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 1850 Pts - Space Marines Roster  3rd Company Vanguard

 Name  #  Grp  WS  BS  S  T  Wo  I  A  Ld  Save  Cost
 Master Jarrell Atredies  1  HQ  5  5  4/8  4  3  5/1  4/5  10  2+/4(i)  181
Option Summary: BP1 PF1 Independent Character; Commander; Rites of Battle.; Bolt Pistol (x1); Power Fist (x1); Stubborn
  Artificer Armor  1  2+ Armor Save.  [20]
Option Summary:
  Iron Halo  1  4+ Invulnerable Save.  [25]
Option Summary:
  Master-Crafted Weapon  1  Re-roll one failed 'to hit' roll on this weapon per turn.  [15]
Option Summary:
  Terminator Honors  1  +1 Attacks. Ld becomes 9 if lower.  [15]
Option Summary:
 Master of Sanctity  1  HQ  5  5  4  4  3  5  4/5  10  2+/4(i)  198
Option Summary: PP1 PW Independent Character; Chaplain; Honor of the Chapter; Litany of Hate.; Rosarius; Plasma Pistol (x1); Crozius Arcanum
  Artificer Armor  1  2+ Armor Save.  [20]
Option Summary:
  Blades of Reason  1  As long as the character is alive at the end of the game, roll a D6 for each enemy model that was slain; on a roll of 6 they did not die but were captured. Each captured person adds +D6 victory points. Can not be used against Necrons or Tyranids.  [5]
Option Summary:
  Frag Grenades  1  Fight simultaneously with troops in cover.  [1]
Option Summary:
  Jump Pack  1  The model moves as Jump Infantry. Deep Strike if allowed.  [20]
Option Summary:
  Krak Grenades  1  When assaulting vehicles or dreadnoughts, model may make 1 attack with D6+6 AP.  [2]
Option Summary:
  Master-Crafted Weapon  1  Re-roll one failed 'to hit' roll on this weapon per turn.  [15]
Option Summary:
  Purity Seals  1  When Falling Back, roll an extra D6 for distance and discard one.  [5]
Option Summary:
  Rosarius  1  Confers a 4+ Invulnerable save.  [0]
Option Summary:
  Terminator Honors  1  +1 Attacks. Ld becomes 9 if lower.  [15]
Option Summary:
 Assault Squad  9  Fast  4  4  4  4  1  4  1/2  8  3+  295
Option Summary: PPCCW2 FG KG MB BPCCW7 Deep Strike; Bolt Pistol & CCW (x7); Plasma Pistol & CCW (x2); Frag Grenades; Krak Grenades; Melta-Bombs
  Sergeant  1     4  4  4  4  1  4  2/3  9  3+  [60]
Option Summary: PP1 PW1 FG KG MB Terminator Honors; Plasma Pistol (x1); Power Weapon (x1); Frag Grenades; Krak Grenades; Melta-Bombs
 Tactical Squad  9  Troops  4  4  4  4  1  4  1  8  3+  308
Option Summary: ML1 Melta1 KG Bt7 Bolter (x7); Missile Launcher (x1); Meltagun (x1); Krak Grenades
  Sergeant  1     4  4  4/8  4  1  4/1  2/3  9  3+  [52]
Option Summary: BP1 PF1 KG Terminator Honors; Bolt Pistol (x1); Power Fist (x1); Krak Grenades; Stubborn
  Rhino  1  Grp: BS: 4 FA: 11 SA: 11 RA: 10  [83]
Option Summary: SB Carries up to 10 Space Marines (no Terminators); Transport, Tank; Access Points: 2 side hatches, 1 rear ramp; Fire Points: 2 models can fire from the top hatch; Repair; Storm Bolter
    Extra Armor  1  Crew Stunned results count as Crew Shaken instead.  [5]
Option Summary:
    Hunter-Killer Missile  1  One use only: Unlimited range, S8; AP3; Heavy 1.  [15]
Option Summary:
    Pintle-Mounted Storm Bolter  1  Defensive Weapon: 24" Range; S4; AP5; Assault 2.  [10]
Option Summary:
    Smoke Launchers  1  Use once per game, after moving. The vehicle may not shoot, but any penetrating hits against it count as glancing this turn.  [3]
Option Summary:
 Tactical Squad  9  Troops  4  4  4  4  1  4  1  8  3+  186
Option Summary: ML1 Fl1 KG Bt7 Bolter (x7); Missile Launcher (x1); Flamer (x1); Krak Grenades
  Sergeant  1     4  4  4  4  1  4  1/2  8  3+  [17]
Option Summary: BPCCW KG Bolt Pistol & CCW; Krak Grenades
 Whirlwind  1  Grp: Heavy BS: 4 FA: 11 SA: 11 RA: 10  90
Option Summary: WhML Tank; Whirlwind Multiple Missile Launcher
  Extra Armor  1  Crew Stunned results count as Crew Shaken instead.  [5]
Option Summary:
 Land Raider  1  Grp: Heavy BS: 4 FA: 14 SA: 14 RA: 14  259
Option Summary: TLHB TLLC2 Carries up to 10 Space Marines (or up to 5 Terminators); Tank; Access Points: 2 side hatches, 1 front ramp; Power of the Machine Spirit.; Twin-Linked Heavy Bolter; Twin-Linked Lascannon (x2)
  Extra Armor  1  Crew Stunned results count as Crew Shaken instead.  [5]
Option Summary:
  Power of the Machine Spirit  1  If the tank suffers a Crew Stunned result, the Machine Spirit can take control. It can move directly ahead up to its maximum speed, and can fire one weapon as long as the vehicle moves 6" or less, at BS2.  [0]
Option Summary:
  Searchlight  1  Use in a Night FIght mission. The unit this vehicle fires at is illuminated, and can be targetted by any other unit. This vehicle can also be targetted by any enemy the next turn.  [1]
Option Summary:
  Smoke Launchers  1  Use once per game, after moving. The vehicle may not shoot, but any penetrating hits against it count as glancing this turn.  [3]
Option Summary:
 Vindicator  1  Grp: Heavy BS: 4 FA: 13 SA: 11 RA: 10  160
Option Summary: SB Dem Tank; Storm Bolter; Demolisher Cannon
  Extra Armor  1  Crew Stunned results count as Crew Shaken instead.  [5]
Option Summary:
  Power of the Machine Spirit  1  If the tank suffers a Crew Stunned result, the Machine Spirit can take control. It can move directly ahead up to its maximum speed, and can fire one weapon as long as the vehicle moves 6" or less, at BS2.  [30]
Option Summary:
 Venerable Dreadnought  1  Grp: Elite WS: 4 BS: 4 St: 6 In: 4 At: 2 FA: 12 SA: 12 RA: 10  173
Option Summary: TLLC ML Walker; Venerable: Re-roll all Glancing and Penetrating results on the vehicle damage tables if desired; Twin-Linked Lascannon; Missile Launcher; Tank Hunters
  Extra Armor  1  Crew Stunned results count as Crew Shaken instead.  [5]
Option Summary:
  Smoke Launchers  1  Use once per game, after moving. The vehicle may not shoot, but any penetrating hits against it count as glancing this turn.  [3]
Option Summary:
Total Cost: 1850

Option Footnotes
Bolt Pistol 12" Range; S4; AP5; Pistol
Bolt Pistol & CCW 12" Range; S4; AP5; Pistol; +1 Attacks in close combat
Bolter 24" Range; S4; AP5; Rapid Fire
Crozius Arcanum No armor save.
Demolisher Cannon 24" Range; S10; AP2; Ordnance 1, Large Blast
Flamer Template; S4; AP5; Assault 1
Frag Grenades Fight simultaneously with troops in cover.
Krak Grenades When assaulting vehicles or dreadnoughts, model may make 1 attack with D6+6 AP.
Melta-Bombs When assaulting vehicles or dreadnoughts, model may make 1 attack with 2D6+8 AP.
Meltagun 12" Range; S8; AP1; Assault 1; 2D6 Armor Penetration within 6".
Missile Launcher 48" Range; Frag: S4; AP6; Heavy 1, Blast; Krak: S8; AP3; Heavy 1
Plasma Pistol 12" Range; S7; AP2; Pistol, Gets Hot!
Plasma Pistol & CCW 12" Range; S7; AP2; Pistol, Gets Hot!; +1 Attacks in close combat
Power Fist Always go last. No armour save. Doubles strength.
Power Weapon No armor save.
Rosarius  
Storm Bolter 24" Range; S4; AP5; Assault 2
Stubborn Subject to the No Retreat rule on pg48 of the 4th ed rulebook. Characters who are stubborn, will confer this ability on units they join.
Terminator Honors +1 Attacks. Ld becomes 9 if lower.
Twin-Linked Heavy Bolter 36" Range; S5; AP4; Heavy 3, Linked
Twin-Linked Lascannon 48" Range; S9; AP2; Heavy 1, Linked
Whirlwind Multiple Missile Launcher 12-48" Guess Range; Ordnance Barrage, Large Blast; Choose one missile type before the game: Vengeance: S5; AP4; Castellan: Place a marker the size of the large blast marker for the remainder of the game - this is a minefield. Enemy models moving over the minefield takes a S6, AP- hit on a 4+ (on a vehicle's rear armor if applicable).

Validation Report
Roster Options: Special Characters; Scenario: Normal Mission; Legendary Chapters: Dark Angels; Chapter Divergence: No Divergence
Roster satisfies all enforced validation rules

Roster Statistics
% Wargear: 13.4
% Fast: 15.9
% HQ: 20.5
% Elite: 9.4
% Troops: 26.7
% Heavy: 27.5
Model Count: 37
Faith Points: 0
lowest tank ace kit: 0

Group Min Max Used
HQ 1 2 2
Elite 0 3 1
Troops 2 6 2
Fast 0 3 1
Heavy 0 3 3

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