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 1850 Pts - Orks Roster  Ork Waahh Slinkgutzagh

 Name  #  Grp  WS  BS  S  T  Wo  I  A  Ld  Save  Cost
 Slinkgutzagh (Warboss)  1  HQ  5  2  5  4  3  4  4/5  9  4+  440
Option Summary: Ch1 Sl1 EA KJ:B KJ:D KJ:S Independant character; Move through cover; Skilled rider; Choppa (x1); Slugga (x1); Ammo Runt; Bosspole; Boss Pole Banna Wavva; 'Eavy Armour; KJ: Blasta; KJ: More Dakka; KJ: Shootier
  Ammo Runt  1     2  2  2  2  1  2  1  5  -  [4]
Option Summary: Allows one re-roll during the shooting phase. See page 34.
  Bosspole  1  Allows re-roll of mob-up check. Page 34.  [3]
Option Summary:
  Boss Pole Banna Wavva  1     2  2  2  2  1  2  1  5  -  [3]
Option Summary: GB Only the luckiest grotz get chosen as banna wavvas, thus this model may only be removed when there are no other models left. ; Grot Blasta
  'Eavy Armour  1  4+ Armor Save  [8]
Option Summary:
  Kustom Job: Blasta  1  AP3 at 12", AP2 at 6" Gets hot  [3]
Option Summary:
  Kustom Job: More Dakka  1  Makes Shoota or Slugga Assault 2  [4]
Option Summary:
  Kustom Job: Shootier  1  Makes shoota or slugga S5.  [2]
Option Summary:
  Nob  1     4  2  4  4  2  3  3/4  7  4+  [51]
Option Summary: Ch1 Sl1 EA Choppa (x1); Slugga (x1); 'Eavy Armour; Waaagh! Banner
    'Eavy Armour  1  4+ Armor Save  [8]
Option Summary:
    Waaagh! Banner  1  Allows any mob with 12" to re-roll power of the Waaagh! tests. Page 36.  [20]
Option Summary:
  Nob  1     4  2  4/8  4  2  3  3/4  7/8  4+  [60]
Option Summary: PKlaw1 Sl1 EA Power Klaw (x1); Slugga (x1); Big Horns/Iron Gob; 'Eavy Armour
    Big Horns/Iron Gob  1  Increases leadership of Nob or Warboss while leading a mob.  [6]
Option Summary:
    'Eavy Armour  1  4+ Armor Save  [8]
Option Summary:
  Nob  1     4  2  4  4  2  3  3  7  4+  [42]
Option Summary: Ch1 BS EA Choppa (x1); Big Shoota; 'Eavy Armour
    'Eavy Armour  1  4+ Armor Save  [8]
Option Summary:
  Nob  1     4  2  4  4  2  3  3  7  4+  [42]
Option Summary: Ch1 BS EA Choppa (x1); Big Shoota; 'Eavy Armour
    'Eavy Armour  1  4+ Armor Save  [8]
Option Summary:
  Nob  1     4  2  4  4  2  3  3/4  7  4+  [31]
Option Summary: Ch1 Sl1 EA Choppa (x1); Slugga (x1); 'Eavy Armour
    'Eavy Armour  1  4+ Armor Save  [8]
Option Summary:
  Nob  1     4  2  4  4  2  3  3/4  7  3+  [41]
Option Summary: Ch1 Sl1 Bonce EA Choppa (x1); Slugga (x1); Bionik Bonce; 'Eavy Armour
    Bionik Bonce  1  +1 Armor Save. Page 34.  [10]
Option Summary:
    'Eavy Armour  1  4+ Armor Save  [8]
Option Summary:
  Mekboy  1     4  2  3  4  1  2  2  7  4+  [47]
Option Summary: Sl1 KFF EA Slugga (x1); Kustom Force Field; 'Eavy Armour; Grot Oiler; Mekboy's Tool's
    Kustom Force Field  1  All infantry with 6" of KFF recieve a 5+ I save. Vehicles become hull down (as long as 50% of the vehicle is within 6"). Page 35.  [20]
Option Summary:
    'Eavy Armour  1  4+ Armor Save  [8]
Option Summary:
    Grot Oiler  1     2  2  2  2  1  2  1  5  -  [6]
Option Summary: Grot oilers give mekboyz +1 per oiler on their attempts to fix orky vehicles (p35)
    Mekboy's Tool's  1  Allows Mekboy to fix vehicles on a roll of 6+. Page 36.  [2]
Option Summary:
  Mekboy  1     4  2  3  4  1  2  2  7  4+  [36]
Option Summary: Br EA Burna; 'Eavy Armour; Grot Oiler; Mekboy's Tool's
    'Eavy Armour  1  4+ Armor Save  [8]
Option Summary:
    Grot Oiler  1     2  2  2  2  1  2  1  5  -  [6]
Option Summary: Grot oilers give mekboyz +1 per oiler on their attempts to fix orky vehicles (p35)
    Mekboy's Tool's  1  Allows Mekboy to fix vehicles on a roll of 6+. Page 36.  [2]
Option Summary:
 Kommandos  9  Elite  4  2  3  4  1  2  2/3  7  -  195
Option Summary: FG KG TBB Br1 Ch9 Sl8 Infiltrate Move through cover ; Choppa (x9); Slugga (x8); Frag Stikkbombz; Krak Stikkbombz; Tankbusta Bombz; Burna (x1); Nob
  Frag Stikkbombz  1  Unit goes at the same time as unit in cover. See page 39 of the main rule book. Strength 4 + D6 AP  [1]
Option Summary:
  Krak Stikkbombz  1  Strength 6 + D6 AP. See page 72 of main rule book.  [2]
Option Summary:
  Tankbusta Bombz  1  AP Str 6 + (D6 x 2). Page 36.  [2]
Option Summary:
  Nob  1     4  2  4  4  2  3  3  7  4+  [45]
Option Summary: Ch1 FG KG Sh EA KJ:B KJ:D KJ:S Choppa (x1); Frag Stikkbombz; Krak Stikkbombz; Tankbusta Bombz; Shoota; 'Eavy Armour; KJ: Blasta; KJ: More Dakka; KJ: Shootier
    Frag Stikkbombz  1  Unit goes at the same time as unit in cover. See page 39 of the main rule book. Strength 4 + D6 AP  [1]
Option Summary:
    Krak Stikkbombz  1  Strength 6 + D6 AP. See page 72 of main rule book.  [2]
Option Summary:
    Tankbusta Bombz  1  AP Str 6 + (D6 x 2). Page 36.  [3]
Option Summary:
    'Eavy Armour  1  4+ Armor Save  [8]
Option Summary:
    Kustom Job: Blasta  1  AP3 at 12", AP2 at 6" Gets hot  [3]
Option Summary:
    Kustom Job: More Dakka  1  Makes Shoota or Slugga Assault 2  [4]
Option Summary:
    Kustom Job: Shootier  1  Makes shoota or slugga S5.  [2]
Option Summary:
 Gretchin  25  Troops  2  2  2  2  1  2  1  5  -  117
Option Summary: GB Gretchin mobz have special moral rules (p6); Provide a 5+ cover save for units behind them (p13); Ork units in the same terrain as grotz re-roll difficult terrain checks (p13); Can be used to clear mine fields. The marker is removed, and the unit takes 3D6 casualties (p13);; Grot Blasta
  Slaver  1     4  2  3  4  1  2  2  7  3+  [42]
Option Summary: Sl1 GS Bonce EA KJ:B KJ:D KJ:S Slugga (x1); Grabba Stik; Bionik Bonce; 'Eavy Armour; KJ: Blasta; KJ: More Dakka; KJ: Shootier
    Bionik Bonce  1  +1 Armor Save. Page 34.  [10]
Option Summary:
    'Eavy Armour  1  4+ Armor Save  [8]
Option Summary:
    Kustom Job: Blasta  1  AP3 at 12", AP2 at 6" Gets hot  [3]
Option Summary:
    Kustom Job: More Dakka  1  Makes Shoota or Slugga Assault 2  [4]
Option Summary:
    Kustom Job: Shootier  1  Makes shoota or slugga S5.  [2]
Option Summary:
 Slugga Boyz  28  Troops  4  2  3  4  1  2  2/3  7  6+  309
Option Summary: RL3 Ch25 Sl25 Choppa (x25); Slugga (x25); Rokkit Launcha (x3); Nob
  Nob  1     4  2  4  4  2  3  3/4  7  4+  [42]
Option Summary: Ch1 Sl1 FG EA KJ:B KJ:D KJ:S Choppa (x1); Slugga (x1); Frag Stikkbombz; Tankbusta Bombz; 'Eavy Armour; KJ: Blasta; KJ: More Dakka; KJ: Shootier
    Frag Stikkbombz  1  Unit goes at the same time as unit in cover. See page 39 of the main rule book. Strength 4 + D6 AP  [1]
Option Summary:
    Tankbusta Bombz  1  AP Str 6 + (D6 x 2). Page 36.  [3]
Option Summary:
    'Eavy Armour  1  4+ Armor Save  [8]
Option Summary:
    Kustom Job: Blasta  1  AP3 at 12", AP2 at 6" Gets hot  [3]
Option Summary:
    Kustom Job: More Dakka  1  Makes Shoota or Slugga Assault 2  [4]
Option Summary:
    Kustom Job: Shootier  1  Makes shoota or slugga S5.  [2]
Option Summary:
 Trukk Boyz  9  Fast  4  2  3  4  1  2  2/3  7  6+  194
Option Summary: Br Ch8 Sl8 Trukk boyz are adept at bailing out, and only take wounds on 6+ if their vehicle is destroyed (p13); Choppa (x8); Slugga (x8); Burna; Nob; War Trukk
  Nob  1     4  2  4/8  4  2  3  3/4  7/8  4+  [59]
Option Summary: PKlaw1 Sl1 EA Power Klaw (x1); Slugga (x1); Big Horns/Iron Gob; 'Eavy Armour
    Big Horns/Iron Gob  1  Increases leadership of Nob or Warboss while leading a mob.  [6]
Option Summary:
    'Eavy Armour  1  4+ Armor Save  [8]
Option Summary:
  War Trukk  1  Grp: BS: 2 FA: 10 SA: 10 RA: 10  [48]
Option Summary: BS Transport Capacity: 10 Fast ; Big Shoota; Armour Plates; Turbo Boosta
    Armour Plates  1  Ignore hits on a D6 roll of 6. See page 37.  [5]
Option Summary:
    Turbo Boosta  1  Adds D6" to vehicles movement. Must move in a straight line. If a 4+ is rolled passengers cannot shoot or disembark. Page 37.  [5]
Option Summary:
 Trukk Boyz  9  Fast  4  2  3  4  1  2  2/3  7  6+  181
Option Summary: Ch9 Sl9 Trukk boyz are adept at bailing out, and only take wounds on 6+ if their vehicle is destroyed (p13); Choppa (x9); Slugga (x9); Nob; War Trukk
  Nob  1     4  2  4/8  4  2  3  3/4  7  6+  [52]
Option Summary: PKlaw1 Sl1 FG KG Power Klaw (x1); Slugga (x1); Frag Stikkbombz; Krak Stikkbombz; Tankbusta Bombz
    Frag Stikkbombz  1  Unit goes at the same time as unit in cover. See page 39 of the main rule book. Strength 4 + D6 AP  [1]
Option Summary:
    Krak Stikkbombz  1  Strength 6 + D6 AP. See page 72 of main rule book.  [2]
Option Summary:
    Tankbusta Bombz  1  AP Str 6 + (D6 x 2). Page 36.  [3]
Option Summary:
  War Trukk  1  Grp: BS: 2 FA: 10 SA: 10 RA: 10  [48]
Option Summary: BS Transport Capacity: 10 Fast ; Big Shoota; Armour Plates; Turbo Boosta
    Armour Plates  1  Ignore hits on a D6 roll of 6. See page 37.  [5]
Option Summary:
    Turbo Boosta  1  Adds D6" to vehicles movement. Must move in a straight line. If a 4+ is rolled passengers cannot shoot or disembark. Page 37.  [5]
Option Summary:
 Warbuggies/Wartraks Squadron  1  Grp: Fast  135
Option Summary: Open topped; Fast
  Warbuggies/Wartraks  1  Grp: BS: 2 FA: 10 SA: 10 RA: 10  [65]
Option Summary: Open topped; Fast; Mega Blasta; Armour Plates; Spikes'n Blades; Turbo Boosta
    Armour Plates  1  Ignore hits on a D6 roll of 6. See page 37.  [5]
Option Summary:
    Spikes'n Blades  1  Enemy units that attack the vehicle in HtH and miss suffer a str 3 hit. Page 37.  [5]
Option Summary:
    Turbo Boosta  1  Adds D6" to vehicles movement. Must move in a straight line. If a 4+ is rolled passengers cannot shoot or disembark. Page 37.  [5]
Option Summary:
  Warbuggies/Wartraks  1  Grp: BS: 2 FA: 10 SA: 10 RA: 10  [70]
Option Summary: Open topped; Fast; Mega Blasta; Armour Plates; Spikes'n Blades; Turbo Boosta
    Armour Plates  1  Ignore hits on a D6 roll of 6. See page 37.  [10]
Option Summary:
    Spikes'n Blades  1  Enemy units that attack the vehicle in HtH and miss suffer a str 3 hit. Page 37.  [5]
Option Summary:
    Turbo Boosta  1  Adds D6" to vehicles movement. Must move in a straight line. If a 4+ is rolled passengers cannot shoot or disembark. Page 37.  [5]
Option Summary:
 Battlewagon  1  Grp: Heavy BS: 2 FA: 13 SA: 12 RA: 10  160
Option Summary: TLRL2 ZG Transport - may carry 20 models (including squigs, grots etc); Open topped; Tank; ; Twin Linked Rokkit Launchas (x2); Zzap Gun; Armour Plates; Stikkbomb Chukka; Grot Riggers; Spikes'n Blades; Turbo Boosta
  Zzap Gun  1  24" Range S(2D6) AP2 Heavy 1  [0]
Option Summary:
  Armour Plates  1  Ignore hits on a D6 roll of 6. See page 37.  [10]
Option Summary:
  Stikkbomb Chukka  1  Allows vehicle to make a tank shock even when it's not a tank. If the vehicle can already tank shock, it inflicts an additional -1 to the troops moral check. Page 37.  [3]
Option Summary:
  Grot Riggers  1  Fixes immobilised vehicles on 4+. Page 37  [2]
Option Summary:
  Spikes'n Blades  1  Enemy units that attack the vehicle in HtH and miss suffer a str 3 hit. Page 37.  [5]
Option Summary:
  Turbo Boosta  1  Adds D6" to vehicles movement. Must move in a straight line. If a 4+ is rolled passengers cannot shoot or disembark. Page 37.  [5]
Option Summary:
 Lobba Battery  1  Grp: Heavy BS: 2 FA: 10 SA: 10 RA: 10  60
Option Summary: Artillery; Randomize hits between krew and gun: 1 - 4 krew, 5 - 6 Gun (p14)
  Lobba  1  48" Range S5 AP5 Heavy 1/Blast Ordinance Barrage  [30]
Option Summary:
    Gun Krew  2     2  2  2  2  1  2  1  5  -  [0]
Option Summary:
  Lobba  1  48" Range S5 AP5 Heavy 1/Blast Ordinance Barrage  [30]
Option Summary:
    Gun Krew  2     2  2  2  2  1  2  1  5  -  [0]
Option Summary:
 Zzap Gun Battery  1  Grp: Heavy BS: 2 FA: 10 SA: 10 RA: 10  59
Option Summary: Artillery; Randomize hits between krew and gun: 1 - 4 krew, 5 - 6 Gun (p14)
  Zzap Gun  1  24" Range S(2D6) AP2 Heavy 1  [30]
Option Summary:
    Gun Krew  2     2  2  2  2  1  2  1  5  -  [0]
Option Summary:
  Mekboy  1     4  2  3  4  1  2  2  7  6+  [29]
Option Summary: KFF Kustom Force Field
    Kustom Force Field  1  All infantry with 6" of KFF recieve a 5+ I save. Vehicles become hull down (as long as 50% of the vehicle is within 6"). Page 35.  [20]
Option Summary:
Total Cost: 1850

Option Footnotes
Ammo Runt  
Armour Plates  
Big Horns/Iron Gob  
Big Shoota 36" Range S5 AP5 Assault 3
Bionik Bonce  
Bosspole  
Burna Range: Template S4 AP5 Assault 1 or Power Weapon
Choppa Limits armor save to 4+.
Frag Stikkbombz  
Grabba Stik Allows Slaver to make full number of attacks within 4" of an engaged model.
Grot Blasta 12" Range S3 AP- Assault 1
Grot Oiler  
Grot Riggers  
KJ: Blasta AP3 at 12", AP2 at 6" Gets hot
KJ: More Dakka Makes Shoota or Slugga Assault 2
KJ: Shootier Makes shoota or slugga S5
Kustom Force Field  
Mega Blasta 24" Range Str 7 AP 2 Heavy 1 Blast Gets hot . Page 35.
Mekboy's Tool's  
Power Klaw Doubles user's strength, and negates armor. Page 46 Main Rule Book.
Rokkit Launcha 24" Range S8 AP3 Assault 1
Shoota 24" Range S4 AP6 Rapid
Slugga 12" Range S4 AP6 Pistol
Spikes'n Blades  
Stikkbomb Chukka  
Tankbusta Bombz  
Turbo Boosta  
Twin Linked Rokkit Launchas Range:24" S8 AP3 Assault 1 Linked
Waaagh! Banner  
Zzap Gun 24" Range S(2d6) AP2 Heavy 1

Validation Report
Ork Klans: Ork Waaaaagh!; Roster Options: Special Characters, Race Rules; Scenario: Normal Mission
Roster satisfies all enforced validation rules

Roster Statistics
% Wargear: 23.2
% Fast: 27.6
% HQ: 23.8
% Elite: 10.5
% Troops: 23.0
% Heavy: 15.1
Model Count: 113
Faith Points: 0

Group Min Max Used
HQ 1 2 1
Elite 0 3 1
Troops 2 6 2
Fast 0 3 3
Heavy 0 3 3

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