Name |
# |
Grp |
WS |
BS |
S |
T |
Wo |
I |
A |
Ld |
Save |
Cost |
Slinkgutzagh
(Warboss) |
1 |
HQ |
5 |
2 |
5 |
4 |
3 |
4 |
4/5 |
9 |
4+ |
440 |
Option Summary: Ch1
Sl1 EA KJ:B KJ:D KJ:S Independant character; Move
through cover; Skilled rider; Choppa (x1); Slugga
(x1); Ammo Runt; Bosspole;
Boss Pole Banna Wavva; 'Eavy
Armour; KJ: Blasta; KJ:
More Dakka; KJ: Shootier |
Ammo
Runt |
1 |
|
2 |
2 |
2 |
2 |
1 |
2 |
1 |
5 |
- |
[4] |
Option Summary: Allows
one re-roll during the shooting phase. See page 34. |
Bosspole |
1 |
Allows
re-roll of mob-up check. Page 34. |
[3] |
Option Summary: |
Boss
Pole Banna Wavva |
1 |
|
2 |
2 |
2 |
2 |
1 |
2 |
1 |
5 |
- |
[3] |
Option Summary: GB
Only the luckiest grotz get chosen as banna wavvas,
thus this model may only be removed when there are no other models left.
; Grot Blasta |
'Eavy
Armour |
1 |
4+
Armor Save |
[8] |
Option Summary: |
Kustom
Job: Blasta |
1 |
AP3
at 12", AP2 at 6" Gets hot |
[3] |
Option Summary: |
Kustom
Job: More Dakka |
1 |
Makes
Shoota or Slugga Assault 2 |
[4] |
Option Summary: |
Kustom
Job: Shootier |
1 |
Makes
shoota or slugga S5. |
[2] |
Option Summary: |
Nob |
1 |
|
4 |
2 |
4 |
4 |
2 |
3 |
3/4 |
7 |
4+ |
[51] |
Option Summary: Ch1
Sl1 EA Choppa (x1); Slugga
(x1); 'Eavy Armour; Waaagh!
Banner |
'Eavy
Armour |
1 |
4+
Armor Save |
[8] |
Option Summary: |
Waaagh!
Banner |
1 |
Allows
any mob with 12" to re-roll power of the Waaagh! tests. Page 36. |
[20] |
Option Summary: |
Nob |
1 |
|
4 |
2 |
4/8 |
4 |
2 |
3 |
3/4 |
7/8 |
4+ |
[60] |
Option Summary: PKlaw1
Sl1 EA Power Klaw (x1); Slugga
(x1); Big Horns/Iron Gob; 'Eavy
Armour |
Big
Horns/Iron Gob |
1 |
Increases
leadership of Nob or Warboss while leading a mob. |
[6] |
Option Summary: |
'Eavy
Armour |
1 |
4+
Armor Save |
[8] |
Option Summary: |
Nob |
1 |
|
4 |
2 |
4 |
4 |
2 |
3 |
3 |
7 |
4+ |
[42] |
Option Summary: Ch1
BS EA Choppa (x1); Big Shoota;
'Eavy Armour |
'Eavy
Armour |
1 |
4+
Armor Save |
[8] |
Option Summary: |
Nob |
1 |
|
4 |
2 |
4 |
4 |
2 |
3 |
3 |
7 |
4+ |
[42] |
Option Summary: Ch1
BS EA Choppa (x1); Big Shoota;
'Eavy Armour |
'Eavy
Armour |
1 |
4+
Armor Save |
[8] |
Option Summary: |
Nob |
1 |
|
4 |
2 |
4 |
4 |
2 |
3 |
3/4 |
7 |
4+ |
[31] |
Option Summary: Ch1
Sl1 EA Choppa (x1); Slugga
(x1); 'Eavy Armour |
'Eavy
Armour |
1 |
4+
Armor Save |
[8] |
Option Summary: |
Nob |
1 |
|
4 |
2 |
4 |
4 |
2 |
3 |
3/4 |
7 |
3+ |
[41] |
Option Summary: Ch1
Sl1 Bonce EA Choppa (x1); Slugga
(x1); Bionik Bonce; 'Eavy
Armour |
Bionik
Bonce |
1 |
+1
Armor Save. Page 34. |
[10] |
Option Summary: |
'Eavy
Armour |
1 |
4+
Armor Save |
[8] |
Option Summary: |
Mekboy |
1 |
|
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
4+ |
[47] |
Option Summary: Sl1
KFF EA Slugga (x1); Kustom
Force Field; 'Eavy Armour; Grot
Oiler; Mekboy's Tool's |
Kustom
Force Field |
1 |
All
infantry with 6" of KFF recieve a 5+ I save. Vehicles become hull down
(as long as 50% of the vehicle is within 6"). Page 35. |
[20] |
Option Summary: |
'Eavy
Armour |
1 |
4+
Armor Save |
[8] |
Option Summary: |
Grot
Oiler |
1 |
|
2 |
2 |
2 |
2 |
1 |
2 |
1 |
5 |
- |
[6] |
Option Summary: Grot
oilers give mekboyz +1 per oiler on their attempts to fix orky vehicles
(p35) |
Mekboy's
Tool's |
1 |
Allows
Mekboy to fix vehicles on a roll of 6+. Page 36. |
[2] |
Option Summary: |
Mekboy |
1 |
|
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
4+ |
[36] |
Option Summary: Br
EA Burna; 'Eavy Armour;
Grot Oiler; Mekboy's Tool's |
'Eavy
Armour |
1 |
4+
Armor Save |
[8] |
Option Summary: |
Grot
Oiler |
1 |
|
2 |
2 |
2 |
2 |
1 |
2 |
1 |
5 |
- |
[6] |
Option Summary: Grot
oilers give mekboyz +1 per oiler on their attempts to fix orky vehicles
(p35) |
Mekboy's
Tool's |
1 |
Allows
Mekboy to fix vehicles on a roll of 6+. Page 36. |
[2] |
Option Summary: |
Kommandos |
9 |
Elite |
4 |
2 |
3 |
4 |
1 |
2 |
2/3 |
7 |
- |
195 |
Option Summary: FG
KG TBB Br1 Ch9 Sl8 Infiltrate Move through cover
; Choppa (x9); Slugga (x8);
Frag Stikkbombz; Krak Stikkbombz;
Tankbusta Bombz; Burna (x1);
Nob |
Frag
Stikkbombz |
1 |
Unit
goes at the same time as unit in cover. See page 39 of the main rule
book. Strength 4 + D6 AP |
[1] |
Option Summary: |
Krak
Stikkbombz |
1 |
Strength
6 + D6 AP. See page 72 of main rule book. |
[2] |
Option Summary: |
Tankbusta
Bombz |
1 |
AP
Str 6 + (D6 x 2). Page 36. |
[2] |
Option Summary: |
Nob |
1 |
|
4 |
2 |
4 |
4 |
2 |
3 |
3 |
7 |
4+ |
[45] |
Option Summary: Ch1
FG KG Sh EA KJ:B KJ:D KJ:S Choppa (x1); Frag
Stikkbombz; Krak Stikkbombz; Tankbusta
Bombz; Shoota; 'Eavy Armour;
KJ: Blasta; KJ: More Dakka;
KJ: Shootier |
Frag
Stikkbombz |
1 |
Unit
goes at the same time as unit in cover. See page 39 of the main rule
book. Strength 4 + D6 AP |
[1] |
Option Summary: |
Krak
Stikkbombz |
1 |
Strength
6 + D6 AP. See page 72 of main rule book. |
[2] |
Option Summary: |
Tankbusta
Bombz |
1 |
AP
Str 6 + (D6 x 2). Page 36. |
[3] |
Option Summary: |
'Eavy
Armour |
1 |
4+
Armor Save |
[8] |
Option Summary: |
Kustom
Job: Blasta |
1 |
AP3
at 12", AP2 at 6" Gets hot |
[3] |
Option Summary: |
Kustom
Job: More Dakka |
1 |
Makes
Shoota or Slugga Assault 2 |
[4] |
Option Summary: |
Kustom
Job: Shootier |
1 |
Makes
shoota or slugga S5. |
[2] |
Option Summary: |
Gretchin |
25 |
Troops |
2 |
2 |
2 |
2 |
1 |
2 |
1 |
5 |
- |
117 |
Option Summary: GB
Gretchin mobz have special moral rules (p6); Provide
a 5+ cover save for units behind them (p13); Ork units in the same terrain
as grotz re-roll difficult terrain checks (p13); Can be used to clear
mine fields. The marker is removed, and the unit takes 3D6 casualties
(p13);; Grot Blasta |
Slaver |
1 |
|
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
3+ |
[42] |
Option Summary: Sl1
GS Bonce EA KJ:B KJ:D KJ:S Slugga (x1); Grabba
Stik; Bionik Bonce; 'Eavy
Armour; KJ: Blasta; KJ:
More Dakka; KJ: Shootier |
Bionik
Bonce |
1 |
+1
Armor Save. Page 34. |
[10] |
Option Summary: |
'Eavy
Armour |
1 |
4+
Armor Save |
[8] |
Option Summary: |
Kustom
Job: Blasta |
1 |
AP3
at 12", AP2 at 6" Gets hot |
[3] |
Option Summary: |
Kustom
Job: More Dakka |
1 |
Makes
Shoota or Slugga Assault 2 |
[4] |
Option Summary: |
Kustom
Job: Shootier |
1 |
Makes
shoota or slugga S5. |
[2] |
Option Summary: |
Slugga
Boyz |
28 |
Troops |
4 |
2 |
3 |
4 |
1 |
2 |
2/3 |
7 |
6+ |
309 |
Option Summary: RL3
Ch25 Sl25 Choppa (x25); Slugga
(x25); Rokkit Launcha (x3); Nob |
Nob |
1 |
|
4 |
2 |
4 |
4 |
2 |
3 |
3/4 |
7 |
4+ |
[42] |
Option Summary: Ch1
Sl1 FG EA KJ:B KJ:D KJ:S Choppa (x1); Slugga
(x1); Frag Stikkbombz; Tankbusta
Bombz; 'Eavy Armour; KJ:
Blasta; KJ: More Dakka; KJ:
Shootier |
Frag
Stikkbombz |
1 |
Unit
goes at the same time as unit in cover. See page 39 of the main rule
book. Strength 4 + D6 AP |
[1] |
Option Summary: |
Tankbusta
Bombz |
1 |
AP
Str 6 + (D6 x 2). Page 36. |
[3] |
Option Summary: |
'Eavy
Armour |
1 |
4+
Armor Save |
[8] |
Option Summary: |
Kustom
Job: Blasta |
1 |
AP3
at 12", AP2 at 6" Gets hot |
[3] |
Option Summary: |
Kustom
Job: More Dakka |
1 |
Makes
Shoota or Slugga Assault 2 |
[4] |
Option Summary: |
Kustom
Job: Shootier |
1 |
Makes
shoota or slugga S5. |
[2] |
Option Summary: |
Trukk
Boyz |
9 |
Fast |
4 |
2 |
3 |
4 |
1 |
2 |
2/3 |
7 |
6+ |
194 |
Option Summary: Br
Ch8 Sl8 Trukk boyz are adept at bailing out, and
only take wounds on 6+ if their vehicle is destroyed (p13); Choppa
(x8); Slugga (x8); Burna;
Nob; War Trukk |
Nob |
1 |
|
4 |
2 |
4/8 |
4 |
2 |
3 |
3/4 |
7/8 |
4+ |
[59] |
Option Summary: PKlaw1
Sl1 EA Power Klaw (x1); Slugga
(x1); Big Horns/Iron Gob; 'Eavy
Armour |
Big
Horns/Iron Gob |
1 |
Increases
leadership of Nob or Warboss while leading a mob. |
[6] |
Option Summary: |
'Eavy
Armour |
1 |
4+
Armor Save |
[8] |
Option Summary: |
War
Trukk |
1 |
Grp:
BS: 2 FA: 10 SA: 10
RA: 10 |
[48] |
Option Summary: BS
Transport Capacity: 10 Fast ; Big
Shoota; Armour Plates; Turbo
Boosta |
Armour
Plates |
1 |
Ignore
hits on a D6 roll of 6. See page 37. |
[5] |
Option Summary: |
Turbo
Boosta |
1 |
Adds
D6" to vehicles movement. Must move in a straight line. If a 4+ is rolled
passengers cannot shoot or disembark. Page 37. |
[5] |
Option Summary: |
Trukk
Boyz |
9 |
Fast |
4 |
2 |
3 |
4 |
1 |
2 |
2/3 |
7 |
6+ |
181 |
Option Summary: Ch9
Sl9 Trukk boyz are adept at bailing out, and only
take wounds on 6+ if their vehicle is destroyed (p13); Choppa
(x9); Slugga (x9); Nob;
War Trukk |
Nob |
1 |
|
4 |
2 |
4/8 |
4 |
2 |
3 |
3/4 |
7 |
6+ |
[52] |
Option Summary: PKlaw1
Sl1 FG KG Power Klaw (x1); Slugga
(x1); Frag Stikkbombz; Krak
Stikkbombz; Tankbusta Bombz |
Frag
Stikkbombz |
1 |
Unit
goes at the same time as unit in cover. See page 39 of the main rule
book. Strength 4 + D6 AP |
[1] |
Option Summary: |
Krak
Stikkbombz |
1 |
Strength
6 + D6 AP. See page 72 of main rule book. |
[2] |
Option Summary: |
Tankbusta
Bombz |
1 |
AP
Str 6 + (D6 x 2). Page 36. |
[3] |
Option Summary: |
War
Trukk |
1 |
Grp:
BS: 2 FA: 10 SA: 10
RA: 10 |
[48] |
Option Summary: BS
Transport Capacity: 10 Fast ; Big
Shoota; Armour Plates; Turbo
Boosta |
Armour
Plates |
1 |
Ignore
hits on a D6 roll of 6. See page 37. |
[5] |
Option Summary: |
Turbo
Boosta |
1 |
Adds
D6" to vehicles movement. Must move in a straight line. If a 4+ is rolled
passengers cannot shoot or disembark. Page 37. |
[5] |
Option Summary: |
Warbuggies/Wartraks
Squadron |
1 |
Grp:
Fast |
135 |
Option Summary: Open
topped; Fast |
Warbuggies/Wartraks |
1 |
Grp:
BS: 2 FA: 10 SA: 10
RA: 10 |
[65] |
Option Summary: Open
topped; Fast; Mega Blasta; Armour
Plates; Spikes'n Blades; Turbo
Boosta |
Armour
Plates |
1 |
Ignore
hits on a D6 roll of 6. See page 37. |
[5] |
Option Summary: |
Spikes'n
Blades |
1 |
Enemy
units that attack the vehicle in HtH and miss suffer a str 3 hit. Page
37. |
[5] |
Option Summary: |
Turbo
Boosta |
1 |
Adds
D6" to vehicles movement. Must move in a straight line. If a 4+ is rolled
passengers cannot shoot or disembark. Page 37. |
[5] |
Option Summary: |
Warbuggies/Wartraks |
1 |
Grp:
BS: 2 FA: 10 SA: 10
RA: 10 |
[70] |
Option Summary: Open
topped; Fast; Mega Blasta; Armour
Plates; Spikes'n Blades; Turbo
Boosta |
Armour
Plates |
1 |
Ignore
hits on a D6 roll of 6. See page 37. |
[10] |
Option Summary: |
Spikes'n
Blades |
1 |
Enemy
units that attack the vehicle in HtH and miss suffer a str 3 hit. Page
37. |
[5] |
Option Summary: |
Turbo
Boosta |
1 |
Adds
D6" to vehicles movement. Must move in a straight line. If a 4+ is rolled
passengers cannot shoot or disembark. Page 37. |
[5] |
Option Summary: |
Battlewagon |
1 |
Grp:
Heavy BS: 2 FA: 13 SA: 12
RA: 10 |
160 |
Option Summary: TLRL2
ZG Transport - may carry 20 models (including
squigs, grots etc); Open topped; Tank; ; Twin
Linked Rokkit Launchas (x2); Zzap Gun; Armour
Plates; Stikkbomb Chukka; Grot
Riggers; Spikes'n Blades; Turbo
Boosta |
Zzap
Gun |
1 |
24"
Range S(2D6) AP2 Heavy 1 |
[0] |
Option Summary: |
Armour
Plates |
1 |
Ignore
hits on a D6 roll of 6. See page 37. |
[10] |
Option Summary: |
Stikkbomb
Chukka |
1 |
Allows
vehicle to make a tank shock even when it's not a tank. If the vehicle
can already tank shock, it inflicts an additional -1 to the troops moral
check. Page 37. |
[3] |
Option Summary: |
Grot
Riggers |
1 |
Fixes
immobilised vehicles on 4+. Page 37 |
[2] |
Option Summary: |
Spikes'n
Blades |
1 |
Enemy
units that attack the vehicle in HtH and miss suffer a str 3 hit. Page
37. |
[5] |
Option Summary: |
Turbo
Boosta |
1 |
Adds
D6" to vehicles movement. Must move in a straight line. If a 4+ is rolled
passengers cannot shoot or disembark. Page 37. |
[5] |
Option Summary: |
Lobba
Battery |
1 |
Grp:
Heavy BS: 2 FA: 10 SA: 10
RA: 10 |
60 |
Option Summary: Artillery;
Randomize hits between krew and gun: 1 - 4 krew, 5 - 6 Gun (p14) |
Lobba |
1 |
48"
Range S5 AP5 Heavy 1/Blast Ordinance Barrage |
[30] |
Option Summary: |
Gun
Krew |
2 |
|
2 |
2 |
2 |
2 |
1 |
2 |
1 |
5 |
- |
[0] |
Option Summary: |
Lobba |
1 |
48"
Range S5 AP5 Heavy 1/Blast Ordinance Barrage |
[30] |
Option Summary: |
Gun
Krew |
2 |
|
2 |
2 |
2 |
2 |
1 |
2 |
1 |
5 |
- |
[0] |
Option Summary: |
Zzap
Gun Battery |
1 |
Grp:
Heavy BS: 2 FA: 10 SA: 10
RA: 10 |
59 |
Option Summary: Artillery;
Randomize hits between krew and gun: 1 - 4 krew, 5 - 6 Gun (p14) |
Zzap
Gun |
1 |
24"
Range S(2D6) AP2 Heavy 1 |
[30] |
Option Summary: |
Gun
Krew |
2 |
|
2 |
2 |
2 |
2 |
1 |
2 |
1 |
5 |
- |
[0] |
Option Summary: |
Mekboy |
1 |
|
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
6+ |
[29] |
Option Summary: KFF
Kustom Force Field |
Kustom
Force Field |
1 |
All
infantry with 6" of KFF recieve a 5+ I save. Vehicles become hull down
(as long as 50% of the vehicle is within 6"). Page 35. |
[20] |
Option Summary: |
Total Cost: |
1850 |