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Welcome to this Tournament for Warhammer 40,000. This is the rules packet for the Tournament. Within you will find general rules for the tournament, the scoring system, and guidelines for play. If you have any questions please address them to the tournament organizer. It is our hope that you have fun. Enjoy your time with us!
Tournament Rules
This tournament uses the current Warhammer 40,000 4th edition rules along
with all relevant FAQ’s on www.gamesworkshop.com. We are allowing
those army lists that have an officially printed Codex, Army Book, or Sourcebook.
These will be outlined later. If you are uncertain if a particular army
is available please ask the Tournament Organizer.
What You Need to Participate
Models Used
With limited exception, only Citadel models or Forge World equivalents will
be allowed for use in this Tournament. Scratch built models are allowed.
Conversions will be based on GW models with non GW parts being kept to a
minimum.
Conversions, WYSIWYG, and “Counts As”
Conversions must begin as Citadel miniatures and contain a majority of Citadel
components. All other models will be removed from the table. They must be
of the appropriate type for the troops they represent and comply with the
“Counts As” rule below.
The army must be WYSIWYG (What You See Is What You Get). This means that weapons, armor options, and upgrades chosen from the army list must be shown on characters and a majority of the models in a unit or squad.
Should you wish to field certain models in your army that “count as” something different in your list than the model that was originally intended you need to follow these basic rules: the models must be roughly the same size as those you are substituting them for (eg. you could not use Imperial Guard Ogryn to represent Imperial Guard Conscripts), you must be consistent throughout your army (eg. if both of your Space Marine Dreadnoughts have twin-linked heavy bolters - an option no longer allowed - you could field them both as assault cannons, but not one of them as an assault cannon and the other as twin-linked lascannons), and finally you must be very clear with your opponent prior to the game, going over anything that may cause confusion. It may be appropriate to create a “cheat sheet” for your opponent that has pictures of the units accompanied by a description of the units and its equipment.
Missions
Unless otherwise stated all missions will be the standard missions found
on pp. 81-83 in the WH40KRB. They will be fought at gamma level. If a tournament
uses any other missions, or mission levels, then the tournament organizer
will inform players of changes prior to the scheduled tournament.
Scoring
At the beginning of the tournament players will receive a score sheet that
they will use throughout the day. Players will receive scores in the following
areas:
- Generalship 60 pts
- Painting 30 pts
- Sportsmanship 30 pts
Generalship
Players will receive points for their performance in each round of play.
This is solely based upon the difference in the Victory Points on page 86
in the WH40KRB. The following points will be awarded:
Type of Victory |
Points Earned |
|
Winner’s Points | Loser’s Points | |
Victorious Slaughter | 20 | 0 |
Crushing Victory | 17 | 3 |
Solid Victory | 13 | 7 |
Draw | 10 | 10 |
These points will make up the bulk of the points that you will earn for the day. If a player concedes a game then the game is counted as a Victorious Slaughter in favor of their opponent.
Painting
Even though painting is not required for this tournament it will be encouraged.
This category will be judged by the Tournament Organizer. Each item will
be scored from 1 to 6 based on the percentage that the army fulfills the
painting category. 1%-20% is 1 point, 21% to 40% is 2 points, 40% to 60%
is 3 points, 60% to 80 % is 4 points, 81-99% is 5 points, and 100% painted
is 6 points. The items being judged are:
Sportsmanship
Sportsmanship is a combination of things. It’s over riding goal is
to give feedback to players at the end of the tournament of how their behaviors
were perceived throughout the tournament. This encourages people to bring
their best behavior and positive attitude while reinforcing the fact that
this is supposed to be a fun day of playing with toy soldiers and meeting
other gamers. If you feel you cannot bring a positive attitude and contribute
to this type of atmosphere we ask you to please reconsider your participation
at our Tournament, as it may not be the venue and activity for you. Happily
there are plenty of alternatives for everyone out there.
We will use the checklist for Sportsmanship from the 2008 Grand Tournament Rules pack with a small alteration. We think it encapsulates the spirit of things, but also helps clarify the type of experience we want people to have at our Tournaments. The points break down as follows:
Sportsmanship Checklist
Compulsory Trappings – these are the items an opponent can reasonably
expect you to be prepared with, including being ready to start and playing
promptly.
Game Play – these items include courses of action your opponent took during the game or in deciding what to field in their army.
Behaviors – these items include basic social skills.
This will mean that players can earn up to a maximum of 30 Sportsmanship Points. You will notice that the behaviors expected by competitors are covered in these questions and that while you won’t love every game you play (or every opponent) there is a standard level you can reasonably expect to provide you with a positive overall experience.
Armies Allowed
Time
This event is timed. Today you will be competing in 3 rounds. For each round
you will be given 20 minutes for set up and then 1 hour per 1000 points
(game points limit) being played. All rounds will have a minimum of 1 hour
of play time. Please try to complete full turns. The event organizer will
call last turn of play 15 minutes before the end of the final hour. Please
complete the rest of the entire turn and do not start any new turns.
Odd Bits: Resolving Rules Disputes
If there is a rules dispute please attempt to handle the dispute as quickly
as possible because each round is timed. If it is a simple rock and a hard
place rules question it is easier to roll off. If it is something that you
can’t resolve please consult the rules book, or a judge. If a Judge
is called over and makes a ruling then both players must abide by the ruling.
Further arguing may cause you to forfeit the match.
Last Bit:
We want you to have fun. That is what this game is all about. If you aren’t
enjoying yourself please talk to the organizer. Otherwise: Game On!