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 3000 Pts - Orcs & Goblins Roster  'Eadstickaz's Boyz

 Name  #  Mv  WS  BS  St  To  Wo  In  At  Ld  Sv  WSv  US  Mgc  Cast  Disp  Cost
 Warboss (2#, 443 Pts)
  Orc Warboss  1  4  6  3  4  5  3  4  4  9  4+  6+  1           443
 Composition: Lord General; Choppa; Light Armor; Ignore Goblin Panic
    Wyvern  1  4  5  -  6  5  5  3  2  6  4+     5           [230]
 Tail Attack: Happens all other attacks, even if dead. Counts as a Poisoned Attack; Causes Terror; Flyer; Large Target; Scaly Skin
    Kleeva's Cleaver of Cleavage  1  All hits wound automatically.  [75]
    Enchanted Shield  1  +2 Armor Save.  [10]
    Talisman of Protection  1  6+ Ward Save.  [15]
 Big Boss (2#, 222 Pts)
  Orc Big Boss (Battle Standard Bearer)  1  4  5  3  4/5  5  2  3  3  8  4+  5+  1           222
 Composition: Hero Choppa; Light Armor; Battle Standard Bearer; Ignore Goblin Panic
    Orc Boar Chariot  1        5  5  4        4+     4          [80]
 Composition: Special Chariot; Scythed Wheels
      Boar  2  7  3  -  3  4  1  3  1  3  -                 [0]
 +2 Strength when charging
      Orc Crew  1  4  3  3  3  4  1  2  1  7  -                 [0]
 Hand Weapon; Spear; Ignore Goblin Panic
    Sword of Might  1  +1 Strength.  [20]
    Warboss Umm's Best Big Boss's 'At  1  5+ Ward Save.  [30]
 Big Boss (2#, 201 Pts)
  Orc Big Boss  1  4  5  3  4/6  5  2  3  3  8  4+     1           201
 Composition: Hero Choppa; Great Axe; Light Armor; Ignore Goblin Panic
    Orc Boar Chariot  1        5  5  4        4+     4          [80]
 Composition: Special Chariot; Scythed Wheels
      Boar  2  7  3  -  3  4  1  3  1  3  -                 [0]
 +2 Strength when charging
      Orc Crew  1  4  3  3  3  4  1  2  1  7  -                 [0]
 Hand Weapon; Spear; Ignore Goblin Panic
    'Edbuttin 'At  1  In challenges, bearer gets one attack with Killing Blow before all other attacks.  [25]
    Nibbla's 'Itty Ring  1  Bound Spell (Power 3); Casts 'Eadbutt  [25]
 Shaman (1#, 135 Pts)
  Night Goblin Shaman  1  4  2  3  3  3  2  3  1  5  -     1  2  2  1  135
 Composition: Hero Starts with 1 piece of Magic Mushroom (use once per game to add 1 Power dice to a spell); Level 2 Upgrade; Hand Weapon; Fear Elves; Hate Dwarves
    1. Gaze of Mork  1  5+ Cast. Magic Missile, 24" Range, D6 S4 hits.  [0]
    2. Fists of Gork  1  7+ Cast. 8" Range, cast on any enemy unit. Every model in that unit takes a WS3, S4 attack.  [0]
    3. 'Eadbutt  1  7+ Cast. 24" Range. Can target one model, even in a unit. Causes 1 S4 hit, no armor save.  [0]
    4. Brain Bursta  1  8+ Cast. Magic Missile, 24" Range, 2D6 S4 hits  [0]
    5. 'Ere We Go!  1  9+ Cast. Range 18". Cast on a unit of orcs or goblins. That unit fights a round of combat with no reply or combat resolution.  [0]
    6. The Hand of Gork  1  9+ Cast. 24" Range. Cast on one orc or goblin unit within charge range. Unit moves 2D6" toward closest enemy, counting as charging if it hits.  [0]
    Wollopa's One Hit Wunda  1  +3 Strength once per game.  [10]
    Mad Cap Mushrooms  1  Fanatics from this unit cause 2D6 hits the turn they are released.  [30]
 Shaman (1#, 140 Pts)
  Goblin Shaman  1  4  2  3  3  3  2  2  1  6  -     1  2  2  1  140
 Composition: Hero Level 2 Upgrade; Hand Weapon; Fear Elves
    1. Gaze of Mork  1  5+ Cast. Magic Missile, 24" Range, D6 S4 hits.  [0]
    2. Fists of Gork  1  7+ Cast. 8" Range, cast on any enemy unit. Every model in that unit takes a WS3, S4 attack.  [0]
    3. 'Eadbutt  1  7+ Cast. 24" Range. Can target one model, even in a unit. Causes 1 S4 hit, no armor save.  [0]
    4. Brain Bursta  1  8+ Cast. Magic Missile, 24" Range, 2D6 S4 hits  [0]
    5. 'Ere We Go!  1  9+ Cast. Range 18". Cast on a unit of orcs or goblins. That unit fights a round of combat with no reply or combat resolution.  [0]
    6. The Hand of Gork  1  9+ Cast. 24" Range. Cast on one orc or goblin unit within charge range. Unit moves 2D6" toward closest enemy, counting as charging if it hits.  [0]
    Dispel Scroll  1  Once per battle, automatically dispels an enemy spell.  [25]
    Ditto's Double Doin' Doo-dahs  1  Bearer may cast each spell up to twice per friendly magic phase.  [25]
 Big Boss (1#, 79 Pts)
  Night Goblin Big Boss  1  4  4  3  4  4  2  4  3  6  5+     1           79
 Composition: Hero Hand Weapon; Light Armor; Shield; Fear Elves; Hate Dwarves
    Biting Blade  1  -1 Armor Save.  [10]
    Sizzla's Shiny Baubles  1  If a spell is succesfully cast at you, roll a dice. 1-3 the spell takes effect, 4+ the spell is reflected back at the caster.  [35]
 Boyz Mob (35#, 273 Pts)
  Orc Boyz  34  4  3  3  3  4  1  2  1/2  7  6+     1           273
 Composition: Core Musician Mus; Standard Bearer Std; Choppa; Extra Hand Weapon; Light Armor; Animosity; Ignore Goblin Panic
    Orc Boss  1  4  4  3  4  4  1  2  2/3  7  6+     1           [20]
 Choppa; Extra Hand Weapon; Light Armor
 Arrer Boyz Mob (18#, 172 Pts)
  Orc Arrer Boyz  17  4  3  3  3  4  1  2  1  7  6+     1           172
 Composition: Core Musician Mus; Standard Bearer Std; Bow; Choppa; Light Armor; Animosity; Ignore Goblin Panic
    Orc Boss  1  4  4  3  4  4  1  2  2  7  6+     1           [21]
 Bow; Choppa; Light Armor
 Arrer Boyz Mob (18#, 172 Pts)
  Orc Arrer Boyz  17  4  3  3  3  4  1  2  1  7  6+     1           172
 Composition: Core Musician Mus; Standard Bearer Std; Bow; Choppa; Light Armor; Animosity; Ignore Goblin Panic
    Orc Boss  1  4  4  3  4  4  1  2  2  7  6+     1           [21]
 Bow; Choppa; Light Armor
 Wolf Rider Mob (11#, 184 Pts)
  Goblin Wolf Riders  10  4  2  3  3  3  1  2  1  6  5+     2           184
 Composition: Core Musician Mus; Standard Bearer Std; Hand Weapon; Short Bow; Spear; Shield; Animosity; Fast Cavalry; Fear Elves
    Wolf Rider Boss  1  4  2  3  3  3  1  2  2  6  5+     2           [26]
 Hand Weapon; Short Bow; Spear; Shield
    Wolf  11  9  3  -  3  3  1  3  1  3  -                 [0]
 Night Goblin Mob (24#, 162 Pts)
  Night Goblins  20  4  2  3  3  3  1  3  1  5  6+     1           162
 Composition: Core Musician Mus; Standard Bearer Std; Nets (x2); Hand Weapon; Spear; Shield; Animosity; Fear Elves; Hate Dwarves
    Night Goblin Boss  1  4  2  3  3  3  1  3  2  5  6+     1           [11]
 Hand Weapon; Spear; Shield
    Fanatics  3  2D6  -  -  5  3  1  3  D6  10  -                 [75]
 Boar Boyz Mob (5#, 153 Pts)
  Orc Boar Boyz  4  4  3  3  3  4  1  2  1  7  3+     2           153
 Composition: Special Musician Mus; Standard Bearer Std; Hand Weapon; Spear; Light Armor; Shield; Animosity; Ignore Goblin Panic
    Boar Boy Boss  1  4  4  3  4  4  1  2  2  7  5+     2           [35]
 Hand Weapon; Spear; Light Armor; Shield
    Nogg's Banner of Butchery  1  Once per battle, each model in the unit (but not mounts) gets +1 attack.  [25]
    Boar  5  7  3  -  3  4  1  3  1  3  -                 [0]
 +2 Strength when charging
 Giant (1#, 205 Pts)
  Giant  1  6  3  3  6  5  6  3  *  10  -     6           205
 Composition: Rare Fall Over; Special Giant attacks (see p22-23 of orc & goblin rulebook); Causes Terror; Ignore Greenskin Panic; Large Target; Stubborn
 Giant (1#, 205 Pts)
  Giant  1  6  3  3  6  5  6  3  *  10  -     6           205
 Composition: Rare Fall Over; Special Giant attacks (see p22-23 of orc & goblin rulebook); Causes Terror; Ignore Greenskin Panic; Large Target; Stubborn
 Shooty Things (4#, 35 Pts)
  Goblin Spear Chukka  1          7  3             3        35
 Composition: Special See rulebook p124 for Bolt Thrower rules
    Goblin Crew  3  4  2  3  3  3  1  2  1  6  -                 [0]
 Hand Weapon; Fear Elves
 Shooty Things (4#, 35 Pts)
  Goblin Spear Chukka  1          7  3             3        35
 Composition: Special See rulebook p124 for Bolt Thrower rules
    Goblin Crew  3  4  2  3  3  3  1  2  1  6  -                 [0]
 Hand Weapon; Fear Elves
 Swarm (7#, 175 Pts)
  Snotling Swarm  7  4  2  -  2  2  3  3  3  10  -     3           175
 Composition: Core Swarm; Unbreakable
Total Cost: 2991

Option Footnotes
Bow 24" Range, Strength 3
Choppa If armed with a single Choppa, +1 Strength when charging on foot
Extra Hand Weapon +1 attack in close combat
Great Axe +2 strength but always strikes last (except on charge) in close combat; 2-handed weapon
Light Armor 6+ Armor Save
Musician Mus +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10).
Nets Enemy models can be netted
Shield +1 Armor Save Bonus. Extra +1 bonus if a model on foot fights with a Hand Weapon and shield.
Short Bow 16" Range, Strength 3
Spear +1 Str on charge if mounted. Attack in two ranks (unless charging) if on foot
Standard Bearer Std +1 to combat resolution; Standard can be captured if unit flees
Waaagh! Miscast Table Roll 1D6 on this table: 1) The caster dies. Any model in base contact take an S10 hit. 2) Until he rolls a 6 at the start of any succeeding turn, the caster behaves like a loose Squig in the compulsory movement phase, but may not attack (he still contributes power and dispel dice). 3) The caster takes D6 S5 hits with no armor save. 4) The caster loses a magic level and cannot cast that spell again this battle. 5) The caster forgets a random spell. 6) The spell is cast with Irresistable Force, then roll again on this table (making multiple rolls for fleeing units and choosing the lowest score as normal).

Roster Design Information
Units of Goblins Fear any Elves they don't outnumber 2:1.

Validation Report
Army Subtype: Orc & Goblin Horde; Composition Profiles: Show Counts
Roster satisfies all enforced validation rules

Roster Statistics
Casting Dice: 6
% Magic Items: 12.0
% Core: 38.0
% Special: 12.8
% Rare: 13.7
General's Ld: 9
% Characters: 35.4
# Models: 137
Dispel Dice: 4
Total Characters: 1060.0
Total Core: 1138.0
Total Magic Items: 360.0
Total Rare: 410.0
Total Special: 383.0

Group Min Max Used
Heroes 0 6 5
Lords 0 2 1
Core 4 Unlimited 6
Special 0 5 4
Rare 0 3 2

 Created with Army Builder - Copyright (c) 1997-2005 Lone Wolf Development, Inc. All rights reserved.

 

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