Rogue Mage High
Male human Wiz18: CR 18; ECL 18; Medium humanoid; HD 18d4+18; hp 67; Init +5; Spd 30 ft.; AC 21 (touch 13, flat-footed 20); Atk +12/+7 melee (1d6+2/20, staff of power) or +10 ranged touch (by spell); SA none; SQ none; AL CE; SV Fort +6/6, Ref +6/6, Will +11/6; Str 10, Dex 13, Con 13, Int 21, Wis 13, Cha 12. Height 6 ft. 4 in. Xp 153,000. [1,350]
Skills and Feats: Concentration +20/1/4, Craft (alchemy) +10/5, Decipher Script +10/5, Gather Information +2/6, Heal +0/3, Knowledge (arcana) +20/5, Knowledge (local) +20/5, Knowledge (nature) +20/5, Knowledge (the planes) +20/5, Listen +0/1/2, Speak Language (Common), Spellcraft +20/7, Spot +0/1/2, Survival +2/6/2; Alertness (familiar), Combat Casting, Craft Staff, Craft Wand, Endurance, Extend Spell, Improved Familiar, Improved Initiative, Self-Sufficient, Scribe Scroll, Silent Spell, Skill Focus (gather information), Skill Focus (survival), Spell Mastery (detect magic, dispel magic, greater teleport, sleep, wall of force), Weapon Focus (quarterstaff).
Special Qualities: Summon Familiar: as 18th-level. Age Modifiers: -3 to all statistics.
Wizard Spells per Day: 4/6/5/9/5/5/4/3/3/2. Base DC = 15 + spell level. Caster level 18th. Known Spells: arcane mark*, detect magic*, prestidigitation*, read magic*/[silenced detect magic]*, magic missile**, [silenced prestidigitation]*, shield*, sleep, unseen servant*/acid arrow*, darkvision, mirror image*, see invisibility*, [silenced shield]*, [silenced sleep]*/clairaudience&clairvoyance*, dispel magic, fireball**, flame arrow*, fly*, haste*, lightning bolt*, slow*, stinking cloud*, water breathing/dimension door*, [silenced dispel magic]*, fire shield*, stoneskin*, wall of ice*/baleful polymorph*, cone of cold*, hold monster*, interposing hand*, permanency, summon monster V*, wall of force/acid fog, chain lightning*, contingency, forceful hand*, globe of invulnerability, hardening, transformation*, [silenced wall of force]*/forcecage*, greater teleport, mage’s sword*, power word blind, project image*, simulacrum, spell turning/[silenced greater teleport]*, mass charm monster*, polymorph any object*/prismatic sphere*, time stop*. Other Spells Known: avoidance, Bigby’s silencing hand, deeppockets, gong of isolation, Mordenkainen’s faithful phantom guardian, Nystul’s golden revelation.
Signature Possessions: staff of power [50], bracers of armour +8, cloak of resistance +3, ring of wizardy III, ring of water elemental command, wand of lightning bolt 6th [10], wand of heightened hold person 4th [10], gem of brightness [50], potion of cure serious wounds, yellow robe, Champion of Krynn medallion.
Physical description: 69 years old, 139 lbs., lithe build.
Background: Born 289 AC.
Spells in Effect: extended contingency (attacked by magic): globe of invulnerability, hardening (on all possessions), permanency (darkvision), simulacrum.
Familiar: Male quasit; Tiny outsider (chaotic, evil, extraplanar); HD 18; hp 33; Init +7; Spd 20 ft., fly 50 ft.(perfect); AC 28 (touch 16, flat-footed 25); Atk +14/+14 melee (1d3-1/20 plus poison, claws), +9 melee (1d4-1/20, bite); SA poison, spell-like abilities; SQ DR 5/cold iron and good, darkvision 60 ft., fast healing 2, immunity to poison, fire resistance 10; SR 23; SV Fort +6/0, Ref +6/3, Will +11/1; Str 8, Dex 17, Con 10, Int 14, Wis 12, Cha 10. Bluff +6/0, Diplomacy +0/2, Disguise +0/0/2, Hide +6/11, Intimidate +0/2, Knowledge (religion) +6/2, Listen +6/1, Move Silently +6/3, Search +6/2, Speak Language (Abyssal, Common), Spellcraft +20/4, Spot +6/1; Improved Initiative, Weapon Finess. Poison (Ex): Fort DC 13 1d4/2d4 Dex; Spell-Like Abilities (Sp): detect good, detect magic, invisibility at will, cause fear 30-foot radius 1/day as 6th-level caster, commune 1/week as 12th-level caster; Alternate Form (Su): polymorph into bat or wolf, no healing; Alertness, Improved Evasion, Share Spells, Share Saves, Empathic Link: 1 mile, Deliver Touch Spells, Speak with Master, Scry on Familiar. Ring of protection +1.
High: Simulacrum Spot DC 5; Medium humanoid; HD 9; hp 34; Init +5; Spd 30 ft.; AC 11 (touch 11, flat-footed 10); Atk +5 melee (1d6/20, quarterstaff) or +5 ranged touch (by spell); SV Fort +3/1, Ref +3/1, Will +6/1; Str 10, Dex 12, Con 12, Int 21, Wis 13, Cha 12. 4, Concentration +13/1/4, Craft (alchemy) +6/5, Decipher Script +6/5, Gather Information +1/3, Knowledge (arcana) +13/5, Knowledge (local) +13/5, Knowledge (nature) +13/5, Knowledge (the planes) +13/5, Listen +0/1/2, Speak Language (Common), Spellcraft +13/7, Spot +0/1/2, Survival +2/1/2; Combat Casting, Endurance, Extend Spell, Improved Initiative, Scribe Scroll, Silent Spell, Weapon Focus (quarterstaff). Wizard Spells per Day: 4/6/5/4/3/2; Base DC 15 + spell level; Caster Level 9th; Known Spells: arcane mark*, detect magic*, prestidigitation*, read magic*/magic missile****, sleep*, unseen servant*/acid arrow*, darkvision*, mirror image*, see invisibility*, [silenced shield]*/fireball*, fly*, haste*, lightning bolt*/[silenced dispel magic]*, fire shield*, stoneskin*/hold monster*, wall of force*. Quarterstaff, bracers, cloak, 2 rings, 2 nonmagical wands, vial of water, yellow robe.
Tactics: Cast fly, mirror image, see invisibility, shield, stoneskin, summon monster V, mage’s sword, fire shield (chill) before battle. Dimension door into the combat area with simulacrum, familiar, and mage’s sword. Cast timestop, slow, interposing hand, haste, followed by hold monster, power word blind, stinking cloud. Kill everything.