This list includes the following spells: Ankursa's blessing, astral blink, conjure fire kin I-IX, divinatory wish, ethereal blink, flight of stars, incorporeal blink, martial master, negative rain, conjure fire kin X, defeat divination, fire of the planes, immunity, judgement of the phoenix, major fireball, Mordenkainen's ward, rift, sight of the exalted eye, slaying wind, undraco.
Ankursa's Blessing
Abjuration
Level: | Initiate of Ankursa 5 |
Components: | V, S, DF |
Casting Time: | 10 minutes |
Range: | Personal |
Target: | You |
Duration: | 24 hours or until discharged |
If the results of the attack have already been determined, such as a failed saving throw or successful attack roll, you may discharge this spell immediately, but in this case you suffer a +4 modifier to the DC of the Concentration check. Magical or psionic attacks that cause damage instead have a Concentration DC of 10 + damage dealt.
While this spell is subject to a dispel magic, it does not leave an aura about the priest, and cannot be detected by detect magic or true seeing.
Astral Blink
Transmutation [Teleporation]
Level: | Sor/Wiz 4, Initiate of Ankursa 3 |
Conjure Fire Kin I-IX
Conjuration (Summoning) [Fire]
Level: | Clr 1-9 (Kossuth) |
Effect: | One or more creatures, no two of which can be more than 30 ft. apart |
1st Level (d0)
2nd Level (d2)
3rd Level (d7)
4th Level (d12)
5th Level (d10)
6th Level (d7)
7th Level (d10)
8th Level (d8)
9th Level (d4)
Divinatory Wish
Divination
Level: | Sor/Wiz 9 |
Components: | V, XP |
Casting Time: | 1 action |
Range: | See text |
Target, Effect, or Area: | See text |
Duration: | See text |
Saving Throw: | See text |
Spell Resistance: | Yes |
A divinatory wish can do any one of the following:
The character may wish for greater effects than these, but doing so is dangerous. Such a divinatory wish gives the opportunity to gain incomplete or inaccurate information.
Duplicated spells allow saves and SR as normal (but save DCs are for 9th-level spells). When a divinatory wish duplicates a spell that has an XP cost, the character must pay 5,000 XP or that cost, whichever is more. When a divinatory wish duplicates a spell with a material component that costs more than 10,000 gp, the character must provide that component.
XP Cost: 5,000 XP or more (see above).
Ethereal Blink
Transmutation [Teleporation]
Level: | Ass 4, Sor/Wiz 3, Initiate of Ankursa 3 |
Components: | V, S, M |
Casting Time: | 1 action |
Range: | Personal |
Target: | You |
Duration: | 2 rounds/level |
This spell does not function if cast in the astral, ethereal, or outer planes.
Material Component: A piece of gold wire worth 1 gp.
Flight of Stars
Transmutation
Level: | Ass 2, Initiate of Ankursa 2 |
Components: | S, M |
Casting Time: | 1 action |
Range: | Medium (100 ft. + 10 ft./level) |
Target: | One or more creatures, no two of which can be more than 15 ft. apart |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | No |
The shuriken strikes unerringly, even if the target is in melee or has anything less than total cover or concealment. Specific parts of a creature cannot be singled out. Inanimate objects (locks, etc.) cannot be damage by the spell.
For every level of experience, you can enchant an additional shuriken. If you shoot multiple shurikens, you can have them strike a single creature or several creatures. A single shuriken can only strike one creature.
Material Component: The shurikens to be enchanted.
Incorporeal Blink
Transmutation [Teleporation]
Level: | Sor/Wiz 4, Initiate of Ankursa 3 |
Martial Master
Divination
Level: | Initiate of Ankursa 1 |
Components: | V, S |
Casting Time: | 1 action |
Range: | Personal |
Target: | You |
Duration: | 1 minute/level |
Negative Rain
Conjuration (Healing) [Evil]
Level: | Sor/Wiz 5, Initiate of Ankursa 4 |
Components: | S, M |
Casting Time: | 1 action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Area: | Cylinder (15-ft. radius, 40 ft. high) |
Duration: | Concentration |
Saving Throw: | None or Will negates |
Spell Resistance: | Yes |
Creatures immune to energy drain, such as constructs, are not harmed by the negative energy. Since undead are powered by negative energy, the normally harmful effects of this spell heal them instead. However, undead are harmed by the positive energy of this spell, though they may make a Will save to negate any damage each time they are targeted.
Material component: A piece taken from an undead creature.
Conjure Fire Kin X
Conjuration (Summoning) [Fire]
Spellcraft DC: | 68 |
Components: | V, S |
Casting Time: | 1 round |
Range: | 75 ft. |
Duration: | 20 rounds (D) |
To Develop: | 612,000 gp; 13 days; 24,480 XP. Seed: summon (DC 14), summon +13 CR (+26 DC), summon non-outsider (+10 DC). Factors: reduce casting time by 9 rounds (+18 DC). |
Epic Level (d4)
Defeat Divination
Abjuration
Spellcraft DC: | 77 |
Components: | V, S |
Casting Time: | 2 minutes |
Range: | Personal |
Duration: | 24 hours |
To Develop: | 693,000 gp; 14 days; 27,720 XP. Seed: ward (DC 14), blocks divination spells (+40 DC), ad hoc increase from 9th-level to epic spells affected (+25 DC). Mitigating factor: increase casting time by 1 minute (-2 DC). |
Fire of the Planes
Transmutation [Fire]
Spellcraft DC: | 72 |
Components: | V, S, Ritual |
Casting Time: | 1 round |
Range: | 0 ft. |
Area: | 100-ft.-radius sphere |
Duration: | Instantaneous |
Saving Throw: | Will negates (see text) |
Spell Resistance: | Yes (see text) |
To Develop: | 648,000 gp; 13 days; 25,920 XP. Seed: transport (DC 27). Factor: transport to Elemental Plane of Fire (+2 DC), change from touch to area (+14 DC), increase area by 400% (+16 DC), unwilling target (+4 DC), reduce casting time by 9 rounds (+18 DC), increase spell's saving throw by +8 (+16 DC), gain +8 bonus on caster level check to overcome target's spell resistance (+16). Mitigating factors: one additional spellcaster contributing a 6th-level spell slot (-11 DC), reduce duration to 20 hours (-2 DC), reduce duration to 1 hour (-18 DC), limited circumstance (ad hoc -10 DC). |
Immunity
Abjuration
Spellcraft DC: | 130 |
Components: | V, S |
Casting Time: | 1 action |
Range: | Touch |
Area: | Creature touched |
Duration: | 6 hours |
Saving Throw: | Will negates (harmless) |
Spell Resistance: | Yes (harmless) |
To Develop: | 1,170,000 gp; 24 days; 46,800 XP. Seed: fortify (DC 17), ward (DC 14). Factors: epic damage reduction (+15 DC), increase damage reduction by 4 (+8 DC), affect 4th-level spells (+60 DC), 1-action casting time (+20 DC). Mitigating factors: decrease duration to 6 hours (ad hoc -4 DC). |
Judgement of the Phoenix
Evocation [Fire]
Spellcraft DC: | 10 |
Components: | V, S, XP, Ritual |
Casting Time: | 1 action |
Range: | 300 ft. |
Area: | One living creature |
Duration: | Instantaneous |
Saving Throw: | Fortitude partial |
Spell Resistance: | Yes |
To Develop: | 90,000 gp; 2 days; 3,600 XP. Seed: slay (DC 25). Factors: affect additional 80 HD (+8 DC), 1-action casting time (+20 DC), increase spell's saving throw DC by +40 (+80 DC), gain bonus on caster level check to overcome target's spell resistance +20 (+40 DC), shared loss (ad hoc +2 DC). Mitigating factor: 36d6 backlash (-36 DC), burn 10,000 xp during casting (-100 DC), 2 additional spellcasters contributing 6th-level spell slots to the casting (-22 DC), additional spellcaster contributing 4th-level spell slot to the casting (-7 DC). |
Major Fireball
Evocation [Fire]
Spellcraft DC: | 52 |
Components: | V, S, M |
Casting Time: | 90 days, 11 minutes |
Range: | 1500 ft. |
Area: | 1000-ft.-radius hemisphere |
Duration: | Instantaneous |
Saving Throw: | Reflex half (see text) |
Spell Resistance: | Yes |
To Develop: | 468,000 gp; 10 days; 18,720 XP. Seed: energy (fire) (DC 19). Factors: release contingent on trigger (+25 DC), increase range from 300 ft. to 1500 ft. (+8 DC), change area to 20-ft.-radius hemisphere (+2 DC), increase radius to 1000 ft. (+196 DC), increase spell's saving throw DC by +3 (+6 DC). Mitigating factors: increase casting time by 10 minutes (-20 DC), increase casting time by 90 days (-180 DC), expensive material component (ad hoc -4 DC). |
Mentor's Speed Creature
Conjuration [Teleportation]
Spellcraft DC: | 68 |
Components: | V, S, XP |
Casting Time: | 10 minutes |
Range: | Touch |
Target: | Touched willing creature |
Duration: | Permanent |
To Develop: | ,000 gp; days; ,0 XP. Seed: transport (DC 27), haste subject (-4 DC), permanent duration (x5 DC); Mitigating Factors: increase casting time by 9 minutes (-18 DC), burn 2,500 XP during casting (-25 DC). |
Mordenkainen's Ward
Abjuration
Spellcraft DC: | 12 |
Components: | V, S |
Casting Time: | 10 minutes |
Range: | Touch |
Area: | Creature touched |
Duration: | 24 hours |
Saving Throw: | None |
Spell Resistance: | Yes (harmless) |
To Develop: | 108,000 gp; 3 days; 4,320 XP. Seed: ward (DC 14). Factors: Affect single 9th-level spell (+16). Mitigating factors: increase casting time by 9 minutes (-18 DC). |
Rift
Transmutation
Spellcraft DC: | 56 |
Components: | V, S |
Casting Time: | 10 minutes (see text) |
Range: | Personal |
Area: | 750-ft. radius sphere |
Duration: | 20 hours |
Saving Throw: | Will negates (harmless) |
Spell Resistance: | Yes (harmless) |
To Develop: | ,000 gp; 0 days; 0,00 XP. Seed: fortify (DC 17). Factors: increase hit point bonus to 50 (+98 DC), contingent on specific trigger (+25 DC), change from target to 20-ft. radius (+10 DC), increase area to 750-ft. radius (+146 DC). Mitigating factor: increase casting time by 10 minutes (-20 DC), increase casting time by 100 days (-200 DC), change contingent release to 10 minute casting time (ad hoc -20 DC). |
Sight of the Exalted Eye
Divination
Spellcraft DC: | 76 |
Components: | V, S |
Casting Time: | 7 minutes |
Range: | Personal |
Area: | Plane |
Duration: | 8 hours (D) |
To Develop: | 684,000 gp; 14 days; 27,360 XP. Seeds: reveal (DC 19), both hear and see (+2 DC), use magical senses (+4 DC), foresee (DC 17). Factor: duration +2300% (+46 DC). Mitigating factor: increase casting time 6 minutes (-12 DC). |
Slaying Wind
Necromancy [Death, Fire]
Spellcraft DC: | 79 |
Components: | V, S, Ritual, XP |
Casting Time: | 10 minutes |
Range: | 300 ft. |
Area: | 1000-ft. cone (see text) |
Duration: | Instantaneous |
Saving Throw: | Reflex half and Fortitude partial (see text) |
Spell Resistance: | Yes |
To Develop: | 711,000 gp; 15 days; 28,440 XP. Seeds: energy (fire) (DC 19), reveal (DC 19), slay (DC 25). Factors: increase damage dealt by 9 dice (+18 DC), affect additional 80 HD (+8 DC), change area to 40-ft. cone (+2 DC), increase area to 1000 ft. (+96 DC), increase spell's saving throw DC by +20 (+40 DC), gain bonus on caster level check to overcome target's spell resistance +10 (+20 DC), increase damage die to d20 (+40 DC). Mitigating factor: 80d6 backlash (-80 DC), burn 2,000 xp during casting (-20 DC), increase casting time by 9 minutes (-18 DC), one additional spellcaster contributing a 3rd-level spell slot to the casting (-5 DC), conditional chain backlash (-80 DC). |
Undraco
Necromancy
Spellcraft DC: | 22 |
Components: | V, S |
Casting Time: | Varies |
Range: | Touch |
Area: | One corpse touched |
Duration: | Instantaneous |
To Develop: | 198,000 gp; 4 days; 7,920 XP. Seed: animate dead (DC 23), create 21 additional HD of undead (+21 DC), control 24 HD of additional undead (+12 DC), create ghosts (+8 DC). Mitigating factor: increase casting time 10 minutes (-20 DC), increase casting time 11 days (-22 DC). |