Game Chat

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Recently there was a big discussion about finishing "Time Tunnel" on Martin Pugh's message board. I'm happy to say that I've completed it, and so I'll share the solution with anyone willing to read on:

Time Tunnel

This game is about a gnome who has to reconstruct a parchment scattered across time by an evil goblin. Then he has to solve the final puzzle in order to complete the game and become the gnome king.

Firstly, in order to get the time machine working you have to find the missing green antenna. What you do is go to the room in the mansion where the swimming pool is and get the log. Take it back into the lounge room and put it in the fireplace. Shoot the log, and a fire will start. The green antenna then appears out of nowhere. Take it up the ladder next to the time machine and put it on the machine. Now the time machine works and can take you to the different time zones. In each time zone is a piece of the parchment, but you may need objects from different time zones to find them. I'll give the solutions for each of the time zones. Don't forget that the gnome has a "warp" function by holding down the fire button - he goes to ... uh.... I don't know, but you can stash objects in there. The torch is in there to start with, and you'll need to light that on the fire you started in the fireplace of gnome mansion.

Stone age - To complete this level, you'll need to make a lever to dislodge one of the large rocks blocking the way to the cave where the piece of the parchment is. You'll need a log and two stones. The log is in a cave, but there's no light in the cave. The torch can be found by going into the gnome's warp zone, which is where it is, and lighting it on the fire in the lounge room of gnome mansion.

Next, the rocks are hanging at the top of the screen (ever seen floating rocks before?) and to get them you have to shoot them down. Once this is done, carry them to the big rock on the bottom level. The log and the missdle sized rock should be placed next to the big rock. Then take the small rock up a level and drop it onto the end of the log. The large rock will roll away. The piece of parchment is in the cave, so don't forget the torch.

While you're in this level, get the red chemical bottle (in a cave) and the cage. These are useful in the other time zones.

Mythological Greece - This is one of the easiest time zones (next to the Black Hole!). First, you'll need the shield. The shield is in magical persia, just lying around, so you'll have no trouble finding that. With the shield, go deep into the building and you'll see Medusa, who, not being very nice will shoot at you. Since you have the shield, the shot will bounce off and kill her. Then take the flashing sword-thing behind her. Take the sword to the two blocks in the walls of the building that stick out. The blocks will dissapear and two candlebras will appear. Take the candlebras and put them onto their positions (in the screen before Medusa). Light the candlebras, and then the parchment piece will fall from the ceiling.

Colonial Salem - The parchment piece in this zone is on the island, to the far right of the time zone. To get there, you have to mix a witch's brew that makes the broomstick fly you there. First, you'll need the cauldron (which is on the Intergalactic starship, just lying around in the corridors), and the red chemical bottle (which is in the cave in the stone age). Also, get the broomstick and the blue chemical bottle which are in their respective buildings, and take everything to the empty building at the edge of town. Drop the cauldron in the fireplace, drop both chemical bottles in the cauldron, and if you shot a bat in the street you can pick that up and put that in as well (but the mixture seems to work without it). When everything is ready, shoot the cauldron twice to set off the chemicals. The broomstick which should be in the room will start to fly around. Get on the broomstick and go out the door. Then fly to the island. On the island, there are some mounds. Under one mound is the piece of parchment, and under the other is the way back to gnome mansion.

Magical Persia - The parchment is inside the snake's casket (!). Here, there's someone flying around on a flying carpet. There's also a jug in this zone. Take the jug up close to the man on the flying carpet, and place the cup (from the lounge room in gnome mansion) right next to him. The man then takes both jug and cup and gives you a key. This key opens the safe on the intergalactic starship, inside which is a stick of dynamite. Take this stick of dynamite up to the big rock at the top of this time zone, and take the lit torch and put it next to it. Run away, and then watch the dynamite blow up and open a hole in the rock. The torch may seem to have disappeared, but due to some bad character blocks, it's still there but just invisible. Take the torch and go into the cave. After running around in there you should find a magic lamp. Take the lamp outside and place it by the snake's casket. Shoot the lamp, and it will turn into a flute. Open the casket, and the snake will appear. Pick up the flute, and the snake will dance around and pick the parchment piece up from inside the casket, and drop it outside the casket for you to get.

Intergalactic starship - The parchment is on the planet's surface, and so you have to get down there to get it. First, you'll have to run around the starship, looking for two switches on either side of the wall. Flick these two switches, and the doors on each side of the main room of the ship will open. Take the circular flashing nodule off the console of this room, and go into the right door (the left door takes you to the exit back to gnome mansion). In the right door is the safe, which you can open with the key you get from Magical Persia (by giving the man on the flying carpet the cup and the jug). Inside the safe is the dynamite (used in Magical Persia) and a triangular flashing nodule. Put the circular flashing nodule into the slot on the wall, and the right door will open up. Go through, and then place the triangular flashing nodule in the slot on the ground. This room, with the purple tubes and numbers is the warp room that takes you down to the planet. The numbers must refer to how long you get on the planet before you are warped up again, but I'm not sure. Anyway, go onto the far right pad and press the button and you will warp onto the plant. On the planet, go straight for the piece of the parchment, and once you get it, wait a while and the ship will beam you up again.

California Goldrush - In this zone, the parchment piece is underground in the gold mines. First, enter the saloon with the torch (it's dark in there!) and get the bag of oats. Go outside, and you'll find that the horse will follow you (it's hungry). Lead the horse to the conveyor belt, and when it's on it, move to the left. If you've positioned the horse well enough, it will run on the conveyor belt, starting the lift into the mines. Go into the building where the lift is, and get the helium canister and place it on the grey holder next to the lift. Gas will then come out of the canister continuously. Go into the mine. Here, you'll need the cage (from the Stone Age). Keep walking left holding the cage until you stop and can't move anymore holding the cage. This is where you have to drop the cage in order to capture the scorpion that's running around here. Get the purple balloon (I know, it doesn't look like a balloon, yet.) and take it up the lift to the helium canister. The balloon should then expand with all the air inside it. Take the balloon back to where you dropped the cage and press the button. The balloon will then be tied to the cage and float off with it. When the cage is directly under the scorpion, shoot the balloon. The cage will fall trapping the scorpion, making it safe for you to proceed (this may take some practice, but at least the balloon and cage magically reappear if you miss). Past the scorpion is the next parchment piece. Watch out for falling rocks.

Black Hole - This is the easiest time zone. The parchment piece is sitting right there in fron of you! This is where you come when you have all parchment pieces. When all of them are here, they form together into the full parchment to read "The Daimyo Carries the Staff", although it's written backwards in a feeble attempt to confuse you.

To finish the game, you have to get the staff. It's well hidden, but it's in Magical Persia. Go back to the snake and play the flute for it again. The snake will then dance around some more. Then pick the snake up, and it will turn into the staff!! (God knows who the Daimyo was, but there was no Japanese time zone) Take the staff into the caves (the one which you blew open with the dynamite). Strangely enough the staff is bright enough to light it up for you, so you don't need the torch. Look around in the caves for a while and the throne room will appear, and this is the end of the game! Congrats!


Rags to Riches

I really got hooked on this game some time ago. It's a fun little game where your bum has to scrape together money to get educated and get a good job, and then try to make as much money as possible. I recently played it to death, so now I'll share some tips with ya all.

If you do this enough, you'll easily clock 1 million dollars. The trouble is, the game doesn't give you a congratulory message. The game simply keeps going ad infinitum. Maybe it stops after 99 days? By about 60 days I'd already clocked 1 million dollars!


Impossible Mission "Another visitor, stay a while, stay forever!" Ahhh, who could forget that? How about "Destroy him my robots!"? How many of you actually finished this game? Well, despite its name, I think that Impossible Mission is very easy once you know a few tips about how to win: I have completed this game about 5 times to date. My latest attempt left me with over 2 hours remaining.

How did I do it? Let me explain:

And that's it! Then you'll get to hear some lesser known speech in Impossible Mission, like : "No, No, No!!" and "Mission Accomplished, Congratulations!"


Maniac Mansion Well now, this is one complex game! I'll quickly run over all the tasks that you'll have to do in order to win. Be careful when planning these objectives so that you don't miss anything!

I know that this list is fairly incomplete because I have only won the game by using Michael. The other characters will have to use thier musical and written talents to get friendly with the gren tentacle. What the hell the surfer dude does is confusing to me. Anyway, if you can tell me a bit more about this game, please mail me and fill me in.


The Sentinel Ok, I found the highest landscape number that took me to level 9999. The secret level code for level 9999 is 76750745. After completing that, do you get a completion message? NO! The game just loops around back to 0000!!! What a disappointment!

Anyway, just out of interest, the secret level code to level 0000 is 06045387. You'll never need to type that in though, as the game will let you go there without any code!


Ok, that's all for now. I have also completed Zak McKraken and the alien Mindbenders, so if I have time, I'll outline that solution too. Bye, bye for now.


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