B4DooM
Uploaded
OCTOBER
17TH, 2003
- Download and play right now! •
- New
to this edition;
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Soulsphere
included as a collectable item when marines lose
their souls upon being shot (ie.
dropped weapons) |
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Damage
radius around lightning and burning bodies |
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Awesome
explosions, fire, sparks and electricity - all smoothly
animated with additive antialiasing, even with software
rendering! |
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Marines
play dead when injured, then get up and attack you
again |
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Changed
ammo and health counts upon item pickups |
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PlasmaGunner
now shoots plasma streams |
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Teleports
sometimes spawn lost souls, adding to the realism
of haywire UAC SlipGates teleporting stuff across
both space and infra dimensions! |
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Added
skyboxes and made some general improvements to B4DooM
Deluxe, such as enemy routes and new enemies. |
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Could
the game get any more hectic? Of course you realise
that all this means WAR!! |
All
New Character
SEPTEMBER
28TH, 2003
-
The Chaingun Sargeant was originally replaced with Machine Gun
Turrets in B4DooM, but didn't look good in some levels hanging
in the sky. The turrets will still be in B4DooM Deluxe, but
now there is an all new character for B4DooM. Its the unpossessed
Chaingun Sargeant (of course!).
General
Improvements
SEPTEMBER 1ST, 2003
- Music by IMP remastering, new graphics, changes to pickup
amounts, etc. The coolest change however is this gameplay feature;
now when you possess a marine you take his soul and convert it
randomly into a weapon or etheric ammunition. If you're lucky
you can get the best weapons as soon as you start playing!
Programmers
Wanted
JUNE 6TH, 2003
- This is a call for anyone familiar with the Doom engine.
B4DooM is missing one cruicial element in its gameplay. When a
marine is possessed into a zombie or whatever, he stands around
doing nothing. What really needs to happen is that zombie must
then go around killing other marines. This creates a war and not
just a one man army. So if you can do this or know of someone
that already has, let me know! Email: b4doomgl@yahoo.com
General
Improvements
MARCH 1ST, 2003
- B4DooM has been going through some general polishing and
bugfixes over the year. The zdoom engine has also been going through
the same thing. You can find the latest version here
or in the downloads section.
Music
by IMP Bonus
APRIL 8TH, 2002
- Download our very own Music by IMP .xm quality music patch
and get an awesome Flame Caster Patch! It rocks! [Screenshot]
- B4DooM has again been updated in the following areas;
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Improved
SDE |
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IMProved
IMP Music |
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Even
faster and far more furious gameplay - Music by IMP users
only! |
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New
graphics, FX, sounds, and newly designed logos etc. |
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NEW!
Cameras! Cinematic and Security Cameras |
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NEW!
Additive Anti-Aliasing! Makes B4DooM's SFX look like they
are running in OpenGL on any video card! [Screenshot]
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Improved
time line - B4DooM enhanced Z-Levels revert during the game
to their original DooM state. |
Updates
and Enhancements
MARCH 8TH,
2002
- B4DooM has been updated and enhanced in the following areas;
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SDE
- Simulated Destructable Environments (cracked walls, fire
& smoke left behind after explosions, etc.) |
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IMProved
IMP Music |
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Shootable
corpses and hanging bodies |
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New
"monsters" - enemy marines now carry a host of new
weapons |
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Faster
and far more furious gameplay - no more pussyfooting around!
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Improved
"BFG" - more accurate, creates new deadly mushroom
cloud explosions on side hits... |
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The
mancubus is your Dark Servant in level 8 = very cool to
see him blow everyone away for you! |
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New
stealth "ArchVile" - a Demon Sorcerer that appears
only when casting down lightning apon you |
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New
graphics, FX, splashes, splash sounds, and newly designed
logos etc. |
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You
are now strong enough to push your enemies out of the way |
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A
DooM First! Multiple dying angles (ie. not just facing you)
+ multiple ammo and scenery angles |
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Many
many general graphics improvements. |
Welcome
to the New Site
FEBRUARY 16TH, 2002
- B4DooM is now a project of Indigo Rain Development, a multimedia
company founded by Chris Syrimes. Indigo Rain operate on a sub
contractor basis for multimedia projects and is gathering a force
of talent to develop B4DooM and ZeroHour. These powers combined
will make B4DooM on GameBoy Advance possible.
New!
New! New!
JUNE 25TH, 2001
- It's been a while but EVERYTHING has been updated, improved,
optimised, enhanced - the works. New music, new sounds, better
graphics, new menu/ file system, everything is miles better than
B4.
Additions
JUNE 20TH, 2001
- Well the site has finally been fixed up a little. Everything
is far more direct now, including the downloads. The reason for
being lead around B4 was I had counters on every page and I wanted
to see who was getting what. The B4DooM.zip file has now been
cut down by over 2Mb allowing far quicker downloads.
- New additions to B4DooM include 2 new music wads. One contains
music from Unreal and the other music from Mortal Kombat Trilogy!
Find them in the downloads section!
Details
and Decals
JUNE
15TH, 2001
- Email- chris_syrimes@yahoo.com
- There is also a new version of Zdoom which has some pretty
cool new features, amoung them is the ability to fly and leave
marks on the walls. I uploaded zdoom with some chages made to
it to suit B4DooM more. Download it by clicking here.
Just unzip it into your B4DooM directory, overwriting the older
version of zdoom.
B4DooM
in TOP 10 !!!
JUNE
14TH, 2001
- I know it has been very long time since I have done anything
with B4DooM but with the new versions of zdoom/gl there really
isn't much to do. I have been working on music for ZeroHour so
I will convert it over to B4DooM. Everything else is minor really,
the improved DooM engines are doing everything I wanted to do
for B4DooM so download them and enjoy.
- Anyway, more importantly, I have noticed links to the B4DooM
zip file and not this page itself. Please, if you are one of these
people - change your links. I have lost track of people downloading
it but apparently (according to "Statystyki dla" http://viii-lo.krakow.pl)
B4DooM IS #7 IN THE TOP 10 OF 3775 Total URL's relating to DooM!
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