It is difficult to mark an end to the Age of Chaos. Most historians
designate the modern age as beginning 10,000 years ago, but this is an
arbitrary designation. Order was slow to return to the Land, with both the
elves and the dwarves preoccupied with their own problems.
The Dark Elf - Sea Elf War (5,000 years ago)
In the aftermath of the Undead War, the Faendryl had been banished
to the land of Rhoska-Tor, the barren and blasted land where Maelshyve had
stood. Life in that place was never easy, for little grew there. Below
the surface, however, the Faendryl found extensive networks of caverns.
Not only did these provide shelter, but they also contained an unusually
large number of mana foci. The Faendryl were able to refine their already-
considerable talent for magic. This helped them survive.
Slowly, the Faendryl began to change. Their features became even
finer and sharper. Those living in the deepest caverns, those closest to
the ruins of Maelshyve, found their skin darkening to a brown or black.
As their aptitude for magic increased, they became physically weaker.
The Faendryl also became increasingly bitter towards the other elven
houses. Many believed that their exile had more to do with political
opportunism than anything else. As they regained their strength, they
began to look southward toward their ancestral home. Some counseled a
war to regain it.
Others within House Faendryl sought a peaceful reconciliation with
the other houses. This included Rythwier Faendryl, XXXVII Patriarch of
House Faendryl. He arranged to have his eldest daughter, Chesylcha, wed
a prince of House Ashrim. She traveled to Ta'Ashrim, the sea-elf capital,
with a wedding party numbering in the thousands. All hoped this would
bring peace to the elven houses and help them begin the restoration of their
empire.
Chesylcha never made it to the wedding. There are as many stories
about her death as there are storytellers. Whether it was a Nalfein
or human assassin, or whether she simply fell ill, none are certain. Most
believed what served their own ends. Within House Faendryl, those who had
counseled war to regain their rightful place used the princess's death to
begin one.
The war began and ended with a Faendryl assault of the Ashrim
home islands. Faendryl losses were horrendous. Their navies were no match
for those of the sea-elves. However, a few ships did reach the harbor of
Ta'Ashrim, and those few sufficed. The Faendryl's greatest spellcasters
were on one of these ships. They struck at the Ashrim capital with the same
spells they had used to destroy Maelshyve, but their abilities and knowledge
had increased considerably. The sea-elves were not merely defeated, they
were obliterated. Their home islands were reduced to lifeless, smoking
rocks jutting from the sea.
There were no known survivors among the Ashrim. Certainly, some
must have escaped, simply by virtue of having been elsewhere. If so, they
have remained hidden since that day. House Ashrim no longer exists.
House Faendryl also ended, after a fashion, with the sea-elf war.
After the Ashrim were destroyed, the other elven houses no longer considered
the Faendryl to be true elves. Indeed, the changes in their physical
appearance lent credence to this. Since that time, the Faendryl have been
known to all as the Dark Elves.
Dwarven-Giantman War (2,000 years ago)
The Giantman had always been a nomadic people, but increasing
contact with other races during the modern age has led some to settle
down. Some tribes built cities, even becoming farmers. Other tribes
retained the old ways, but their lands were becoming more and more
crowded. They were forced to range farther and farther as they followed
the seasons, their herds, and their endless wars.
One tribe decided to build a settlement in an uninhabited mountain
range. Within weeks, a dwarven army had appeared, seemingly from nowhere.
The dwarves attacked immediately. At first, the giantmen considered the
dwarves an amusement, more or less fat, bearded goblins. But they soon
learned that, despite their height, the dwarves were nearly as strong as the
giants, far more organized in battle, and armed with the finest weapons and
armor their master-smiths could forge.
This odd little war lasted the entire summer. The dwarves could not
force the giantmen to retreat off the mountain, but the giants could not
defeat the dwarves, either. In the fall, the giants decided to continue
their migrations. They had not been defeated by the little people, but
they never returned to that mountain, either. Before they left, they
forged a compact with the dwarves there at the peak they called Sunfist.
This peace has lasted thousands of years.
The dwarven-giantman war remains unexplained. The giantmen never
learned the reason for the dwarves' attack, and giantmen certainly need
no reason to fight a war. The war did have an unexpected result, though.
The dwarves and giantmen each gained the other's respect for their abilities
in battle. Over time, they began trade. Today, the races are staunch allies,
aligned more closely than any two other races in the land.
The Rise of the Humans
The Age of Chaos provided humankind not only with great dangers,
but also opportunities. The elven armies no longer protected them, so they
constructed their first fortresses. These fortresses eventually grew into
towns, then cities. The humans developed a feudal society based in these
fortress-cities.
The largest of these cities was the port of Tamzyrr. The Overlord
Selantha Anodheles, later the first Empress, extended its control to the
surrounding baronies, and then further. Her own ancestry is unclear. Many
say she was of mixed human and elven blood, a sign of elven meddling in
human affairs. Indeed, it is hard to believe that her rapid series of
political and military victories was entirely the fruit of her own talents,
as considerable as they were.
Eventually, the Turamzzyrian Empire grew to control nearly as much
land as had the Elven Empire at its height. In the process, the humans have
restored a measure of order to the land.
Over the intervening centuries, other families have risen to
challenge the Anodheles for control of the imperial throne, and it is not
surprising to some that their number is not much greater than that of the
existing elven houses. In fact, there are constantly new contending families
which rise from obscurity to assail the circle of the empire's noble
families, touting their lineage as being unmarred by elven blood and
claiming a total freedom from elven influence. Some view the lack of
refutation from the noble families as tacit confession of elven influence
and support.
For the past two years the Throne of Turamzyrr has been held by the
Empress Mynal'lyanna. She is rumored to have the backing of a cult of
Luukos. Two of those who contested her claim to the throne were struck
down with diseases which defied all treatments, and one was attacked by
undead in the first such attack ever recorded in the city of Tamzyrr. The
victim was held in confinement until he displayed signs of the Curse of
Luukos, and then was mercifully slain before the curse could fully manifest
itself. A cold, and calculating ruler, Mynal'lyanna has vowed to extend the
empire's holdings beyond the shores of this land, and to bring all inhabiting
races beneath the rulership of the empire. Her supporters point to this
openly anti-elven stance as proof that her rise to the throne is free of
elven influence, and is a clear signal that the power of the elven houses is
beginning to fade. Detractors suggest that her vow is a sign of her
megalomania, and fear that the powers that back her are anything but human.
In the two years since her rise to power, Mynal'lyanna's imperial
troops have doubled in numbers. Used by former emperors to garrison the city
and as shipboard troops to ensure the safety of coastal commerce, the empress
has instead used her troops to isolate baronies, which have failed to
fulfill their imperial obligations.
All of this has had an effect on even a distant frontier town like
Wehnimer's Landing. Neighboring barons who have viewed the Landing as too
distant and paltry to trifle with in the past are now reassessing the
situation. Wehnimer's is a port town, and given the empress' vow to expand
the empire across oceans, any port has a new potential for trade and a
possible influx of imperial silver as new ships are commissioned. Also,
with the empress' increase in troops has come an increase in the baronial
taxes to support them, and every baron is now looking for any undeveloped
source of income, which might lie close to hand. Even if that source does
not currently lie within his barony.
Perhaps more significant to the daily life of those in Wehnimer's
is the sudden influx of those displaced by the new policies which
Mynal'lyanna has put in place. Non-humans have fled the inner regions of
the empire as existing prejudices have been reinforced by imperial policies.
And while those with money and influence have been able to purchase
exclusions from certain new laws, the common folk of non-human races have
been stricken with a series of prohibitions and restrictions that are
pointless other than to humiliate and degrade.
The Founding of Wehnimer's Landing (200 years ago)
Wehnimer's Landing was founded 200 years ago, when Rone Wehnimer
established a Wayside Inn on the road from the Darkstone bay to
the heart of the human empire. It lies on the very edge of the human
empire, and the town has become a center for trade between the humans,
elves and other races. The Landing has always attracted a large share
of adventurers, who come to the edge of civilization to make their
fortunes.
Rone himself grew restless. As his town grew into a city, he
found his taste for adventure returning. He was last seen heading southeast
with a pack train of supplies. Many believe he sought Deepholt, the
legendary underground city said to have been founded by Osriar Melenthrope.
As neither Rone nor anybody else has ever returned from Deepholt, its
very existence is unsubstantiated.
The Krolvin Attack (150 years ago
Soon after Wehnimer's Landing was founded, the Krolvin were
discovered. The human empress immediately dispatched three emissaries
to make contact with the Krolvin and establish trade. These emissaries
traveled through the Landing on their way to the Krolvin nation.
The three emissaries returned in six sacks, borne at the vanguard
of a Krolvin war party. The Krolvin have no use for trade. They take what
they want. The citizens of the Landing were hard-pressed to defend it.
Though many accomplished warriors, wizards and the like called Wehnimer's
home, they were vastly outnumbered. It appeared that the Landing would fall.
Talbot Dabbings saved the day. As the gates were breached, the
Halfling warrior was able to slip past the enemy unnoticed. He made his
way through the enemy lines in the confusion, heading toward the Krolvin
war-leader. Leaping from his hiding place behind a water-barrel, Talbot
slew the Krolvin. Two things then happened almost immediately. First,
Talbot was killed. Second, the remaining Krolvin began to argue over
who should be the new war-leader. This argument took over two days to
resolve. By that time, the empress had sent reinforcements. The Krolvin
boarded their ships and left - but few doubt that they will try again.