Grimslade's Encyclopedia of Elanthian Weaponry
(Say that three times fast!)
Pre-release
1.5.98
Table of contents
1. Introduction
2. Weapons
2.1 Brawling
2.2 One-handed edged
2.3 One-handed blunt
2.4 Two-handed
2.5 Pole-arms
2.6 Special/misc. weapons
3. Materials
3.1 Attack enhancement materials
3.2 Elemental flaring materials
3.3 Magical and other enhancements
4. Merchants
4.1 Crit weighting
4.2 Damage weighting
5. Acknowledgments
6. Help wanted
Part 1: Introduction
A letter from Grimslade.
'ello there! I be Grimslade, dark elven wizard of Lumnis, Goddess of Wisdom and Knowledge. Despite my dark elven heritage, I am not 'evil'. Some people say I'm a halfling in disguise. If it wasn't for the fact that I don't consider tarts a delicacy, I'd think I was a hobbit myself. Anyway, I spent some time getting information on weaponry. While I may not be a warrior and use th' stuff, I am a wizard and seeker of knowledge.
A letter from Grimslade's player.
I wrote a weapon guide a while back under my first account and different character name. However, since his time a lot has happened. To sum everything up, I am on my third account (Not because of bad behavior, but because I left GemStone a couple times. But I'm back now). Even though a lot has changed, this guide shall be no less informative then the first one. I intend for it to be better. The other guide was somewhat misleading. The only good that came from it was the weapon listing, most everything else was incorrect. For example, I listed one weapon to be as good as another, and that weapon was as worse as another, and that weapon was better than another, etc. I didn't give basic weapon types. All weapons are either another weapon renamed or an entire weapon in itself. Each weapon isn't it's own weapon (read it a couple times if you don't understand it).
I expect those of you reading this have at least minimal knowledge of weapons in GemStone, as well as the combat system. This guide is not for people who haven't played the game.
Part 2: Weapons
I am splitting up weapon by the different weapon classes (i.e. one-handed edged, pole-arms, etc.).
The format is:
The weapon's name.
The damage type, not what training it's based from, but what kind of damage it will do against a foe (i.e. slash, puncture, or crushing. [Some undead and all golems are immune to punctures])
A short description, including what it is really like, and what armor the weapon does good/bad against. (i.e. I wouldn't recommend a dagger against full plate.)
Other names, as what other weapons are the same as that weapons (i.e. A waraxe is the same as a hand axe [Not identical, the stats(AvD, damage factor) are the same, though.])
A couple terms you'll need to know:
AvD: Stands for attack vs. defense, or something along the lines. Whenever you swing your weapon (or cast an elemental spell) against armor, you see that in the combat form.
Damage factor: It's hard to describe, so I'll put it as best I can: When a weapon is swung against a certain type of armor, there is one more equation that is not shown, and that is the damage factor. When you swing a dagger against skin it will do more damage than when you swing a dagger against full plate, and damage factor expresses that for each weapon and armor. Lady Amerlise has done too much math and actually figured out each of those numbers. You really must check out her weapon guide for the specifics at http://users.boone.net/andelas/index.htm
2.1: Brawling weapons
At the time of this writing, there are only two brawling weapons, the closed fist and the
tiger-claw. I myself am not a brawler, however I will say that neither of these weapons
do good damage nor stand up well against armor (AvD). If you want to hunt undead, you
must use the tiger-claw because closed fists can't be blessed(see the magical bonuses
section). However, this guide is not about brawling, it's about weapons. Tiger-claws are
better against lightly armored enemies, and the closed fist works better on the heavier
armors....although that really isn't saying much for brawling. The closed fist has a -23
AvD versus full plate, tiger-claws have -43. As you can see, I don't recommend training
in brawling unless you use voln-fu or role-play(RP) your character as a brawler.
2.2: One-handed edged weapons.
Pros: The most common weapon class in the game. The good thing about that is that they are almost always being sold, and a good one is always out there. They vary with one another in many aspects.
Cons: Like I said, the most used weapon type in the game, which means the good ones are always being bid on. Someone is always looking for one, and it may be the same one your after.
Dagger
Damage type: Slash/puncture
Description: A dagger is a small blade, usually around 6". A dagger is useless against almost any type of armor, second worse next to rapiers. However, they are lightweight, and there are some special daggers that actually add to ones defense (a notable one being the bejeweled runic defender dagger). Spellcasters use them because of their light weight, to help parry attacks. Once breakage gets implemented, expect to see less of these floating around, I'd expect them to be weak.
Other names: Kukri, stiletto, kris, misercord
Rapier
Damage type: Slash/puncture.
Description: A normal sized sword with a very thin blade used for piercing armor. It is commonly used in fencing. This has the best AvD out of all one-handed edged weapons against unarmored foes. However, it is very weak. Against most armors, it's even weaker then a dagger.
Other names: Epee, sapara.
Estoc
Damage: Puncture
Description: A while back, an estoc was just a renamed rapier. However, the gods decided
to make the estoc it's own weapon, and so it was done. I haven't used the new version
yet, but I suspect it's still similar to the rapier.
Other names: Skewer
Scimitar
Damage: Slash/crush
Description: These are the swords pirates made famous. It has a curved blade, used for slashing at an opponent. Similar to a falchion in design, but slightly weaker.
Other names: Talwar, cutlass.
Short sword
Damage: Slash/puncture
Description: As the name implies, just a short sword. Nice ambushing weapon because they're light weight, but they don't do that much damage. They work best against lightly armored foes.
Other names: Gladius, backslasher, poniard.
Handaxe
Damage: Slash/crush
Description: Axes are made of a large blade attached to a wooden handle. These weapons hit very hard against HEAVY armored enemies. These hit the best against full plate out of all the other edged weapons. Very popular weapon.
Other names: Cleaver, francisca, hatchet, waraxe, kaskara, taavish.
Broadsword
Damage: Slash/puncture
Description: A straight, single-edged blade attached to a hilt and pommel. A well rounded weapon. A tad bit weaker then falchions against lighter armored foes, but better against heavier armored ones.
Other names: Blade, khopesh, sabre, warsword, yarkbalka.
Falchion
Damage: Slash/crush
Description: It has a broad, curved blade. Similar to the cutlass. Arguably the most used one-handed edged weapon today, and the gods are trying to change that with the introduction of new weapons (backsword, estoc, ect.). And it is a very good weapon, doing well on almost all armor except plate. Not to mention the sheer number of them spread through the community.
Longsword
Damage: Slash/puncture
Description: Just recently it became its own weapon, used to be a renamed falchion, and a lot rarer. This weapon does best against lightly armored opponents, but isn't that bad against heavily armored foes. Some longswords are altered falchions from way back when.
Other names: None known.
Backsword
Damage: Slash/crush
Description: Has a slightly curved blade. One of my favorite one handers, it does very well against lightly armored
enemies. Enchanted ones are somewhat rare, and were recently introduced with the other new weapons. When blessed, these work well when hunting the wraiths under the graveyard crypt that wear robes :)
Other names: None known.
2.3: One-handed blunt weapons.
Pros: Less people use these, which means prices may be cheaper. Since these crush rather than tear, you will be breaking more bones more then cutting them off. In some cases that's better, in others its worse. Sometimes its nicer to crush the skull like a ripe melon than to remove it from the neck entirely.
Cons: Since these rely on a big impact, most tend to weigh more than edged weapons. And there are less of them around. While that's less work for me, its worse for blunt users because they have less of a selection to choose from. This is an extremely unbalanced weapon class and in my opinion, the gods have lots of work here. Unlike edged weapons, the selection of weapons is so small, and one weapon does better then the rest, it needs to be adjusted.
Cudgel
Damage: Crush
Description: A cudgel is a club basically, made from wood to metal to bone. These are basically the daggers of blunt weapons. You can find better ;)
Other names: Club, baculus.
War hammer
Damage: Crush/puncture
Description: A hammer on one side, a pick on the other, attached to a handle. Can't be much more specific then that. Best used against skin, but from there it gets pretty bad, pretty fast.
Other names: Hammer, battle hammer.
Mace
Damage: Crush/possibly puncture
Description: Hard material attached to the top of a wooden handle. Sometimes spiked or flanged. Doesn't do particularly well. Better then a morning star on scale armor, but that's it.
Other names: Warmace, shillelagh, sap, dhara.
Morning star
Damage: Crush/puncture
Description: A mace with many spikes protruding from the head. The most versatile blunt weapon. The damage factor is unparalleled by any other blunt weapon against any armor type. Medium AvD against all armor.
Other names: None known.
Whip
Damage: Crush/slash
Description: A length of leather used to rip the flesh. Commonly used for herding animals. This should be good against skin, but unfortunately for you blunt users, it isn't. In fact, its the worst against skin, not to mention every other armor type. It's practically useless against an armored foe.
Other names: None known.
Ball and chain
Damage: Crush
Description: A ball attached to a metal chain attached to a wooden (normally) handle. One of the new blunts. Once again just mediocre. Like I said, blunt weapons need to have a serious rework.
Other names: None known.
Crowbill
Damage: Crush/puncture
Description: Similar to a war hammer, used for piercing armor. Another new weapon. Best AvD against skin, but, like every other blunt (almost), just okay against armor. Needless to complain about blunts again....
Other names: None known.
2.4: Two-handed weapons
Pros: Two-handed weapons hit so much better then one-handed ones there is almost no comparison (of course there's a couple exceptions). The damage factors are much higher then single-handed weapons. Common too. The claidhmore has natural crit weighting to it. In extremely technical terms, the highest damage factor that a one-handed edged weapon has is .450, and that's against skin. The lowest a 2hander has against skin is .550, not counting the staff (the higher damage factor the more damage it does).
Cons: No shield! Even with no training, that +20 DS can be a life-saver. During the younger years, if you get the first swing off normally a second isn't necessary. But that changes, for the worst. Elemental spell casting creatures will nail you time and time again. And they're heavy, too! They'll add significant round time to you, which may spell death in the later years if you don't rigorously train in armor use.
Flail
Damage: Crush/puncture
Description: Usually three small balls, sometimes spiked, each attached to a chain which is attached to a wooden handle. One of the weaker 2handers, which IS saying a lot. It is also one of the lighter ones.
Other names: None known
War mattock
Damage: Crush
Description: This is one of those weapons that I do not know what it looks like. I do however know that this is the other 2hander weighs less then the "big" ones. As so, it does less damage. However, saying that it does less damage doesn't mean it doesn't do great deals of damage, just less than other 2handers....if you can understand that, cause I know I can't... It does best against lightly armored opponents, but it does well against almost anything. But most 2handers do.... For some reason, it has the highest AvD and damage factor against full plate than any other 2hander.
Other names: Sledge, maul.
Staff
Damage: Crush
Description: Most people don't consider this a weapon, but it is. Obviously the weakest of all 2handers, I don't recommend this other than for RPing reasons. Don't swing it, lean on it.
Other names: Quarter staff
Two-handed Sword
Damage: Slash/crush
Description: A massive sword so heavy it required two hands to hold. It inflicts massive amounts of damage, and does well against almost all armors. However, it is heavy. Until you can bring down your RT enough, I recommend the two lighter 2handers.
Other names: Greatsword, zweihander, beheading sword.
Battle axe
Damage: Slash/crush
Description: A huge axe, usually with 2 cutting edges, that is so heavy it must be held by both hands. It does great damage, having the highest damage factor (.700) of all the 2handers against skin. AvDs are average for 2handers against all armor.
Other names: Greataxe, bearded-axe, doloire.
Flamberge
Damage: Slash/puncture?
Description: Used to be just a....well, some other 2handed weapon. But the gods recently made it it's own. A flamberge is a big sword, with the blade shaped like a flame (curved like it). Great RP weapon (for those of you pyromaniacs). Damage factors and AvD may not be as high as other 2handers, but its still a good weapon.
Other names: None known.
Military pick
Damage: Slash/puncture?
Description: One of the newer weapons. I'm also unfamiliar with this one. This seems to be the weakest of the 2handers, next to the staff of course. However, if this weapon fits into your character (RP), use it. Even though it is weak, it's a 2hander none the less, and still packs a pretty mean punch.
Other names: None known.
Claidhmore
Damage: Slash/crush?
Description: The name of the real claidhmore is the Scottish claymore, which is a long 2handed sword with a straight blade. In GemStone, the ones sold by Tykel have a small amount of natural crit weighting. It used to be a two-handed sword, but the gods turned it into its own weapon. However, as of now, it shares the same stats to the two-handed sword, other than it's natural weighting.
Other names: None known.
2.5 Pole-arms
Pros: Well, there are both two-handed and one-handed pole-arms, which means for those that like the company of their shield can use 'em, and those that dislike shields can use 'em too. Not to mention these monsters have some of the highest damage factors in the game. In fact, the lance has the highest damage factor among any weapon against skin (an amazing .725). And, I expect once the new combat system gets introduced, pole-arm users will have an added advantage. By that's just a guess, don't take it for granted.
Cons: The 2handed ones you can't use a shield with, the one handed ones can't even compare to the 2handed ones as far as damage is concerned. And the two-handed ones are heavier than the one-handed ones.
**NOTE! I have only used pole-arms once in my 2.5 years in GemStone. So...any help is appreciated.
The basic pole-arm
Damage: Slash/puncture
Description: A pole-arm is a long stick, with a cutting edged attached to one end. That cutting edged may be anything from a small blade to 3 serrated blades, one going down the middle, the other two at 45 degree angles. However, this weapon is just the basic pole-arm, so I'd imagine just a blade attached to the end. The stick is swung with or thrusted with at an enemy. Usually horsemen use these. One handed. Works best against unarmored foes.
Other names: Halberd, trident, glaive.
Spear
Damage: Puncture
Description: A long stick with a sharp, pointed edge on the end. (Spear: =====> [the only graphic in the guide]) One handed. One of the weakest pole-arms. Not that good against any armor.
Other names: Javelin, harpoon
Lance
Damage: Puncture
Description: A medieval jousting weapon. A rather large and thick stick sharpened to a point at one end. Two handed. This is a monster in GemStone III. An amazing .725 damage factor against skin/leather. Highest damage factor among weapons. And the AvDs aren't that bad either. If you like 2handed pole-arms, try this one. You won't be sorry. It is heavy though, expect an addition to your round time if your not properly trained.
Other names: Sarissa.
Awl-pike
Damage: Puncture/crush
Description: I do not know what it looks like in real life. However, in the game, this weapon does best against heavier armored opponents. I do not know how many hands it takes to wield.
Other names: None known.
Jeddart-axe
Damage: Crush/slash
Description: I do not know what it looks like in real life. This is a mediocre weapon, doing average damage. Not especially good or bad against any armor.
Other names: None known.
Pilum
Damage: Puncture
Description: I do not know what it looks like in real life. This is one of the weakest pole-arms. I do not recommend it. However, if it fits into your character, then by all means use it. You just won't be doing as much damage as other pole-arm users.
Other names: Angon.
Hammer of Kai
Damage: Puncture
Description: I do not know what it looks like in real life. In game, its an average weapon, doing best against lightly armored enemies.
Other names: None known.
2.7: Special weapons
Bastard sword
Damage: Slash/puncture
Description: A sword that easily switches grip between one handed and two handed. It is a typical one-handed or 2handed sword, doing damage average for each class. It does better in both forms against lighter armored opponents.
Other names: Hand-and-a-half sword.
Main gauche
Damage: Slash/puncture
Description: A small sword used for ones other hand, not weighing much so that person doesn't get off balanced.
Other names: None known.
Miscellaneous notes:
Axes, knives, picks, and swords can be shorted names of weapons from one class to the other. Another words, one sword may be a shortened name for a broadsword, while another maybe the shortened name for a 2handed sword.
Sickles have been both one handed edged weapons and pole-arm weapons, tho I suspect there was an error involved in one of those weapons.
Part 3: Materials
In this section, I'm going to list the metals found in the land and their properties. They each have a bonus to AS, flare with elemental crits, or both. I split it up listing the ones which increase your AS first, flaring ones second, and spell that enhance weapons third.
The format is:
Current material name
Older name(s), from old to newer
What its used for, if other than weapon
AS bonus, if any
Ability, if any
Rarity, common, uncommon, rare, or extremely rare.
and Durability (how strong the material is), weak, medium, strong.
So, here we go again
Adamantium
Older names: None known of.
Bonus: ?
Rarity: Extremely rare
Durability: Strong
Alum
Older names: Xeno
Used in: Lockpicks
Rarity: Common
Durability: Weak
Coraesine
Older names: Catoetine
Bonus: +15
Rarity: Uncommon {recently introduced}
Durability: Strong
Drakar
Older names: Fabrinine
Bonus: +5
Ability: Fire flares
Rarity: Uncommon {recently introduced}
Durability: Medium
Eahnor
Older names: None
Bonus: ?
Rarity: Rare {recently introduced}
Durability: Strong
Eonake
Older names: Iorake
Bonus: +20
Ability: Sanctified
Rarity: Uncommon
Durability: Strong
Faenor
Older names: None
Bonus: +8
Rarity: Rare {recently introduced}
Durability: Strong
Glaes
Older names: Laen, mein.
Bonus: +15
Rarity: Common
Durability: Strong
Golvern
Older names: Galvorn
Bonus: +25
Rarity: Rare
Durability: Strong
Gornar
Older names: Inniculmoid
Bonus: +5
Ability: Vibration flares
Rarity: Uncommon {recently introduced}
Durability: Medium
Imflass
Older names: Ithloss
Bonus: +12
Rarity: Common
Durability: Weak
Invar
Older names: dwarven steel
Bonus: +5
Ability: Vibration flares
Rarity: Uncommon {recently introduced}
Durability: Strong
Kelyn
Older names: Keron
Bonus: ?
Rarity: Rare
Durability: Strong
Krodera
Older names: Kregora
Bonus: +20 or +25, I forget
Rarity: Uncommon
Durability: Strong
Laje
Older names: Lore
Used in: Lockpicks
Rarity: Uncommon
Durability: Medium
Mithglin
Older names: ?
Bonus: ?
Rarity: Rare {recently introduced}
Durability: ?
Mithril
Older names: None
Bonus: +5
Rarity: Common
Durability: Weak
Ora
Older names: Eog
Bonus: +10
Rarity: Common
Durability: Weak
Razern
Older names: Neurolite
Bonus: +10
Ability: Naturally crit weighted, to a small degree
Rarity: Rare {recently introduced}
Durability: Medium
Rhimar
Older names: Elrodnite
Bonus: +5
Ability: Cold flares
Rarity: Uncommon {recently introduced}
Durability: Medium
Rolaren
Older names: Rularon
Bonus: +20
Rarity: Uncommon
Durability: Strong
Titanium
Older names: None known
Bonus: ?
Rarity: Rare
Durability: Strong
Urglaes
Older names: McGrail
Bonus: ?
Rarity: Extremely rare
Durability: ?
Urnon
Older names: Lysaughton, lyshalvaon
Bonus: ?
Rarity: Extremely rare
Durability: ?
Vaalin
Older names: Vaanum
Bonus: ?
Rarity: Uncommon
Durability: ? (I believe it is only used as accessories, not made into a weapon.)
Vaalorn
Older names: Ithinaur
Bonus: ?
Rarity: Extremely rare {recently introduced, I believe}
Durability: ?
Veil Iron
Older names: Star Iron
Bonus: I heard it was +50, but I'm doubtful
Rarity: Extremely rare
Durability: Strong
Veniom
Older names: Xenium
Bonus: Made into an accessory, not a weapon. Strengthens the item.
Rarity: Uncommon
Durability: N/A
Vultite
Older names: Shaalk
Bonus: +20
Rarity: Common
Durability: Medium
Zorchar
Older names: Boernerine
Bonus: +5
Ability: Lightning flares
Rarity: Uncommon {recently introduced}
Durability: Medium
3.2 Elemental flaring materials
The materials listed here flare with an element only. Some creatures are immune to some elements, and some are weaker to certain elements.
The format is different here.
Material name
Elemental flare
And that's it...
Drake
Flare: Fire
Feras
Flare: Lightning
WARNING: Feras crumbles after a certain amount of hits
Flint-edged
Flare: Fire
Frosted
Flare: Ice
Galvanized
Flare: Lightning
Icy blue
Flare: Ice
Sharp scorched
Flare: Fire
Smoked
Flare: Fire
Tarnished
Flare: Ice
Translucent ice green/blue
Flare: Ice
3.3 Magical enhancements and other enhancements
There are spells that increase damage and/or give the weapon it was casted on a special ability.
The format for this goes:
Spell name
Spell # (The mana it takes to cast the spell are the last two digits of the number)
Duration
Description
And the spells are (in no particular order):
Holy blade
Spell #: 304
Duration: Three swings (misses or hits) per level of caster.
Description: Undead are immune to weaponry unless it is blessed, using this spell. If a cleric has reached the 25th level, s/he will also give the weapon holy water flares. They are like acid to undead. And if the cleric has reached the 50th level, they can bless magical metals, as long as it doesn't have any elemental flares or weighting added to it.
Minor elemental edging
Spell #: 902
Duration: One swing (miss or hit) per level of caster.
Description: A spell that, when casted on a weapon with no special properties, increases the wielder's attack strength by +15.
Elemental weapon
Spell #: 411
Duration: Three swings per level of caster.
Description: When cast on a weapon with no special properties (other than natural bonuses [i.e. a naginata has a natural +20 to AS]) increases the wielders attack strength by +20, and adds an elemental crit which is determined by the caster (each caster has an element assigned to then at birth, whether they like it or not). The wielder must be atleast in their 10th training to hold the weapon.
Enchant weapon
Spell #: 925
Duration: Permanent
Description: Once a wizard has attained the 25th training, they may cast a spell called enchant weapon. When cast on a normal weapon SUCCESSFULLY, it increases the attack strength bonus from +0 to +5. Should it be successfully cast again, the bonus will be +10. Another words, for each time it is cast on a weapon, the bonus increases by five. However, each time it is cast on a weapon, the larger margin for error. The failure can be a simple failed enchant where nothing at all happens, to a curse (actually brings down the bonus by -5), to the weapon being destroyed, to a mass explosion (I have never seen this happen, only heard about it. I used to be a wizards assistant back in my days as a cleric).
Other enhancements:
Permablessed weapons mean the weapon is blessed permanently. These weapons are extremely rare, and are sold for millions of silvers. They are also sometimes raffled by the gods.
Sanctified weapons are permablessed in the hands of a cleric. The town cleric shop sells them. Eonake is also sanctified (sanct'd for short), not to mention an addition +20 to the clerics attack strength, which makes them popular among clerics.
Part 4: Merchant augmentation
4.1: Crit weighting
In GemStone, there is a crit table. When you hit, the damage is applied to the table, and whatever rank that falls on, is what the combat displays. Example:
You hurl a stream of water at a fire salamander!
AS: +99 vs DS: +38 with AvD: +55 + d100 roll: +81 = +197
... and hit for 74 points of damage!
Massive blow to temple drops the fire salamander in its tracks!
The fire salamander is sliced neatly in two.
This is actually the spell minor water, but it serves well for my example. By dissecting this, you can see that I hit for 74 damage against a fire salamander (big deal, I know). On the critical hit table, that's a rank 9. The critical hit part was: Massive blow to temple drops the fire salamander in its tracks! Merchants have a way of increasing the critical hit rank on a weapon using a term called 'crit weighting.' There increasing the power of hit on a weapon for more fearsome wounds. I don't think that crit weighting actually adds the damage for the extra crit level, but correct me if I'm wrong.
4.2: Damage weighting
Damage weighting is rather simpler then crit weighting. Instead of adding a crit ranking to the weapon, it just adds to the damage done. Most weighting only increases the damage by 5-10 points, but there are rather spectacular weapons like the black ash mattock which adds around 33 damage. Most merchants won't be adding that much, I believe. However, some merchants are very generous in their enhancements. Its up to the merchant. And they usually don't change their scale for one person, they usually have it predefined. Another words, one merchants maximum weighting may be another's medium weighting.
Part 5: Acknowledgments
There are quite a few people I want to thank. This guide would not be possible without Lady Amerlise's research, and if you haven't already, visit her site: http://users.boone.net/andelas/index.htm
Also, I want to thank Corlis and Daimer for their help. If you helped me and I accidentally left you off, just email me and I'll add you, and send an apology.
Part 6: Help wanted
While many of you will think this guide is very informative, I'm sure there are some of you looking for some way to prove me wrong, and thank you. If you do find something wrong, PLEASE let me know. You can contact me at RPGRon@aol.com (IM me at the same name).
Also, there are several weapons that I am just like 'duh...what?' So, if you have any information on them, PLEASE send me an email at the same name as above. Weapons I know I'm missing are the adze, battlesword, bisacuta, boat hook, cateia, craquemarte, falx, gaff, mace & chain, naginata, palashe, pike, pitchfork, poignard, scythe, shail, spetum, sunka, tocke, and voulge. If any of you own these weapons, PLEASE email me with an example of you swinging against a couple creatures. Note which armor they're wearing please. And please tell me which class of weapons it is in, and how many hands are required to hold it
Also, should you have any information for my guide, include your GemStone III name if you wish to be credited.
That is all from me now. I hope you learned something from this guide....or something like that.
Grimslade a.k.a. Ron
RPGRon@aol.com