It seems that we have inadvertantly left out the following section(s) in our rulebook. Sorry for the inconvenience. If you have further questions, just ask us and we will clarify any problems of rule conflicts.
During the course of an adventure, characters will acquire knowledge and wisdom of the world around them. They will also recieve training and experience in their areas of expertise. Characters are awarded experience points whenever they follow their Moral Priorities. These experience points may be spent to raise Attributes, Skills, Mythos, Logos, or Ethos. The table below lists the costs of some advancements.
There are human limits to the degree of advancement, however. Below is a list of the maximum amount that an Attribute, Skill, or belief can ever reach. No human character can ever exceed these limits. The list of advencement limits are as follows.
Up to a maximum of 50 in an Attribute
Up to a maximum of 20 in a skill
Up to a maximum of 20 in Mythos/Logos/Ethos
Characters who reach these levels are considered specialists indeed. They are the best at what they do and no further advancement is allowed.
Experience points are awarded by the Game Master at intervals throughout the gaming session. We suggest giving out several batches of experience points a night, especially after a particularly difficult or pivotal event in an adventure. Characters should be awarded experience based upon how well they stick to their moral priorities. For every priority followed, a character will gain one experience point. Every moral priority that is broken will result in the deduction of one experience point for that interval only. There can be no net negative experience points. The lowest amount that can be awarded is zero and experience that has been awarded at previous intervals cannot be taken back.
Example:
Also, every time a player rolls a 20 or a 1 on the D20 while performing an action or skill, the character will gain a level in that skill. This includes combat skills as well, but Mythos, Logos, and Ethos are not. Therefore, there are two ways for characters to advance and we would suggest that characters should somewhat rapidly advance. This keeps the players interested in the game and they can quickly replenish the skills of a previous lost character.