Adventure Seeds


1) While staying in Zandu, the building the PCs are currently staying in is taken hostage by extreme Heterodoxist revolutionaries. The revolutionaries are well trained, well organized, and coordinated, and they've timed the situation so that several notable city luminaries who were 'slumming it' are also among the hostages. It's rapidly apparent to the Sultan that any rash moves would result in the death of the hostages, but unknown to all, the PCs have been overlooked, and they are on the inside...

2) The PCs are hired by a Sindaran collector to retrieve a 'stolen' artifact from a rival. He gives them the address of the owner, and a description of the artifact, but no other information. In actual fact, the Sindaran who hired the PCs is the actual owner, and he's hired the PCs to steal the artifact from his own home! What is the artifact and why does he want it stolen? Is it a ploy to set-up the PCs, or if the Sindaran merely wants rid of the artifact, why doesn't he just throw it away?


3) A Yassan inventor needs subjects to test his new mechanical marvels. What are they? What do they do? Do they actually work? Will his rival attempt to sabotage or steal the inventions?


4) While staying in Maruk, a great and unnatural storm tears up the land, and earthquakes abound. In the vast sea of chaos caused by the destruction, maybe the PCs can save lives?


5) During their travels the PCs (preferably PCs who have no idea what a skank is) encounter a skank who informs them that he is actually a magician of great power who was transformed into a skank by a rival/magical mishap. He asks that the PCs help him to regain his former shape, in return for which he will grant them many riches. In truth, the skank is lying, but will thoroughly enjoy directing a band of adventurers on many whimsical errands/adventures until such a time as someone tells them what a skank is, and they discover he has been playing them for fools. 1