Aimed Shot Modifiers
The following table of modifiers can be used as a guide when characters attempt Aimed Shots (see Tal10, pp. 21).
Note: all Aimed Shots need a Full or Critical Success to work; a Partial Success is counted as a Failure (as noted in Tal10).
Target
Attack Roll Modifier

Torso

-1

Chest

-2

Abdomen

-3

Leg

-4

Arm

-5

Head

-6

Hand/Foot

-7

Throat

-8

Eye/Sever Rope

-9

Eye Shot through Visor

-10

Disarm
Characters attempting to disarm another character, in melee or using a ranged weapon, follow the same Aimed Shot rules as normal, but the attack suffers a -5 penalty.

Disarm
Modifier
-5

Taking Aim
If desired, a character using a ranged weapon may take the time to draw a steady bead on their target, increasing the probability that they will hit. Every complete round spent aiming (no other actions can be attempted during the round) adds +1 to the character's "to Hit" roll, up to a maximum of +4. 1