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Torso |
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Chest |
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Abdomen |
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Leg |
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Arm |
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Head |
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Hand/Foot |
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Throat |
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Eye/Sever Rope |
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Eye Shot through Visor |
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Disarm
Characters attempting to disarm another character, in melee or using a ranged weapon, follow the same Aimed Shot rules as normal, but the attack suffers a -5 penalty.
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Taking Aim
If desired, a character using a ranged weapon may take the time to draw a steady bead on their target, increasing the probability that they will hit. Every complete round spent aiming (no other actions can be attempted during the round) adds +1 to the character's "to Hit" roll, up to a maximum of +4.