Homeland: The Aberrant Forest
The forest is your territory and only fools do not recognize you as one of its masters. You have fought for everything, making you strong and giving you the right to claim the woodland. You have quarreled with your brothers and beat them to win the best shares of stumpwater and humus, besting others in combat for the right to take your pleasure with any females. Others have not done this, so they are weak and have no rights, allowing you to raid and attack them freely when they enter your realm, hanging them in nets as a sign to others that you are the master and this is your land. The Verdir are among the weakest of the non-Arborin, so you raid them regularly, stealing the drug that awakens the spirit, and bearing away their females for sport. These rights you have earned.
Physical Characteristics: 6'6"-7', 160-180 lbs. Gnarled bark-colored skin with dark green veins, slender build, elongated mask-like face and head, ebony eyes.
Attributes:
INT -1
PER +1
WIL 0
CHA -4
STR +1
DEX +2
CON 0
SPD -1
CR +4
MR 0
HP 22
Special Abilities: Speak with plants, blend into treetops (+10 to Stealth when immobile in woodlands), fibrous bark-like skin PR 3.
Skills:
Club +4
Blowgun +4
Net +2
Climbing +8
Stealth +4
Herb Lore +3
Survival +4
Weaponer +2
Language of Plants, native
Equipment: Crude wooden club, wooden blowgun, woven vine pouch of 20 thorn darts, small wooden jar of vegetable toxin resin, net of woven vines, woven vine wrist bindings.
Wealth: None; Arborin have no concept of barter or currency.