Kang Chirurgeon

Homeland: Kang Empire

"Stop screaming, weakling! I'm almost through the bone!"

The crimson blood of your people boils with a passion for conflict, and often that blood is spilled in the chaos of combat, leaving mighty warriors weak, unable to raise their weapons in Zoriah's name. When you were but a scrug you quickly learned that there is no place for weakness in the Crimson Horde. To your shame you were never quite as strong as your siblings, but at least you were not so weak as to be consigned to the Trackers. Instead, you were trained as a chirurgeon, learning to tend the wounded in a ruthless, practical manner, sending them back out to battle as swiftly as possible. Broken bones are set with iron straps screwed into flesh and bone, lacerations crudely cleansed with arrack and stitched up with strider gut, damaged limbs sawn off and amputated, replaced with crude iron prosthetics. If a patient dies, it was due to their weakness, not any incompetence on your part; there is no place for weakness in the Crimson Horde. Restoring injured warriors earns you khir, and sometimes you battle across the fields of conflict to retrieve or aid the fallen.

Physical Characteristics: 6'-6'8", 120-220 lbs. Fiery red, leathery skin, white pupil-less eyes, brutal features, long black hair pulled back into a queue, kanjiko scars.

Attributes:
INT 0
PER 0
WIL 0
CHA -2
STR +3
DEX +2
CON +2
SPD 0
CR +5
MR 0
HP 28

Skills:
Kanquan +3
Dagger +4
Falchion +3
Mounted Combat +3
Healer +2
Tactics +4
Survival +3
Ride +4
Quan, native dialect

Equipment: Black iron and strider hide partial plate armor (PR 4), over quilted mandalan silkcloth tunic, red cloak, iron queue rings, knee high boots, iron bracers, falchion sword, twin dragon-pommel daggers, strider hide medical pack (containing flask of arrack, roll of strider gut, iron needles, a dozen iron straps, box of iron screws, iron hammer, iron saw, and rough bandages), strider steed.

Wealth: 100 gold lumens.

Treatment by a Kang Chirurgeon
Chirurgeon treatment is brutal and crude to say the least, and scarring is extremely common. In fact, many Kang proudly bear such scars as indicators of courage. Their treatment techniques also heal fewer HP than other healing techniques.
Roll vs. Healer (d20 + Healer Skill)
Modifiers: -1 per negative HP of the patient
Mishap Patient dies*
Failure Patient suffers an additional d10 damage
Partial Success 20% of lost HP restored with permanent disfiguring scars
Full Success 40% of lost HP restored with slightly disfiguring scars
Critical Success 60% of lost HP restored with minor scarring
* Always regarded as a sign that the patient was weak 1