Nagra Shaman

Homeland: The Jungles of Chana

"You may not see the spirits, blind one, but they are all around us, and they hunger."

The spirits fill your every moment; streaming around you like a veil, full of ancient hunger for the living, and kept at bay only by the spirit jars you have crafted. To be a nagra is to know the horror and curse of awareness, and to battle against the constant fear you feel in every waking moment. As a shaman, you have learned to speak with the spirits that plague you, drawing wisdom from them, and strength from the totem that chose you. Out of duty to your people, you help them craft the spirit jars that all wear from birth, and council the young on how best to manage the constant maelstrom of spirits and gnawing terror. Dealing with the restless spirits always leaves you feeling numb and hollow, and though you may act dutifully as an intermediary between your people and the spirits, it is not a task you relish or enjoy, for many of the spirits can be cold, wicked, and deceitful. You know the spirits, and can use them, but it is a dangerous game, and you fear that you might one day fail.

Physical Characteristics: 5'2"-6', 80-160 lbs. Mottled gray-green skin, black fangs, peaked skull, tiny ebony eyes.

Attributes:
INT +1
PER +4
WIL 0
CHA -2
STR +1
DEX +2
CON +5
SPD +1
CR +2
MR +4
HP 24

Special Abilities: Can run up to thirty miles per day with ease; Spirit Tracking.

Skills:
Shamanism -
Enchantment +4
Reveal +4
Ward +4
Two Modes of choice +2
Blowgun +1
Dagger +1
Spirit Tracking +4
Stealth +2
Herb Lore +4
Healer +3
Climbing +3
Sign, native
Chanan, native dialect

Equipment: Loincloth (males), tunic (females), cape (all of the furry hides of winged apes), ankle and wrist bands of woven vines, exomorph or tarkus-fang earrings, spirit jar, blowgun with pouch of twenty venomwood darts, bone dagger, pouch, carved bone or ivory nagus, several totemic fetishes.

Wealth: 20 gold lumens in precious stones. 1