Zandir Serparian

Homeland: Zandu

"Hail to you, esteemed and magnificent one! Spare a few coppers for this lowly wretch you see before you, and may the Ten Thousand bless you for your generosity!"

The streets of Zandu's cities are dangerous places, full of vermin of all varieties, where the unwary are viewed as potential targets for begging, scams, theft, and even violence. You have lived your entire life on the mean streets, and became one of the vermin in order to survive. Being a beggar, pickpocket, cheap prostitute, thug, or information gatherer may not be glamorous or esteemed work, but, at least in Zandu, you have some respect, and the loose protection of the Serparian guild. You might well be riff-raff and ne'er-do-wells, but you look out for each other; after all, no one else is going to. The Sultan of Beggars runs your guild, and you respect the great individual for helping maintain the loose alliance: without it you would have to compete with each other, making life more difficult than it is already. Those individuals in the know often trade for the information you find, and many people would be amazed at what you can find out after rummaging through someone's litter, or merely begging across the street from a building you are watching. If anything is going down on the streets, you are sure to know about it. Yes, Zandu's streets are tough, but you can survive.

Physical Characteristics: 5'6"-6', 100-180 lbs. Copper skin, sculpted features, dark hair, dark green eyes.

Attributes:
INT +1
PER +2
WIL -1
CHA +1
STR 0
DEX +2
CON +1
SPD +1
CR +1
MR 0
HP 19

Skills:
Brawling +1
Choice of Club or Knife +1
Evade +3
Deception +5
Legerdemain +5
Streetwise +5
Underworld +5
Stealth +3
Three Thieving Skills +3
High Talislan, native
Low Talislan, native

Equipment: Tattered and dirty, but colorful, rags, concealed coin purse, begging bowl, small knife or walking stick 'club'.

Wealth: 10 gold lumens in mixed coin (primarily copper and silver pieces, with maybe one or two Zandir crescents). 1