Homeland: Durne
"Will get message through, or die trying."
You were always among the most agile and adventurous of your playmates, exploring new tunnels with eager excite, and continually winning games of 'Hide-Hole'. The labyrinthine tunnels became as familiar to you as Terra's all-encompassing love, and you undertook your training with eagerness tempered with responsibility. As a tunnel runner, your role is vital to the security of your homeland, racing along the maze of tunnels, relaying messages of great importance between Sentinel Posts, and evading obstacles, sentient or otherwise, that could halt or slow you in your mission. Unfortunately, even your exceptional knowledge of the tunnel network, talent for remaining unseen, and astounding agility, do not always enable you to avoid trouble, and you are glad the crystalblade at your side is for more than mere decoration. Even so, you fight only long enough to safely bypass your foe, before running off again, leaving the bewildered opponent far behind. As your people rise in prominence, you have traveled to the surface world where you now act as a messenger of your people, running through a world both alien and exciting.
Physical Characteristics: 2'10"-3'6", 60-100 lbs. Nut-brown complexion, wide green eyes, childlike features, muscular physique, crest of soft black fur from center of forehead to small of back.
Attributes:
INT 0
PER +1
WIL 0
CHA +2
STR 0
DEX +5
CON +6
SPD +1
CR +3
MR 0
HP 27
Special Abilities: Night vision; natural climbing ability (+5); poor vision in sunlight (PER -3) without amber cusps.
Skills:
Crystalblade +3
Evade +5
Stealth +4
Guide +6
Scout +6
Climbing +5
Geography +6
Cartography +5
Weaponer +2
Durnese, native
Low Talislan, fluent
Equipment: Knee-length linen tunic, crystalblade, amber cusps, pouch, flask of mushroom ale.
Wealth: 50 gold lumens in crystals and gold pentacles.