Thrall War Medic

Homeland: Taz

"Shut up, be still, and let me do my work, or you won't be fit to fight again."

As a Thrall you are no stranger to conflict, and do not fear the inevitable injury that waits on the field of battle. However, it is practical that the wounded be tended: made fit to fight again, and prevented from capture: a fate synonymous with slavery, and anathema to your race. You move swiftly amid clashing opponents, seeking wounded allies to tend or retrieve, taking care to avoid conflict or personal injury that would inhibit you or your progress: it is not only your life on the line. Working quickly, you patch up those you can, often defending them from aggressors, and administer a quick death if there is no hope of recovery. You have saved many lives, enabling comrades to fight again as they were bred to do, bringing them, and you, further honor and glory. You have also played your part in the victories of your people and understand that war is not just about death, but life as well.

Physical Characteristics: 6'8", 300 lbs. (males); 6'4", 200 lbs. (females); Hairless, devoid of pigmentation, muscular build, all members of each gender are identical in appearance, body covered with elaborate tattoos.

Attributes:
INT -3*
PER 0
WIL +2
CHA 0
STR +4
DEX +2
CON +4
SPD +1
CR +6
MR -5
HP 30

Special Abilities: Immune to fear (magical and natural); INT +3 for tactical and combat matters and situations; unable to comprehend magic.

Skills:
Tazian Combat +3
Greatsword +3
Broadsword +3
Shield +3
Evade +3
Mounted Combat +3
Healer +4
Tactics +4
Ride +5
Low Talislan, native
Understand Tattoos, native

Equipment: Loincloth, vest (females), sandals, garde (parrying armor/weapon), greatsword with shoulder sheath, iron shield, broadsword, leather pouch (containing bandages, splints, needles, thread, a small sharp knife, and herbal painkillers), flask of Tazian fire-ale, graymane steed.

Wealth: 50 gold lumens in gold pentacles and assorted currencies. 1