attack
NAME: attack - attack an enemy and/or set the next attack move. SYNOPSIS: attack [<enemy>] [with <weapon>] [use <attack>] [aim [at] <target>] DESCRIPTION: You can use 'attack' to do all of the above: Attack an <enemy> with the <weapon> of your choice, use an <attack> to taste and aim at your favourite <target> locations. In most cases, you can leave most of these arguments blank and just specify those that you want. If you leave out an argument, a suitable default is chosen automatically. If no default can be found, 'attack' will give you an error message. Default values for the arguments: <enemy> - Your current enemy. If you are not fighting, you have to give this argument. with <weapon> - One of the weapons you wield or unarmed. What is used depends on your 'coptions' settings for automatic combat and the attack you specify. use <attack> - One of the attack maneuvers you know. What is used depends on your 'coptions' and on the weapon you specify. aim <target> - Any target you can reach with the weapon/attack combination you use. If you specify neither 'with <weapon>' nor 'use <attack>', weapon and attack are chosen exactly as in automatic combat, that is according to the preferences you have set with 'coptions'. You can use weapons and/or attacks with 'attack' that you won't use in automatic combat. If you do so, however, it's a good idea to specify both the weapon and the attack, since there may be no reasonable defaults for a weapon or attack you don't use in automatic fighting. For 'aim', you can use any target or set of targets you may give to the 'aim' command. Targets you set here will override any targets set with 'aim', but only for this attack. If you give a target you can't reach with this weapon/attack combination, that's entirely your own problem, the system won't help you there. If you give an 'attack' command, it is not executed immediately, but only if your current attack is over. If you set a new attack before this attack is done, it will overwrite the previous one. In short: 'attack' isn't queued. EXAMPLES: attack ugly orc - pick a fight with that huge brute over there. attack with sword - next attack will be with a sword attack use overhead swing - Next attack will be an overhead swing attack aim at head, torso - You will try to hit head or torso of your enemy with your next attack. KNOWN BUGS: - 'aim' doesn't work yet. - A construction like 'attack hydra aim at rightmost with dwarven use roundhouse aim at head with battleaxe use swing' will actually deliver a roundhouse swing with your dwarven battleaxe against the rightmost head of the hydra. I consider it a limitation of the parser I'm not willing to correct because it's just not worth the bother, but maybe it's a feature after all... - This documentation is hard to understand. SEE ALSO: combat, coptions, aim
Help | Morisot Page | Birgit's Home Page | Visit TimesSquare/Stadium | Explore GeoCities