Morisot Help Pages: attack

Morisot Help Pages:

attack

Last updated on Thu Oct 1 in 1998



NAME:        attack - attack an enemy and/or set the next attack move.

SYNOPSIS:    
    
    attack [<enemy>] [with <weapon>] [use <attack>] [aim [at] <target>]
             

DESCRIPTION: You can use 'attack' to do all of the above: Attack an <enemy>
             with the <weapon> of your choice, use an <attack> to taste and 
             aim at your favourite <target> locations. In most cases, you can
             leave most of these arguments blank and just specify those that 
             you want. If you leave out an argument, a suitable default is 
             chosen automatically. If no default can be found, 'attack' will 
             give you an error message.
             
             Default values for the arguments:
             
             <enemy>       - Your current enemy. If you are not fighting,
                             you have to give this argument.
             with <weapon> - One of the weapons you wield or unarmed. What
                             is used depends on your 'coptions' settings for
                             automatic combat and the attack you specify.
             use <attack>  - One of the attack maneuvers you know. What is 
                             used depends on your 'coptions' and on the 
                             weapon you specify.
             aim <target>  - Any target you can reach with the weapon/attack
                             combination you use.
                             
             If you specify neither 'with <weapon>' nor 'use <attack>', 
             weapon and attack are chosen exactly as in automatic combat, that
             is according to the preferences you have set with 'coptions'.
             
             You can use weapons and/or attacks with 'attack' that you won't 
             use in automatic combat. If you do so, however, it's a good idea 
             to specify both the weapon and the attack, since there may be no
             reasonable defaults for a weapon or attack you don't use in
             automatic fighting.
             
             For 'aim', you can use any target or set of targets you may 
             give to the 'aim' command. Targets you set here will override
             any targets set with 'aim', but only for this attack. If you give
             a target you can't reach with this weapon/attack combination,
             that's entirely your own problem, the system won't help you there.
             
             If you give an 'attack' command, it is not executed immediately,
             but only if your current attack is over. If you set a new attack
             before this attack is done, it will overwrite the previous one.
             In short: 'attack' isn't queued.

EXAMPLES:    attack ugly orc                - pick a fight with that huge 
                                              brute over there.
             attack with sword              - next attack will be with a sword
             attack use overhead swing      - Next attack will be an overhead
                                              swing
             attack aim at head, torso      - You will try to hit head or torso
                                              of your enemy with your next
                                              attack.

KNOWN BUGS:  - 'aim' doesn't work yet.
             - A construction like 'attack hydra aim at rightmost 
              with dwarven use roundhouse aim at head with battleaxe
              use swing' will actually deliver a roundhouse swing 
              with your dwarven battleaxe against the rightmost head 
              of the hydra. I consider it a limitation of the parser
              I'm not willing to correct because it's just not worth
              the bother, but maybe it's a feature after all...
              - This documentation is hard to understand.
              
SEE ALSO:    combat, coptions, aim



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