stats
Your character's stats are her basic physical and mental characteristics. There are six different stats: strength (physical force) dexterity (speed, agility, and coordination) constitution (physical toughness, resistance to wounds) intelligence (logic and memory) wisdom (insight and intuition) discipline (mental toughness and willpower) Each of these stats has some effect on a different part of the game; for example, your character's constitution determines how often you can be hit before being seriously wounded, while your discipline influences how good you are at resisting magical influence as well as casting magical spells yourself, and so on. You start with stats that are more or less typical for the race of your character. As your character advances in her adventuring career, her stats will improve to reflect her increasing experience and training. The computer uses numbers as stat values, but you will never get to see them exactly. (If you do, it's a bug.) As in real life, your character has only a very general idea of how strong or smart she is in comparison to others; therefore the computer gives you only verbal descriptions, such as `weak' or `brilliant'. To see them, use the command `vitals'. See also: vitals, skills.
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