Leisure Suit Larry V - Walkthrough

"Passionate Patty Does a Little Undercover Work"

(Ending with the maximum possible score)

  • During gameplay there will be some cutscenes when Larry or Patti are in a limo, or Larry is in a plane. Most of them are just dreams of our heroes while they are asleep. Yes, everyone needs a nap from time to time. Larry mostly, not to say always, dreams about Patti, Patti never dreams about Larry. Occasionally, some background information on the game intrigue is given. I will not describe these scenes. I will only mention them if they are essential to keep on track with the "very difficult to follow" plot of the game. So, you will nearly hear a thing about them from me. However, just undergo them when they pop up.
  • Since you can gain points during gameplay, I will indicate the amount of points gained at each moment between parentheses (now you know what that "ping" you sometimes hear, means). At the end of each section, I will give you the total score for that section and the total score overall at that moment. Note that some actions can be done at each moment in the game. I will only carry them out at the moment I feel they are really needed, but if you are a little bit of a creative lone-rider, your scoring can differ from mine.
  • If you are the suspicious type and decided to enter a password to prevent your wife, girlfriend, husband, boyfriend, mother and father in law, your parents, children, your friends and their friends etc. from seeing what you're doing in your spare time, and you forgot your password, well GET DESPERATE. You won't be able to play the game again in the future, unless you delete it and do a reinstall. Although, maybe not, the game doesn't allow you to play if you don't remember it, but I happen to have an easter egg for you. Don't tell anybody, but deleting the file "memory.drv" in your Larry V directory will solve the problem. And from now on, select the "Why bother?" option.
  • Finally, never forget that you can click on everything that is hanging on the wall, lying on the ground, standing in your way or just irritates you. If I do not mention it, you won't earn anything by it, but it sometimes results in funny comments or actions. If you plan to (mis)behave this way, make sure you save often, because you'll sometimes wind up in a situation with no return possible. Doing things at random can also result in a less than maximum score.

  • Starting the game


    1. When the game starts, you are eye-witnessing a meeting between some underworld figures concerning the downfall of subliminal recordings (things like satanic verses and hidden messages when you play records backwards or at highspeed or both) due to the increasing success of the CD. On the other hand things aren't going good either with pornography sales. That's why they were concentrating themselves on pornographic home rental videos, but due to the increasing market of sex video channels on TV, this market isn't going too well either. One thing is for sure, as you will learn later in those cutscenes I won't mention, they're trying to do something about this, namely by the election of America's most sexiest woman (here's the link with Larry) and by bribing politicians through C.A.N.E. (Conservatives Against Nearly Everything). This scene gives you some background information on Patti's mission in the game.
    2. Next you see another meeting issuing the election of America's most sexiest woman. She has to appear in America's most sexiest home videos. We are at the company where our good old friend Larry appears to be working as "chief tape degausser" or something like that (it is for sure an executive job). After a few preliminary rounds, the selection team ended up with three finalists, one of which has to be choosen. The commitee agrees that during the final selection none of the girls may be aware of the fact that she is being auditioned, because she would certainly be sexy if she knew. Therefore they are in need of a man, so sexless and some more "lesses" that it would really require the most sexiest woman in America to drop for him.
    3. And here the game starts.

    Larry at PornProdCorp


    1. While you are wandering around (bored as usual) in the entrance hall of PornProdCorp, you hear your boss screaming for coffee. Take the coffee pot and enter the door at the left. In your well-known clumsyness, you manage to spill it all over your boss. Although he gets angry at first, all of a sudden a lightbulb appears above his head. You are ideal for the job, he even offers you a job as vice-president of the company if you succeed (1).
    2. He hands you over a mini-camera, the latest "Auto-focus, auto-level, auto-color balance, auto-room, auto-pan, .5-lux, Complete-Video-Studio-in-a-Pocket-Protector" or in other words : "The Rob Lowe Model" (1). So, here is your mission. Go and find all three finalists and film them at their sexiest moment.
    3. You'll wind back up in the entrance hall of your company. Take a drink from the water cooler (1). Also take a look at the strange thing to the right-hand side of it (no, not the plant). It appears to be an award (1). For fun, you could put your hand in the electrical outlet close to the coffee machine.
    4. Now enter your workshop (in the upper left of the screen, around the corner). First of all, take the three tapes lying on the television set in the right-hand side lower corner of the screen (6). Now, disinfect your hands (1), and degauss all three tapes (6). It's your job, you know how to do it. In case not, the degausser is on top of the workbench at the right-hand side, the disinfecter is hanging at the ceiling to the east of it. Open the leftmost drawer of the workbench, and you'll end up with a battery recharger (8). Now walk to the right a little and then click your hand-cursor on the device just above the leftmost drawer. It's your radio (5). You can select your favorite tune if you want.
    5. Leave your workshop and enter the files-room (the only door left in the entrance hall, you didn't enter yet). Look at the desk and take the Aerodork Gold Card from it (5). Now open the upper drawer of the right-hand side frontmost file cabinet. Take the three resumes from it (8). Examine each of them in your inventory (3). Look at the three new items (1) (you got the point for finding Doc. Pulliam's phone number, a number you'll "need" later on). Now you know where you'll be heading during the game : New York, Atlantic City and Miami.
    6. So, you're done in here. Leave the building (right-hand side of the screen), take a look at the statue (1), take a leak at the memorial fountain, and enter the limo that's awaiting you. You can do whatever you want in here, but don't spoil your energy, nothing works and the driver will only take you to the airport.

    Points in this section : 48  Total points overall : 48 


    Larry at Los Angeles Airport


    1. Did you notice the trashbin to the left of the entrance door to the airport lobby. Forget it, you need the device to the west of it (that television screen kind of thing). Look at it. It's an ATM (Automatic Ticket Machine) Terminal. Insert your Aerodork Gold Card into it. Select New York as your first destination. Enter the appropriate code and take your boarding pass (4) from the slot. (You need your sheets with transport codes here. You did buy the game, didn't you. If not, tough luck. Go out, find the nearest software retailer and buy it.)
    2. Now enter the airport. Go to the left. Put your battery recharger in the electrical outlet (8), then place your camera on it (3). Look at your camera and take it back when it's 100% powered (1) (be carefull, electrocution is lurking around the corner). Put a videotape into your camcorder (4).
    3. For fun, you can walk back to the center of the airport lobby, wait until both ladies are off-screen and go to the right. Don't try anything with the ladies or the phones. It's useless. Reading add's is also useless, but maybe you'll learn something.
    4. So back to work now. Show your Aerodork Gold Card to the camera (9), enter the Chartreuse Lounge, make a complete fool of yourself by sitting on the chair, and enter your boarding pass into the slot when you hear the boarding call (7).
    5. Once in the airplane, make sure to take the Aerodork Magazine from the seat in front of you before you fall asleep (8) and start dreaming about, you'll never guess, Patti.
    6. After a little intermezzo, you know that Patti has been sacked and immediately got hired by the FBI afterwards. And this means Patti-time.

    Points in this section : 44  Total points overall : 92 


    Patti in the FBI-Lab


    1. After being updated on your mission and being introduced to Commander Twit, what's in a name, start exploring the lab. Look at the researchers to see the explosive brassiere (Hooter Shooter) (3) and the Vibrator (3) in action. (Talking with Commander ... also shows you both demo's, but no points in this case.)
    2. Then go to the right, undergo the paperwork, and only remember the contact phone number (1). There is no need to overload your brain. In case you already forgot, here it is again : 556-2779. Look at the researcher to see the Flatulence demo (3). (Here again asking Commander Twit about this man's research would show you the demo, but you won't gain any points for it.) Now enter the door at the right-hand side to get a "Safety First Field Locator Device" implanted in your ... yes, it's a men's world. Try to neglect the doctor.
    3. So, you got rid of all those interfering men. Leave the lab through the back door at the left-hand side of it. Enter the limo and try out the contact phone number (556-2779). Select either of both choices offered and receive a fax with additional information on one of your missions (13). Do this again to receive some information on your second mission (13).
    4. Leave the limo and enter the lab again. Go to the right-hand side of it and take the two cartridges (Datapacks) from the desk (if you forgot to read the previous paragraph you'll receive your points now, but I'm sorry, you'll have to do without the enjoyment of receiving faxes). Then take the Dataman (5).
    5. Go to the left and take the Hooter Shooter from the desk (6). Look at it in your inventory (2), and wear it (5). Leave the lab and enter the limo again. Finally, some quiet and peace, what a terrible noise in that lab.
    6. Take the bottle of champagne (6), insert the Reverse Biaz Datapack into the Dataman (7), and show the Dataman to the driver (8). So, you're on your way to "des Revers Records". And now back to Larry.

    Points in this section : 75  Total points overall : 167 


    Larry in New York


    1. Still dizzy after your dream, you decide not to make a fool of yourself again and to do the obvious thing. You go down to the airport lobby. The first thing you notice is a charity canister. As charity always comes first with you, you check it out. A quarter! (5) Now, it's time to start reading add's. Keep on doing this until you discover the phone number of Faboulous Checkers Limo Co. : 552-4668 (1). Go to the rightmost side of the airport lobby, and use your quarter on the first phone from the left to order a limo (3). Leave the airport and enter the limo.
    2. Notice the thing lying at your left. Someone forgot his appointment calendar. Take it (12). And of course, look at it in your inventory (11). So, your coffee break (where was the coffee anyway?) is over, you still have some work to do. Take the Hard Disk Cafe napkin and show it to your driver.
    3. After arriving at the Hard Disk Cafe, take a good look at the entrance. Don't those plants look ideal for a little leak after that huge amount of coffee a few minutes ago. I know, it's all in the mind but walking behind the plant at your right, proves my point (1). Now enter the Hard Disk Cafe.
    4. You could take some time exploring the museum, but what the heck, you can't do a thing, unless you'd like to ennoy Bertha a bit. Why not, and while you're at it, take a close look at the pink machine at the left of the door in the back. Does it work? Nope. You need some kind of tape. Let's have a word with the Maitre d'. He doesn't seem quite coorporative. Don't let it bother you, just keep on talking and yes, sometimes words can be magic. He finally agrees to allow you entrance to the Cafe (to get rid of your nagging) and makes you a membership tape (3). Take the tape from the machine (4). Insert it into the slot of the pink terminal and enter the Cafe.
    5. Sit down on that empty chair and don't forget to look at the beauty walking by. Guess what, it's your "target" : Michelle Milken (3). You see here entering the Herman Hollerith Room. So, what are you waiting for, go after her. What a mess, your membership tape isn't working. Time to be creative again. Leave the Cafe, and when you're back in the museum take your time to read the Aerodork Magazine (click on it with your hand-cursor) (5). Now, use your tape on the music box at the left-hand side of the screen (12). Hope this works out. Let's try it. Enter your tape into the slot of the terminal and all of a sudden your name is Hyatt. What happened to Laffer.
    6. (There is another way to gain entrance to the Hollerith Room. You could start working on that Maitre d' again, but this time talking won't do the thing. You gonna have to use your credit cards. And you're not upgraded to Hyatt (John?) but to Superuser Larry. Not to mention that your scoring won't reach the dazzling 1 000 points at the end. Also forget about completely satisfying Michelle after this.)

    7. Insert your tape into the terminal inside the Cafe to enter the Herman Hollerith Room (12). Now turn on the tape recorder in your inventory (4). Start talking to Michelle (the women you're looking at in case you where wondering where to find her). Wow, she invites you to join her for dessert. Now talk a little bit to her until she asks you if you don't happen to have some cash she could invest for you. Yes, you have it. ACT QUICK NOW, if you keep on talking or don't react fast enough, you'll immediately hand it over to her and it might be a good idea to keep it for the great finale, certainly when gaining points is your primary concern. So, first hand over your Day Trotter to her (5), then the credit cards (5) and finally the cash (5).
    8. She proposes to make your booth a little more private and gives you the time of your life (40). Luckily you recorded this (20). When you return in the museum, use the phone to call Checkers Limo Co. again (Bertha finally stopped chatting) : 552-4668 (2). Get out, enter the limo and you automatically return to the airport.
    9. Outside the airport, operate the ATM-terminal and buy a ticket to Atlantic City (4). Enter the Airport Lobby, put a new tape in your recorder (the previous one will automatically be removed), recharge your recorder at the electrical outlet at the left-hand side of the lobby, get electrocuted, show your Aerodork Gold Card to the camera again, insert your boarding pass into the slot, and off you go, to Atlantic City.

    Points in this section : 157  Total points overall : 324 


    Patti at des Revers Records


    1. After almost being raped, but showing that you're not the easy type, enter the building. Take a look at the sign at the left. Notice "des Rever Records" being listed, look at it (3). Talk to the sleeping guard once. Then show him your Reverse Biaz fax or your Dataman with the Reverse Biaz Datapack in it (6). He'll call the elevator for you. (Talking to him again would also do the trick, but no points awarded.)
    2. Now inside des Revers Records, first go have a look at the gold record. Take it (12). Put it on the turntable, start the turntable (the middle button of the three at the left) and start playing the gold record at all speeds and directions you can, (switching speeds with the two buttons at the right and switching directions with the two extreme buttons at the left) in each case waiting until you hear a "ping", indicating you heard enough. You should try out the following four possibilities :
      • 33 1/3 tpm forward (3),
      • 33 1/3 tpm backward (3),
      • 78 tpm forward (3) and
      • 78 tpm backward (3).
      Except for the first message, these are all subliminal messages, in case you thought it's normal to here such things on records. Turn of the turntable and take the gold record with you as evidence.
    3. Look at the guy behind the window. He invites you in. Enter the door at the left from the window. So now it's time to play your piano session, Desmond so kindly arranged for you. You'll have to do three takes. In the first two, you can try to play your own favourite tracks. The last one, Patti takes over from you, and obviously she's better at it than you (8).
    4. Then Reverse Biaz invites you in to the recording room to listen to your piano solo. AS SOON AS YOU GET THE CHANCE, offer him some champagne to celebrate your successfull musical performance (18).
    5. (Of course you could try your zipper on him (if you're a little over- or is it undersexed or completely frustrated), or just keep on talking to him since he's a man and you're a woman, again however, you receive less points in these cases.)

    6. When he's completely drunk, he even gives you some more evidence on his subliminal recording activities. You get a tape from him (40). Once outside again, enter your limo and show the P.C. Hammer fax or the Dataman with the P.C. Hammer Datapack in it to your driver (don't wonder why Patti still wants to enter that car after what he did to her before, by the way, did you notice that his hair color is black when he's raping and blond when he's driving).

    Points in this section : 99  Total points overall : 423 


    Larry in Atlantic City


    1. Is it my imagination or was that really Bill Gates who was in the picture a few minutes ago. Anyway, leave the boarding room to the south. In the lobby go to the left. Play the second slot-machine from the left. You win ... a quarter (5). Start reading add's again until you see the phone number of Tramp Limo Service : 553-4468 (1). Then go over to the right and use the second phone from the left to call a limo (3). Leave the airport, enter the limo and show the Tramp's Casino matchbook to the driver.
    2. At the casino entrance, talk to the girl at the left twice. Say any number and you'll receive $10 (2). Now enter the casino and click on any Video Poker Machine to start playing (4). Raise your bet to the maximum possible amount and save your game. Keep on playing until you have about $1 000 ($525 would be enough, but to be on the safe side, make sure you have some reserve), raising your bet every time you win and saving immediately afterwards. If you forget to save and end up broke, you can always return to the girl at the entrance to receive another $10.
    3. Now, cash out and enter one of the doors at the back, pay the bouncer his $25 and take a seat (in the front row). As soon as Jennifer Jiggles shows up, look at her (8). Now leave the casino and go on the boardwalk (to the right from the casino entrance). Stay away from the edge, because you'll have to swim back if you end up in the water. Walk four screens to the east and enter Ivana's Skates.
    4. Walk over to the counter and talk with Ivana. She wants you to give a deposit in turn for a pair of skates. Instead, give your camcorder (8). (Giving her the money she asks, will result in less points, since you won't get it all back when you turn your skates back in. She notices a small nick in a wheel. She always does but she can hardly give you back a part of your camcorder, can she? They always find something, don't they?) Leave the shop, go sitting on a bench and wear your skates (3).
    5. Start skating over and back on the boardwalk, close to the edge until you bump against Lana Luscious, you second "target" (6). If you miss her, try to start talking to her instead. When you're sitting on the bench with her and have her in close-up, start talking to her until she invites you to her Mud Night Madness Wrestling match (2). When she's gone, take off your skates and turn them back in. Get your camcorder back (3).
    6. Return to the casino (walking to the left, otherwise you could walk for hours), or swim back if you like. Enter the ballroom again and talk to the bouncer again. Pay him his $500 (if you don't have it, you will have to go playing poker again) and choose "Lemme at 'em!" (12). Now turn on your camcorder and take a seat (in the front row again).
    7. You'll wind up in the mud with Lana. Try to click on the body parts flying around. Don't get desperate. Things slow down after a while. Finally, she gets interested in you, but "bucephalus" doesn't perform in front of 900 people (40). Oh boy, do you regret you recorded all this (20). After this humiliation, you'll end up back outside.
    8. Talk to the guy and ask him to order you a limo (2). Once you're back at the airport, buy a ticket to Miami from the ATM-terminal outside (4). Now, change tapes again, recharge your camcorder as before, enter the boarding room and board your plane, direction Miami. Dreaming time again.

    Points in this section : 123  Total points overall : 546 


    Patti at K-Rap


    1. Since you're at your destination, and could stand there forever, why don't you enter. Make sure to look at the Dataman with the P.C. Hammer Datapack inserted. It's rewarding (1) and now you know the access code for Mr. Krapper's office. (You can also read that access code from the fax, but this way you won't get a point for it.) Go to the door at the left and enter the access code into the combination lock : 45954. Now enter Mr. Krapper's office (1).
    2. Take the letter opener from his desk (4). Now it's time to take a good dig in the tree's pot. Hey, what's that, a glimpse of metal. Take the desk key from the pot (10). Open the desk with the desk key (13). (Opening it with the letter opener also works, but you lose some points with it.)
    3. Now, things get pretty tricky. If you don't like to end the game with 999 points out of 1 000, be sure to LOOK (by using the eye-cursor) in the desk drawer (5). (If you start grabbing in it right away, you will gain one point less.) Carefully note down the access-code for Control Room B from the blue stickum, it's random each time you play the game. If you missed it, you can take a look at it again later. Now take the confidential folder out of the desk drawer (5).
    4. Take a look in the folder, yes ... incriminating evidence (4). Of course, you could try to take the folder with you, but eventually someone would notice and who knows what would happen than. So, walk over to the copier, and "xerox" the folder (12). Technology doesn't seem to be your best friend, look at yourself now.
    5. If you already forgot the access code from the blue stickum, this is the moment to take a look at it again. If you're sure you noted it down correctly and I mean SURE, since you can't come back again, return everything to its original place : the folder in the drawer, the letter opener on the desk and the key in the tree's pot. Don't even consider that someone could conclude from a look at the copier that you've been messing around here. Now enter the door to the left. Lucky you, you're in the bathroom and there's a shower on the west wall. Enter the shower (7). How embarrassing.
    6. Luckily for you, after your trip ends, you notice some clothes hanging on a standard. You don't even have to think, just grab them (1). Since you don't know the code to get back up, you can kill some time by doing some window-shopping but eventually you have to end up at the extreme east side of the recording studio. Enter the code you noted down (you still remember, don't you?) from that blue stickum into the combination lock at the right-hand side of the door close to the microphone standard and enter Control Room B.
    7. Go over to the back and take a tape from the shelve (4). Place the tape on the recorder in the lower left-hand corner of the screen. Now, click your hand-cursor on the mixing panel until you hear "2 Live 2 Screw" incriminating theirselves (you'll have to click 6 times or 7 times, if you count the first click that doesn't have any effect on the mixing panel) (8). Go over to the tape recorder, click on it and start recording your second piece of evidence down here (4).
    8. Unlucky again, P.C. Hammer notices you and blocks your way out with that heavy microphone standard and leaves. Luckily you see the code he enters at the elevator (don't bother, you don't actually get to see it). OK, your way out is blocked, let's try something else then. Click on the tape recorder to stop recording, click again to rewind the tape and once more to take the tape with you (7). Now walk over to the microphone hanging over the mixing panel, aim it towards your mouth and raise the control room speakers volume to an ear-piercing level. So, time for a high note, talk into the mike. Oh Yeeh, you broke the window, but you found your way out (15). Time to go back home.

    Points in this section : 101  Total points overall : 647 


    Larry in Miami


    1. You're getting used to it, enter the aiport lobby. Go to the left and check out the cigarette machine. Well, you're in Miami, two quarters this time (5). And the next one is also becoming a habit, start reading add's. You have to find two phone numbers. The first one is a contact number to obtain a Green Card : 554-1272 (1), the second one is, you already guessed, the North Beach Limousine Rentals phone number : 554-8544 (1).
    2. Now start calling, using the third phone from the left. Let's try Doc. Pulliam (554-3627) first. Nope, line busy. The Green Card then (554-1272). You're lucky with this one (7). Of course, you also need a limo to get out of that depressing airport (554-8544) (3). Leave the airport and grab the Green Card from the trashbin (12). (You don't really need this Green Card, but if you're going for the points, m 1