Enchanting Tips

You carefully wander down the dark steps to a dark landing. Feeling your way around the walls you come across a small lever. Pulling the lever causes the landing to open and you begin to fall. When you awaken, you find yourself in a magnificent room. A large candle lit chandelier, in the shape of a crown, is suspended by black chains from the ceiling. On the far wall, you notice a workbench with a tome on it. Upon closer examination you realize that these are Lord Celtic's notes on enchanting! Glancing over your shoulder to make sure no one is watching, you open the tome and begin to read it's pages....

SUCCESS! SUCCESS!! I did it! My first ever ten times enchanted armour! Wow.. What an ordeal this was. It's a good thing that I wrote everything down. I really should summarize it here. Now.. where are those notes!

To enchant is no easy ordeal. After learning the proper spell, and then to set up the armour or item that is to be enchanted, requires a bit of skill as well as alot of time and luck. The first thing that you have to remember is that your best chance of success is using a workshop of some sorts. There are plenty of them throughout the lands, you just have to use a bit of savvy to find them. Some of the common ones are the Wolf's Den, Abandoned Inn, and in Ice Mule Trace, there are three. To make a piece of armour enchanted, you must first purchase the proper polishing solutions called Temper Potions. What these solutions do is set the item into it's proper state to allow you to cast your magiks at it so that it becomes enhanced one level.

There are several of these potions that are for sale in the alchemist shop in the landing. The first of these is called Rhonuru potion. I refer to it as Ronnie potion. This is the most inexpensive one and with a bit of negotiation, you should purchase it for around 13,000 silver pieces. There are 5 pours within this bottle and that will let you get the item to 5x enchanted or any combination of lesser enchants.

There are 4 other potions that you can purchase, but frankly, I find them a waste of time and money. For what they give you as a bonus to enchant something, it's not enough to offset the costs of the potions. Besides, unless you can corner a workshop with 20 of your friends for about 2 days, I doubt you'll need to worry about casting at an 8x item.

I've found the best success when pouring the potion on the item to come while doing it at a node. What you'll see is the potion begin to bubble up on your item. Make sure you rub it in using a polishing cloth. Your temper should take hold and the item will be ready to enchant anywhere from 2 to 20 hours. The norm is 2-4 hours if your lucky enough.

Once the enchantment is ready, it will be time to cast at it. However, in order to do so, you will need to have mana stored in this workshop your using. How do you store the mana, you ask? It's called INFUSION. You must infuse mana from your person and that of others into the workshop that you are about to cast in. How much mana do I need to infuse? Now.. here is where it gets tricky. To enchant up to 2x, it's rather easy.. you need close to 1200 mana to be successful in that enchant. 1200 on top of the original 500. Now many will dispute these numbers, I know.. However to understand how your mana gets infused and actually HOW MUCH of it actually MAKES IT INTO the infusion area, leaves alot to be desired. Suffice it to say, if you have 102 in mana share, and infuse 100 mana into the "pool", you would think that you put 100 mana in. That's not the case. What you get in is maybe 75% of the mana you infused. This is where all the numbers go whacky. In order to infuse 100% of your mana into the pool, you must have at least 150 in Mana Share. This is why it's best to bring a person along with a high mana share to be your "funnel" This person recieves all the mana from your group and infuses it rather then to have everyone with various degrees of mana share doing it. It insures that almost all of your mana gets into the pool and none of it is lost. Those mana figures I gave you are based on 102 mana share. You can make your adjustments based on whose mana share is higher.

Now for some interesting things you may or may not know. Once an item is enchanted, regardless of how high of an enchant it is, it only lowers the pool by 1x (+5). If you've infused enough into a pool to cast a 5x item, and only cast a 2x item in it, besides being a fool, you will only lower it to 4x. Which means you'll be able to cast a 4x or less in that room right away.

Let's take a moment to discuss the MANA POOLS that are in our realm. Most of you may have heard the term Realm Pool. This is a public pool that is drawn on by everyone. Each of the areas, Teras, Landing, Ice Mule have their own realm pool. While you do not need a realm pool to enchant, it makes it a bit easier to make a successful enchant if you utilize it to it's fullest.

Here's a couple of mana tricks to help you reach your desired mana levels faster. Say you've dumped enough mana into the room (approx 15,000) to do a 4x and your trying for a 5x. Simply step out of the room and infuse about 500-700 mana and that will give the REALM pool enough for a 1x enchant. This 1x plus the 4x in your workshop will be enough to make a 5x enchant. I would try to enchant after you have enough mana for a lower enchant then what your planning just to see if your successful. If not, use this tip and then try to enchant it.

Now, there are many many types of failures. Some are minor that only knock the temper off and these are annoying more then anything, but that's better then some of the other types of faliures. You can knock the enchantment back one step. Instead of casting at a 4x to make it a 5x, this failure causes the armour to fall back to 3x. Then there is the one that turns the armour black, and makes it a -10 plus curses it. (I hate that one.. Had a 6x ready to go to 7x and lost it all, ) And finally, the one that causes the armour to explode, possibly killing you in the process. All of these failures can be directly attributed to several things that are really common sense. If you attempt to cast at an item and you dont have 25 mana to do so, this will damage the item. If you attempt to cast at the item before it's temper is ready, you could blow it up, or worse, kill yourself in the process. So be very careful with how you enchant. This is a dangerous spell to be messing around with.

As for having several items to enchant at the same time, I've found the best way to keep from messing up which double leather is which, go to the general store, and purchse some large sacks. Colour them at the rainbow tent into various colours. Each colour representing the level of enchant your are tempered at, and put each item into the sack. For refrence, I have a red sack that holds 2x items, black sack that holds 3x itmes, greeen sack that holds 4x items and so on. Always keep a log of your enchants. Exact time you tempered it, what your roll was.. How long before you can enchant it. Etc.. These are valuable logs that will help should something out of the ordinary occurs. The GM's will be glad to help you if your accurate in your logs and those logs coincide with their logs.

Here is a rule that you should live by. NEVER NEVER NEVER NEVER enchant for free. You will be hounded for the rest of your life to do soandso's brother, cousin, uncle,aunt, grandma etc.. Always charge something for your time and effort involved. Also, try to get the person that is your customer to help you infuse. It's important that they know what you go through to do that sort of work. Most non mages think that all we do is pour a potion, wait an hour and cast. They have to understand how hard it is so that they will think twice before asking you to "do me a favour and make me a set of 10x plate".

Probably the most fun I have ever had was during infusion parties. This can be the best RPing in the world. Nothing can be more boring when I walk into a room where they are infusing and all I hear is "200.. 400.. 500."etc.. Look, your locked in a room with 5 of your friends and you can't have fun??? Come on.. It's a blast especially when things happen like the time my coat became animated. Now that was fun.. Also, I met my wife during one of those sessions. Chrisalys brought alot of joy to my life from the first time we infused together.

I hope these words have inspired you to decide against enchanting.. Just kidding.. I hope that you get what you wanted to know out of these words. If not, just reach down and pick up the quill and leave me a note. I'm sure I can help you further.

With those last few words, you lift your head up.. squinting a bit you close the tome and begin to reflect on what Lord Celtic wrote about enchanting.

   

Copyright 1998 Alan J Rosner. All rights reserved.

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