Supremo
(...and CM)
Nice little games. A two player situation. Hi from Russia! Soccer management gamez ? My life as a football manager (CM2 hints and tips) |
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Supremo 98 is in fact two
games in one - Sick As A Parrot (a league
management game) and Supremo
International (an international management
game). Your Championship
Manager fans may have read the Collyer brothers
interview in which they
stated that they were inspired to write CM1 by (I
quote) "the classic games
League Division One and Mexico 86 from Qualsoft".
I wrote both those games
and Qualsoft was the original name of my publishing
company - now known as The
Midnight Oil.
These two games were developed
over 13 years for a number of computer
platforms culminating in
Sick As A Parrot and Soccer Supremo 3 years ago. At
that point I decided it
was time to tie the two games together so that they
would operate either individually
as before or as one - the databases being
shared and the schedules
being interwoven. It wasn't very successful at
first.
But with Supremo 96, then
97 (merely an update) and finally 98 the
integration became smoother
and more natural. They can still be played
independantly if you wish
but together they produce a serious improvement in
gameplay over the traditional
soccer management game. The slightly
monotonous repetition of
the league game disappears as you switch into the
much faster paced international
mode every 6 or 7 matches and the off season
is filled every two years
with the finals of the European Nations' Cup and
the World Cup Finals.
When I say that the games
operate simultaneously I don't mean that you are
promoted to the international
manager's job as I understand happens in the
latest CM but that you are
a club manager and an international manager at
the same time. Your experience
as club manager, in playing your league
matches, also aids you as
international manager is seeing the performances
of prospective international
players - including players from your own
league squad of course.
The games are thought to
be much more sophisticated than the normal skill
numbers games (one reviewer
referred to an earlier game as "the thinking
man's soccer management
game").
There are no skill numbers
in either game! Players are represented as in the
real world by press and
coaches' opinions which, along with the match
performances, you use to
discover the real qualities of players. It's more
difficult to begin with
but as you get used to this you begin to develop
mental images of the players
rather than thinking of them as a string of
numbers and the game takes
on a more realistic and ultimately more
satisfying quality.
Once you have the players
you must then handle them well to maintain
commitment, confidence and
fitness and have them play in suitably matching
tactical systems to make
the most of their skills. Young players come into
your youth squad at 17 and
there is a sophisticated training system to
develop these into top class
Premiership players and then perhaps world
class players in your international
squad.
I was concerned about your
review of the game because it missed out so many
of the features of the combined
games. Supremo 98 is not just the shareware
demo with a slightly better
match display (a 3D match flow display instead
of a 2D display). The shareware
game is is in fact only 40% of the full
Supremo 98. It also comes
with two edit programs, the first much more
comprehensive than normal
allowing the gamer to produce his own leagues -
teams, players, qualities,
the whole lot . There is also a customisation
program that will allow
the gamer to define his own squad of club players
1st team, reserve team and
youth players, right down to the last detail.
There's also a international
squads edit program.
Supremo 98 is Sick As A Parrot,
Supremo International, integration software,
league edit, international
edit and customisation program all rolled into
one. In terms of your feature
count it should be a least 3 points higher
than any of the other games
and if we count the international game there are
about 22 leagues not 2 <vbg>
I've also started a service
which I call Sick As A Parrot On Line. This uses
the internet to give the
gamer a deal well beyond what he's been offered
before. For the price of
Supremo 98, itself only 45% of the price of other
games from the high street
retailer, he gets a subsciption to a web page on
which I drop upgrades of
the game and updates to the data on a monthly
basis. He can download anything
he wants, including the beta release of the
Windows version of the games
(currently only SAAP has been converted but
Supremo International is
about 3 weeks away) for the next 12 months. A
newsletter is sent out every
month detailing the new additions to the site.
A supplement is sent out
giving members details on accessing the site (it's
moved around for security
reasons).
I also sent you a copy of
the introductory newsletter. I'm happy for you to
include it on your site
if you wish and I'll be glad to answer any queries
about Supremo 98 or SAAP
On Line at email address: machoward@bigpond.com
A final comment that may
interest your Championship Manager fans. I read a
posting from Brian Walker
(I think that's his name) who says he was the
production manager for CM1
and 2. He was promoting his soon to be released
new game which I don't think
is CM3 but I'm not sure. He was boasting of two
new features in the game,
not just new features perhaps, but ideas that
would transform the soccer
management game as we know it. In fact both
features are already in
Supremo 98 and have been in my games for 16 years!
One of them was that the
skill numbers will be dropped and result in "a
process of discovery" as
I described above for S98. Whether or not CM3 will
do the same I'm not sure.
In CM2 the Collyers already moved in that
direction (of removing the
dictatorship of the numbers) by putting in hidden
numbers that modified the
stated ones. I don't know if they're now going to
go the whole hog and remove
the numbers altogether.
According to this guy (and
I stress I know nothing more than he says), Eidos
have disbanded the CM programming
team and the Collyers will be back on
their own in programming
the game. Perhaps that explains the delay - I can't
believe they really wanted
to miss the World Cup and the enormous interest
it will generate in soccer
and consequently soccer games.
If anyone is interested there
is a site dedicated to Supremo 98 at:
http://www.users.bigpond.com/machoward/
Mac Howard
I agree with you that WFM
[Football Manager for Windows 2.0] is a great game.
Too bad there aren't more
freeware games for the poor among us!
But SMS2 [Soccer Management
Simulator 2] is my absolute all time favorite!
I love the match presentation....the
best for a manager I think.
Bryan
When it comes to the games
I did like USM2 a lot, but now I'm very
tired at it. I don't think
there is a game out there, that can attract
a two player situation.
When I play FM-games I think it's more fun to
play with somebody else
(so you don't get tired of it so fast). And
therefore the big problem
is the match situation. If you could play the
matches at the same time,
and just show highlights when something is
happening in the match,
I think that would solve the problem. But in
the most games you have
to wait until the other player's match is
finished (USM2,PM97). And
if you are going to play 20 seasons or so,
that would take a awful
lot of time.
I don't know if you heard
about a game called Football Limited. But in
that game they solved the
problem quite well. They showed the
highlights from you and
your friends team (having a clock ticking from
1 to 90). And they also
showed another game if it was important for
some reason to one of the
players. Also the games On the ball (league
edition) did it quite well.
I have just ordered Total
football management, and I'm looking forward
to play it. I like when
there's a lot of features and what I heard ,
it should be that i TFM.
Thomas
Many people like Championship
Manager but I don't understand them. This game
has rich database but I
can't really manage my team - only line up and
scouting. And database isn't
correct. For example, russian and Ukrainian
teams have unreal players.
I like to see my team playing.
That's why I like PM97. Is the best in this
mode. FSM is good too. But
match engine is poor. Let them have of FIFA98!!!
To tell the truth I have
my own scenario of SMG. If somebody can do it real
PC game.
In Russia there isn't good
copies of SMG. That's why I am obliged play
CD-rip "pirates" versions
of these games. I can't buy license full versions
because there are not in
sale.
Alexey
Living in Australia, our
access to soccer management games is very limited.
Please tell me if there
are any "gamez" sites on the net where I can download
some of the full versions
of these games, particularly Football Fanatic v1.7.
Your site is great, so keep
up the good work.
Gregor
Answer: No, I haven't fount such sites (if anyone knows such sites,
please let me know).
The only full version games on the net are:
Football
Manager for Windows 2.0 (freeware)
Haavard
Bjaastad's Football Manager (shareware)
Charl
Gerber's Football Manager Series (for many european leagues)
THE first piece of advice
I can give you is this - if you don't have a lot of free time, don't bother
starting playing this game. It's so hideously addictive you will find that
you miss your favourite TV programs, ignore loved ones, and dispense with
such unnecessary distractions as sleep. You could sit down one evening
to play, only to be distracted several weeks later as the police
breaking your door down because you forget to go to work, your cat is now
a pathetic skeletal figure lurching around the kitchen and you smell worse
than an old folks home. Still want to play? Yes? Then welcome to the truly
wonderful world of football management.[...]
Read the whole text
[NOTE: These hints are for
the pre-patch version of CM2, and were published in the PCPOWERPLAY CD
issue 19]
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