Prologue


"No one has ever known we were among you... Until now..."
- Ramirez

"Sit down, lad, and listen. I know that you have many questions about what has happened to you, and, probably about me as well...

"Aye, I know all about what happened - the car crash, and how you woke up to find yourself lying in the hospital's morgue, your wounds gone, as if they were never there, and you're walking around as if nothing happened. You did the smart thing, running away like that... If you'd stayed, they'd never have left you alone, running tests and such stuff. As it is, you are officially dead. 'Tis better that way, son, both for you and those you knew... You see, we're not like them. You were, but you're not anymore. Yes, I know you don't understand! Just listen, and be still! This is hard enough to explain without you interrupting every second minute!

"Before you 'died', you were just like any other man... You could be wounded, you grew older every year, you needed to go see the doctor when you were sick. Just like any normal person. Except for one thing. You had inside you a spark of life bigger and brighter that anyone else's. All that's changed now - when you 'died', that spark burst into flame, and it's power and strength cured your wounds, and brought you back to life. I know it sounds weird, but just trust me, ok? Who else you gonna listen to?

"The Quickening is the name given to that flame that burns inside of you. It could be described as your life force. Every living thing has this force inside of them, and it ties them together, heals their wounds, keeps them alive. However, it can be extinguished all too easily. When a man's life force dies, he dies with it. When you were wounded in the car crash, your life force was pushed down to no more than a tiny spark, and you appeared dead to the medics... Then it exploded, and grew, until it was bigger than any mortal man's. A million times more powerful. So powerful that it can heal wounds that would kill any mortal man. So powerful, it could bring you back from the very brink of death.

"Aye, I said 'mortal man', son. Why? For the simple reason that you are not mortal anymore, son. Neither am I. The same thing happened to me as happened to you - I was killed and reawoke again.. Here, take this sword, and draw it across my arm. Go on! Do it! Good and deep! Don't worry about me...

"Now see this wound? What would you normally do if you got a wound like this? Go to the hospital or some such thing, and get stitches and a massive bandage. Am I right? Well, watch... Already, the blood's stopped flowing. In a few minutes, it'll begin to heal, and before the end of the day, you'd never know I'd been hurt at all. Why? It's the Quickening! The same thing would happen if I got shot, or if I was burnt. It works the same way with you as well! Your Quickening healed the wounds you sustained in the car crash...

"I don't know why it happens. It just does... I'm not an expert - I'm just like you - I was living a normal life, until I was killed in battle against a raiding party of Vikings. Aye, Vikings, son... No, I'm not from Scandinavia, I'm from Ireland. I was born at a place called Brugh na Boinne, near the Hill of Tara, in the Kingdom of Midhe, in Ireland. I was taught all this, just as I am teaching you, by a man called Liam Mac Dara... He was well over three thousand years old by the time I met him.

"Now? He's dead... Aye, I know I said we're immortal, but there is one way we can die - If your head is removed from your body, you'll die. Now, listen carefully, because this is the most important part. You asked me why I carry a sword. I'll tell you. When one immortal kills another, by beheading his opponent, the defeated immortal's Quickening flows into the victor, and he become more powerful. All the dead immortal's strength, power, knowledge and experience transfers itself into the one who beheaded him. That's what happened to Liam Mac Dara. He was killed in France, by a German immortal, who I killed two hundred years ago. "I don't know precisely what it is... Some say that the winner of the Prize would become a God. Some say it would mean the end of the world. One thing that is certain - the winner of the Prize would have all of the immortal Quickening that ever existed, and would be powerful beyond belief. He would have all the strength, knowledge and experience of every immortal that ever lived. So, down through the ages, immortals have been fighting each other, looking forward to the day of the Gathering, when a few of us shall remain, and we'll come together in one place to fight each other for the Prize. The time of the Gathering draws near, and you must prepare yourself to fight other immortals, many of whom will have hundreds of years experience.

"How many of us? I don't know... Perhaps one man in a million is born an immortal, perhaps even less. We come from every race, creed, religion, and region. The Quickening doesn't seem to discriminate between black, white, or, indeed, any other skin-color. I have fought and killed immortals from Europe, China, and South America.

"I have also fought other creatures.

"We are not alone in being different from mortal man in this world of darkness. There are other supernatural creatures, who you shall meet in the course of your life. I have lived among the Garou a lot - Werewolves, shapeshifters... Both man and wolf, or a mix of both.. Ferocious creatures... There are other shapeshifters as well - the Corax, who could be described as were-ravens, the Bagheera, werecats, and many others... None are as common as the Garou, though, and all are mortal, and age and die naturally, although they are much more robust than mortal men, and can heal faster then normal, though not as fast as we can. But there are others who can live for as long as we can; the Kindred, for instance - Vampires, are they, undead creatures who must drink the blood of mortals to survive. They can live for many centuries. They do not age, but they can die from normal wounds, even though, like the Garou, they heal at an advanced rate. There are Magi, who wield Magick, twisting reality with their incantations and spells. There are faeries, ghosts, Spirits, I've been told, and evil, horrible things from places other than this Earth of ours. You may encounter them, as you travel. Most will be either friendly, like many of the Garou, or simply neutral, unless you enroach upon their turf... But other will try to kill you. It is truly a World of Darkness we live in, with many secrets that are hidden from mortal man. Of all these supernatural creatures, we are the least common, and, some would say, the most powerful, as all the rest can either grow old, or die normally. A two-thousand year old Vampire will still die if you burn it, whereas I have heard of an immortal, who, accused of being a witch, was burnt at the stake, and survived. Just remember that, no matter how badly wounded you are, you will always totally recover, without scars or permanent injury, but remember that if you are lying unconscious, or unable to move, it can be very easy for someone to come along and take your head.

"Ah, whisht, lad! So many questions! You'll get your answers in time... You'll have to learn all you can about this world, and the creatures you'll encounter. You'll have to learn how to live without drawing attention to yourself. You'll have to learn how to hide your immortality from normal people. I'll teach you everything I can, and then I'll have to leave you. But the most important thing you'll ever learn is how to fight. All immortals fight using swords, although I met one who uses an axe. Aye, uses. He's still alive, and is my friend. He saved me from a group of Hunters once. The Hunters are a group of mortals who wish to kill us all off. They capture immortals and behead them, allowing their Quickening to disperse into the ether.

"You'll have to learn how to use a sword, for that is the only way you can defend yourself, and it's the only way you can defeat other immortals. You can't cut a man's head off with the barrel of a gun, you know. I was given this sword by Liam Mac Dara. It is thousands of years old, crafted by blacksmith magicians over five thousand years ago. It's a silver Celtic longsword, and is a part of me. Get that bundle from over there. Bring it here, lad...

"This is an English Broadsword, crafted from steel in the middle ages. I took it from an immortal I killed in London almost a hundred years ago. Take it. It's yours. Make it part of yourself, an extension of your body. And extra limb. When you do that, it will become part of you to such an extent that your Quickening will embrace it as part of you and make it stronger. Feel it's weight. Swing it around a bit, get used to the feel of the blade... That's it...

"Before we start, there is one thing I must tell you. We have certain traditions - laws, if you want to call them that... No immortal will ever break them, for they are practical, and have a sound reason for existing. The Golden Rule is this: We must never fight on holy ground. None of us will break that rule. And holy ground means more than just churches and the like. The spiritual places of the Garou, and the sites of Mage's magical sites have the same effect. Don't worry, though. You'll be able to tell when you are standing on holy ground. Much the same way as you'll be able to know other immortals. Remember you were dizzy when you first saw me? That's the way we sense others of our own kind. You'll feel it everytime you're in the same vicinity as another immortal. You're feeling it right now, are you not, except that it's been suppressed because of the amount of time we've spent together. Well, if another immortal came near us, you'd get another buzz, and you'd know that there was one nearby.

"Well, enough talk! It's time for you to learn something other than theory. Come on, let's teach you the art of swordsmanship! Without it, you won't last long. Before long, you'll have to face immortals with hundreds, even thousands of years experience. To survive, you'll have to defeat them in battle. If you don't kill them, they'll kill you. The Prize awaits one of us, and the Gathering draws near..."



Foreword


"With my sword and my head held high, Got to pass the test first time..."
- Queen

This version of 'Highlander: The Gathering' is a slightly updated and edited version of the Second Edition hat I've cobbled together especially for EuropeanGenCon'95. It includes some of the stuff that will eventually make it's way into the Third Edition, which will include a cosmology for the Immortals (ie. where they come from), plus expanded background, and may include LRP rules that will enable Mind's Eye Theatre players to play Immortals.

However, we're not sure whether or not we'll actually do a Third Edition, as the copyright owners, Panzer and Davis, recently asked Hank Driskill to not release any more editions of H:tG, and to consult with Thunder Castle Games on the design of the official Highlander roleplaying game. So, at the moment, everything's up in the air.

However, in the meantime, enjoy these rules, and please do get back to me, by mail or email, telling me what you think of them, along with any ideas you might have. Remember - we're not some huge, remote, impersonal games company; we're just a pair of guys who like doing Highlander/Storyteller crossovers, whose rules happened to become very popular. :)

- John


'Highlander: The Gathering' (the Rules) is copyright of Hank Driskill and John Gavigan. You may download and print one copy only of these rules out for use in your own games only. You may not redistribute these Rules without the permission of the authors - this means that you may not make extra copes of these Rules, whether as an electronic file, hard copy or any other format, to pass onto anyone else, without the permission of the authors. Doing so is breach of copyright. If you wish to repost these Rules, create a mirror of this web site, or utilise these rules in an online game (this includes, but is not restricted to MUSHes and MUDs), you should request permission from the authors.

To do otherwise is a breach of copyright, and is against the law.

Any and all copies of these Rules you do download, store, print out or repost, must remain in their original state, with this Copyright Declaration included with every part of the Rules.

The use of the "Highlander" name and quotes from the series and film Highlander in these Rules is not a challenge to the ownership of the rights to the Highlander movie, nor of the ownership of the rights to the Highlander television series by Rysher Entertainment. Nor is the use of the name "Highlander" a challenge to the rights of Thunder Castle Games, Inc. to publish the Official Highlander Trading Card Game and the Official Highlander Role Playing Game.

The pictures in this Rules are from the film Highlander and the Highlander TV series, and are reproduced here without the consent of the owners of either the film or series. The Storyteller series of Roleplaying games is published by White Wolf Inc. and the use of their trademarks in these Rules is without their permission.


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There Can Be Only One! . . . . . . 1