Whitecloak Outline
1. Sen asks for volenteers to goto Amador to deal with some Whitecloaks.
It's right on the border, in Ghelding, where the whitecloaks have station
about 100-500 men. 10-15 S&D + Sen. Sen can handle the finance, but
any trouble you all run into, you'll have to handle... he doesn't fight,
and plans on getting rid of them by running them out of supplies... IE
not selling them food, and ambushing any caravans coming to the whitecloaks.
2. We arrive in town, set up a base in an inn... and act normal.
3. Some of you are sent to scout out the Whitecloak camp, others are
sent to patrol the town incognito.
4. The scouts get a little too cocky, and run into trouble. Some of
you can be captured and questioned.
5. The patrol also runs into trouble. This is whatever you all decide.
If you want to be ambushed by Whitecloaks, that's fine, if you want to
split up a little, and robbers attack you, that's fine. But, mainly I want
to show that S&D are a little flakey. You do sometimes fail to channel,
you aren't gods, and you can still get your ass whooped by a man with a
club/axe/sword.
6. The scouts regroup with the patrol back at base. Sen is gone out
on a raid on incoming supplies for the whitecloaks, so it's upto all of
you to rescue our captives... and since they're going to be put to the
question, you all better make it quick.
7. You make a raid on the WC camp to rescue everyone.
Here is where it's upto all of you. You can either be very very successful
in this raid, knocking out the WC with a fatal blow and rescue our people,
or you can keep it running, by maybe not rescueing everyone, and having
the WC try to pursue us in town while we're hiding... whatever you all
want, we'll see how the flow of it is going, just let everyone know what
you're pushing towards in your RPs, so someone doesn't save the day when
you're trying to get captured.
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