Relevant Legend SWAT movement SWAT sniper position Suspect movement Terorist sniper position |
The first thing you have to know is that this is not a domestic dispute call. To find out what it was, you would have to finish the game. This house is inhabited with 5 terrorists and a couple of innocents (1 or 2 of the innocents is a child). Put the snipers at their positions (don't forget to switch to "dynamic" so they will run), you will need them. Move as marked on the map (and take the 2 gas cans as you see them, although you don't have to). Wait until someone goes out of the house. When the mission will become more complicated, give your snipers a green light () and make sure that the northern door is open, so they will be able to shoot into the house. You may try to use flashbangs to arrest one or more of the suspects, but only if they are away from the door. Whatever you do, don't use tear gas! While you are in the house, don't try to throw a flashbang from the living room (north) to the hall (south), because you'll miss and the flashbang will bounce back. You will have to pick up money. This evidence is vital for you to finish the entire campaign successfully.
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