THE KING OF FIGHTERS '99 FAQ "MILLENIUM BATTLE" FAQ v0.2 by K. Megura for the Arcade and Neo*Geo versions Unpublished work Copyright 1999-2000 Kao Megura This FAQ and everything included within this file cannot be reproduced in any way, shape or form (physical, electronical, or otherwise) aside from being placed on a freely-accessible, non-commercial web page in it's original, unedited and unaltered format. This FAQ cannot be used for profitable purposes (even if no money would be made from selling it) or promotional purposes. It cannot be used in any sort of commercial transaction. It cannot be given away as some sort of bonus, gift, etc., with a purchase as this creates incentive to buy and is therefore prohibited. Furthermore, this FAQ cannot be used by the publishers, editors, employees or associates, etc. of any company, group, business, or association, etc., nor can it be used by game sites and the like. It cannot be used in magazines, guides, books, etc. or in any other form of printed or electronic media (including mediums not specifically mentioned) in ANY way, shape, or form (including reprinting, reference or inclusion), without the express written permission of the author, myself. This FAQ was created and is owned by me, Kao Megura. All copyrights and trademarks are acknowledged and respected that are not specificially mentioned in this FAQ. To continue, this FAQ and everything included herein is protected by the Berne Copyright Convention of 1976, not to mention International Copyright Law. Please remember that plagiarism is against the law. I will take appropriate action against transgressors, period (the same goes for people who put this up on web pages claiming it's their FAQ). As an added reminder, this FAQ is _not_ to be used by any freelance writer for, or staff member of, the Ziff-Davis Video Game Group, IDG Media, or Future Publishing, Ltd. All of them publish magazines that have ripped from my FAQs in the past, so please don't buy any of their publications unless you like rooting for grown men and women who have no respect for the law, not to mention another person's hard work. The King of Fighters series is (c) SNK of Japan and SNK Corporation of America. The latest version of this FAQ can be found at: ----------------------------------------------------------------------- The Back Lot of KM's Page members.xoom.com/megura (or) i.am/kao GameFAQs www.gamefaqs.com Lots of other great KoF FAQs and other KoF-related information can be found at Gunsmith's page, located at . I highly recommend that you check out Gunsmith's own KoF '99 FAQ, which has all kinds of info. in it, from infinite and 100% damage combos to winpose listings and quote translations. ================= TABLE OF CONTENTS ================= 1. HOW TO PLAY - FAQ Notation - Basic Commands 2. CHARACTER MOVELISTS - Hero Team '99 (K', Maxima, Benimaru, Shingo) - Fatal Fury Team (Terry, Andy, Joe, Mai) - Art of Fighting Team (Ryo, Robert, Yuri, Takuma) - Ikari Team (Leona, Ralf, Clark, Whip) - Psycho Soldier Team (Athena, Kensou, Chin, Bao) - Women's Team (King, Blue Mary, Kasumi, Xiangfei) - Korea Team (Kim, Chang, Choi, Jhun) - Single Characters (Kyo-1 and Kyo-2) - Hidden Characters (Kyo Kusanagi and Iori Yagami) - Krizalid (Mid-Boss and Last Boss forms) 3. IN-DEPTH INFORMATION - The Life Gauge and Power Gauge - Types of Attacks and Moves - Combos and Canceling - Using Counter Mode and Armor Mode - The Striker System - Roulette - Continue Service 4. MISCELLANEOUS - Secrets and Tricks - Game Options - Dip Switch Information - List of Special Intros 5. AUTHOR'S NOTE - Special Thanks - Revision History ========================================================================= 1. HOW TO PLAY ========================================================================= This section explains how to read this FAQ and provides a basic intro to the game's controls and techinques. For more detailed explanations of how to play, you should read the section entitled, "In-Depth Information". Detailed character info can be found in the next section, "Character Movelists". ------------------------------------------------------------------------ FAQ NOTATION ------------------------------------------------------------------------ Here's a quick representation of the game's controls: [ Joystick Layout ] --------------------------------------------------- ub u uf Jump Backward Jump Up Jump Forward \ | / (up-back) (up) (up-forward) b -- n -- f Retreat / Block Neutral Approach / | \ (back) (forward) db d df Crouch Block Crouch Offensive Crouch (down-back) (down) (down forward) [ Button Layout ] ----------------------------------------------------- B C D Weak Kick Strong Punch Strong Kick A Weak Punch [ Other Notation ] ---------------------------------------------------- dir. : Any of the eight directions can be used: u (up), d (down) b (back), f (forward), ub (up back), uf (up forward) db (down back) or df (down forward). qcf : Roll the joystick from d to f (d,df,f) qcb : Roll the joystick from d to b (d,db,b) hcf : Roll the joystick from b to d to f (b,db,d,df,f) hcb : Roll the joystick from f to d to b (f,df,d,db,b) + : Press in the last direction listed and press the button listed afterward at the same time (so qcf + P means to press d,df,f, and the moment you press f, press A or C). / : Either command can be used (i.e., b / f + B means you can press back or forward while pressing B). P : Press A or C. K : Press B or D. PK : Press all buttons at once (for example, BC means to press B + C, ABCD means to press A + B + C + D). ?~? : Any range can be used (for example, charge db~df means that you can charge db or d or df. b~d~f means that you can use b, db, d, df, or f). Charge : Hold in the listed direction for 2 seconds, then push the joystick in the second direction. (air) : The move can be performed while on the ground or when jumping or otherwise airborne delay : Holding down a button delays the move being performed. empower: Holding down a button makes the move do more damage. * : The move can be canceled into a DM while Counter Mode is active. See that move's comments for more details. [ Cancelable Attack Chart Notation ] ---------------------------------- The Cancelable Attack chart appears after each character's detailed move list. As an example, here is K's chart: Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (C) 1 - - - - =e - C S D 1 - C S D 1 - - S - 1 - - S - (D) 1 - - - - 1 - C S D 1 - C S D 1 - - S - 1 - - S - (CD) 1 - - S D GC - - - - 1 - - S - This chart lists the effects of each different attack, depending on whether you press A, B, C, D, or C+D (the body blow attack), while standing far away, standing close to your enemy, crouching, jumping straight up, or jumping diagonally. Remember that for most characters (and most of their attacks), when you do a small jump (even if you do it straight up), your character's attack comes out as if you had jumped diagonally back or forward. The various criteria are as follows: 1 - the attack hits once 2 - the attack hits twice =1 - the attack has the listed abilities only on the first hit. =2 - the attack has the listed abilities only on the second hit. =e - the attack has the listed abilities on either hit (or in Krizalid's case, any hit, since his standing D hits 3 times). L - the attack can be linked into another attack (usually any attack that is marked with an "L" itself, but some characters can link a crouching A or B into moves that don't normally link, like a crouching or standing C or D attack). C - the attack can be canceled into a command attack. S - the attack can be canceled into a special move. D - the attack can be canceled into a (S)DM * - check out the following notes for this attack / set of attacks. So for example, K's standing close C reads "=e - C S D". That means that on either hit, it can be canceled into a command attack, special move, or (S)DM. Note that there are only three listings for the CD (body blow) attack. This is because body blows can only be used while standing or jumping, and they have the same effects whether you are standing near or far, or whether you are jumping up or diagonally. The listing in the middle is for a Guard Cancel Body Blow, which is why it reads 'GC' (although it seems like only Andy and Clark can cancel their Guard Cancel body blows). [ Misc. Terminology ] ------------------------------------------------- "Overhead Attacks" are moves that cannot be crouch-blocked; they must be blocked standing. All normal jumping attacks are overheads, but some mid-air special moves and command attacks aren't and can be crouch- blocked. The general trait of ground overhead attacks is that they can be performed while standing and are usually slow in coming out. "Knockdown Attacks" are those attacks that knock an opponent to the ground (or at least knock them away, in the case of mid-boss Krizalid's standing body blow attack). "Reversals" are moves that, when used normally, have no effect (they don't even hit). However, if the person using the reversal is hit by an attack, they will take no damage, and attack their opponent back. Note all attacks can be reversed, and some characters have more than one reversal that only work against one sort of attack (say, a jumping attack, or a crouching attack). There are also some character's whose reversals do hit normally (like Kyo's Nue Tsumi or Xiangfei's Esaka: Atemi Kougeki). "Counters" occur when you hit a person as they attack you. At this point, if your attack wins, you get a counter hit. If their attack beats yours anyway, they get a counter hit. There are three benefits of counter hits--one is that you recover faster, so that you have a better chance of combing / juggling your enemy after a counter hit, and another is that any body blow attack that counter hits can be canceled into a command attack, special move, or (S)DM, and stands a chance of actually hitting (normally, they can cancel but never hit). This even works in the air (In his mid-boss form, Krizalid can counterhit with a jumping body blow attack, then do his Demon Landing special for a two-hit combo). The third advantage of getting a counter is that it increases the amount of damage a move does. Usually the amount is quite small, but it tends to be a rather sizable increase for some DMs / SDMs, and certain moves do tons of added damage on a counterhit (like Ryo's Tenchi Haou Ken DM / SDM). "Guard Crushes" happen when you block too many attacks in succession, or in a short period of time. When this happens, you'll momentarily stop blocking. If your opponent Guard Crushed you with a multi-hit attack, all subsequent attacks will hit you for full damage. It's even possible for some characters to Guard Crush you with a one-hit attack, then hit you with another attack if it comes out fast enough. Guard Crushing is very useful in Counter Mode since you can cancel into (S)DMs--for example, Takuma can Guard Crush with a blocked Mouko Burai Gan, then cancel into the Ryuuko Ranbu and have it connect. ------------------------------------------------------------------------ BASIC COMMANDS (for any character) ------------------------------------------------------------------------ Standing Block Hold b when attacked Crouching Block Hold db when attacked Mid-Air Block Hold b / db when attacked while in air Dash / Running Tap f,f (hold f to run) Dash / Backstep Tap b,b Small Jump Tap ub~uf Normal Jump Press ub~uf Big Jump Tap db~df,ub~uf Running Jump Press u / uf while dashing or running Throw Escape Press AB _or_ b / f + any button when thrown Down Evade Press AB when knocked to the ground Forward Slide Press AB / f + AB Dodge Attack Press any button during Forward Slide Backward Slide Press b + AB Body Blow Attack Press CD while standing or jumping Guard Cancel Slide Block, then press (b / f) + AB [costs 1 stock] Guard Cancel Attack Block, then press CD [costs 1 stock] Striker Summon Press BC (usable a limited number of times) Counter Mode Activate Press ABC (lasts for about 10 counts) Armor Mode Activate Press BCD (lasts for about 5 counts) Taunt Press Start - When you block an attack, you take no damage from normal attacks, and reduced damage (block damage) from special moves and DMs / SDMs. You can tell because a blue block spark means you took no damage, while each orange block spark indicates that you lost a sliver of life from your Life Gauge. - In most cases, any move that can be done in the air can be done not only during a jump, but at anytime your feet leave the ground (such as during most characters' backsteps), or if a command attack lifts you up into the air (like Athena's Renkan Tai). - During a straight up Small Jump, most characters will perform an attack as if they had jumped diagonally. For example, Whip's jumping D, when done off a normal jump straight up, hits once. But when done off of a straight up Small Jump, she'll do the 2-hit version that she usually does when you do any kind of diagonal jump + D. This does not apply to all characters, though (for example, King uses the same animation for any kind of jumping attack, and while Maxima's straight up B will change during a small jump, the straight up C attack will not). - The Throw Escape only works against 'normal' throws (throws that are done by pressing back or forward + C or D when close). Air throws cannot be escaped from. - Using the Down Evade makes your character leap back just as he or she hits the ground, and land on their feet, instead of crashing to the floor. This move can be used after body blow attacks, or other standard knockdown moves, like most characters' crouching D attack. - During the Forward Slide, you are semi-invincible but can still be thrown and hit by certain attacks. You can use the Dodge Attack during this move, and during the Dodge Attack only throws can hit you. When you use the Backward Slide, you'll slide back about half the distance of a Forward Slide, then move forward to your original position. However, if you don't want to move forward, you can input a special move, DM, or SDM during the backward slide to cancel the hop and attack. - The jumping and standing Body Blow Attacks are cancelable and can be interrupted with special moves or (S)DMs. However, the move you cancel them with won't connect unless the Body Blow Attack hit on a Counter (since they knock an opponent to the floor). For example, you can hit with a standing or jumping Body Blow Attack using K' and cancel into the Minutes Spike, but unless the Body Blow Attack hit as a counter, the Minutes Spike won't hit and won't combo. - While taunting, you cannot attack or move around, but you can press in any direction or press any button to cancel your taunt. Taunting has no effect (unlike Striker taunts, most of which drain energy from your opponent's Power Gauge). ========================================================================= 2. CHARACTER MOVELISTS ========================================================================= Each character movelist is composed of several parts: at the top is listed the character's name and the team they're in, followed by a short bio sheet, then their winquote and a short list of moves. After that comes a longer, more detailed list of moves. Both lists are written in this order: normal throws, command attacks, special moves, (S)DMs, and their Striker Attack. The number of hits for each move was determined using Chang as my opponent (since he's so big, you have a better chance of discovering what the total number of hits for each move actually is). After the detailed moveslist is a chart of cancelable attacks, then, if applicable notes on that character and / or lists of special move chains. ------------------------------------------------------------------------ K' (Hero Team '99) ------------------------------------------------------------------------ Fighting Style: Violence Birthday: Unknown Age: Probably between 16-18 years old Birthplace: Unknown Blood Type: Unknown Height: 183cm Weight: 65kg Hobby: None Favorite Food: Beef jerky Best Sport: None (isn't good at moving around quickly) Most Important: Nothing Dislikes: KOF (King of Fighters tournament) "Now, the finish. Get up, fool!" ------------------------- [ Short Moves List ] ------------------------- Spot Pile When close, b / f + C Knee Strike When close, b / f + D One Inch* f + A Knee Assault f + B Eine Trigger qcf + P Second Shoot f + B from Eine Trigger Second Shell f + D from Eine Trigger Crow Bites* f,d,df + P Secondary Crow Bites f + K during (C) Crow Bites Minutes Spike qcb + K (air) Blackout qcf + K Chain Drive qcf,hcb + P Heat Drive qcf,qcf + P (hold P to delay) Striker: "Narrow Spike" --------------------------- [ Normal Throws ] -------------------------- Move Name: Spot Pile Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Knee Strike Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------- [ Command Attacks ] -------------------------- Move Name: One Inch Move Command: f + A # of Hits: Light 1 Comments: A knockdown attack, unless you cancel into it (in which case it becomes cancelable). During Counter Mode, this move can be canceled into a DM. Move Name: Knee Assault Move Command: f + B # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it (in which case it becomes cancelable into the Minutes Spike). -------------------------- [ Special Moves ] --------------------------- Move Name: Eine Trigger Translation: First Trigger (it's German, I think) Move Command: qcf + P # of Hits: Light 1 / Heavy 1 Comments: Can follow with Second Shoot or Second Shell. Move Name: Second Shoot Move Command: f + B during Eine Trigger # of Hits: Light 1 Comments: A fireball attack. Won't combo from the Eine Trigger if used up close. Move Name: Second Shoot Move Command: f + D during Eine Trigger # of Hits: Heavy 1 Move Name: Crow Bites Move Command: f,d,df + P # of Hits: Light 1 / Heavy 3 Comments: Can follow the (C) version with Secondary Crow Bites. During Counter Mode, the (A) version can be canceled into a DM. Move Name: Secondary Crow Bites Move Command: f + K during (C) Crow Bites # of Hits: Light 1 / Heavy 1 Move Name: Minutes Spike Move Command: qcb + K (air) # of Hits: Light 1 / Heavy 1 Move Name: Blackout Move Command: qcf + K # of Hits: Light 0 / Heavy 0 Comments: A teleport move. The button used determines the distance travelled. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Chain Drive Move Command: qcf,hcb + P # of Hits: Light 14 / Heavy 14 (DM) Light 26 / Heavy 26 (SDM) Comments: If K' doesn't hit his opponent with his sunglasses, he won't proceed with the rest of the attacks. Move Name: Heat Drive Move Command: qcf,qcb + P (hold P to delay) # of Hits: Light 1 / Heavy 1 (DM) Light 1 / Heavy 1 (SDM) Comments: During the Heat Drive DM, only the C version becomes unblockable when delayed. During the SDM, either version (A or C) becomes unblockable when delayed. ------------------------- [ Striker Attack ] ------------------------- Move Name: Narrow Spike Move Command: With K' as your striker, press BC (costs 1 stock) # of Hits: Jump 1 / Slide 1 / Crow Bites 1 (the jump punch can combo into the slide for 2 hits) Comments: K' jumps on screen with a punch attack. If his opponent is on the ground, he performs a sliding attack (sort of like the Blackout), that must be crouch blocked. If his enemy is in the air, he uses the Crow Bites instead. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (C) 1 - - - - =e - C S D 1 - C S D 1 - - S - 1 - - S - (D) 1 - - - - 1 - C S D 1 - C S D 1 - - S - 1 - - S - (CD) 1 - - S D GC - - - - 1 - - S - ------------------------------------------------------------------------ MAXIMA (Hero Team '99) ------------------------------------------------------------------------ Fighting Style: "Type M" Fighting Techniques Birthday: 3 / 2 Age: 29 Birthplace: Canada Blood Type: A Height: 204cm Weight: 204kg Hobby: Motorcycle touring Favorite Food: Anything that's sweet Best Sport: Rugby Most Important: Momiage (his sideburns) Dislikes: Natto (fermented soybeans), people requesting his opinion "I read your moves like the funny papers!" ------------------------ [ Short Moves List ] ------------------------ Dynamite Drop When close, b / f + C Choking Vise When close, b / f + D Mongolian* f + A M9 Kata Maxima Missile (Shisaku) df + C System 1: Maxima Scramble qcf + A Double Bomber qcf + A from System 1 Bulldog Press qcf + A from Double Bomber System 2: Maxima Scramble qcf + C Skull Crush qcf + C from System 2 Centoun Press f + K from Maxima Scramble M4 Kata Vapor Cannon* qcb + P M11 Kata Dangerous Arch When close, hcf + K Bunker Buster qcf,hcb + P Maxima Revenger When close, hcb,hcb + K Striker: "Maxima Gallows" -------------------------- [ Normal Throws ] ------------------------- Move Name: Dynamite Drop Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Choking Vise Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Mongolian Move Command: f + A # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it (in which case it becomes cancelable). During Counter Mode, this move can be canceled into a DM. Move Name: M9 Kata Maxima Missile (Shisaku) Translation: Type M9 Maxima Missile (Experimental) Move Command: df + C # of Hits: Heavy 1 Comments: If you cancel into this move, it becomes cancelable. ------------------------- [ Special Moves ] -------------------------- Move Name: System 1: Maxima Scramble Move Command: qcf + A # of Hits: Light 1 Comments: Can follow with Double Bomber. Move Name: Double Bomber Move Command: qcf + A during System 1 # of Hits: Light 2 Comments: Can follow with Bulldog Press. Move Name: Bulldog Press Move Command: qcf + A during Double Bomber # of Hits: Light 1 Move Name: System 2: Maxima Scramble Move Command: qcf + C # of Hits: Heavy 1 Comments: Can follow with Skull Crush. Move Name: Skull Crush Move Command: qcf + C during System 2 # of Hits: Heavy 1 Comments: Can follow with Centoun Press. Move Name: Centoun Press Move Command: f + K during Skull Crush # of Hits: Light 1 / Heavy 1 Move Name: M4 Kata Vapor Cannon Translation: Type M4 Vapor Cannon Move Command: qcb + P # of Hits: Light 1 / Heavy 1 Comments: This move can negate projectiles. It also has autoguard. During Counter Mode, this move can be canceled into a DM. Move Name: M11 Kata Dangerous Arch Translation: Type M11 Dangerous Arch Move Command: When close, hcf + K # of Hits: Light 1 / Heavy 1 Comments: An unblockable attack. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Bunker Buster Move Command: qcf,hcb + P # of Hits: Light 1 / Heavy 1 (DM / SDM, done from afar) Light 2 / Heavy 2 (DM / SDM, done from up close) Comments: During the DM version, the button used determines where Maxima drops down from. Move Name: Maxima Revenger Move Command: When close, hcb,hcb + K # of Hits: Light 2 / Heavy 2 (DM) Light 3 / Heavy 3 (SDM) Comments: An unblockable attack. ------------------------- [ Striker Attack ] ------------------------- Move Name: Maxima Gallows Move Command: With Maxima as your striker, press BC (costs 1 stock) # of Hits: Grab 1 Comments: Maxima jumps to your opponent's location and grabs them before strangling them. This move can be blocked. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (C) 1 - - - - =e - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - C S D 1 - - - - 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - - - ---------------------- [ Special Move Chains ] ----------------------- 1. System 1 -> 2. Double Bomber -> 3. Bulldog Press 1. System 2 -> 2. Skull Crush -> 3. Centoun Press (both chains can be done entirely even if all the hits miss) ------------------------------------------------------------------------ BENIMARU NIKAIDO (Hero Team '99) ------------------------------------------------------------------------ Fighting Style: Shooting Birthday: 6 / 6 Age: 21 Birthplace: Japan (but he's half-American) Blood Type: O Height: 180cm Weight: 70kg Hobby: Cruising the sky in a jet Favorite Food: Sashimi (sliced raw fish), pasta Best Sport: Clay shageki (shooting), high jump Most Important: Himself Dislikes: Otaku (japanese animation fan), regret "Watch me now. A flower's life's brief." ------------------------ [ Short Moves List ] ------------------------ Catch and Shoot When close, b / f + C Front Suplex When close, b / f + D Spinning Knee Drop In air, b~d~f + C / D when close Jackknife Kick f + B Flying Drill In air, d + D Raijin Ken* qcf + A Taikuu Raijin Ken* qcf + C Kuuchuu Raijin Ken In air, qcf + P Iai Geri qcf + K Handou Sandan Geri* d,u + K during Iai Geri Shinkuu Katategoma* qcb + P Raikou Ken qcf,qcf + P (qcf,qcf + A for DM ver.) Taikuu Raikou Ken qcf,qcf + C (DM only) Gen'ei Hurricane qcf,qcf + K Striker: "Elec-Trigger" -------------------------- [ Normal Throws ] ------------------------- Move Name: Catch and Shoot Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Front Suplex Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Spinning Knee Drop Move Command: In air, b / db / d / df / f + C / D when close # of Hits: Heavy 1 Comments: An unblockable attack. Your enemy has to be in air in order for you to grab them. Just remember that if you try to do this move with db~df + D, you'll get the Flying Drill instead. ------------------------ [ Command Attacks ] ------------------------- Move Name: Jackknife Kick Move Command: f + B # of Hits: Light 1 Comments: This move can be canceled into a special move. Move Name: Flying Drill Move Command: In air, d + D # of Hits: Heavy 4 ------------------------- [ Special Moves ] -------------------------- Move Name: Raijin Ken Translation: Quivering Lightning Fist Move Command: qcf + A # of Hits: Light 3 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Taikuu Raijin Ken Translation: Anti-Air Quivering Lightning Fist Move Command: qcf + C # of Hits: Heavy 3 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Kuuchuu Raijin Ken Translation: Mid-Air Quivering Lightning Fist Move Command: In air, qcf + P # of Hits: Light 1 / Heavy 3 Move Name: Iai Geri Translation: Sword-Drawing Kick Move Command: qcf + K # of Hits: Light 1 / Heavy 1 Comments: Can follow with Handou Sandan Geri. Move Name: Handou Sandan Geri Translation: Reactionary Three Part Kick Move Command: d,u + K during Iai Geri # of Hits: Light 2 / Heavy 2 Comments: During Counter Mode, this move can be canceled into a DM on the first hit only. Move Name: Shinkuu Katategoma Translation: One-Handed Vacuum Top Move Command: qcb + P # of Hits: Light 3 / Heavy 6 Comments: During Counter Mode, this move can be canceled into a DM. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Raikou Ken Translation: Lightning Gleam Fist Move Command: qcf,qcf + A (qcf,qcf + P for the SDM version) # of Hits: Light 5 (DM) Light 10 / Heavy 10 (SDM) Move Name: Taikuu Raikou Ken Translation: Anti-Air Lightning Gleam Fist Move Command: qcf,qcf + C # of Hits: Heavy 5 (DM) Move Name: Gen'ei Hurricane Translation: Phantom Hurricane Move Command: qcf,qcf + K # of Hits: Light 6 / Heavy 6 (DM) Light 8 / Heavy 8 (SDM) Comments: From a distance, this move may not fully combo. If one of the hits misses, the move ends prematurely. ------------------------- [ Striker Attack ] ------------------------- Move Name: Elec-Trigger Move Command: With Benimaru as your striker, press BC (costs 1 stock) # of Hits: Grab 1 Comments: Benimaru jumps to your opponent's location and holds them while electrocuting them. This move can be blocked. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 L C S D 1 L C S D 1 - C*S*- 1 - C*S*- (C) 1 - - - - 1 - C S D 1 - C S D 1 - C - - 1 - C S*- (D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - S - * Only works if you do a Small Jump (tap ub / u / uf). ------------------------------------------------------------------------ SHINGO YABUKI (Hero Team '99) ------------------------------------------------------------------------ Fighting Style: Kusanagi-ryuu Kobujutsu (Kusanagi-style weapon fighting) taught to him personally by Kyo Birthday: 4 / 8 Age: 17 Birthplace: Japan Blood Type: O Height: 179cm Weight: 69kg Hobby: Exploration Favorite Food: Refrigerated udon (noodles), sardines Best Sport: Swimming, water polo Most Important: Life, his girlfriend, his student notebook, and the gloves given to him by Kyo Kusanagi Dislikes: Milk "I just get tougher! Kyo, I'm comin' for you!" ------------------------ [ Short Moves List ] ------------------------ Hatsugane When close, b / f + C Issetsu Seoi Nage Fukanzen When close, b / f + D Ge Shiki: Goufu Kakkodake f + B 114 Shiki: Aragami Mikansei* qcf + A 115 Shiki: Dokugami Mikansei* qcf + C 100 Shiki: Oniyaki Mikansei* f,d,df + P 101 Shiki: Oboro Guruma Mikansei b,d,db + K 212 Shiki: Kototsuki Mikansei hcb + K Shingo Kick hcf + K Shingo Kinsei Ore Shiki: Katogi* When close, f,d,df + K Ge Shiki: Kake Hourin qcf,qcf + P Burning Shingo qcb,hcf + P Striker: "Yacchatte Kudasai!" -------------------------- [ Normal Throws ] ------------------------- Move Name: Hatsugane Translation: Forged Iron Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Issetsu Seoi Nage Fukanzen Translation: Unfinished Single Arm Shoulder Throw Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------- [ Command Attack ] ------------------------- Move Name: Ge Shiki: Goufu Kakkodake Translation: Foreign Style: Thunder Axe "Only In Looks" Move Command: f + B # of Hits: Light 2 Comments: _Not_ an overhead attack. The second hit can be canceled into a special move. The first hit can be canceled into a (S)DM if it was canceled into (say, from a close standing D). ------------------------- [ Special Moves ] -------------------------- Move Name: Hyaku Juu Yon Shiki: Aragami Mikansei Translation: Incomplete Style No. 114: Wild Bite Move Command: qcf + A # of Hits: Light 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Hyaku Juu Go Shiki: Dokugami Mikansei Translation: Incomplete Style No. 115: Poison Bite Move Command: qcf + C # of Hits: Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Hyaku Shiki: Oniyaki Mikansei Translation: Incomplete Style No. 100: Demon Scorcher Move Command: f,d,df + P # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Hyaku Isshiki: Oboro Guruma Mikansei Translation: Incomplete Style No. 101: Twilight Wheel Move Command: b,d,db + K # of Hits: Light 1 / Heavy 2 (Heavy 3 if you fall in the corner) Comments: Shingo may randomly fall during the (D) Oboro Guruma. Normally this won't combo, but if your enemy is in the corner, it will combo (for 3 hits total). Note that the fall is _not_ an overhead anymore. Move Name: Ni Hyaku Juu Ni Shiki: Kototsuki Mikansei Translation: Incomplete Style No. 212: Moon Harp Move Command: hcb + K # of Hits: Light 2 / Heavy 2 Comments: The second hit is an overhead attack. Move Name: Shingo Kick Move Command: hcf + K # of Hits: Light 1 / Heavy 1 Move Name: Shingo Kinsei Ore Shiki: Katogi Translation: Shingo's Self Made Style: Studying the Pattern on the Sword Blade Move Command: When close, f,d,df + K # of Hits: Light 3 / Heavy 3 Comments: This move has no 'missed' animation. During Counter Mode, this move can be canceled into a DM. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Ge Shiki: Kake Hourin Translation: Foreign Style: Driving Phosphorous Phoenix Move Command: qcf,qcf + P # of Hits: Light 1 / Heavy 1 (DM / SDM) Comments: This move will Guard Break a blocking opponent, but you can't cancel it into special moves anymore. A hit opponent is knocked into the air and can be juggled. Move Name: Burning Shingo Move Command: qcb,hcf + P # of Hits: Light 4 / Heavy 4 (DM) Light 7 / Heavy 7 (SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Yacchatte Kudasai! Translation: (I have no idea -km) Move Command: With Shingo as your striker, press BC (costs 1 stock) # of Hits: Tackle 1, Leg Grab 1 (can combo for 2 hits) Comments: Shingo jumps in, then runs across the screen and falls to the floor, grabbing his opponent's legs (otherwise he just leaps away after the run, instead of falling). Can be blocked high. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L C S D 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (CD) 1 - C S D GC - - - - 1 - - - - ------------------------------ [ Notes ] ----------------------------- Shingo's move no longer cause random Counter hits. ;_; ------------------------------------------------------------------------ TERRY BOGARD (Fatal Fury Team) ------------------------------------------------------------------------ Fighting Style: Martial arts and Jeff-style Kenka Sappou (Deadly Brawling Arts) Birthday: 3 / 15 Age: 24 Birthplace: America Blood Type: O Height: 182cm Weight: 82kg Hobby: Video games, trolling Favorite Food: Fast food Best Sport: Basketball Most Important: Jeff's gloves Dislikes: Slugs "This's (sic) what makes a legend!" ------------------------ [ Short Moves List ] ------------------------ Grasping Upper When close, b / f + C Buster Throw When close, b / f + D Hammer Punch f + A Rising Upper df + C Power Wave* qcf + A Round Wave* qcf + C Burn Knuckle qcb + P Crack Shoot qcb + K Power Charge hcf + K Power Dunk f,d,df + K during Power Charge Power Shoot* f,d,df + K Power Drive* f,d,df + P Rising Tackle* Charge d,u + P Power Geyser qcb,db,f + P High Angle Geyser qcf,qcf + K Striker: "Dunk Geyser" -------------------------- [ Normal Throws ] ------------------------- Move Name: Grasping Upper Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Buster Throw Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Hammer Punch Move Command: f + A # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it (in which case it becomes cancelable). Move Name: Rising Upper Move Command: df + C # of Hits: Heavy 1 Comments: This move can be canceled into a special move. ------------------------- [ Special Moves ] -------------------------- Move Name: Power Wave Move Command: qcf + A # of Hits: Light 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Round Wave Move Command: qcf + C # of Hits: Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Burn Knuckle Move Command: qcb + P # of Hits: Light 1 / Heavy 1 Move Name: Crack Shoot Move Command: qcb + K # of Hits: Light 2 / Heavy 3 Move Name: Power Charge Move Command: hcf + K # of Hits: Light 1 / Heavy 1 Comments: Can follow with Power Dunk. Move Name: Power Dunk Move Command: f,d,df + K during Power Charge # of Hits: Light 1 / Heavy 1 Move Name: Power Shoot Move Command: f,d,df + K # of Hits: Light 2 / Heavy 2 Comments: The second hit is an overhead attack. During Counter Mode, this move can be canceled into a DM on the first hit only. Move Name: Power Drive Move Command: f,d,df + P # of Hits: Light 2 / Heavy 2 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Rising Tackle Move Command: Charge d,u + P # of Hits: Light 5 / Heavy 7 Comments: During Counter Mode, this move can be canceled into a DM on the first hit only. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Power Geyser Move Command: qcb,db,f + P # of Hits: Light 1 / Heavy 1 (DM) Light 3 / Heavy 3 (SDM) Move Name: High Angle Geyser Move Command: qcf,qcf + K # of Hits: Light 5 / Heavy 5 (DM) Light 10 / Heavy 10 (SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Dunk Geyser Move Command: With Terry as your striker, press BC (costs 1 stock) # of Hits: High Angle Geyser 4 / Power Geyser 1 Comments: Terry appears and performs a Power Geyser if his enemy is far away or in the air. If they're close by, he does a High Angle Geyser instead. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L C S D 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (C) 1 - - - - =e - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (CD) 1 - C S D GC - - - - 1 - - - - ------------------------------------------------------------------------ ANDY BOGARD (Fatal Fury Team) ------------------------------------------------------------------------ Fighting Style: Koppou (basic mastery of Shiranui martial arts?) Birthday: 8 / 16 Age: 23 Birthplace: America Blood Type: A Height: 172cm Weight: 67kg Hobby: Shugyou (training / discipline) Favorite Food: Natto spaghetti Best Sport: Short track Most Important: Photograph of his days of training Dislikes: Dogs "On the whole, you're tough. But I transcend tough!" ------------------------ [ Short Moves List ] ------------------------ Gourin Kai When close, b / f + C Kakaekomi Nage When close, b / f + D Age Tsura df + A Uwa Agito f + B Zan'ei Ken* db,f + P Shippuu Ouken* qcf + P from Zan'ei Ken Hishou Ken* qcb + A Geki Hishou Ken* qcb + C Shouryuu Dan* f,d,df + P Kuuha Dan* hcf + K Gekiheki Haisui Shou* When close, hcf + P Gen'ei Shiranui In air, qcf + K Gen'ei Shiranui: Shimo Agito* Press P upon landing from Gen'ei Shiranui Gen'ei Shiranui: Uwa Agito Press K upon landing from Gen'ei Shiranui Zan'ei Ryuusei Ken qcb,hcf + P Chou Reppa Dan qcb,db,f + K Striker: "Shippuu Zan'ei Ken" -------------------------- [ Normal Throws ] ------------------------- Move Name: Gourin Kai Translation: Strong Fall Modified Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Kakaekomi Nage Translation: Hugging Throw Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Age Tsura Translation: (Blow) to the Face (?) Move Command: df + A # of Hits: Light 2 Comments: This move can be canceled into a special move on the first hit only. Move Name: Uwa Agito Translation: Upper Jaw Move Command: f + B # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it (in which case it becomes cancelable). ------------------------- [ Special Moves ] -------------------------- Move Name: Zan'ei Ken Translation: Phantom Fist Slash Move Command: db,f + P # of Hits: Light 1 / Heavy 1 Comments: Can follow with Shippuu Ouken. During Counter Mode, the (A) version can be canceled into a DM. Move Name: Shippuu Ouken Translation: Horizontal Gale Fist Move Command: qcf + P during Zan'ei Ken # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Hishou Ken Translation: Flying Fist Move Command: qcb + A # of Hits: Light 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Geki Hishou Ken Translation: Violent Flying Fist Move Command: qcb + C # of Hits: Heavy 5 Comments: During Counter Mode, this move can be canceled into a DM, but only once the "ball" part has begun. Move Name: Shouryuu Dan Translation: Rising Dragon Bullet Move Command: f,d,df + P # of Hits: Light 4 / Heavy 5 Comments: During Counter Mode, this move can be canceled into a DM on the first hit only. Move Name: Kuuha Dan Translation: Sky Ripping Bullet Move Command: hcf + K # of Hits: Light 4 / Heavy 5 Comments: During Counter Mode, this move can be canceled into a DM on the first hit only. Move Name: Gekiheki Haisui Shou Translation: Dam Breaking Palm Move Command: When close, hcf + P # of Hits: Light 4 / Heavy 4 Comments: This move has no 'missed' animation. During Counter Mode, this move can be canceled into a DM during the first two hits. Move Name: Gen'ei Shiranui Translation: Phantom Shiranui Move Command: In air, qcf + K # of Hits: Light 1 / Heavy 1 Comments: Can follow with Shimo Agito or Uwa Agito. Move Name: Gen'ei Shiranui: Shimo Agito Translation: Phantom Shiranui: Lower Jaw Move Command: Press P upon landing from Gen'ei Shiranui # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Gen'ei Shiranui: Uwa Agito Translation: Phantom Shiranui: Upper Jaw Move Command: Press K upon landing from Gen'ei Shiranui # of Hits: Light 1 / Heavy 1 Comments: An overhead attack. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Zan'ei Ryuusei Ken Translation: Phantom Meteor Fist Slash Move Command: qcb,hcf + P # of Hits: Light 5 / Heavy 5 (DM) Light 8 / Heavy 8 (SDM) Move Name: Chou Reppa Dan Translation: Super Rending Bullet Move Command: qcb,db,f + K # of Hits: Light 7 / Heavy 7 (DM) Light 15 / Heavy 16 (SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Shippuu Zan'ei Ken Translation: Gale Phantom Fist Slash Move Command: With Andy as your striker, press BC (costs 1 stock) # of Hits: Jump 1 / Zan'ei Ken 1 (can combo for 2 hits) Comments: Andy jumps in with an attack, lands, and performs a Zan'ei Ken. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 - - - - 1 L C S D 1 L C S D 1 - - S - 1 - - S - (B) 1 - - - - 1 - C S D 1 L - - - 1 - - - - 1 - - - - (C) 1 - - - - =e - C S D 1 - C S D 1 - - S - 1 - - S - (D) 1 - - - - 1 - - - - 1 - - - - 1 - - - - 1 - - - - (CD) 1 - C S D GC - C S D 1 - - - - ------------------------------------------------------------------------ JOE HIGASHI (Fatal Fury Team) ------------------------------------------------------------------------ Fighting Style: Muay Thai Birthday: 3 / 29 Age: 23 Birthplace: Japan Blood Type: AB Height: 180cm Weight: 71kg Hobby: Kenka (quarreling / drunken brawling) Favorite Food: Fried wani (alligator) Best Sport: Any kind of fighting techniques Most Important: His headband Dislikes: Getting dressed up "You bring a song to mind. Heard of the 'loser blues?'" ------------------------ [ Short Moves List ] ------------------------ Hiza Jigoku When close, b / f + C Leg Throw When close, b / f + D Low Kick f + K Sliding df + K Hurricane Upper* hcf + P Slash Kick hcf + K Ougon no Kakato qcb + K Tiger Kick* f,d,df + K Bakuretsu Ken Tap P rapidly Bakuretsu Finish* qcf + P during Bakuretsu Ken Screw Upper qcf,qcf + P Bakuretsu Hurricane Tiger Kakato qcf,hcb + P Shijou Saikyou no Low Kick qcf,qcf + K, hold P to delay Striker: "Ora Ora Bakuretsu Ken" -------------------------- [ Normal Throws ] ------------------------- Move Name: Hiza Jigoku Translation: Knee Hell Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Leg Throw Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Low Kick Move Command: f + B # of Hits: Light 1 Comments: This move can be canceled into a special move. Move Name: Sliding Move Command: df + B # of Hits: Light 1 Comments: This attack hits low and must be crouch blocked. ------------------------- [ Special Moves ] -------------------------- Move Name: Hurricane Upper Move Command: hcf + P # of Hits: Light 1 / Heavy 2 Comments: During Counter Mode, the (C) version can be canceled into a DM on the second hit only. Move Name: Slash Kick Move Command: hcf + K # of Hits: Light 1 / Heavy 1 Move Name: Ougon no Kakato Translation: Golden Heel Move Command: qcb + K # of Hits: Light 3 / Heavy 3 Move Name: Tiger Kick Move Command: f,d,df + K # of Hits: Light 2 / Heavy 2 Comments: During Counter Mode, this move can be canceled into a DM on the first hit only. Move Name: Bakuretsu Ken Translation: Exploding Fists Move Command: Tap P rapidly # of Hits: Light 8 / Heavy 10 Comments: Can follow with Bakuretsu Finish. Move Name: Bakuretsu Finish Translation: Exploding Finish Move Command: qcf + P during Bakuretsu Ken # of Hits: Light 1 / Heavy 1 Comments: The (A) version is an overhead attack. During Counter Mode, the (A) version can be canceled into a DM. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Screw Upper Move Command: qcf,qcf + P # of Hits: Light 7 / Heavy 7 (DM) Light 16 / Heavy 9 (SDM) Move Name: Bakuretsu Hurricane Tiger Kakato Translation: Exploding Hurricane Tiger Heel Move Command: qcf,hcb + P # of Hits: Light 11 / Heavy 11 (DM) Light 19 / Heavy 19 (SDM) Move Name: Shijou Saikyou no Low Kick Translation: Historically Strongest Low Kick Move Command: qcf,qcf + K (hold K to delay) # of Hits: Light 1 / Heavy 1 (DM / SDM) Comments: This attack hits low and must be crouch blocked. ------------------------- [ Striker Attack ] ------------------------- Move Name: Ora Ora Bakuretsu Ken Translation: (greeting between fighters) Exploding Fists Move Command: With Joe as your striker, press BC (costs 1 stock) # of Hits: Jump 1 / Bakuretsu Ken 7,2 (can combo for 10 hits) Comments: Joe jumps in with a kick, lands, and performs his old '95 style Bakuretsu Ken. If it hits, he follows up with a 2- hit uppercut (the Screw Upper animation). If the Bakuretsu Ken is blocked, he doesn't do the uppercut. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L - - - 1 - C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - C S D 1 - C S D 1 L - - - 1 - - - - 1 - - - - (C) 1 - - - - 1 - C S D 1 - - - - 1 - - - - 1 - - - - (D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - - - ------------------------------------------------------------------------ MAI SHIRANUI (Fatal Fury Team) ------------------------------------------------------------------------ Fighting Style: Shiranui-ryuu Ninpou (Shiranui-style Ninja Arts) Birthday: 1 / 1 Age: 21 Birthplace: Japan Blood Type: B Height: 165cm Weight: 46kg Hobby: Making box lunches Favorite Food: Ozouni (New Year's dish) Best Sport: Badminton Most Important: Grandmother's kanzashi (hair ornament) Dislikes: Spiders "We're (sic) you too easy, you ask? You're too weak to be 'easy!'" ------------------------ [ Short Moves List ] ------------------------ Shiranui Gourin When close, b / f + C Fuusha Kuzushi When close, b / f + D Yume Zakura In air, b~d~f + C / D when close Sankaku Tobi Jump b against a wall, then press f Benitsuru no Mai df + B Tsubakuro no Mai f + B Daiwa Fuusha Otoshi In air, d + A Ukihane In air, d + B Yurazaume In air, d + D Kachou Sen* qcf + P Ryuu Enbu* qcb + P (or during Koyo Chidori) Koyo Chidori qcb + K Hissatsu Shinobi Bachi hcf + K Musasabi no Mai (Chijou) Charge d,ub~uf + P (hold P to attack) Musasabi no Mai (Kuuchuu) In air, qcb + P (or during Chijou) Toki Tsubute When close, qcb + K during Chijou Yurazaume d + P during Chijou Ukihane d + K during Chijou Chou Hissatsu Shinobi Bachi qcb,hcf + K Mizutori no Mai qcf,qcf + P Hou'ou no Mai qcb,qcb + P Striker: "Sakura Fubuki" -------------------------- [ Normal Throws ] ------------------------- Move Name: Shiranui Gourin Translation: Shiranui Strong Fall Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Fuusha Kuzushi Translation: Windmill Demolisher Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Yume Zakura Translation: Dream Cherry Move Command: In air, b / db / d / df / f + C / D when close # of Hits: Heavy 1 Comments: An unblockable attack. Your enemy has to be in air in order for you to grab them. Just remember that if you try to do this move with db~df + D, you'll get the Ukihane instead. ------------------------ [ Command Attacks ] ------------------------- Move Name: Sankaku Tobi Translation: Triangle Jump Move Command: Jump against a wall, then press in the opposite direction (i.e., if you jumped ub to a wall, you'd then press f or uf). # of Hits: Light 0 Comments: You can still do mid-air moves after a triangle jump. Move Name: Benitsuru no Mai Translation: Dance of the Flamingo Move Command: df + B # of Hits: Light 2 Comments: This attack hits low and must be crouch blocked. Move Name: Tsubakuro no Mai Translation: Dance of the Black Swallow Move Command: f + B # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it (in which case it becomes cancelable). Move Name: Daiwa Fuusha Otoshi Translation: Great Windmill Drop Move Command: In air, d + A # of Hits: Light 1 Comments: A knockdown attack, unless you cancel into it (in which case it becomes cancelable). Move Name: Ukihane Translation: Floating Feather Move Command: In air, d + B [d + K after Musasabi no Mai (Chijou)] # of Hits: Light 1 [Light 1 / Heavy 1 from Chijou] Comments: A knockdown attack. Move Name: Yurazaume Translation: Wild Cherry Move Command: In air, d + D [d + P after Musasabi no Mai (Chijou)] # of Hits: Light 1 [Light 1 / Heavy 1 from Chijou] Comments: A knockdown attack. ------------------------- [ Special Moves ] -------------------------- Move Name: Kachou Sen Translation: Flower-Butterfly Fan Move Command: qcf + P # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Ryuu Enbu Translation: Dragon Blaze Dance (Waltz) Move Command: qcb + P # of Hits: Light 1 / Heavy 2 Comments: Can be used during the Koyo Chidori. During Counter Mode, this move can be canceled into a DM, but not if it was used during the Koyo Chidori. Move Name: Koyo Chidori Translation: Evening Plover Move Command: qcb + K # of Hits: Light 1 / Heavy 1 Comments: Can be canceled into the Ryuu Enbu. Move Name: Hissatsu Shinobi Bachi Translation: Deadly Ninja Bees Move Command: hcf + K # of Hits: Light 2 / Heavy 2 Move Name: Musasabi no Mai (Chijou) Translation: Dance of the Giant Flying Squirrel (Ground) Move Command: Charge d,ub~uf + P (hold P to use M.n.M. [Kuuchuu]) # of Hits: Light 0 / Heavy 0 (Light 1 / Heavy 1 if you hold P) Comments: Normally Mai always jumps up to the wall behind her, but you can charge d,uf to make her fly to the wall in front of her. If you hold P, she goes directly into the Musasabi no Mai (Kuuchuu). Otherwise, she'll bounce off the wall and you can do nothing or follow this move with the Ukihane, Yurazaume (see above), or Musasabi no Mai (Kuuchuu) or Toki Tsubute (see below). Move Name: Musasabi no Mai (Kuuchuu) Translation: Dance of the Giant Flying Squirrel (Mid-Air) Move Command: In air, qcb + P [or qcb + P after Chijou] # of Hits: Light 1 / Heavy 1 Move Name: Toki Tsubute Translation: Bird Cherry Smasher Move Command: When close, qcb + K [after Musasabi no Mai (Chijou)] # of Hits: Light 1 / Heavy 1 Comments: This move has no 'missed animation'. It only hits opponents who are in mid-air. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Chou Hissatsu Shinobi Bachi Translation: Ultra Deadly Ninja Bees Move Command: qcb,hcf + K # of Hits: Light 6 / Heavy 6 (DM) Light 12 / Heavy 12 (SDM) Move Name: Mizutori no Mai Translation: Dance of the Waterfowl Move Command: qcf,qcf + P # of Hits: Light 3 / Heavy 3 (DM) Light 3 / Heavy 3 (SDM) Move Name: Hou'ou no Mai Translation: Dance of the Phoenix Move Command: qcb,qcb + P # of Hits: Light 5 / Heavy 7 (DM) [opponent on the ground] Light 7 / Heavy 9 (DM) [opponent in the air] Light 20 / Heavy 20 (SDM) [opponent on the ground] Light 32 / Heavy 32 (SDM) [opponent in the air] ------------------------- [ Striker Attack ] ------------------------- Move Name: Sakura Fubuki / Hana Arashi Translation: Falling Cherry Blossoms / Flower Tempest Move Command: With Mai as your striker, press BC (costs 1 stock) # of Hits: Dash 1 / Hana Arashi 7 Comments: Mai dashes in and, if her opponent is close enough, she does her Hana Arashi DM from KoF'98. If her opponent is far away, she taunts instead, increasing your Power Gauge a little bit. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 - - - - 1 - C S D 1 L - S D 1 - - - - 1 - C S - (B) 1 - - - - 1 L C S D 1 L - S D 1 - - - - 1 - - - - (C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - C S - (D) 1 - - - - 1 - C S D 1 - - - - 1 - - - - 1 - C S - (CD) 1 - - S D GC - - - - 1 - C S - ------------------------------------------------------------------------ RYO SAKAZAKI (Art of Fighting Team) ------------------------------------------------------------------------ Fighting Style: Kyokugen-ryuu Karate (Extreme Style Karate) Birthday: 8 / 2 Age: 24 years old Birthplace: Japan Blood Type: O Height: 179cm Weight: 75kg Hobby: Doing carpentry on weekends Favorite Food: Mochi (rice cake), and natto (fermented soybeans) Best Sport: Sumo Wrestling Most Important: Restored motorcycle and his horse, 'Tatsumaki' Dislikes: Multi-legged insects (centipedes, etc.) "Dis Kyokugen karate will you?! Now savor the pain it brings." ------------------------ [ Short Moves List ] ------------------------ Tani Otoshi When close, b / f + C Tomoe Nage When close, b / f + D Hyouchuu Wari f + A Joudan Uke f + B Gedan Uke* db + B Ko'ou Ken* qcf + P Mouko Raijin Setsu qcf + K Kohou Shippuu Ken* qcb + P Hien Shippuu Kyaku hcb + K Kohou* f,d,df + P Zanretsu Ken f,b,f + P Ryuuko Ranbu qcf,hcb + P Tenchi Haou Ken qcf,qcf + P Haou Shoukou Ken f,hcf + P Striker: "Kuuchuu Ko'ou Ken" -------------------------- [ Normal Throws ] ------------------------- Move Name: Tani Otoshi Translation: Valley Drop Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Tomoe Nage Translation: (a type of judo throw) Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Hyouchuu Wari Translation: Ice Pillar Splitter Move Command: f + A # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it. Move Name: Joudan Uke Translation: Upper Undertaking Move Command: f + B # of Hits: Light 0 Comments: This move will block standing and jumping attacks while moving Ryo forward. If you're not attacked, all it does is make Ryo pose while he steps forward. Move Name: Gedan Uke Translation: Lower Undertaking Move Command: df + B # of Hits: Light 0 Comments: This move will block crouching and other low attacks while moving Ryo forward. If you're not attacked, all it does is make Ryo pose while he steps forward. During Counter Mode, this move can be canceled into a DM. ------------------------- [ Special Moves ] -------------------------- Move Name: Ko'ou Ken Translation: Tiger Gleam Fist Move Command: qcf + P # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Mouko Raijin Setsu Translation: Wild Tiger (Thunder God's Arm) Move Command: qcf + K # of Hits: Light 1 / Heavy 1 Comments: An overhead attack. Move Name: Kohou Shippuu Ken Translation: Tiger Cannon Gale Fist Move Command: qcb + P # of Hits: Light 2 / Heavy 2 Comments: During Counter Mode, this move can be canceled into a DM on the first hit only. Move Name: Hien Shippuu Kyaku Translation: Flying Gale Kick Move Command: hcb + K # of Hits: Light 2 / Heavy 3 Move Name: Kohou Translation: Tiger Cannon Move Command: f,d,df + P # of Hits: Light 1 / Heavy 2 Comments: During Counter Mode, this move can be canceled into a DM on the first hit only. Move Name: Zanretsu Ken Translation: Momentary Violence Fist Move Command: f,b,f + P # of Hits: Light 13 / Heavy 13 ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Ryuuko Ranbu Translation: Dragon / Tiger Boisterous Dance Move Command: qcf,hcb + P # of Hits: Light 15 / Heavy 15 (DM) Light 27 / Heavy 27 (SDM) Move Name: Tenchi Haou Ken Translation: Heaven and Earth Supreme King Fist Move Command: qcf,qcf + P # of Hits: Light 1 / Heavy 1 (DM / SDM) Comments: This move will Guard Break a blocking opponent (SDM version only). It does immense damage if it connects on a counterhit. Move Name: Haou Shoukou Ken Translation: Supreme King Flying Roaring Fist Move Command: f,hcf + P # of Hits: Light 1 / Heavy 1 (DM) Light 5 / Heavy 5 (SDM) Comments: This attack can negate and pass through some projectiles. ------------------------- [ Striker Attack ] ------------------------- Move Name: Kuuchuu Ko'ou Ken Translation: Mid-Air Tiger Gleam Fist Move Command: With Ryo as your striker, press BC (costs 1 stock) # of Hits: Kuuchuu Ko'ou Ken 1 Comments: Ryo appears in mid-air and throws a fireball diagonally down-forward. This attack can hit someone lying on the ground. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L C S D 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 - C S D 1 L - - - 1 - - - - 1 - - - - (C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - - - ------------------------------------------------------------------------ ROBERT GARCIA (Art of Fighting Team) ------------------------------------------------------------------------ Fighting Style: Kyokugen-ryuu Karate (Extreme Style Karate) Birthday: 12 / 25 Age: 24 years old Birthplace: Italy Blood Type: AB Height: 180cm Weight: 85kg Hobby: Collecting cars Favorite Food: Yakisoba (fried noodles) and sushi (raw fish) Best Sport: Motor Sports Most Important: His car collection Dislikes: Rakkyou (?) "If everyone loves a winner, I am freakin' irresistable!" ------------------------ [ Short Moves List ] ------------------------ Ryuutobi Kyaku When close, b / f + C Kubikiri Nage When close, b / f + D Kouryuu Gokya Geri b / f + A Ryuuhan Shuu b / f + B Nidan Sokutou Geri df + B Hien Ryuujin Kyaku In air, df + K Ryuugeki Ken Charge b,f + P Hien Senpuu Kyaku Charge b,f + K Sen'en Renbu Kyaku* Charge d,u + P Ryuuzan Shou Charge d,u + K Haou Shoukou Ken f,hcf + P Ryuuko Ranbu qcf,hcb + P Muei Senpuu Juudan Kyaku qcf,qcf + K Striker: "Ryuuren Moushuu" -------------------------- [ Normal Throws ] ------------------------- Move Name: Ryuutobi Kyaku Translation: Hopping Dragon Kick Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Kubikiri Nage Translation: Neck Cutting Throw Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Kouryuu Gokya Geri Translation: Slanting Dragon Falling Leg Kick Move Command: b / f + A # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it (in which case it becomes cancelable). Move Name: Ryuuhan Shuu Translation: Dragon Flip Kick Move Command: b / f + B # of Hits: Light 1 Comments: This move can be canceled into a special move. Move Name: Nidan Sokutou Geri Translation: Two Part Sword Leg Kick Move Command: df + B # of Hits: Light 2 Comments: You can cancel the second hit into a special move if you canceled into this move to begin with. Move Name: Hien Ryuujin Kyaku Translation: Flying Dragon God Kick Move Command: In air, df + K # of Hits: Light 1 / Heavy 1 ------------------------- [ Special Moves ] -------------------------- Move Name: Ryuugeki Ken Translation: Dragon Attack Fist Move Command: Charge b,f + P # of Hits: Light 1 / Heavy 1 Move Name: Hien Senpuu Kyaku Translation: Flying Whirlwind Kick Move Command: Charge b,f + K # of Hits: Light 3 / Heavy 4 Move Name: Sen'en Renbu Kyaku Translation: Spinning Circle Rapid Kick Dance Move Command: Charge d,u + P # of Hits: Light 4 / Heavy 4 Comments: During Counter Mode, this move can be canceled into a DM on the first two hits only. Move Name: Ryuuzan Shou Translation: Flying Dragon Slash Move Command: Charge d,u + K # of Hits: Light 1 / Heavy 2 ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Ryuuko Ranbu Translation: Dragon / Tiger Boisterous Dance Move Command: qcf,hcb + P # of Hits: Light 15 / Heavy 15 (DM) Light 27 / Heavy 27 (SDM) Move Name: Muei Senpuu Juudan Kyaku Translation: Shadowless Whirlwind Ten Step Kick Move Command: qcb,hcf + K # of Hits: Light 15 / Heavy 15 (DM) Light 28 / Heavy 28 (SDM) Move Name: Haou Shoukou Ken Translation: Supreme King Flying Roaring Fist Move Command: f,hcf + P # of Hits: Light 1 / Heavy 1 (DM) Light 5 / Heavy 5 (SDM) Comments: This attack can negate and pass through some projectiles. ------------------------- [ Striker Attack ] ------------------------- Move Name: Ryuuren Moushuu Translation: Rapid Dragon Rave Attack Move Command: With Robert as your striker, press BC (costs 1 stock) # of Hits: Ryuuren Moushuu 8 Comments: Robert jumps in and dashes forward. If blocked, he hits once and leaps away, otherwise, he does a mini Ryuuko Ranbu. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 - - - - 1 - - - D 1 - C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 - C - D 1 L - - - 1 - - - - 1 - - - - (C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - - - - 1 - C S D 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - - - ------------------------------------------------------------------------ YURI SAKAZAKI (Art of Fighting Team) ------------------------------------------------------------------------ Fighting Style: Kyokugen-ryuu Karate (Extreme Style Karate) Birthday: 12 / 7 Age: 20 years old Birthplace: Japan Blood Type: A Height: 168cm Weight: 54kg Hobby: Karaoke Favorite Food: Sweet curry with self-made umeboshi (pickled plums) Best Sport: Softball Most Important: Her friends and her late mother's pearl earrings Dislikes: Octopus, people who like octopus, and indecisive men "Skill over power, spirit over skill! The secret to victory!" ------------------------ [ Short Moves List ] ------------------------ Oni Harite When close, b / f + C Silent Nage When close, b / f + D Tsubame Otoshi In air, b~d~f + C / D when close Tsubame Yoku f + A Senkai Kyaku* f + B,B Ko'ou Ken qcf + P Haou Shoukou Ken Hold P during Ko'ou Ken Raiou Ken qcf + K Yuri Chou Upper* f,d,df + P Double Yuri Chou Upper f,d,df + P from (C) Yuri Chou Upper Yuri Chou Knuckle qcb + P (hold P to increase damage) Yuri Chou Mawashi Geri qcb + K Hyakuretsu Binta hcb,f + K Hien Hou'ou Kyaku qcf,hcb + K Shin! Chou Upper qcf,qcf + P Hien Rekkou qcf,qcf + K Striker: "Hien Rekkou" -------------------------- [ Normal Throws ] ------------------------- Move Name: Oni Harite Translation: Demon Hand Slap Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Silent Nage Translation: Silent Throw Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Tsubame Otoshi Translation: Swallow Drop Move Command: In air, b / db / d / df / f + C / D when close # of Hits: Heavy 1 Comments: An unblockable attack. Your enemy has to be in air in order for you to grab them. ------------------------ [ Command Attacks ] ------------------------- Move Name: Tsubame Yoku Translation: Swallow Wing Move Command: f + A # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it. Move Name: Senkai Kyaku Translation: Spinning Kick Move Command: f + B, if it hits, press B # of Hits: Light 2,1 Comments: During Counter Mode, this move can be canceled into a DM on the third hit only. ------------------------- [ Special Moves ] -------------------------- Move Name: Ko'ou Ken Translation: Tiger Gleam Fist Move Command: qcf + P (keep holding P for the Haou Shoukou Ken) # of Hits: Light 1 / Heavy 1 Move Name: Haou Shoukou Ken Translation: Supreme King Flying Roaring Fist Move Command: qcf + hold P # of Hits: Light 1 / Heavy 1 Comments: This attack can negate and pass through some projectiles. Move Name: Raiou Ken Translation: Lightning Sparkle Fist Move Command: qcf + K # of Hits: Light 1 / Heavy 1 Move Name: Yuri Chou Upper (Kuuga) Translation: Yuri Super Upper (Air Fang) Move Command: f,d,df + P # of Hits: Light 1 / Heavy 2 Comments: Can follow the (C) version with Double Yuri Chou Upper. During Counter Mode, the (A) version can be canceled into a DM. Move Name: Double Yuri Chou Upper (Ura Kuuga) Translation: Double Yuri Super Upper (Reverse Air Fang) Move Command: f,d,df + P after (C) Yuri Chou Upper # of Hits: Light 1 / Heavy 1 (if Yuri Chou Upper hit) Light 2 / Heavy 2 (if Yuri Chou Upper missed) Move Name: Yuri Chou Knuckle (Hien Shippuu Ken) Translation: Yuri Super Knuckle (Flying Gale Fist) Move Command: qcb + P (hold P to empower) # of Hits: Light 1 / Heavy 1 Light 2 / Heavy 2 (if opponent is hit by wind-up) Light 4 / Heavy 5 (if wind-up hits in the corner) Comments: An opponent can be hit by the 'wind-up' delay of this move as well as the actual knuckle attack. The longer you delay this move, the more damage the actual attack does. If you do this move with A from up close, and hold the button momentarily, you can get a 3-hit combo (2 from the wind-up, 1 from the knuckle). Move Name: Yuri Chou Mawashi Geri (Hien Shippuu Kyaku) Translation: Yuri Super Spinning Kick (Flying Gale Kick) Move Command: qcb + K # of Hits: Light 2 / Heavy 3 Move Name: Hyakuretsu Binta Translation: Hundred Violent Slaps Move Command: hcb,f + K # of Hits: Light 1 / Heavy 1 Comments: An unblockable attack. This move can be canceled into, but it will miss as a result. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Hien Hou'ou Kyaku Translation: Flying Phoenix Kick Move Command: qcf,hcb + K # of Hits: Light 12 / Heavy 12 (DM) Light 17 / Heavy 17 (SDM) Move Name: Shin! Chou Upper (Ura Mekki Zan Kuuga) Translation: True! Super Upper (Reverse Demon-Destroying A.F. Slash) Move Command: qcf,qcf + P # of Hits: Light 3 / Heavy 3 (DM) [opponent on the ground] Light 1 / Heavy 1 (SDM) [opponent in the air] Comments: The kanji for "shin" actually means "wick" (as in, a candle wick), but since this move is a parody of Ryu's Shin Shouryuu Ken, I'm using the parody meaning (which is "true"). Move Name: Hien Rekkou Translation: Flying Violent Pierce Move Command: qcf,qcf + K # of Hits: Light 11 / Heavy 11 (DM) Light 21 / Heavy 21 (SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Hien Rekkou Translation: Flying Aid Violent Pierce Move Command: With Yuri as your striker, press BC (costs 1 stock) # of Hits: Hien Rekkou 6 Comments: Yuri runs in, and if her opponent is close enough, does her Hien Rekkou DM. If they're far away, she taunts instead, increasing your Power Gauge a little bit. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 - C S D 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 - C S D 1 L - - - 1 - - - - 1 - - - - (C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - - - ------------------------------------------------------------------------ TAKUMA SAKAZAKI (Art of Fighting Team) ------------------------------------------------------------------------ Fighting Style: Kyokugen-ryuu Karate (Extreme Style Karate) Birthday: 2 / 4 Age: 50 years old Birthplace: Japan Blood Type: O Height: 180cm Weight: 88kg Hobby: Making (lit. 'pounding') soba (wheat noodles) Favorite Food: White rice and miso soup Best Sport: Any kind of fighting Most Important: His two children and his self-made fighting style Dislikes: Snakes "Kyokugen karate is the true way of battle!" ------------------------ [ Short Moves List ] ------------------------ Ippon Seoi Nage When close, b / f + C Oosotogari When close, b / f + D Higuruma Otoshi: Dan Tsubushi b + A Oni Guruma f + A Kawara Wari f + B Keiba Uchi: Oiuchi df + B Ko'ou Ken* qcf + P Mouko Burai Gan* qcb + P Zanretsu Ken f,b,f + P Sanchin no Kata d,d + P, hold P to increase Power Gauge Shouran Kyaku hcb + K Hien Shippuu Kyaku Charge db,f + K Ryuuko Ranbu qcf,hcb + P Shin Kishin Geki When close, qcf,qcf + P Haou Shikou Ken f,hcf + P Striker: "Chou Hissatsu Tengu Shikou Ken" -------------------------- [ Normal Throws ] ------------------------- Move Name: Ippon Seoi Nage Translation: Single Arm Shoulder Throw Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Description: Takuma grabs his opponent and throws them over his shoulder. Move Name: Oosotogari Translation: Great Outer Reaping Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. Description: Takuma grabs his opponent and sweeps their shin with his foot. Once they're on the ground, he leans down and punches them. ------------------------ [ Command Attacks ] ------------------------- Move Name: Higuruma Otoshi: Dan Tsubushi Translation: Flying Wheel Drop: Bullet Smasher Move Command: b + A # of Hits: Light 1 Comments: This move can negate projectiles, unless you canceled into it, in which case it becomes cancelable. Move Name: Oni Guruma Translation: Demon Wheel Move Command: f + A # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it (in which case it becomes cancelable). Move Name: Kawara Wari Translation: Tile Splitter Move Command: f + B # of Hits: Light 1 Comments: A knockdown attack, unless you cancel into it (in which case it becomes cancelable). Move Name: Keiba Uchi: Oiuchi Translation: Stallion Strike: Pursuit Attack Move Command: df + B # of Hits: Light 1 Comments: This attack hits low and must be crouch blocked. It can hit someone lying on the ground as well. If you cancel into this move, it becomes cancelable. ------------------------- [ Special Moves ] -------------------------- Move Name: Ko'ou Ken Translation: Tiger Gleam Fist Move Command: qcf + P # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Mouko Burai Gan Translation: Wild Tiger (Trustless Boulder) Move Command: qcb + P # of Hits: Light 2 / Heavy 2 Comments: This move can negate projectiles. It also has autoguard (for the 1st hit only). The second hit will Guard Break a blocking opponent. During Counter Mode, this move can be canceled into a DM on the second hit only. Move Name: Zanretsu Ken Translation: Momentary Violence Fist Move Command: f,b,f + P # of Hits: Light 13 / Heavy 13 Move Name: Sanchin no Kata Translation: Style of Three Battles Move Command: d,d + P (hold P to increase power gauge recovery) # of Hits: Light 0 / Heavy 0 Comments: When used, Takuma regains a small amount of power gauge energy. If you hold down P, he'll regain even more energy. Move Name: Shouran Kyaku Translation: Soaring Riot Kick Move Command: hcb + K # of Hits: Light 1 / Heavy 1 Comments: An unblockable attack. This move can be canceled into, but it will miss as a result. Move Name: Hien Shippuu Kyaku Translation: Flying Gale Kick Move Command: Charge db,f + K # of Hits: Light 1 / Heavy 2 Comments: A hit opponent is knocked into the air and can be juggled. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Ryuuko Ranbu Translation: Dragon / Tiger Boisterous Dance Move Command: qcf,hcb + P # of Hits: Light 10 / Heavy 10 (DM) Light 14 / Heavy 14 (SDM) Move Name: Shin Kishin Geki Translation: True Terrible God Attack Move Command: When close, qcf,qcf + P # of Hits: Light 3 / Heavy 3 (DM) Light 6 / Heavy 6 (SDM) Comments: Normally this move is throw-like in that it must be done up close and is unblockable. However, if your opponent evades the first hit, all remaining hits will Guard Break a blocking opponent. If your foe's guard is broken, and there are still more hits to be performed, they'll get hit by the remaining blows. Move Name: Haou Shikou Ken Translation: Supreme King Final Limit Fist Move Command: f,hcf + P (hold P to empower) # of Hits: Light 1 / Heavy 1 (DM / SDM) Light 4 / Heavy 4 (DM / SDM) [if empowered] Comments: This attack can negate and pass through some projectiles. The empowered version beats out any projectile except Krizalid's Tuhon Rage. ------------------------- [ Striker Attack ] ------------------------- Move Name: Chou Hissatsu Tengu Shikou Ken Translation: Super Deadly Demon Final Limit Fist Move Command: With Takuma as your striker, press BC (costs 1 stock) # of Hits: Chou Hissatsu Tengu Shikou Ken 1 Comments: Takuma runs in (with his Mr. Karate tengu mask on) and throws an SDM Haou Shikou Ken. Comments: This attack can negate and pass through some projectiles. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - - - - 1 - C S D 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - - - ------------------------------------------------------------------------ LEONA (Ikari Team) ------------------------------------------------------------------------ Fighting Style: Martial Arts and Heidern's Assassination Methods Birthday: 1 / 10 Age: 18 years old Birthplace: Unknown Blood Type: B Height: 176cm Weight: 66kg Hobby: Inspecting factories Favorite Food: Vegetables Best Sport: None in particular Most Important: Nothing in particular Dislikes: Blood "Why did you do it? You never had a chance." ------------------------ [ Short Moves List ] ------------------------ Leona Crush When close, b / f + C Order Buckler When close, b / f + D Heidern Inferno In air, b~d~f + C / D when close Strike Arch b / f + B Moon Slasher* Charge d,u + P Baltic Launcher Charge b,f + P Ground Saber* Charge b,f + K Gliding Buster* f + D from (D) Ground Saber X Calibur* In air, qcb + P Earring Bakudan 1 qcb + K (changes after Heart Attack) Earring Bakudan 2: Heart Attack* b,d,db + K (repeat to trigger) V Slasher In air, qcf,hcb + P Rebel Spark qcb,hcf + K Grateful Dead qcf,qcf + P Striker: "Killer Touch" -------------------------- [ Normal Throws ] ------------------------- Move Name: Leona Crush Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Order Buckler Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Heidern Inferno Move Command: In air, b / db / d / df / f + C / D when close # of Hits: Heavy 1 Comments: An unblockable attack. Your enemy has to be in air in order for you to grab them. ------------------------- [ Command Attack ] ------------------------- Move Name: Strike Arch Move Command: b / f + B # of Hits: Light 1 Comments: An overhead and knockdown attack, unless you cancel into it (in which case it becomes cancelable into the X Calibur or V Slasher). ------------------------- [ Special Moves ] -------------------------- Move Name: Moon Slasher Move Command: Charge d,u + P # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Baltic Launcher Move Command: Charge b,f + P # of Hits: Light 6 / Heavy 12 Comments: You can move around and attack during this move-- you can even use your Striker or a DM / SDM! Move Name: Ground Saber Move Command: Charge b,f + K # of Hits: Light 1 / Heavy 1 Comments: An unblockable attack. Can follow the (D) version with Gliding Buster. During Counter Mode, the (B) version can be canceled into a DM. Move Name: Gliding Buster Move Command: f + D during (D) Ground Saber # of Hits: Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: X Calibur Move Command: In air, qcb + P # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Earring Bakudan 1 Move Command: qcb + P # of Hits: Light 1 / Heavy 1 Comments: Normally Leona throws the earring at an arc, but after performing the (B) Heart Attack (whether it hits or misses), Leona will throw her earring in a different arc, in which it will bounce on the floor if her opponent is far enough away. Performing a (D) Heart Attack will make her earring tosses return to their normal arcs (again, this works even if the Heart Attack misses, or if it hits). Move Name: Earring Bakudan 2: Heart Attack Move Command: When close, b,d,db + K (repeat to trigger) # of Hits: Light 1 / Heavy 1 Comments: This move functions like a throw, but does no damage. If you connect, you'll see a sparkle on your opponent's body. A few seconds later, the earring will explode (you can make it explode at anytime by inputting the command in again, but you won't be able to combo off of it since Leona will pose afterwards). The earring will not explode if Leona blocks a hit or is damaged. Weirdly enough, you can stick this move in a combo and keep going (i.e. crouching C, b,d,db + K, Moon Slasher, earring explodes). During Counter Mode, this move can be canceled into a DM. If this move connects, you can't use Leona's Earring Bakudan 1 until the bomb explodes. Note that if you use the (B) version, whether it hits or misses, Leona's Earring Bakudan 1 attack will change in the arc it is thrown for the remainder of the round, while using the (D) version will make it revert to it's normal arc (using the D version when the arc is already normal has no effect). ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: V Slasher Move Command: In air, qcf,hcb + P # of Hits: Light 1 / Heavy 1 (DM / SDM) Move Name: Rebel Spark Move Command: qcb,hcf + K # of Hits: Light 1 / Heavy 1 (DM / SDM) Move Name: Grateful Dead Move Command: qcf,qcf + P # of Hits: Light 1 / Heavy 1 (DM / SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Killer Touch Move Command: With Leona as your striker, press BC (costs 1 stock) # of Hits: Bomb Set and Explode 2 Comments: Leona jumps in and runs forward a la the Ground Saber. If she's blocked, she just runs into her enemy for no damage and leaps away, but if she hits, she uses the Heart Attack to plant a bomb on them, which instantly explodes. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L - - - 1 L C S D 1 L C S D 1 - - S*D* 1 - - S*D* (B) 1 - - - - 1 L C S D 1 L - - - 1 - - S D 1 - - S D (C) 1 - C S D =e - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - =e - C S D 1 - - - - 1 - - S D 1 - - S D (CD) 1 - - S D GC - - - - 1 - - S D * Only works if you do a Small Jump (tap ub / u / uf). ------------------------------------------------------------------------ RALF JONES (Ikari Team) ------------------------------------------------------------------------ Fighting Style: Martial Arts and Heidern's Assassination Methods Birthday: 8 / 25 Age: 39 years old Birthplace: America (wasn't it Brazil last year!?) Blood Type: A Height: 188cm Weight: 110kg Hobby: Collecting knives Favorite Food: Gum Best Sport: Baseball Most Important: Medal awarded to him by the President Dislikes: Snakes "I can survive anything--even nukes!" ------------------------ [ Short Moves List ] ------------------------ Dynamite Headbutt When close, b / f + C Northern Light Bomb When close, b / f + D Vulcan Punch Tap P rapidly, move f Gatling Attack* Charge b,f + P Kyuukouka Bakudan Punch (Chijou) Charge d,u + P Kyuukouka Bakudan Punch (Kuuchuu) In air, qcf + P Super Argentine Backbreaker When close, hcf + K Ralf Tackle* hcb + K Ralf Kick Hold K for a while, and release Galactica Phantom qcf,qcf + P Baribari Vulcan Punch qcf,hcb + P Umanori Vulcan Punch qcb,hcf + K Striker: "Regal Body Blow" -------------------------- [ Normal Throws ] ------------------------- Move Name: Dynamite Headbutt Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Northern Light Bomb Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------- [ Special Moves ] -------------------------- Move Name: Vulcan Punch Move Command: Tap P rapidly, move f # of Hits: Light 1 / Heavy 1 Move Name: Gatling Attack Move Command: Charge b,f + P # of Hits: Light 3 / Heavy 4 Comments: During Counter Mode, this move can be canceled into a DM (for the C version, only on the first 3 hits). Move Name: Kyuukouka Bakudan Punch (Chijou) Translation: Diving Bomb Punch (Ground) Move Command: Charge d,u + P # of Hits: Light 2 / Heavy 3 (Light 1 / Heavy 1 from afar) Move Name: Kyuukouka Bakudan Punch (Kuuchuu) Translation: Diving Bomb Punch (Mid-Air) Move Command: In air, qcf + P # of Hits: Light 1 / Heavy 1 Move Name: Super Argentine Backbreaker Move Command: When close, hcf + K # of Hits: Light 1 / Heavy 1 Move Name: Ralf Tackle Move Command: hcb + K # of Hits: Light 2 / Heavy 2 Comments: The (D) version does a ton of block damage. During Counter Mode, this move can be canceled into a DM. Move Name: Ralf Kick Move Command: Hold K for a while, then release # of Hits: Light 1 / Heavy 1 Comments: You have to hold a button for a few seconds before you can release it and do the kick. The longer you hold it down, the more damage the kick does, but after holding it for about 8 seconds, the damage stops increasing. You can still move around and attack using the unused buttons while charging this move. However, you cannot dash or backstep, and if you're charging with B, you cannot use the AB slides (ditto with trying to use a CD attack while charging with D). You cannot performs special moves or DM / SDMs, either. Also, you can only charge one Ralf Kick at a time (if you hold B and D, then release one for a Ralf Kick, releasing the other one has no effect). ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Galactica Phantom Move Command: qcf,qcf + P # of Hits: Light 1 / Heavy 1 (DM / SDM) Comments: An unblockable attack. This move does _not_ have autoguard anymore. Move Name: Baribari Vulcan Punch Translation: Exploding Vulcan Punch Move Command: qcf,hcb + P # of Hits: Light 15 / Heavy 15 (DM) Light 28 / Heavy 28 (SDM) Move Name: Umanori Vulcan Punch Translation: Horse Mounted Vulcan Punch Move Command: qcb,hcf + K # of Hits: Light 14 / Heavy 14 (DM) Light 24 / Heavy 24 (SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Regal Body Blow Move Command: With Ralf as your striker, press BC (costs 1 stock) # of Hits: Bakudan Punch 1 / Galactica Phantom 1 Comments: Ralf dives in with a Kyuukouka Bakudan Punch. Upon landing, he does the Galactica Phantom DM (which is blockable). ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 - - S D 1 - - - D 1 L - S D 1 - - - - 1 - - - - (B) 1 - - - - 1 - - S D 1 - - - - 1 - - - - 1 - - - - (C) 1 - - - - 1 - - S D 1 - - S D 1 - - S - 1 - - - - (D) 1 - - - - 1 - - - - 1 - - S D 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - S - ------------------------------------------------------------------------ CLARK STEEL (Ikari Team) ------------------------------------------------------------------------ Fighting Style: Martial Arts and Heidern's Assassination Methods Birthday: 5 / 7 Age: 34 years old Birthplace: America Blood Type: A Height: 187cm Weight: 105kg Hobby: Collecting guns Favorite Food: Oatmeal Best Sport: Wrestling Most Important: Sunglasses Dislikes: Slugs "I had fun. For about 5 seconds. A new low." ------------------------ [ Short Moves List ] ------------------------ Nageppanashi German When close, b / f + C Fisherman Buster When close, b / f + D Death Lake Drive In air, b~d~f + C / D when close Stomping* f + B Gatling Attack* Charge b,f + P Napalm Stretch f,d,df + P Frankensteiner When close, f,d,df + K Mount Tackle hcf + P Clark Lift d,d + A from Mount Tackle Super Lift (DDT) d,d + C from Mount Tackle Rolling Cradle d,d + K from Mount Tackle Super Argentine Backbreaker When close, hcf + K Flashing Elbow qcf + P after a special move throw Ultra Argentine Backbreaker When close, hcb,hcb + P Running Three hcf,hcf + K Striker: "Flashing Launcher" -------------------------- [ Normal Throws ] ------------------------- Move Name: Nageppanashi German Translation: German Throwing Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Fisherman Buster Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Death Lake Drive Move Command: In air, b / db / d / df / f + C / D when close # of Hits: Heavy 1 Comments: An unblockable attack. Your enemy has to be in air in order for you to grab them. ------------------------- [ Command Attack ] ------------------------- Move Name: Stomping Move Command: f + B # of Hits: Light 1 Comments: During Counter Mode, this move can be canceled into a DM. ------------------------- [ Special Moves ] -------------------------- Move Name: Gatling Attack Move Command: Charge b,f + P # of Hits: Light 2 / Heavy 3 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Napalm Stretch Move Command: f,d,df + P # of Hits: Light 1 / Heavy 1 Comments: An unblockable attack. Only hits opponents who are in mid-air. Can follow with Flashing Elbow. Move Name: Frankensteiner Move Command: f,d,df + K # of Hits: Light 1 / Heavy 1 Comments: An unblockable attack. Can follow with Flashing Elbow. Move Name: Mount Tackle Move Command: hcf + P # of Hits: Light 1 / Heavy 1 Comments: Blockable. Can follow with Clark Lift, Super Lift, or Rolling Cradle. Move Name: Clark Lift Move Command: d,d + A during Mount Tackle # of Hits: Light 1 Move Name: Super Lift (DDT) Move Command: d,d + C during Mount Tackle # of Hits: Heavy 1 Comments: Can follow with Flashing Elbow. Move Name: Rolling Cradle Move Command: d,d + K during Mount Tackle # of Hits: Light 1 / Heavy 1 Move Name: Super Argentine Backbreaker Move Command: When close, hcf + K # of Hits: Light 1 / Heavy 1 Comments: Can follow with Flashing Elbow. Move Name: Flashing Elbow Move Command: qcf + P after Napalm Stretch, Frankensteiner, Super Lift, or Super Argentine Backbreaker # of Hits: Light 1 / Heavy 1 ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Ultra Argentine Backbreaker Move Command: When close, hcb,hcb + P # of Hits: Light 1 / Heavy 1 (DM / SDM) Move Name: Running Three Move Command: hcf,hcf + K # of Hits: Light 1 / Heavy 1 (DM / SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Flashing Launcher Move Command: With Clark as your striker, press BC (costs 1 stock) # of Hits: Jump 1 / Grab 1 (can combo for 2 hits) Comments: Clark leaps into the center of the screen with a jump kick, then grabs his opponent and throws them behind him. This move can be blocked. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 - - - - 1 - - - - 1 - C S D 1 - - - - 1 - - - - (B) 1 L - - - 1 L C S D 1 - - - - 1 - - - - 1 - - - - (C) 1 - - - - =1 - C S D 1 - - - - 1 - - - - 1 - - - - (D) 1 - - - - 1 - - - - 1 - - - - 1 - - - - 1 - - - - (CD) 1 - - S D GC - - S D 1 - - - - ------------------------------------------------------------------------ WHIP (Ikari Team) ------------------------------------------------------------------------ Fighting Style: Soubenjutsu (whip techniques?) and Heidern's Assassination Methods Birthday: 10 / 12 Age: 16 years old Birthplace: Unknown Blood Type: O Height: 173cm Weight: 59kg Hobby: None Favorite Food: Honey Best Sport: None Most Important: Her whip, 'Uddodou' Dislikes: Angels, abuse of the Internet, corruption "All show, no substance!" ------------------------ [ Short Moves List ] ------------------------ Alpha When close, b / f + C Zed When close, b / f + D Whip Shot f + A (tap A up to five times) Desert Eagle b,d,db + P (tap P up to eight times) Assassin Strike "Code: BB" f,d,df + P / K (button changes location) Boomerang Shot "Code: SC"* hcf + P S.S. Type A "Code: Yuuetsu"* hcb + A, hold A to delay S.S. Type B "Code: Chikara"* hcb + B, hold B to delay S.S. Type C "Code: Shouri"* hcb + C, hold C to delay S.S. Type D "Code: Ame" Press D while delaying any S.S move Hook Shoot "Code: Kaze" In air, qcb + P Sonic Slaughter "Code: KW" qcb,hcf + P Striker: "Valkyrie Shot" -------------------------- [ Normal Throws ] ------------------------- Move Name: Alpha Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Zed Translation: This is just the pronounciation of the letter "Z" outside of the US. For example (for any of you who have seen the original Dragon Ball Z series), if you read the kana on the title logo, it reads "Dragon Ball Zed". Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------- [ Command Attack ] ------------------------- Move Name: Whip Shot Move Command: f + A (can perform 5 times) # of Hits: Light 1 (x5) ------------------------- [ Special Moves ] -------------------------- Move Name: Desert Eagle Move Command: b,d,db + P, tap P to fire 7 times, then reload. # of Hits: Light 1 / Heavy 1 Comments: There are two ways to use this move; one is to simply perform it and press P, while the other is to perform it and tap P rapidly, to make Whip fire continuously. Either way, once the seventh shot has been fired, performing the move again, or pressing P again (if you are already firing) makes Whip stop to reload her gun instead of attacking. This happens even if you don't fire all your shots in a row--if you fire three shots at one point in the round, then 4 shots later on, trying to shoot again will make her reload her gun. This move apparently does no damage, and has no special effects (aside from being able to hit someone lying on the ground). However, I found that after either throw (Alpha or Zed), hitting your opponent with the Desert Eagle makes them bounce far away. Doesn't seem to be that special, but at least it's something ^_^; Move Name: Assassin Strike "Code: BB" Move Command: f,d,df + P / K # of Hits: Light 1 / Heavy 1 Comments: The button used determines where Whip drops down from; A is closest to your location, D is furthest _forward_ (for example, if you have your opponent in the corner, all buttons will make you drop down in the same place). Move Name: Boomerang Shot "Code: SC" Move Command: hcf + P # of Hits: Light 2 / Heavy 2 Comments: During Counter Mode, this move can be canceled into a DM on the first hit only. Move Name: Strings Shot Type A "Code: Yuuetsu" Translation: Strings Shot Type A "Code: Bravery" Move Command: hcb + A, hold A to delay # of Hits: Light 2 Comments: The second hit of this move is an overhead attack. During Counter Mode, this move can be canceled into a DM on the first hit only. Move Name: Strings Shot Type B "Code: Chikara" Translation: Strings Shot Type B "Code: Power" Move Command: hcb + B, hold B to delay # of Hits: Light 2 Comments: When it hits, this move will leave an opponent close by Whip. During Counter Mode, this move can be canceled into a DM on the first hit only. Move Name: Strings Shot Type C "Code: Shouri" Translation: Strings Shot Type C "Code: Victory" Move Command: hcb + C, hold C to delay # of Hits: Heavy 2 Comments: The second hit of this attack hits low and must be crouch blocked. During Counter Mode, this move can be canceled into a DM on the first hit only. Move Name: Strings Shot Type D "Code: Ame" Translation: Strings Shot Type C "Code: Rain" Move Command: Press D while delaying Type A, B, or C # of Hits: Heavy 0 Comments: If you're delaying a Strings Shot attack and you press D, the move will be canceled. Move Name: Hook Shot "Code: Kaze" Translation: Hook Shot "Code: Wind" Move Command: In air, qcb + P # of Hits: Light 1 / Heavy 1 -------------------- [ (Super) Desperation Move ] -------------------- Move Name: Sonic Slaughter "Code: KW" Move Command: qcb,hcf + P # of Hits: Light 18 / Heavy 18 (DM) Light 24 / Heavy 24 (SDM) Comments: Sometimes this move hits more times (20 for the heavy DM, and 25 for the SDM). ------------------------- [ Striker Attack ] ------------------------- Move Name: Valkyrie Shot Move Command: With Whip as your striker, press BC (costs 1 stock) # of Hits: Jump 1 / Whip Attack 1 (can combo for 2 hits) Comments: Whip jumps in with an attack, then lands and waves her whip around. This in itself can combo for 2 hits, in which case the move ends, or else the whip hits twice and the move ends. After this move ends (she'll keep whipping if it's blocked or misses), she'll leave using the Assassin Shot. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 - - - - 1 L C S D 1 - - - - 1 - - - - 1 - - - - (B) 1 - C S D 1 L C S D 1 - C S D 1 - - S - 1 - - S - (C) 2 - - - - 1 - C S D =e - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - C S D 1 - - - - 1 - - S - =e - - S - (CD) 1 - - S D GC - - - - 1 - - - - ------------------------------ [ Notes ] ----------------------------- Whip's crouching A can hit an opponent who's on the ground, although you have to get your spacing correct so that the "arc" of the whip will smack your opponent. Thanks to Clarence for this bit of info. ------------------------------------------------------------------------ ATHENA ASAMIYA (Psycho Soldier Team) ------------------------------------------------------------------------ Fighting Style: Superpowers Birthday: 3 / 14 Age: 18 years old Birthplace: Japan Blood Type: B Height: 163cm Weight: 49kg Hobby: Astrology Favorite Food: Strawberry shortcake and cherry shortcake Best Sport: Lacrosse Most Important: Peter Rabbit tea set and a letter sent to her from a fan Dislikes: Butter "Everyone got so strong! I gotta train harder!" ------------------------ [ Short Moves List ] ------------------------ Bit Throw When close, b / f + C Psychic Throw When close, b / f + D Psychic Shoot In air, b~d~f + C / D when close Sankaku Tobi Jump b against a wall, then press f Phoenix Bomb In air, d + B Renkan Tai f + B Psycho Ball Attack* qcb + P Psycho Shoot hcf + P Phoenix Arrow* In air, qcb + K Psychic Teleport qcf + K Psycho Reflector* hcb + B Nu Psycho Reflector* hcb + D Psycho Sword* f,d,df + P (air) Shining Crystal Bit hcb,hcb + P, ABCD to cancel (air) Crystal Shoot qcb + P from S.C. Bit (hold P to delay) Phoenix Fang Arrow In air, qcf,qcf + K Striker: "Psycho Healing" -------------------------- [ Normal Throws ] ------------------------- Move Name: Bit Throw Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Psychic Throw Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Psychic Shoot Move Command: In air, b / db / d / df / f + C / D when close # of Hits: Heavy 1 Comments: An unblockable attack. Your enemy has to be in air in order for you to grab them. ------------------------ [ Command Attacks ] ------------------------- Move Name: Sankaku Tobi Translation: Triangle Jump Move Command: Jump against a wall, then press in the opposite direction (i.e., if you jumped ub to a wall, you'd then press f or uf). # of Hits: Light 0 Comments: You can still do mid-air moves after a triangle jump. Move Name: Phoenix Bomb Move Command: In air, d + B # of Hits: Light 1 Comments: You can follow this attack with the Phoenix Arrow, mid-air Psycho Sword, or either of Athena's (S)DMs. Move Name: Renkan Tai Translation: Chain Thigh Move Command: f + B # of Hits: Light 2 Comments: You can cancel this attack with the Phoenix Arrow, mid-air Psycho Sword, or either of Athena's (S)DMs, but only on the second hit. ------------------------- [ Special Moves ] -------------------------- Move Name: Psycho Ball Attack Move Command: qcb + P # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Psycho Shoot Move Command: hcf + P # of Hits: Light 1 / Heavy 1 Comments: A hit opponent is knocked into the air and can be juggled. Move Name: Phoenix Arrow Move Command: In air, qcb + K # of Hits: Light 4 / Heavy 5 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Psychic Teleport Move Command: qcf + K # of Hits: Light 0 / Heavy 0 Comments: A teleport move. The button used determines the distance. Move Name: Psycho Reflector Move Command: hcb + B # of Hits: Light 1 / Heavy 1 Comments: This move can reflect long-range projectiles. During Counter Mode, this move can be canceled into a DM. Move Name: Nu Psycho Reflector Translation: New Psycho Reflector Move Command: hcb + D # of Hits: Light 3 / Heavy 3 Comments: This move can reflect long-range projectiles. During Counter Mode, this move can be canceled into a DM on the first two hits only. Move Name: Psycho Sword Move Command: f,d,df + P (air) # of Hits: Light 3 / Heavy 7 Comments: During Counter Mode, this move can be canceled into a DM. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Shining Crystal Bit Move Command: hcb,hcb + P, press ABCD to cancel (air) # of Hits: Light 1 / Heavy 1 (DM / SDM) Comments: Can follow with Crystal Shoot. She'll randomly appear in a bikini outfit (from the old "Athena" game on the NES) when this move is performed. I don't think it gives you any sort of bonus or benefit, though. Move Name: Crystal Shoot Move Command: qcb + P during Shining Crystal Bit, hold P to delay # of Hits: Light 1 / Heavy 1 (DM) Light 3 / Heavy 3 (SDM) Comments: When done on the ground, the (C) version flies diagonally up-forward. This attack can negate and pass through some projectiles. Move Name: Phoenix Fang Arrow Move Command: In air, qcf,qcf + K # of Hits: Light 14 / Heavy 14 (DM) Light 28 / Heavy 28 (SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Psycho Healing Move Command: With Athena as your striker, press BC (costs 1 stock) # of Hits: Shining Crystal Bit 1 Comments: Athena jumps in and does the glowing part of her Shining Crystal Bit SDM. She then taunts and leaps away. While she's glowing, your character will regain a small amount of life, providing he / she is nearby (from far away, you don't get back any life). ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L C S D 1 L C S D 1 L C S D 1 - C S D 1 - C S D (B) 1 - C S D 1 - C S D 1 L C S D 1 - - - - 1 - - - - (C) 1 - - - - 1 - C S D 1 - C S D 1 - C S D 1 - C S D (D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - C S D ------------------------------------------------------------------------ SIE KENSOU (Psycho Soldier Team) ------------------------------------------------------------------------ Fighting Style: Chinese Kempo (art of self-defense) Birthday: 9 / 23 Age: 19 years old Birthplace: China Blood Type: B Height: 172cm Weight: 61kg Hobby: Reading manga (japanese comics) Favorite Food: Nikuman (meat bun) Best Sport: Soccer Most Important: Yu Hayami's debut album and a stuffed toy given to him by a fan Dislikes: Shugyou (training / discipline) "I'm no psychic, but I am a psycho!" ------------------------ [ Short Moves List ] ------------------------ Sunda When close, b / f + C Tomoe Nage When close, b / f + D Kobokute f + A Kousentai f + B Senkyuutai* qcf + K Sen Shippo* qcb + P Ryuu Sougeki In air, qcb + P Ryuu Renga: Chiryuu hcf + A Ryuu Renga: Tenryuu hcf + C Ryuu Renda f,d,df + P, tap P rapidly Ryuu Gakusai* b,d,db + K Shinryuu Seiou Rekkyaku qcf,hcb + B Shinryuu Tenbu Kyaku qcf,hcb + D Chouryuu Renken qcf,qcf + P Striker: "Niku Man 4 U" -------------------------- [ Normal Throws ] ------------------------- Move Name: Sunda Translation: Measured Strike Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Tomoe Nage Translation: (a type of judo throw) Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Kobokute Translation: Tiger Hand Slap Move Command: f + A # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it (in which case it becomes cancelable). Move Name: Kousentai Translation: Backspin Thigh Move Command: f + B # of Hits: Light 1 Comments: You can cancel this attack with the Ryuu Sougeki. ------------------------- [ Special Moves ] -------------------------- Move Name: Senkyuutai Translation: Arcing Thigh Drill Move Command: qcf + K # of Hits: Light 2 / Heavy 2 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Sen Shippo Translation: Quick Arrow Walk Move Command: qcb + P # of Hits: Light 2 / Heavy 2 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Ryuu Sougeki Translation: Dragon Talon Attack Move Command: In air, qcb + P # of Hits: Light 4 / Heavy 5 Move Name: Ryuu Renga: Chiryuu Translation: Rapid Dragon Fang: Earth Dragon Move Command: hcf + A # of Hits: Light 3 Move Name: Ryuu Renga: Tenryuu Translation: Rapid Dragon Fang: Heaven Dragon Move Command: hcf + C # of Hits: Heavy 3 Move Name: Ryuu Renda Translation: Dragon Barrage Move Command: When close, f,d,df + P, tap P rapidly # of Hits: Light 4 / Heavy 4 (Light 7 / Heavy 7 if P is tapped) Move Name: Ryuu Gakusai Translation: Dragon Jaw Smash Move Command: b,d,db + K # of Hits: Light 3 / Heavy 3 Comments: During Counter Mode, this move can be canceled into a DM on the first two hits only. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Shinryuu Seiou Rekkyaku Translation: Divine Dragon Horrible Gleaming Rending Kick Move Command: qcf,hcb + B # of Hits: Light 11 (DM) / Light 21 (SDM) Move Name: Shinryuu Tenbu Kyaku Translation: Divine Dragon Heavenly Kick Dance Move Command: qcf,hcb + D # of Hits: Heavy 11 (DM) / Heavy 21 (SDM) Move Name: Chouryuu Renken Translation: Super Dragon Continuous Fist Move Command: qcf,qcf + P # of Hits: Light 14 / Heavy 14 (DM) Light 23 / Heavy 23 (SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Niku Man 4 U Translation: Meat Bun For You Move Command: With Kensou as your striker, press BC (costs 1 stock) # of Hits: Ryuu Sougeki 1 Comments: Kensou jumps in doing a Ryuu Sougeki. Upon landing, he eats a meat bun. While he's eating, your character will regain a small amount of life, providing he / she is nearby (from far away, you don't get back any life). ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L C S D 1 L C S D 1 L C S D 1 - - S - 1 - - S - (B) 1 - - - - 1 L C S D 1 L - - - 1 - - - - 1 - - S - (C) =2 - C S D 1 - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - S - ------------------------------------------------------------------------ CHIN GENTSAI (Psycho Soldier Team) ------------------------------------------------------------------------ Fighting Style: All kinds of Chinese martial arts, but he mainly uses Suikan (Drunken Fist) Birthday: 4 / 27 Age: 89 years old Birthplace: China Blood Type: A Height: 164cm Weight: 53kg Hobby: Playing mah-jongg Favorite Food: Salmon with lemon, Chinese-style fried rice with lettuce, banana roll, chicken boiled in cream, gyuunabe (pan beef?), kama-age udon (pot-fried udon?), Turkish rice, fried cartilage, Nagasaki chanpon (?), octopus riceballs, octopus with soba, plain noodles, kiima curry (?), sake Best Sport: Taking a stroll, playing with a yo-yo Most Important: Sake (rice wine) Dislikes: Pandas "How about that, kid? I still got the stuff!" ------------------------ [ Short Moves List ] ------------------------ Kyounomi Sake When close, b / f + C Gyaku Kyaku Nage When close, b / f + D Suiho Hyoutan Shuu* f + A Hyoutan Geki* qcb + P Suihai Kou qcf + P Fun'en Kou* qcf + P from Suihai Kou Gou'en Shourai: Kai* f,d,df + P from Suihai Kou Ryuurin Hourai* f,d,df + P Suikan Kanou d,d + P (ABCD to cancel) Choushuu Rikugyo f + P from Suikan Kanou Bougetsu Sui d,d + K, move b / f (ABCD to cancel) Ryuuja Hanhou u + B from Bougetsu Sui Rigyo Hanhou* u + D from Bougetsu Sui Kaiten-teki Kuutotsu Ken* hcf + K (f + K during Kanou / Bougetsu) Gouran Enpou qcf,qcf + P Gou'en Shourai qcf,hcb + P Striker: "Hourai Raku'en" -------------------------- [ Normal Throws ] ------------------------- Move Name: Kyounomi Sake Translation: Drinking Strong Alcohol Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Gyaku Kyaku Nage Translation: Reverse Leg Throw Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------- [ Command Attack ] ------------------------- Move Name: Suiho Hyoutan Shuu Translation: Drunken Step Gourd Advance Move Command: f + A # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it (in which case it becomes cancelable). ------------------------- [ Special Moves ] -------------------------- Move Name: Hyoutan Geki Translation: Gourd Attack Move Command: qcb + P # of Hits: Light 1 / Heavy 2 Comments: This move can negate projectiles. During Counter Mode, this move can be canceled into a DM. Move Name: Suihai Kou Translation: Drunken Wine Cup Lean Move Command: qcf + P # of Hits: Light 1 / Heavy 1 Comments: Once you perform this move, you can no longer use the Ryuurin Hourai or Suihai Kou. However, you can use the Fun'en Kou or Gou'en Shourai: Kai. After using either of those moves once, they cannot be performed again until you use the Suihai Kou a second time (but until then, you can use the Ryuurin Hourai). Move Name: Fun'en Kou Translation: Angry Blazing Mouth Move Command: qcf + P # of Hits: Light 1 / Heavy 1 Comments: Can be used anytime after the Suihai Kou, but only works once before you must drink again. Due to it's angle, it will only hit large characters or character who are airborne. During Counter Mode, this move can be canceled into a DM. Move Name: Gou'en Shourai: Kai Translation: Roaring Flame Invitation: Modified Move Command: f,d,df + P # of Hits: Light 6 / Heavy 11 Comments: Can be used anytime after the Suihai Kou, but only works once before you must drink again. During Counter Mode, this move can be canceled into a DM (for the C version, you can only cancel on the first four hits). Move Name: Ryuurin Hourai Translation: Willow Phosphorous Sagebrush Pigweed Move Command: f,d,df + P # of Hits: Light 6 / Heavy 9 Comments: Cannot be used if you've performed the Suihai Kou and haven't yet performed the Fun'en Kou or Gou'en Shourai: Kai. During Counter Mode, this move can be canceled into a DM (for the C version, you can only cancel on the first four hits). Move Name: Suikan Kanou Translation: Drunken Old Man's Coiled Pipe Move Command: d,d + P (press ABCD to cancel) # of Hits: Light 0 / Heavy 0 Comments: You cannot move, but become partially invincible. Can follow with Choushuu Rikugyo or Kaiten-teki Kuutotsu Ken. Move Name: Choushuu Rikugyo Translation: Butterfly Attack Land Fish Move Command: f + P during Suikan Kanou # of Hits: Light 2 / Heavy 2 Move Name: Bougetsu Sui Translation: Full Moon Drunkard Move Command: d,d + K, move b / f (press ABCD to cancel) # of Hits: Light 0 / Heavy 0 Comments: You can still be attacked while lying on the ground. Can follow with Rigyo Hanhou, Ryuuja Hanhou, or Kaiten- teki Kuutotsu Ken. Move Name: Ryuuja Hanhou Translation: Dragon Snake Anti-Strike Move Command: u + B during Bougetsu Sui # of Hits: Light 1 Move Name: Rigyo Hanhou Translation: Carp Fish Anti-Strike Move Command: u + D during Bougetsu Sui # of Hits: Heavy 2 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Kaiten-teki Kuutotsu Ken Translation: Rotary Target Air-Piercing Fist Move Command: hcf + K (or f + K during Suikan Kanou / Bougetsu Sui) # of Hits: Light 1 / Heavy 1 Comments: Can go under projectiles. During Counter Mode, this move can be canceled into a DM. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Gouran Enpou Translation: Roaring Flame Inferno Move Command: qcf,qcf + P # of Hits: Light 1 / Heavy 1 (DM / SDM) Comments: During the DM version, using the (A) button makes Chin spew flames diagonally up-forward. Move Name: Gou'en Shourai Translation: Roaring Blazing Invitation Move Command: qcf,hcb + P # of Hits: Light 6 / Heavy 13 (DM) Light 22 / Heavy 22 (SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Hourai Raku'en Translation: Sagebrush Pigweed ? Banquet (anyone know the translation for the 'raku' kanji?) Move Command: With Chin as your striker, press BC (costs 1 stock) # of Hits: Ryuurin Hourai 5 Comments: Chin rolls in. If his opponent is nearby, he'll do a Ryuurin Hourai. If they're far away, he'll look around, then do a Ryuurin Hourai. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 L - - - 1 L - - - 1 L - - - 1 - - - - 1 - - - - (C) 1 - C S D 1 - C S D 1 - - - - 1 - - - - 2 - - - - (D) 1 - - - - 2 - - - - 1 - - - - 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - - - ------------------------------------------------------------------------ BAO (Psycho Soldier Team) ------------------------------------------------------------------------ Fighting Style: Superpowers Birthday: 7 / 18 Age: 12 years old Birthplace: None (born in China) Blood Type: Unknown (hasn't been looked into) Height: 153cm Weight: 40kg Hobby: Playing home versions of video games Favorite Food: Hot milk (without sugar) Best Sport: River fishing Most Important: B-type games (?), home versions of video games that are hard to beat (?) Dislikes: RPG making games "Oh yes! I am victorious! And happy as an oyster!" ------------------------ [ Short Moves List ] ------------------------ Gen'ei Tougi When close, b / f + C Critical Throw When close, b / f + D Soushou In air, d + A Hikida In air, d + B Kawasaki f + A Senheki Shuu f + B Senshou Shuu df + B Rikotsu Shuu df + D Psycho Ball Attack: Front* qcb + A Psycho Ball Attack: Rise* qcf + A Psycho Ball Attack: Bound* qcf + B Psycho Ball Attack: Reflect qcb + B Psycho Ball Attack: Air Front In air, qcb + A Psycho Ball Attack: Air Bound In air, qcf + B Psycho Ball Crush: Front* qcb + C Psycho Ball Crush: Rise* qcf + C Psycho Ball Crush: Bound qcf + D Psycho Ball Crush: Reflect qcb + D Psycho Ball Crush: Air Front In air, qcb + C Psycho Ball Crush: Air Bound In air, qcf + D Psycho Ball Attack: DX f,hcf + K Psycho Ball Attack: MAX qcb,qcb + P Psycho Ball Crush: SP qcb,qcb + K Striker: "Psycho Ball Attack MAX ~Striker MIX~" -------------------------- [ Normal Throws ] ------------------------- Move Name: Gen'ei Tougi Translation: Phantom Head Technique Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Critical Throw Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Soushou Translation: Paired Palms Move Command: In air, d + A # of Hits: Light 1 Comments: Unlike normal air attacks, this move can be crouch- blocked by your opponent. Move Name: Hikida Translation: Snake Saw Move Command: In air, d + B # of Hits: Light 1 Comments: Unlike normal air attacks, this move can be crouch- blocked by your opponent. If Bao misses, he'll fall on his head. Move Name: Kawasaki Translation: Skin Splitter Move Command: f + A # of Hits: Light 1 Comments: This move can be canceled into a special move. Move Name: Senheki Shuu Translation: Spinning Wall Kick Move Command: f + B # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it (in which case it becomes cancelable). Move Name: Senshou Shuu Translation: Flying Flash Kick Move Command: df + B # of Hits: Light 1 Move Name: Rikotsu Shuu Translation: Reverse Slide Attack Move Command: df + D # of Hits: Light 1 Comments: A knockdown attack. ------------------------- [ Special Moves ] -------------------------- Move Name: Psycho Ball Attack: Front (Dan Kougeki) Translation: Psycho Ball Attack: Front (Bullet Attack) Move Command: qcb + A # of Hits: Light 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Psycho Ball Attack: Rise (Dan Kougeki) Translation: Psycho Ball Attack: Rise (Bullet Attack) Move Command: qcf + A # of Hits: Light 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Psycho Ball Attack: Bound (Dan Kougeki) Translation: Psycho Ball Attack: Bound (Bullet Attack) Move Command: qcf + B # of Hits: Light 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Psycho Ball Attack: Reflect (Dan Kougeki) Translation: Psycho Ball Attack: Reflect (Bullet Attack) Move Command: qcb + B # of Hits: Light 7 Comments: This move can reflect long-range projectiles. Move Name: Psycho Ball Attack: Air Front (Dan Kougeki) Translation: Psycho Ball Attack: Air Front (Bullet Attack) Move Command: In air, qcf + A # of Hits: Light 1 Move Name: Psycho Ball Attack: Air Bound (Dan Kougeki) Translation: Psycho Ball Attack: Air Bound (Bullet Attack) Move Command: qcb + A # of Hits: Light 1 Move Name: Psycho Ball Crush: Front (Hontai Kougeki) Translation: Psycho Ball Crush: Front (Body Attack) Move Command: qcb + C # of Hits: Light 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Psycho Ball Crush: Rise (Hontai Kougeki) Translation: Psycho Ball Crush: Rise (Body Attack) Move Command: qcf + C # of Hits: Light 2 Comments: During Counter Mode, this move can be canceled into a DM on the first hit only. Move Name: Psycho Ball Crush: Bound (Hontai Kougeki) Translation: Psycho Ball Crush: Bound (Body Attack) Move Command: qcf + D # of Hits: Light 1 Comments: This move _cannot_ be canceled during Counter Mode. Move Name: Psycho Ball Crush: Reflect (Hontai Kougeki) Translation: Psycho Ball Crush: Reflect (Body Attack) Move Command: qcb + D # of Hits: Light 1 Comments: I haven't tested it, but I assume this move can reflect long-range projectiles. Of course, that'd make it pretty darn powerful :) Move Name: Psycho Ball Crush: Air Front (Hontai Kougeki) Translation: Psycho Ball Crush: Air Front (Body Attack) Move Command: In air, qcf + C # of Hits: Light 1 Move Name: Psycho Ball Crush: Air Bound (Hontai Kougeki) Translation: Psycho Ball Crush: Air Bound (Body Attack) Move Command: qcb + C # of Hits: Light 1 ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Psycho Ball Attack: DX Translation: Psycho Ball Attack: Deluxe Move Command: f,hcf + K # of Hits: Light 6 / Heavy 6 (DM) Light 15 / Heavy 15 (SDM) Comments: You can move around and attack during this DM, even using your Striker or another DM / SDM! This attack can negate and pass through some projectiles. Move Name: Psycho Ball Attack: MAX Translation: Psycho Ball Attack: Maximum Move Command: qcb,qcb + P # of Hits: Light 1 / Heavy 1 (DM / SDM) Comments: This attack can negate and pass through some projectiles. Move Name: Psycho Ball Crush: SP Translation: Psycho Ball Crush: Special Move Command: qcb,qcb + K # of Hits: Light 1 / Heavy 1 (DM / SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Psycho Ball Attack MAX ~Striker MIX~ Move Command: With Bao as your striker, press BC (costs 1 stock) # of Hits: Dash 1 / Psycho Ball Attack: MAX 1 Comments: Bao runs on screen and does his Psycho Ball Attack: MAX, then rolls away afterward. If your opponent is hit by this move, they get knocked up into the air. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 - C S D 1 L - - - 1 - - - - 1 - - - - (C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 2 - - - - 1 - - - - 1 - - - - 1 - - - - (CD) 1 - - - - GC - - - - 1 - - - - ------------------------------------------------------------------------ KING (Women's Team) ------------------------------------------------------------------------ Fighting Style: Muay Thai Birthday: 4 / 8 Age: 24 years old Birthplace: France Blood Type: A Height: 175cm Weight: 58kg Hobby: Wine glass collecting Favorite Food: Vegetables, wine Best Sport: Billiards Most Important: Her younger brother, Jan Dislikes: Unclean people, like Jack Turner "I said, don't mess with me. Now get lost, limpy!" ------------------------ [ Short Moves List ] ------------------------ Hold Rush When close, b / f + C Hook Buster When close, b / f + D Trap Kick f + B Sliding Kick df + D Venom Strike* qcf + B Double Strike* qcf + D Surprise Rose f,d,df + P Trap Shot f,d,df + K Tornado Kick '95 hcb + B Tornado Kick hcb + D Mirage Kick* hcb + P Mirage Dance* When close, hcf + P Illusion Dance qcf,hcb + K Silent Flash qcb,qcb + K Striker: "Trap Rush" -------------------------- [ Normal Throws ] ------------------------- Move Name: Hold Rush Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Hook Buster Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Trap Kick Move Command: f + B # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it (in which case it becomes cancelable). Move Name: Sliding Kick Move Command: df + D # of Hits: Heavy 1 Comments: This attack hits low and must be crouch blocked. ------------------------- [ Special Moves ] -------------------------- Move Name: Venom Strike Move Command: qcf + B # of Hits: Light 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Double Strike Move Command: qcf + D # of Hits: Heavy 2 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Surprise Rose Move Command: f,d,df + P # of Hits: Light 4 / Heavy 4 (from up close) Light 3 / Heavy 4 (if rising animation misses) Move Name: Trap Shot Move Command: f,d,df + K # of Hits: Light 12 / Heavy 12 Move Name: Tornado Kick '95 Move Command: hcb + B # of Hits: Light 2 Move Name: Tornado Kick Move Command: hcb + D # of Hits: Heavy 6 Move Name: Mirage Kick Move Command: hcb + P # of Hits: Light 4 / Heavy 4 Comments: During Counter Mode, this move can be canceled into a DM on the first three hits only. Move Name: Mirage Dance Move Command: When close, hcf + P # of Hits: Light 5 / Heavy 5 Comments: This move has no 'missed' animation. During Counter Mode, this move can be canceled into a DM on the first two hits only. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Illusion Dance Move Command: qcf,hcb + K # of Hits: Light 14 / Heavy 14 (DM) Light 28 / Heavy 28 (SDM) Move Name: Silent Flash Move Command: qcb,qcb + K # of Hits: Light 3 / Heavy 3 (DM) Light 11 / Heavy 11 (SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Trap Rush Move Command: With King as your striker, press BC (costs 1 stock) # of Hits: Slide 1 / Silent Flash 6 Comments: King runs in, then slides. If her slide is blocked, she poses, then leaps away. If it hits, she does her Silent Flash DM. This move can be blocked high. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 - C S D 1 L - - - 1 - - - - 1 - - - - (C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - =e - C S D 1 - - - - 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - - - ------------------------------------------------------------------------ BLUE MARY (Women's Team) ------------------------------------------------------------------------ Fighting Style: Command Sambo Birthday: 2 / 4 Age: 23 years old Birthplace: America Blood Type: AB Height: 168cm Weight: 49kg Hobby: Bike touring Favorite Food: Beef cup Best Sport: Baseball Most Important: Leather jacket Dislikes: Cats "A first rate warrior wins without lifting a finger." ------------------------ [ Short Moves List ] ------------------------ Victor Nage When close, b / f + C Head Throw When close, b / f + D Hammer Arch f + A Double Rolling f + B Climbing Arrow df + B Spin Fall qcf + P M. Spider qcf + P during Spin Fall Vertical Arrow* f,d,df + K M. Snatcher f,d,df + K during Vertical Arrow Straight Slicer* Charge b,f + K Crab Clutch qcf + K during Straight Slicer Real Counter hcb + P Backdrop Real hcf + P from Real Counter Head Crush hcf + K from Real Counter M. Reverse Facelock qcb + B (vs. jumping attacks) M. Head Buster qcb + D (vs. stand / crouch attacks) M. Dynamite Swing qcf,qcf + K M. Splash Rose qcf,hcb + P M. Typhoon When close, hcb,hcb + K Striker: "Rapid Spider" -------------------------- [ Normal Throws ] ------------------------- Move Name: Victor Nage Translation: Victor Throw Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Head Throw Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Hammer Arch Move Command: b / f + A # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it (in which case it becomes cancelable). Move Name: Double Rolling Move Command: b / f + B # of Hits: Light 2 Comments: The second hit of this attack hits low and must be crouch blocked. Move Name: Climbing Arrow Move Command: df + B # of Hits: Light 1 Comments: This move can be canceled into a special move. ------------------------- [ Special Moves ] -------------------------- Move Name: Spin Fall Move Command: qcf + P # of Hits: Light 1 / Heavy 1 Comments: Can follow with M. Spider. Move Name: M. Spider Move Command: qcf + P when Spin Fall hits # of Hits: Light 1 / Heavy 1 Move Name: Vertical Arrow Move Command: f,d,df + K # of Hits: Light 2 / Heavy 2 Comments: Can follow with M. Snatcher. During Counter Mode, the (B) version can be canceled into a DM on the first hit only. Move Name: M. Snatcher Move Command: f,d,df + K when Vertical Arrow hits # of Hits: Light 1 / Heavy 1 Move Name: Straight Slicer Move Command: Charge b,f + K # of Hits: Light 1 / Heavy 1 Comments: Can follow with Crab Clutch. During Counter Mode, the (B) version can be canceled into a DM. Move Name: Crab Clutch Move Command: qcf + K when Straight Slicer hits # of Hits: Light 1 / Heavy 1 Move Name: Real Counter Move Command: qcb + P # of Hits: Light 0 / Heavy 0 Comments: When used, you can only be injured by throws. Can follow with Backdrop Real or Head Crush. Move Name: Backdrop Real Move Command: hcf + P during Real Counter # of Hits: Light 1 / Heavy 1 Comments: An unblockable attack. Move Name: Head Crush Move Command: hcf + K during Real Counter # of Hits: Light 1 / Heavy 1 Comments: An unblockable attack. Move Name: M. Reverse Facelock Move Command: qcb + B # of Hits: Light 1 Comments: This move reverses jumping attacks. Move Name: M. Head Buster Move Command: qcb + D # of Hits: Heavy 1 Comments: This move reverses standing and crouching attacks. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: M. Dynamite Swing Move Command: qcf,qcf + K # of Hits: Light 1 / Heavy 1 (DM / SDM) Move Name: M. Splash Rose Move Command: qcf,hcb + P # of Hits: Light 9 / Heavy 9 (DM) Light 22 / Heavy 22 (SDM) Move Name: M. Typhoon Move Command: When close, hcb,hcb + K # of Hits: Light 1 / Heavy 1 (DM / SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Rapid Spider Move Command: With Mary as your striker, press BC (costs 1 stock) # of Hits: Straight Slicer 1 / M. Spider 1 Comments: Mary slides in using the Straight Slicer. She then jumps forward and performs the M. Spider, then throws her opponent into the air. Both the Slicer and M. Spider can be blocked high. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 L C S D 1 L - - - 1 - - - - 1 - - - - (C) 1 - - - - =e - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - =2 - C S D 1 - - - - 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - - - ------------------------------------------------------------------------ KASUMI TODO (Women's Team) ------------------------------------------------------------------------ Fighting Style: Todo-ryuu Kobujutsu (Todo Style weapon fighting) Birthday: 3 / 29 Age: 16 years old Birthplace: Japan Blood Type: B Height: 154cm Weight: 45kg Hobby: Watching videos (especially horror movies) Favorite Food: Croquette given to her by local butcher on the way home from school Best Sport: Aikido Most Important: Charm given to her by Ryo Sakazaki Dislikes: Her mother teaching her how to dance, how to arrange flowers, and how to prepare tea properly (all are skills that eligible brides should know) "The way of Todoh prevails! The martial arts! They kick!" ------------------------ [ Short Moves List ] ------------------------ Maki Age When close, b / f + C Aiki Nage When close, b / f + D Hiji Ate f + A Kasane Ate* qcf + P (air) Senkou Nagashi qcb + P (perform 3 times) Hakusan Tou: Dageki Bougyou* qcb + K Messhin Mutou: Joudan Atemi hcf + B Sasshou Inshuu: Chuudan Atemi hcf + D Tatsumaki Souda: Nage Dageki* When close, hcb + P Chou Kasane Ate qcf,qcf + P (hold P to delay) Shingen Tsuzura Otoshi qcf,hcb + P Striker: "Katsu" -------------------------- [ Normal Throws ] ------------------------- Move Name: Maki Age Translation: Twisting Lift Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Aiki Nage Translation: Aikido (a type of martial arts) Throw Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------- [ Command Attack ] ------------------------- Move Name: Hiji Ate Translation: Elbow Hitter Move Command: f + A # of Hits: Light 2 Comments: The second hit is an overhead attack, unless you cancel into it (in which case it becomes cancelable on either hit). ------------------------- [ Special Moves ] -------------------------- Move Name: Kasane Ate Translation: Piled Hitter Move Command: qcf + P (air) # of Hits: Light 1 / Heavy 1 Comments: If done in air, the range is shortened considerably. During Counter Mode, this move can be canceled into a DM. Move Name: Senkou Nagashi Translation: Folding Fan (that is) Sinking into the Gutter Move Command: qcb + P (perform 3 times) # of Hits: Light 2,1,1 / Heavy 2,1,1 Move Name: Hakusan Tou: Dageki Bougyou Translation: Snowy Mountain Peach Tree: Strike Defense Move Command: qcb + K # of Hits: Light 2 / Heavy 2 Comments: This move has autoguard. During Counter Mode, this move can be canceled into a DM. Move Name: Messhin Mutou: Joudan Atemi Translation: Body Destroyer (Without Throwing): Upper Self Hit Move Command: hcf + B # of Hits: Light 1 / Heavy 1 Comments: This move reverses jumping attacks. Move Name: Sasshou Inshuu: Chuudan Atemi Translation: Deadly Palm Shadow Kick: Middle Self Hit Move Command: hcf + D # of Hits: Light 1 / Heavy 1 Comments: This move reverses standing attacks. Move Name: Tatsumaki Souda: Nage Dageki Translation: Tornado Spear Strike: Throwing Strike Move Command: When close, hcb + P # of Hits: Light 4 / Heavy 4 Comments: This move has no 'missed' animation. A hit opponent is knocked into the air and can be juggled. During Counter Mode, this move can be canceled into a DM. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Chou Kasane Ate Translation: Super Piled Hitter Move Command: qcf,qcf + P # of Hits: Light 5 / Heavy 5 (DM) Light 10 / Heavy 10 (SDM) Comments: This attack can negate and pass through some projectiles. Move Name: Shingen Tsuzura Otoshi Translation: Heart and Eye Arrowroot Drop Move Command: qcf,hcb + P # of Hits: Light 1 / Heavy 1 (DM / SDM) Comments: This move reverses jumping and standing attacks. ------------------------- [ Striker Attack ] ------------------------- Move Name: Katsu Translation: Scold Move Command: With Kasumi as your striker, press BC (costs 1 stock) # of Hits: Jump 1 / Throw 1 Comments: Kasumi jumps on-screen with a kick, then lands and taunts her opponent, which will lower their Power Gauge somewhat. If she is attacked while taunting, or if her opponent touches her as she is taunting, she will grab them and throw them to the ground. The throw is blockable, but it can grab an opponent out of the air and will even grab someone who walks into her without attacking! ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 - - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 L - - - 1 - C S D 1 L - - - 1 - - - - 1 - - - - (C) 1 - C S D 1 - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - C S D 1 - C S D 1 - - S - 1 - - S - (CD) 1 - - S D GC - - - - 1 - - S - ------------------------------ [ Notes ] ----------------------------- Chap suggests that the charm given to Kasumi was a gift from Ryo Sakazaki, since he gives her one at the end of Art of Fighting 3. ------------------------------------------------------------------------ LI XIANGFEI (Women's Team) ------------------------------------------------------------------------ Fighting Style: All Chinese martial arts Birthday: 5 / 25 Age: 17 years old Birthplace: America Blood Type: B Height: 160cm Weight: 45kg Hobby: Taking midday naps at home Favorite Food: Shrimp gyoza (fried dumplings) Best Sport: Short-distance running Most Important: Her friends Dislikes: Etiquette "Since I win, you buy dinner. First, some dim sum, then..." ------------------------ [ Short Moves List ] ------------------------ Kadoma When close, b / f + C Ryokuchi Kou'en When close, b / f + D Sou Shouda f + A Kyuupo: Kousentai f + B Fukupo: Kousentai df + D Nanpa* qcf + P Senri Chuu'ou qcf + B Kankuu qcf + B from Senri Chuu'ou Senri Chuu'ou: Shinsaiha qcf + D Banpaku Kou'en When close, hcb,f + P Ekisupo* qcb + P if Banpaku Kou'en hits Esaka: Atemi Kougeki qcb + P Tenpou Zan* f,d,df + K Dai Tetsujin qcf,hcb + K Chou Hakuryuu qcf,qcf + P Chouhatsu Tap K if Chou Hakuryuu hits Majinga hcb,hcb + P (changes if done when close) Striker: "Dai Kokuchou" -------------------------- [ Normal Throws ] ------------------------- Move Name: Kadoma Translation: Noisy Shiny Flax Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Ryokuchi Kou'en Translation: Thousand-Strength Backward Feast Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Sou Shouda Translation: Paired Palm Strike Move Command: f + A # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it (in which case it becomes cancelable). Move Name: Kyuupo: Kousentai Translation: Arching Walk: Backspin Thigh Move Command: f + B # of Hits: Light 1 Comments: If you cancel into this move, it becomes cancelable. This attack hits low and must be crouch blocked. Move Name: Fukupo: Kousentai Translation: Crouching Walk: Backspin Thigh Move Command: df + D # of Hits: Heavy 1 Comments: This attack hits low and must be crouch blocked. ------------------------- [ Special Moves ] -------------------------- Move Name: Nanpa Translation: Dream Wave Move Command: qcf + P # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Senri Chuu'ou Translation: Emperor's Arm Flash Move Command: qcf + B # of Hits: Light 1 Comments: Can follow with Kankuu. An unblockable attack. Move Name: Kankuu Translation: Sky Pierce Move Command: qcf + B during Senri Chuu'ou # of Hits: Light 1 Move Name: Senri Chuu'ou: Shinsaiha Translation: Emperor's Arm Flash: Heartbreaker Hold Move Command: qcf + D # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Banpaku Kou'en Translation: Ten Thousand Nights Backward Feast Move Command: When close, hcb,f + P # of Hits: Light 1 / Heavy 1 Comments: This move does no damage, and makes your opponent switch sides with you. Can follow with Ekisupo. Move Name: Ekisupo Translation: Mental Guard Burn Move Command: qcf + P after Banpaku Kou'en hits # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Esaka: Atemi Kougeki Translation: Drunken Singing: Self Hit Attack Move Command: qcb + P # of Hits: Light 1 / Heavy 1 Comments: If Xiangfei is hit during this move, she will perform a reversal attack. Move Name: Tenpou Zan Translation: Heavenly Mountain Destroyer Move Command: f,d,df + K # of Hits: Light 2 / Heavy 2 Comments: During Counter Mode, this move can be canceled into a DM on the first hit only. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Dai Tetsujin Translation: Great Iron Man (Robot) Move Command: qcf,hcb + K # of Hits: Light 1 / Heavy 1 (DM / SDM) Move Name: Chou Hakuryuu Translation: Super White Dragon Move Command: qcf,qcf + P # of Hits: Light 3 / Heavy 3 (DM) Light 4 / Heavy 4 (SDM) Comments: Can follow with Chouhatsu. Move Name: Chouhatsu Translation: Taunt Move Command: Press or tap K after Chou Hakuryuu hits # of Hits: Light 0 / Heavy 0 (DM / SDM) Move Name: Majinga Translation: True Heart Fang Move Command: hcb,hcb + P (changes if performed when close) # of Hits: Light 1 / Heavy 1 (DM / SDM) [from afar] Light 100 / Heavy 100 (DM) [from up close] Light 102 / Heavy 102 (SDM) [from up close] Comments: This move is unblockable when performed up close. ------------------------- [ Striker Attack ] ------------------------- Move Name: Dai Kokuchou Translation: Great Cruel Peach Tree Move Command: With Xiangfei as your striker, press BC (costs 1 stock) # of Hits: Zero. Comments: Xiangfei leaps in and taunts, lower her opponent's Power Gauge somewhat. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) =e - C S D 1 - C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 - C S D 1 - - - - 1 - - - - 1 - - - - (C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - - - ------------------------------------------------------------------------ KIM KAPHWAN (Korea Team) ------------------------------------------------------------------------ Fighting Style: Taekwondo Birthday: 12 / 21 Age: 30 years old Birthplace: Korea Blood Type: A Height: 176cm Weight: 78kg Hobby: Karaoke Favorite Food: Yakiniku (Korean barbeque) Best Sport: Physical exercise (gymnastics) Most Important: His wife and two sons Dislikes: Evil "What a boring opponent! Too overconfident..." ------------------------ [ Short Moves List ] ------------------------ Kubi Kiwame Otoshi When close, b / f + C Sakkyaku Nage When close, b / f + D Kuuren Geki f + A Neri Chagi f + B Hangetsu Zan* qcb + K Haki Kyaku d,d + K Ryuusei Raku* Charge b,f + K Hien Zan Charge d,u + K Tensou Zan d + D from (D) Hien Zan Hishou Kyaku* In air, qcf + K Hou'ou Kyaku qcb,db,f + K (air) Hou'ou Hiten Kyaku qcf,qcf + K Striker: "Hishou Kyaku" -------------------------- [ Normal Throws ] ------------------------- Move Name: Kubi Kiwame Otoshi Translation: Extreme Neck Drop Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Sakkyaku Nage Translation: Deadly Leg Throw Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Kuuren Geki Translation: Rapid Air Attack Move Command: f + A # of Hits: Light 2 Comments: You can cancel the first hit of this attack with the Hishou Kyaku or Hou'ou Kyaku. Move Name: Neri Chagi Translation: Descending Leg Move Command: f + B # of Hits: Light 2 Comments: The second hit is an overhead attack, unless you cancel into it (in which case it becomes cancelable on either hit). ------------------------- [ Special Moves ] -------------------------- Move Name: Hangetsu Zan Translation: Full Moon Slash Move Command: qcb + K # of Hits: Light 2 / Heavy 3 Comments: During Counter Mode, this move can be canceled into a DM (for the D version, it cannot be canceled on the last hit). Move Name: Haki Kyaku Translation: Ambition Kick Move Command: d,d + K # of Hits: Light 1 / Heavy 1 Comments: You can interrupt this move with the Hou'ou Kyaku. It hits low and must be crouch blocked. Move Name: Ryuusei Raku Translation: Meteor Drop Move Command: Charge b,f + K # of Hits: Light 2 / Heavy 2 Comments: This attack hits low (1st hit only) and must be crouch blocked. During Counter Mode, this move can be canceled into a DM. Move Name: Hien Zan Translation: Flying Slash Move Command: Charge d,u + K # of Hits: Light 1 / Heavy 3 Comments: Can follow with Tensou Zan. Move Name: Tenshou Zan Translation: Rising Heaven Slash Move Command: d + K after (D) Hien Zan # of Hits: Light 1 / Heavy 3 Comments: Can follow with Tensou Zan. Move Name: Hishou Kyaku Translation: Flying Kick Move Command: In air, qcf + K # of Hits: Light 4 / Heavy 5 Comments: During Counter Mode, this move can be canceled into a DM. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Hou'ou Kyaku Translation: Phoenix Kick Move Command: qcb,db,f + K (air) # of Hits: Light 12 / Heavy 12 (DM) Light 21 / Heavy 21 (SDM) Move Name: Hou'ou Hiten Kyaku Translation: Flying Phoenix Heavenly Kick Move Command: qcf,qcf + K # of Hits: Light 2 / Heavy 2 (DM / SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Hishou Kyaku Translation: Rising Flying Kick Move Command: With Kim as your striker, press BC (costs 1 stock) # of Hits: Hishou Kyaku 1 / Kuu Sajin 1 Comments: Kim jumps in with a Hishou Kyaku. If he hits, he does a kick using his old Kuu Sajin animation. If the Hishou Kyaku is blocked, he simply leaps away. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (B) 1 - - - - =e - C S D 1 L - - - 1 - - - - 1 - - - - (C) 1 - - - - =1 - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - =e - C S D 1 - C S D 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - S - ------------------------------------------------------------------------ CHANG KOEHAN (Korea Team) ------------------------------------------------------------------------ Fighting Style: Taekwondo and power attacks Birthday: 10 / 21 Age: 39 years old Birthplace: Korea Blood Type: B Height: 227cm Weight: 303kg Hobby: He likes to destroy things Favorite Food: Roasted cows (then eggs, afterwards) Best Sport: Ping-pong Most Important: His iron ball Dislikes: Centipedes "You're potential energy. I'm irresistable force." ------------------------ [ Short Moves List ] ------------------------ Hagan Geki When close, b / f + C Kusari Jime When close, b / f + D Hiki Nige df + A Tekkyuu Funsai Geki* Charge b,f + P Tekkyuu Dai Kaiten Tap P rapidly, move b / f; ABCD to cancel Tekkyuu Taiko Uchi hcf + K Dai Hakai Nage When close, hcb,f + P Tekkyuu Dai Bousou qcf,hcb + P Tekkyuu Dai Assatsu qcf,qcf + P Tekkyuu Dai Bokusatsu qcf,qcf + K Striker: "Tekkyuu Dai Kourin" -------------------------- [ Normal Throws ] ------------------------- Move Name: Hagan Geki Translation: Face Breaking Attack Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Kusari Jime Translation: Chain Strangle Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------- [ Command Attack ] ------------------------- Move Name: Hiki Nige Translation: Sliding Evade Move Command: df + A # of Hits: Light 1 Comments: This attack hits low and must be crouch blocked. ------------------------- [ Special Moves ] -------------------------- Move Name: Tekkyuu Funsai Geki Translation: Smashing Iron Ball Attack Move Command: Charge b,f + P # of Hits: Light 1 / Heavy 1 Comments: This move has autoguard. During Counter Mode, this move can be canceled into a DM when Chang is striking forward (not while he's spinning the ball behind him). Move Name: Tekkyuu Dai Kaiten Translation: Great Revolving Iron Ball Move Command: Tap P rapidly, move b / f (press ABCD to cancel) # of Hits: Light 1 / Heavy 1 Comments: This move has autoguard. Move Name: Tekkyuu Taiko Uchi Translation: Iron Ball Drum Thrust Move Command: hcf + K # of Hits: Light 1 / Heavy 1 Comments: This move reverses attacks. Chang can perform two reversals; the one is a sneeze that does minor damage, while the second one is a backflop that does heavy damage. Unfortunately, to get the belly drop to come out, you have to use the normal sneeze counter twice (it doesn't matter if it hits or misses, as long as the sneeze animation is trigged). The third time you use this move, you'll get the backflop. Move Name: Dai Hakai Nage Translation: Great Destroying Throw Move Command: When close, hcb,f + P # of Hits: Light 1 / Heavy 1 Comments: An unblockable attack. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Tekkyuu Dai Bousou Translation: Great Iron Ball Reckless Run Move Command: qcf,hcb + P # of Hits: Light 11 / Heavy 11 (DM) Light 17 / Heavy 17 (SDM) Comments: The SDM version of this move will Guard Break a blocking opponent. Chang randomly performs a finishing blow at the end of this move; it may be a Hien Zan, delayed backflop, standing body blow, forward roll, upward roll, or his standing B kick. Anyone seen any others? Move Name: Tekkyuu Dai Assatsu Translation: Great Iron Ball Deadly Pressure Move Command: qcf,qcf + P # of Hits: Light 1 / Heavy 2 (DM) Light 1 / Heavy 1 (SDM) Comments: In the DM version, Chang runs forward before doing his belly flop if you use the (C) button; this can get two hits if you're close enough. In the SDM version, Chang can not only hit while falling, but also when he hits the ground, it shakes, and you take damage no matter where you're standing. However you can crouch-block both his fall and the ground shake. Any version of the Tekkyuu Dai Assatsu can hit on the way up as well as on the way down. Move Name: Tekkyuu Dai Bokusatsu Translation: Great Iron Ball Deadly Strike Move Command: qcf,qcf + K # of Hits: Light 6 / Heavy 6 (DM) Light 8 / Heavy 8 (SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Tekkyuu Dai Kourin Translation: Great Iron Ball Falling Move Command: With Chang as your striker, press BC (costs 1 stock) # of Hits: Drop 2 / Ground Flop 2 Comments: Chang leaps in doing his Tekkyuu Dai Assatsu bellyflop. This only hits once, however, if his initial flop misses, flops forward on the ground for two more hits. This attack can be crouch blocked. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (B) 1 - C S D 1 - C S D 1 - C S D 1 - - - - 1 - - - - (C) 1 - - - - 2 - - - - *1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - - - * Chang's crouching C will only ever hit once, but it has three possible 'hit points'. On the first or second hit points (when he's holding the iron ball close to the ground), you can cancel this attack as listed. On the third hit point (when the ball is above Chang's head), it is an uncancelable attack. ------------------------------------------------------------------------ CHOI BOUNGE (Korea Team) ------------------------------------------------------------------------ Fighting Style: Taekwondo and speedy attacks Birthday: 10 / 25 Age: 36 years old Birthplace: Korea Blood Type: B Height: 153cm Weight: 44kg Hobby: He likes to chop up things Favorite Food: Crabs Best Sport: New gymnastics Most Important: The claws he made himself Dislikes: Cognac "I'm a little monster, who kicks big butt!" ------------------------ [ Short Moves List ] ------------------------ Zujou Sashi When close, b / f + C Geketsu Tsuki When close, b / f + D Sankaku Tobi Jump b against a wall, press f Mukuro Zuki b / f + A Toorima Geri b / f + B Tatsumaki Shippuu Zan* Charge d,u + P Hishou Kuuretsu Zan Charge d,u + K Senpuu Hien Sashi Charge b,f + P Houkou Tenkan Any dir. + P from HKZ / SHS (x2) Kaiten Hien Zan qcb + P Kishuu Hien Zuki* Press P during Kaiten Hien Zan Hishou Kyaku* In air, qcf + K Shin! Chouzetsu Tatsumaki Shinkuu Zan hcb,hcb + P, move b / f Shin! Chouzetsu Rinkaiten Toppa In air, qcf,qcf + K Hou'ou Kyaku qcf,hcb + K Striker: "Chouhatsu Sanmai" -------------------------- [ Normal Throws ] ------------------------- Move Name: Zujou Sashi Translation: Head Riding Stab Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Geketsu Tsuki Translation: Bloody Bowel Thrust Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Sankaku Tobi Translation: Triangle Jump Move Command: Jump against a wall, then press in the opposite direction (i.e., if you jumped ub to a wall, you'd then press f or uf). # of Hits: Light 0 Comments: You can still do mid-air moves after a triangle jump. Move Name: Mukuro Zuki Translation: Bone Thrust Move Command: b / f + A # of Hits: Light 1 Comments: This move will Guard Break a blocking opponent. It can be canceled into a special move, and will actually combo into the (B) strength Hou'ou Kyaku DM. Move Name: Toorima Geri Translation: Phantom Killer Kick Move Command: b / f + B # of Hits: Light 1 ------------------------- [ Special Moves ] -------------------------- Move Name: Tatsumaki Shippuu Zan Translation: Tornado Gale Slash Move Command: Charge d,u + P # of Hits: Light 2 / Heavy 2 (from up close) Light 5 / Heavy 11 (from further away) Comments: During Counter Mode, this move can be canceled into a DM during the first two hits (obviously, this doesn't matter if you want to cancel it into the Rinkaiten Toppa). Move Name: Hishou Kuuretsu Zan Translation: Flying Sky-Ripping Slash Move Command: Charge d,u + K, hold K to attack # of Hits: Light 1 / Heavy 1 Comments: The (B) version makes Choi attack diagonally downwards, while the (D) version makes him fly horizontally. Can follow with Houkou Tenkan. Move Name: Senpuu Hien Sashi Translation: Whirlwind Flying Monkey Stabbing Pierce Move Command: Charge b,f + P # of Hits: Light 1 / Heavy 1 Comments: Can follow with Houkou Tenkan. Move Name: Houkou Tenkan Translation: Direction Divert Move Command: Any direction + P / K (perform 2 times) [during Hishou Kuuretsu Zan or Senpuu Hien Sashi] # of Hits: Light 1 / Heavy 1 Comments: You can use this move twice, as long as you remain in the air. Move Name: Kaiten Hien Zan Translation: Spinning Flying Monkey Slash Move Command: qcb + P # of Hits: Light 9 / Heavy 9 Comments: Can use Kishuu Hien Zuki before this move hits. Move Name: Kishuu Hien Zuki Translation: Surprise Attack Flying Monkey Stab Move Command: Press P before Kaiten Hien Zan hits # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Hishou Kyaku Translation: Flying Kick Move Command: In air, qcf + K # of Hits: Light 4 / Heavy 5 Comments: During Counter Mode, this move can be canceled into a DM. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Shin! Chouzetsu Tatsumaki Shinkuu Zan Translation: True! Super Suppressed Tornado Vacuum Slash Move Command: hcb,hcb + P, move b / f # of Hits: Light 1 / Heavy 1 (DM) Light 3 / Heavy 3 (SDM) Move Name: Shin! Chouzetsu Rinkaiten Toppa Translation: True! Super Suppressed Spinning Ring Blade Pierce Move Command: In air, qcf,qcf + P # of Hits: Light 7 / Heavy 7 (DM) Light 15 / Heavy 15 (SDM) Comments: The (A) button Rinkaiten Toppa DM goes straight down. Using (C) or either SDM version makes Choi fly diagonally down-forward. Move Name: Hou'ou Kyaku Translation: Phoenix Kick Move Command: qcf,hcb + K # of Hits: Light 14 / Heavy 14 (DM) Light 28 / Heavy 28 (SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Chouhatsu Sanmai Translation: Three Foolish Taunts Move Command: With Choi as your striker, press BC (costs 1 stock) # of Hits: Tatsumaki Shippuu Zan 2 (close) / 11 (further away) Comments: Choi leaps in and performs one of three random taunts. They all have the same effect of lowering his enemy's Power Gauge somewhat. If his opponent is close enough when he leaps in, he'll perform a Tatsumaki Shippuu Zan. You can get more hits if Choi isn't too close, but this is difficult to arrange since he'll simply taunt if your enemy is too far away. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - C S D 1 L C S D 1 L - - - 1 - - - - 1 - - - - (C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - =1 - - S D (D) 1 - - - - 1 - - - - 1 - - - - 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - S D ------------------------------------------------------------------------ JHUN HOON (Korea Team) ------------------------------------------------------------------------ Fighting Style: Taekwondo Birthday: 7 / 26 Age: 32 years old Birthplace: Korea Blood Type: O Height: 177cm Weight: 77kg Hobby: Collecting perfume and admiring idols Favorite Food: Eel, clams, and kaddou (boiled arrowroot?) Best Sport: Billiards Most Important: All of Yuso Mimori's debut CDs, a seagull- shaped ornament kept in an alcove at home (?) Dislikes: Squid, and his family name "You are really weak. Throw in the towel!" ------------------------ [ Short Moves List ] ------------------------ Handou Geki When close, b / f + C Kai Senpuu When close, b / f + D Ryuurou Shuu* In air, d + B Ryouko Geki ~ Ryouko Jin f + B , hold B for Ryouko Jin Haiki Geki ~ Ryouko Jin qcb + A, hold A for Soshuu Jin Haiki Geki* qcb + C Mangetsu Zan ~ Ryouko Jin qcb + B, hold B for Ryouko Jin Mangetsu Zan* qcb + D Kuu Sajin ~ Ryouko Jin Charge d,u + A, hold A for Soshuu Jin Kuu Sajin Charge d,u + C Soshuu Jin d,d + A, hold A, walk or dash b / f Shuusou Kyaku: Joudan* u + C during Soshuu Jin Shuusou Kyaku: Chuudan* Press C during Soshuu Jin Shuusou Kyaku: Gedan (command unknown, see entry below) Taikyoku Ha* Press D during Soshuu Jin Kirikae Kougeki: Dousa Go (A->B) b / f + B, hold B for Ryouko Jin Kirikae Dousa: Omote - Ura Press and hold B during Soshuu Jin Ryouko Jin d,d + B, hold B, walk or dash b / f Hiko Geki: Ue u + C during Ryouko Jin Mouko Geki: Naka* Press C during Ryouko Jin Shuuko Geki: Shimo* d + C during Ryouko Jin Taikyoku Hi* Press D during Ryouko Jin Kirikae Kougeki: Dousa Go (B->A) b / f + A, hold A for Soshuu Jin Kirikae Dousa: Ura - Omote Press and hold A during Ryouko Jin Hou'ou Ressou Kyaku qcf,qcf + K Hou'ou Tenbu Kyaku In air, qcf,qcf + K Striker: "Fukuko Shuugeki" -------------------------- [ Normal Throws ] ------------------------- Move Name: Handou Geki Translation: Reactionary Attack Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Kai Senpuu Translation: Spinning Whirlwind Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Ryuurou Shuu Translation: Cascading Waterfall Kick Move Command: In air, d + B (can repeat) # of Hits: Light 1 Comments: Unlike normal air attacks, this move can be crouch- blocked by your opponent. Note that if you jump straight up, Jhun falls straight down, but jumping diagonally and hitting with this move makes Jhun bounce back in the opposite direction. You can follow this move with the Hou'ou Tenbu Kyaku. During Counter Mode, it can be canceled into the Hou'ou Tenbu Kyaku as well. As long as it hits, you can repeat this move--for example, with Chang in the corner, jump straight up and hit him with the Ryuurou Shuu, then do it again for another hit, then as you're coming back down, hit him with it twice more and keep repeating until he gets dizzy. Of course your opponent can hit you while you hop around, but it's still neat to try out :) Move Name: Ryouko Geki ~ Ryouko Jin Translation: Hunting Tiger Attack ~ Hunting Tiger Formation Move Command: f + B (hold B for Ryouko Jin) # of Hits: Light 1 Comments: You can follow this move with the Hou'ou Tenbu Kyaku. You can hold B to go into the Ryouko Jin stance, or you can hold A to make Jhun use the Ura-Omote to go into the Soshuu Jin stance. ------------------------- [ Special Moves ] -------------------------- Move Name: Haiki Geki Translation: Exhaust Attack Move Command: qcb + P (A version: hold A for Soshuu Jin) # of Hits: Light 1 / Heavy 1 Comments: Jhun recovers before this move ends, allowing you to combo from it. This attack hits low and must be crouch blocked. From the (A) version, you can hold A to go into the Soshuu Jin stance, or you can hold B to make Jhun use the Omote-Ura to go into the Ryouko Jin stance. During Counter Mode, the (D) version can be canceled into a DM. Move Name: Mangetsu Zan Translation: Full Moon Slash Move Command: qcb + K (B version: hold B for Ryouko Jin) # of Hits: Light 6 / Heavy 7 Comments: From the (B) version, you can hold B to go into the Ryouko Jin stance, or you can hold A to make Jhun use the Ura-Omote to go into the Soshuu Jin stance. During Counter Mode, the (D) version can be canceled into the Hou'ou Tenbu Kyaku while Jhun is in the air, or into the Hou'ou Ressou Kyaku once he's on the ground. Move Name: Kuu Sajin Translation: Air Grit Move Command: Charge d,u + P (A version: hold A for Soshuu Jin) # of Hits: Light 3 / Heavy 3 Comments: Jhun recovers before this move ends, allowing you to combo from it. From the (A) version, you can hold A to go into the Soshuu Jin stance, or you can hold B to make Jhun use the Omote-Ura to go into the Ryouko Jin stance. Move Name: Soshuu Jin Translation: Stalking Eagle Formation Move Command: d,d + A, hold A # of Hits: Light 0 / Heavy 0 Comments: While in this formation, you can walk back or forward, or even dash back and forward. You can also use the following moves: Shuusou Kyaku, Taikyoku Ha, Kirikae Kougeki, and Kirikae Dousa. Move Name: Shuusou Kyaku: Joudan Translation: Eagle Talon Kick: Upper Level Move Command: While holding A for Soshuu Jin, press u + C # of Hits: Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Shuusou Kyaku: Chuudan Translation: Eagle Talon Kick: Middle Level Move Command: While holding A for Soshuu Jin, press C # of Hits: Heavy 1 Comments: Jhun recovers from this move fsater than his opponent does, which means you can follow with either the u + C or D attack, and the whole thing combos. If this move counters, it becomes a knockdown attack. During Counter Mode, this move can be canceled into a DM. Move Name: Shuusou Kyaku: Gedan Translation: Eagle Talon Kick: Lower Level Move Command: While holding A for Soshuu Jin, press d + C # of Hits: Heavy 1 Comments: This move is listed at SNK of Japan's homepage, but I can't get it to work. It may not even exist. Move Name: Taikyoku Ha Translation: Grand Ultimate Rip Move Command: While holding A for Soshuu Jin, press D # of Hits: Heavy 1 Comments: This move will Guard Break a blocking opponent. During Counter Mode, this move can be canceled into a DM. Move Name: Kirikae Kougeki: Dousa Go (A -> B) Translation: Changing Attack: Type Revert (A -> B) Move Command: While holding A for Soshuu Jin, press b / f + B (hold B for Ryouko Jin) # of Hits: Light 1 Comments: This move can cancel out of either Shuusou Kyaku or the Taikyoku Ha, as if they were normal attacks. In the case of the former two moves it will combo, but for the Taikyoku Ha, it will miss. Move Name: Kirikae Dousa: Omote - Ura Translation: Changing Action: Front - Back Move Command: While holding A for Soshuu Jin, press and hold B for Ryouko Jin Move Name: Ryouko Jin Translation: Hunting Tiger Formation Move Command: d,d + B, hold B # of Hits: Light 0 / Heavy 0 Comments: While in this formation, you can walk back or forward, or even dash back and forward. You can also use the following moves: the Geki attacks, Taikyoku Hi, Kirikae Kougeki, and Kirikae Dousa. Move Name: Hiko Geki: Ue Translation: Flying Tiger Attack: Above Move Command: While holding B for Ryouko Jin, press u + C # of Hits: Heavy 1 Comments: An overhead attack. Move Name: Mouko Geki: Naka Translation: Wild Tiger Attack: Middle Move Command: While holding B for Ryouko Jin, press C # of Hits: Heavy 1 Comments: This attack hits low and must be crouch blocked. A hit opponent is knocked into the air and can be juggled. During Counter Mode, this move can be canceled into a DM. Move Name: Shuuko Geki: Shimo Translation: Advancing Tiger Attack: Lower Move Command: While holding B for Ryouko Jin, press d + C # of Hits: Heavy 1 Comments: This attack hits low and must be crouch blocked. During Counter Mode, this move can be canceled into a DM. Move Name: Taikyoku Hi Translation: Grand Ultimate Escape Move Command: While holding A for Soshuu Jin, press D # of Hits: Heavy 0 Comments: When used, you can only be injured by throws. During Counter Mode, this move can be canceled into a DM. Move Name: Kirikae Kougeki: Dousa Go (B -> A) Translation: Changing Attack: Type Revert (B -> A) Move Command: While holding B for Ryouko Jin, press b / f + A (hold A for Soshuu Jin) # of Hits: Light 1 Comments: An overhead attack. Move Name: Kirikae Dousa: Ura - Omote Translation: Changing Type: Back - Front Move Command: While holding B for Ryouko Jin, press and hold A for Soshuu Jin. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Hou'ou Ressou Kyaku Translation: Violent Talon Phoenix Kick Move Command: qcf,qcf + K # of Hits: Light 12 / Heavy 12 (DM) Light 15 / Heavy 15 (SDM) Move Name: Hou'ou Tenbu Kyaku Translation: Heavenly Phoenix Kick Dance Move Command: In air, qcf,qcf + K # of Hits: Light 12 / Heavy 12 (DM) Light 22 / Heavy 22 (SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Fukko Shuugeki Translation: Lying Tiger Raid Move Command: With Jhun as your striker, press BC (costs 1 stock) # of Hits: Kuu Sajin 3 / Hiko Geki 1 Comments: Jhun runs forward, and if his opponent is close, he does a Kuu Sajin. If they're further away, he does the Hiko Geki (which is an overhead attack and must be blocked standing). ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 - - - - 1 L - - - 1 - - - - 1 - - - - (C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - - - - 1 - C S D 1 - - - - 1 - - - - (CD) 1 - - - - GC - - - - 1 - - - - ------------------------------ [ Notes ] ----------------------------- I'm a little unsure on the translation of "Ryouko Jin"--the kanji, when put together, spell "Rakko" or "sea otter". When apart, they mean "Ryouko" or "hunting tiger", as several people pointed out to me. Even the Gamest mook uses the "Ryouko" spelling, but I still think it's a matter of preference...especially considering that "ryou" doesn't mean "to hunt", but refers to a bag that you put caught game into (like a gunnysack). Anyway, enough of that babble.... From Clarence comes this neat, if weird combo: go into the Soshuu Jin stance, and with your opponent in the corner, enter standing C, u + C, then press D (in other words, Shuusou Kyaku: Chuudan, Shuusou Kyaku: Joudan, Taikyoku Ha) for a three-hit combo. Does good damage, too, especially if you preceed the whole thing with an (A) Haiki Geki (hold the button to enter the Soshuu stance). I recently found a glitch for Jhun; start up Counter Mode, go into the Ryouko Jin stance, press D for the Taikyoku Hi, then quickly release B and supercancel the Taikyoku Hi into the Hou'ou Ressou Kyaku. After the DM has finished, Jhun will be able to walk though his opponent for the rest of the round. However, if you throw your opponent, use the Taikyoku Hi again, or do the forward or backward slide, the glitch will end. ---------------------- [ Special Move Chains ] ----------------------- 1. Weak Haiki Geki -> Soshuu stance Weak Kuu Sajin -> Soshuu stance Ryouko Jin -> Kirikae Kougeki -> Soshuu stance -> Kirikae Dousa -> Soshuu stance Soshuu Jin -> Soshuu stance While in the Soshuu stance you can do the following: - Walk b / f (hold b / f) - Dash / backstep (tap b,b / f,f) - Use a body blow attack (press C+D) - Shuusou Kyaku: Joudan (while holding A, u + C) - Shuusou Kyaku: Chuudan (while holding A, press C) - Taikyoku Ha (while holding B, press D) - Kirikae Dousa (while holding A, hold B and release A) - Kirikae Kougeki (while holding A, b / f + B [hold B and release A]) Using either of the Kirikae moves will put you in the Ryouko stance if you hold B. With the Kirikae Dousa, not holding B just makes you flip for a second--it's pointless, unless you like making Jhun dance around :) If you don't hold B during the Kirikae Kougeki, Jhun will make the attack but stay in the Soshuu stance once he recovers. 1. Ryouko Geki -> Ryouko stance Weak Mangetsu Zan -> Ryouko stance Soshuu Jin -> Kirikae Kougeki -> Ryouko stance -> Kirikae Dousa -> Ryouko stance Ryouko Jin -> Ryouko stance While in the Ryouko stance you can do the following: - Walk b / f (hold b / f) - Dash / backstep (tap b,b / f,f) - Use a body blow attack (press C+D) - Hiko Geki: Ue (while holding B, u + C) - Shuuko Geki: Naka (while holding B, press C) - Shuuko Geki: Shimo (while holding B, press d + C..doesn't work?) - Taikyoku Hi (while holding B, press D) - Kirikae Dousa (while holding B, hold A and release B) - Kirikae Kougeki (while holding B, b / f + A [hold A and release B]) Using either of the Kirikae moves will put you in the Soshuu stance if you hold A. With the Kirikae Dousa, not holding A just makes you flip for a second--it's pointless, unless you like making Jhun dance around :) If you don't hold A during the Kirikae Kougeki, Jhun will make the attack but stay in the Ryouko stance once he recovers. If you're in Counter Mode, you can supercancel the Shuuko Geki or Taikyoku Hi into a DM (release B / D after the corresponding move hits, or else you can only use one button for either of Jhun's DMs. For example, if I do the Taikyoku Hi, I can then enter qcf,qcf + D for Jhun's Hou'ou Ressou Kyaku, but I couldn't do the B version unless I quickly released B during the Taikyoku Hi and input the command, qcf,qcf + B). Don't worry, you can release B during a special move and you won't immediately return to your normal stance). ------------------------------------------------------------------------ KYO-1 (Edit Character) ------------------------------------------------------------------------ Fighting Style: Kusanagi-ryuu Kobujutsu and Garyuu Kempo (Kusanagi-style weapon fighting and Chinese art of self-defense with own variations) Birthday: 7 / 5 Age: 20 Birthplace: Japan Blood Type: B (RH-) Height: 181cm Weight: 75kg Hobby: Arranging techniques Favorite Food: Mero (melon?) Best Sport: None Most Important: His genes Dislikes: Original (Kyo, I presume?) "Victory is mine...was there any doubt?" ------------------------ [ Short Moves List ] ------------------------ Hatsugane When close, b / f + C Issetsu Seoi Nage When close, b / f + D Kurogami f + A Honofuri f + B Migiri Ugachi df + C Yami Barai* qcf + P Aoki* qcb + P 75 Shiki Kai qcf + K,K Oboro Guruma f,d,df + K Orochi Nagi qcb,hcf + P, hold P to delay Striker: "75 Shiki Kai" -------------------------- [ Normal Throws ] ------------------------- Move Name: Hatsugane Translation: Forged Iron Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Issetsu Seoi Nage Translation: Single Arm Shoulder Throw Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Kurogami Translation: Black Bite Move Command: f + A # of Hits: Light 1 Comments: This move can be canceled into a special move. Move Name: Honofuri Translation: Cresting Wave Move Command: f + B # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it (in which case it becomes cancelable). Move Name: Migiri Ugachi Translation: Time Drill Move Command: df + C # of Hits: Light 1 Comments: This attack hits low and must be crouch blocked. It can hit someone lying on the ground as well. ------------------------- [ Special Moves ] -------------------------- Move Name: Yami Barai Translation: Darkness Sweep Move Command: qcf + P # of Hits: Light 1 / Heavy 1 Comments: This attack can hit someone lying on the ground. During Counter Mode, this move can be canceled into a DM. Move Name: Aoki Translation: Blue Demon Move Command: qcb + P # of Hits: Light 3 / Heavy 3 Comments: During Counter Mode, this move can be canceled into a DM on the first two hits only. Move Name: Nana Juu Go Shiki Kai Translation: Style No. 75 Modified Move Command: qcf + K,K # of Hits: Light 1,1 / Heavy 1,1 Comments: A hit opponent is knocked into the air and can be juggled. Move Name: Oboro Guruma Translation: Twilight Wheel Move Command: f,d,df + K # of Hits: Light 1 / Heavy 3 -------------------- [ (Super) Desperation Move ] -------------------- Move Name: Orochi Nagi Translation: Great Serpent Mow Down Move Command: qcb,hcf + P (hold P to delay) # of Hits: Light 1 / Heavy 1 (DM) Light 3 / Heavy 3 (SDM) [body burns for 3 hits] Comments: During a delayed SDM Orochi Nagi, Kyo's body is set on fire and can damage an enemy who's close by. It's even possible to juggle your enemy in the corner for 3 hits, then release P for a six-hit combo. ------------------------- [ Striker Attack ] ------------------------- Move Name: Nana Juu Go Shiki Kai Translation: Style No. 75 Modified Move Command: With Kyo-1 as your striker, press BC (costs 1 stock) # of Hits: R.E.D. Kick 1 / 75 Shiki Kai 2 Comments: Kyo-1 jumps in with a R.E.D Kick. If it hits, he taunts, then leaves. If it's blocked or it misses, he performs the 75 Shiki Kai attack. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L C S D 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - C S D 1 - C S D 1 L - - - 1 - - - - 1 - - - - (C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - C S D 1 - - - - 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - - - ------------------------------------------------------------------------ KYO-2 (Edit Character) ------------------------------------------------------------------------ Fighting Style: Kusanagi-ryuu Kobujutsu and Garyuu Kempo (Kusanagi-style weapon fighting and Chinese art of self-defense with own variations) Birthday: 7 / 5 Age: 20 Birthplace: Japan Blood Type: B (RH-) Height: 181cm Weight: 75kg Hobby: Copying techniques Favorite Food: Hoki (?) Best Sport: None Most Important: His genes Dislikes: Original (Kyo, I presume?) "Victory is mine...was there any doubt?" ------------------------ [ Short Moves List ] ------------------------ Hatsugane When close, b / f + C Issetsu Seoi Nage When close, b / f + D Naraku Otoshi In air, d + C Goufu You f + B Aragami qcf + A Kuno Kizu qcf + P from Aragami Yano Sabi hcb + P from Aragami Migiri Ugachi Kai* Press P from Kuno Kizu Nanase* Press K from Kuno Kizu Migiri Ugachi* Press P from Yano Sabi Nue Tsumi* Press K from Yano Sabi Dokugami qcf + C Tsumi Yomi hcb + P from Dokugami Batsu Yomi f + P from Tsumi Yomi Oniyaki* f,d,df + P R.E.D. Kick b,d,db + K Kototsuki* hcb + K Mu Shiki qcf,qcf + P Striker: "75 Shiki Kai" -------------------------- [ Normal Throws ] ------------------------- Move Name: Hatsugane Translation: Forged Iron Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Issetsu Seoi Nage Translation: Single Arm Shoulder Throw Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Naraku Otoshi Translation: Hades Drop Move Command: In air, d + C # of Hits: Heavy 1 Move Name: Goufu You Translation: Thunder Axe Positive Move Command: f + B # of Hits: Light 2 Comments: The first hit can be canceled into, but the second hit is only cancelable if you canceled into this attack. ------------------------- [ Special Moves ] -------------------------- Move Name: Aragami Translation: Wild Bite Move Command: qcf + A # of Hits: Light 1 Comments: Can follow with Kuno Kizu or Yano Sabi. This move has autoguard. Move Name: Kuno Kizu Translation: Nine Wounds Move Command: qcf + P during Aragami # of Hits: Light 1 / Heavy 1 Comments: Can follow with Migiri Ugachi Kai or Nanase. This move has autoguard. According to SNK's page and the Gamest Mook scans at Gunsmith's page, you can also follow this moe with the Yano Sabi, but I've tested it repeatedly and it doesn't work. Anyone know if it's possible? Move Name: Migiri Ugachi Kai Translation: Time Drill: Modified Move Command: Press P during Kuno Kizu # of Hits: Light 1 / Heavy 1 Comments: An overhead attack. During Counter Mode, this move can be canceled into a DM. Move Name: Nanase Translation: Seven Torrents Move Command: Press K during Kuno Kizu # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Yano Sabi Translation: Eight Rust Move Command: hcb + P during Aragami # of Hits: Light 1 / Heavy 1 Comments: An overhead attack. Can follow with Migiri Ugachi or Nue Tsumi. This move has autoguard. Move Name: Migiri Ugachi Translation: Time Drill Move Command: Press P during Yano Sabi # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Nue Tsumi Translation: Clipping Chimera Move Command: Press K during Yano Sabi # of Hits: Light 1 / Heavy 1 Comments: This move will Guard Break a blocking opponent. During Counter Mode, this move can be canceled into a DM. Move Name: Dokugami Translation: Poison Bite Move Command: qcf + C # of Hits: Heavy 1 Comments: Can follow with Tsumi Yomi. Move Name: Tsumi Yomi Translation: Sin Composition Move Command: hcb + P during Dokugami # of Hits: Light 1 / Heavy 1 Comments: Can follow with Batsu Yomi. Move Name: Batsu Yomi Translation: Punishment Composition Move Command: f + P during Tsumi Yomi # of Hits: Light 1 / Heavy 1 Move Name: Oniyaki Translation: Demon Scorcher Move Command: f,d,df + P # of Hits: Light 1 / Heavy 2 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: R.E.D. Kick (Nana Hyaku Juu Nana Shiki: Koma Hofuri) Translation: Rainbow Energy Dynamite Kick (Style No. 717: Spinning Slaughter) Move Command: b,d,db + K # of Hits: Light 1 / Heavy 1 Comments: This move is _not_ an overhead attack. Move Name: Kototsuki Translation: Moon Harp Move Command: hcb + K # of Hits: Light 2 / Heavy 2 Comments: During Counter Mode, this move can be canceled into a DM. -------------------- [ (Super) Desperation Move ] -------------------- Move Name: Mu Shiki Translation: No Style Move Command: qcf,qcf + P # of Hits: Light 4 / Heavy 4 (DM) Light 12 / Heavy 12 (SDM) Comments: Can follow with Chouhatsu. Move Name: Chouhatsu Translation: Taunt Move Command: Press or tap P / K after Mu Shiki DM hits # of Hits: Light 0 / Heavy 0 (DM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Nana Juu Go Shiki Kai Translation: Style No. 75 Modified Move Command: With Kyo-1 as your striker, press BC (costs 1 stock) # of Hits: R.E.D. Kick 1 / 75 Shiki Kai 2 Comments: Kyo-1 jumps in with a R.E.D Kick. If it hits, he taunts, then leaves. If it's blocked or it misses, he performs the 75 Shiki Kai attack. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L C S D 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 - - - - 1 L - - - 1 - - - - 1 - - - - (C) 1 - C S D 1 - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - C S D =1 - - S D 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - - - ---------------------- [ Special Move Chains ] ----------------------- -> 3a. Migiri Ugachi Kai -> 2a. Kuno Kizu -> 3b. Nanase 1. Aragami -> 2b. Yano Sabi -> 3c. Migiri Ugachi -> 3d. Nue Tsumi 1. Dokugami -> 2. Tsumi Yomi -> 3. Batsu Yomi (both chains can be done entirely even if all the hits miss) ------------------------------------------------------------------------ KYO KUSANAGI (Hidden Character) ------------------------------------------------------------------------ Fighting Style: Kusanagi-ryuu Kobujutsu and Garyuu Kempo (Kusanagi-style weapon fighting and Chinese art of self-defense with own variations) Birthday: 12 / 12 Age: 20 Birthplace: Japan Blood Type: B (RH-) Height: 181cm Weight: 75kg Hobby: Writing poetry Favorite Food: Yakizakana (grilled fish) Best Sport: Ice hockey Most Important: His motorcycle and his girlfriend (Yuki) Dislikes: Exertion / hard work "Huh, don't tell me. Think I was a clone?" ------------------------ [ Short Moves List ] ------------------------ Hatsugane When close, b / f + C Issetsu Seoi Nage When close, b / f + D Ge Shiki: Naraku Otoshi In air, d + C Ge Shiki: Goufu You f + B 88 Shiki df + D 114 Shiki: Aragami qcf + A 128 Shiki: Kuno Kizu qcf + P from Aragami 127 Shiki: Yano Sabi hcb + P from Aragami Ge Shiki: Migiri Ugachi A / C from Kuno Kizu / Yano Sabi 125 Shiki: Nanase* B / D from Kuno Kizu / Yano Sabi 115 Shiki: Dokugami qcf + C 401 Shiki: Tsumi Yomi hcb + P from Dokugami 402 Shiki: Batsu Yomi f + P from Tsumi Yomi 100 Shiki: Oniyaki* f,d,df + P R.E.D. Kick b,d,db + K 75 Shiki Kai qcf + K,K 427 Shiki: Hikigane* hcb + K 910 Shiki: Nue Tsumi* qcb + P Ryuu Iri Use Nue Tsumi as a high reversal Tora Fuse Use Nue Tsumi as a low reversal Ura 108 Shiki: Orochi Nagi qcb,hcf + P, hold P to delay 182 Shiki qcf,qcf + P, hold P to delay Striker: "Ura 108 Shiki: Orochi Nagi" -------------------------- [ Normal Throws ] ------------------------- Move Name: Hatsugane Translation: Forged Iron Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Issetsu Seoi Nage Translation: Single Arm Shoulder Throw Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Ge Shiki: Naraku Otoshi Translation: Foreign Style: Hades Drop Move Command: In air, d + C # of Hits: Heavy 1 Move Name: Ge Shiki: Goufu You Translation: Foreign Style: Thunder Axe Positive Move Command: f + B # of Hits: Light 1 (Light 2 if canceled into) Comments: An overhead attack, unless you cancel into it (in which case it becomes cancelable on either hit). Move Name: Hachi Juu Hachi Shiki Translation: Style No. 88 Move Command: In air, df + D # of Hits: Heavy 2 This attack hits low and must be crouch blocked. ------------------------- [ Special Moves ] -------------------------- Move Name: Hyaku Juu Yon Shiki: Aragami Translation: Style No. 114: Wild Bite Move Command: qcf + A # of Hits: Light 1 Comments: Can follow with Kuno Kizu or Yano Sabi. This move has autoguard. Move Name: Hyaku Ni Juu Hachi Shiki: Kuno Kizu Translation: Style No. 128: Nine Wounds Move Command: qcf + P during Aragami # of Hits: Light 1 / Heavy 1 Comments: Can follow with Migiri Ugachi or Nanase. This move has autoguard. Move Name: Hyaku Ni Juu Nana Shiki: Yano Sabi Translation: Style No. 127: Eight Rust Move Command: hcb + P during Aragami # of Hits: Light 1 / Heavy 1 Comments: Can follow with Migiri Ugachi or Nanase. This move has autoguard. Move Name: Ge Shiki: Migiri Ugachi Translation: Foreign Style: Time Drill Move Command: Press P during Kuno Kizu or Yano Sabi # of Hits: Light 1 / Heavy 1 Move Name: Hyaku Ni Juu Go Shiki: Nanase Translation: Style No. 125: Seven Torrents Move Command: Press K during Kuno Kizu or Yano Sabi # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Hyaku Juu Go Shiki: Dokugami Translation: Style No. 115: Poison Bite Move Command: qcf + C # of Hits: Heavy 1 Comments: Can follow with Tsumi Yomi. Move Name: Yon Hyaku Itsu Shiki: Tsumi Yomi Translation: Style No. 401: Sin Composition Move Command: hcb + P during Dokugami # of Hits: Light 1 / Heavy 1 Comments: Can follow with Batsu Yomi. Move Name: Yon Hyaku Ni Shiki: Batsu Yomi Translation: Style No. 402: Punishment Composition Move Command: f + P during Tsumi Yomi # of Hits: Light 1 / Heavy 1 Move Name: Hyaku Hachi Shiki: Oniyaki Translation: Style No. 100: Demon Scorcher Move Command: f,d,df + P # of Hits: Light 1 / Heavy 2 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: R.E.D. Kick (Nana Hyaku Juu Nana Shiki: Koma Hofuri) Translation: Rainbow Energy Dynamite Kick (Style No. 717: Spinning Slaughter) Move Command: b,d,db + K # of Hits: Light 1 / Heavy 1 Comments: This move is _not_ an overhead attack. Move Name: Yon Hyaku Ni Juu Nana Shiki: Hikigane Translation: Style No. 427: Running Over Iron Move Command: hcb + K # of Hits: Light 2 / Heavy 2 Comments: This move has autoguard. During Counter Mode, this move can be canceled into a DM. Move Name: Nana Juu Go Shiki Kai Translation: Style No. 75 Modified Move Command: qcf + K,K # of Hits: Light 1,1 / Heavy 1,1 Comments: A hit opponent is knocked into the air and can be juggled. Move Name: Nue Tsumi Translation: Clipping Chimera Move Command: qcb + P # of Hits: Light 1 / Heavy 1 Comments: If you use this move to reverse a high attack, it becomes the Ryuu Iri. If it's used to reverse a low attack, it becomes the Tora Fuse. During Counter Mode, this move can be canceled into a DM. Move Name: Ryuu Iri Translation: Shooting Dragon Move Command: Use the Nue Tsumi to reverse a high attack # of Hits: Light 1 / Heavy 1 Move Name: Tora Fuse Translation: Lying Tiger Move Command: Use the Nue Tsumi to reverse a high attack # of Hits: Light 1 / Heavy 1 ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Ura Hyaku Hachi Shiki: Orochi Nagi Translation: Reverse Style No. 108: Great Serpent Mow Down Move Command: qcb,hcf + P (hold P to delay) # of Hits: Light 1 / Heavy 1 (DM) Light 3 / Heavy 3 (SDM) [body burns for 3 hits] Comments: During a delayed SDM Orochi Nagi, Kyo's body is set on fire and can damage an enemy who's close by. It's even possible to juggle your enemy in the corner for 3 hits, then release P for a six-hit combo. Move Name: Hyaku Hachi Juu Ni Shiki Translation: Style No. 182 Move Command: qcf,qcf + P (hold P to empower) # of Hits: Light 2 / Heavy 2 (DM / SDM) Comments: If you empower this move, it becomes unblockable. ------------------------- [ Striker Attack ] ------------------------- Move Name: Ura Hyaku Hachi Shiki: Orochi Nagi Translation: Reverse Style No. 108: Great Serpent Mow Down Move Command: With Kyo as your striker, press BC (costs 1 stock) # of Hits: Body 1 / Orochi Nagi 3 Comments: Kyo appears and does his Orochi Nagi SDM. If his enemy touches his body, they are hit once and the rest of the move misses. Otherwise, the Orochi Nagi itself will hit three times. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L C S D 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 L C S D 1 L - - - 1 - - - - 1 - - - - (C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - - - ---------------------- [ Special Move Chains ] ----------------------- -> 3a. Migiri Ugachi -> 2a. Kuno Kizu -> 3b. Nanase 1. Aragami -> 2b. Yano Sabi -> 3c. Migiri Ugachi -> 3d. Nanase 1. Dokugami -> 2. Tsumi Yomi -> 3. Batsu Yomi (both chains can be done entirely even if all the hits miss) ------------------------------------------------------------------------ IORI YAGAMI (Hidden Character) ------------------------------------------------------------------------ Fighting Style: Yagami-ryuu Kobujutsu and Honnou (Yagami-style weapon fighting and his instinct) Birthday: 3 / 25 Age: 20 Birthplace: Japan Blood Type: O Height: 182cm Weight: 76kg Hobby: Band Favorite Food: Meat Best Sport: Any sport Most Important: His new girlfriend Dislikes: Violence "Do as you like. It's not my job to kill you." ------------------------ [ Short Moves List ] ------------------------ Sakahagi When close, b / f + C Saka Sakahagi When close, b / f + D Ge Shiki: Yumebiki f + A,A Ge Shiki: Goufu In "Shinigame" f + B Ge Shiki: Yuri Ori In air, b + B 108 Shiki: Yami Barai* qcf + P 127 Shiki: Aoi Hana qcb + P (perform 3 times) 100 Shiki: Oniyaki* f,d,df + P 311 Shiki: Tsumagushi f,d,df + K 212 Shiki: Kototsuki In hcb + K Kuzukaze When close, hcb,f + P Kin 1211 Shiki: Ya Otome qcf,hcb + P Ura 311 Shiki: Saku Tsumagushi qcf,qcf + K Striker: "Ura 108 Shiki: Ya Sakazuki" -------------------------- [ Normal Throws ] ------------------------- Move Name: Sakahagi Translation: Reverse Flayer Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Saka Sakahagi Translation: Reversed Reverse Flayer Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Ge Shiki: Yumebiki Translation: Foreign Style: Dream Bullet Move Command: f + A,A # of Hits: Light 1,1 Comments: This move can be canceled into a special move (on either hit). Move Name: Ge Shiki: Goufu In "Shinigame" Translation: Foreign Style: Thunder Axe Negative "Death God" Move Command: f + B # of Hits: Light 2 Comments: The second hit is an overhead attack, unless you cancel into it. The first hit can be canceled into normally, but the second hit is only cancelable if you canceled into this attack. Move Name: Ge Shiki: Yuri Ori Translation: Foreign Style: Lily Break Move Command: In air, b + B # of Hits: Light 1 Comments: Only hits if you cross-up your opponent by jumping over them. ------------------------- [ Special Moves ] -------------------------- Move Name: Hyaku Hachi Shiki: Yami Barai Translation: Style No. 108: Darkness Sweep Move Command: qcf + P # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Hyaku Ni Juu Nana Shiki: Aoi Hana Translation: Style No. 127: Hollyhock Flower Move Command: qcb + P (perform 3 times) # of Hits: Light 1,1,1 / Heavy 1,1,1 Comments: The third hit of this move is an overhead attack. Comments: Can be used after the Tsumagushi. Move Name: Hyaku Shiki: Oniyaki Translation: Style No. 100: Demon Scorcher Move Command: f,d,df + P # of Hits: Light 1 / Heavy 3 Comments: During Counter Mode, this move can be canceled into a DM. For the C version, it can only be canceled into on the first two hits. Move Name: San Hyaku Juu Itsu Shiki: Tsumagushi Translation: Style No. 311: Claw Comb Move Command: f,d,df + K # of Hits: Light 1 / Heavy 1 Comments: Can be canceled into the Aoi Hana. Move Name: Ni Hyaku Juu Ni Shiki: Kototsuki In Translation: Style No. 212: Moon Harp Negative Move Command: hcb + K # of Hits: Light 2 / Heavy 2 Move Name: Kuzukaze Translation: Scum Gale Move Command: When close, hcb,f + P # of Hits: Light 1 / Heavy 1 Comments: This move does no damage, and makes your opponent switch sides with you. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Kin Sen Ni Hyaku Juu Itsu Shiki: Ya Otome Translation: Forbidden Style No. 1211: Eight Maidens Move Command: qcf,hcb + P # of Hits: Light 8 / Heavy 8 (DM / SDM) Move Name: Ura San Hyaku Juu Itsu Shiki: Saku Tsumagushi Translation: Reversed Style No. 311: Tearing Claw Comb Move Command: qcf,qcf + K # of Hits: Light 5 / Heavy 5 (DM) Light 5 / Heavy 5 (SDM) Light 8 / Heavy 8 (SDM; with enemy in the corner) Comments: An overhead attack. ------------------------- [ Striker Attack ] ------------------------- Move Name: Ura Hyaku Hachi Shiki: Ya Sakazuki Translation: Reverse Style No. 108: Eight Wine Cups Move Command: With Iori as your striker, press BC (costs 1 stock) # of Hits: Up close 5 / from afar 4 Comments: Iori slides forward, and claws with his hand while throwing a fireball along the ground that goes across the screen. The fireball hits four times, but if your foe is close to Iori, they'll be hit by the clawing animation and the fireball will combo for five hits total. If your opponent is knocked away by the initial fireball hit, the 'puddle' animation remains on-screen, and just like in KoF '98, your opponent will be stuck in place if they touch it. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L - - - 1 L C S D 1 - - - - 1 - - - - 1 - - - - (B) 1 - - - - 1 - C S D 1 L - - - 1 - - - - 1 - - - - (C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - - - - 1 - - - - 1 - - - - 1 - - - - (CD) 1 - C S D GC - - - - 1 - - - - ------------------------------ [ Notes ] ----------------------------- Yet again, SNK has either overlooked or left in Iori's long-range backstep. Just tap b,b to backstep and press b + B to do his Yuri Ori. He'll sail back quite far as a result. ------------------------------------------------------------------------ KRIZALID (Mid-Boss Form) ------------------------------------------------------------------------ Fighting Style: Collected combat data--his battle suit gives his body feedback that he uses to fight with Birthday: 10 / 23 Age: 29 Birthplace: Ireland Blood Type: AB Height: 188cm Weight: 83kg Hobby: Collecting clones of celebrities, working as a lifeguard Favorite Food: Butter and crackers Best Sport: None Most Important: His inferiors Dislikes: Meetings with no significance (maybe he feels that way at having to deal with his bosses at the NEST Cartel?) ".........." ------------------------ [ Short Moves List ] ------------------------ Dead Fall When close, b / f + C / D (low kicks) d + K (overhead axe kick) Press D while standing from afar Negative Anguish qcf + P Demon Landing In air, qcf + K Striker: Doesn't do anything -------------------------- [ Normal Throws ] ------------------------- Move Name: Dead Fall Move Command: When close, b / f + C / D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Low Kicks (I dunno what the real name is) Move Command: d + K # of Hits: Light 2 / Heavy 1 Comments: This move only hits twice against certain characters (e.g. Chang). The Heavy Kick can hit twice if it is blocked, otherwise, it knocks an opponent down. Move Name: Overhead Axe Kick (I dunno what the real name is) Move Command: Press D while standing from afar # of Hits: Heavy 3 Comments: The first hit will act as an overhead attack, and the third hit is a knockdown attack. This only applies to the standing far version--it's just a normal kick from up close. ------------------------- [ Special Moves ] -------------------------- Move Name: Negative Anguish Move Command: qcf + P # of Hits: Light 2 / Heavy 2 Comments: This attack can negate and pass through some projectiles. Move Name: Demon Landing Move Command: In air, qcf + K (or during a backstep) # of Hits: Light 1 / Heavy 1 ------------------- [ (Super) Desperation Moves ] -------------------- None. ------------------------- [ Striker Attack ] ------------------------- If you attempt to summon Krizalid, he may not appear, or else you can just see half of his body on the far end of the screen, but he can't be hit, won't do anything, and won't leave (even if you do another Striker summon). Also, if you notice, they spell Krizalid as "Krizarid" when he's your Striker. :) ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 - - S - 1 - - S - 1 - - S - 1 - - S - 1 - - S - (B) =e - - S - =e - - S - =e - - S - 1 - - S - 1 - - S - (C) 1 - - S - 1 - - S - 1 - - S - 1 - - S - 1 - - S - (D) 3 - - - - =e - - S - *1 - - S - 1 - - S - 1 - - S - (CD) 1 - - S - GC - - - - 1 - - S - * If blocked, this move hits twice and can cancel on either hit. ------------------------------ [ Notes ] ----------------------------- Krizalid cannot crouch (hence the low kick attacks). He still has all the other abilities of normal characters, though (taunting, calling a striker, sliding, using body blow attacks, using guard cancel moves, etc.) Obviously, he has no DMs or SDMs, so he has nothing to cancel into from his special moves if Counter Mode is used. Note that this version of Krizalid will do his standing B kick when you summon a Striker character (the Striker still appears, but it can be hard to combo if you accidently hit with the standing B). However, you can combo off of the standing B as if it were a normal kick--making this version of Krizalid the only character who can cancel into a special move from his Striker summon animation :) Man, SNK's page kind of ticks me off. It was hard enough trying to make a sensible translation of Bao's bio, but then they put up Krizalid's, and under his favorite food section, it says "butter sand cracker lifeguard". I assumed that "lifeguard" should have been under his hobby section, and that "butter sand cracker" was just a really bad mix up of "butter and crackers" (which sounds gross, but I know people who eat it, so it can't be that bad). Either that, or Krizalid is a cannibal with a penchant for going to the beach and eating sand, lifeguards, and crackers for lunch ^_^; ------------------------------------------------------------------------ KRIZALID (Last Boss Form) ------------------------------------------------------------------------ Fighting Style: Collected combat data--his battle suit gives his body feedback that he uses to fight with Birthday: 10 / 23 Age: 29 Birthplace: Ireland Blood Type: AB Height: 188cm Weight: 83kg Hobby: Collecting clones of celebrities, working as a lifeguard Favorite Food: Butter and crackers Best Sport: None Most Important: His inferiors Dislikes: Meetings with no significance (maybe he feels that way at having to deal with his bosses at the NEST Cartel?) "Useless. It's so hard to find good help now." ------------------------ [ Short Moves List ] ------------------------ Dead Fall When close, b / f + C / D Cut Spin f + A (low kicks) d + A / K Tuhon Rage qcf + P Lethal Impact* qcf + K Rising Darkmoon* f,d,df + P Desperate Moment hcb + P Moment Penetration b / f + P after Desperate Moment Desperate Overdrive qcf,hcb + P End of Heaven qcb,hcf + P (DM only) End of Eden qcb,hcf + P (SDM only) Striker: Doesn't do anything -------------------------- [ Normal Throws ] ------------------------- Move Name: Dead Fall Move Command: When close, b / f + C / D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Cut Spin Move Command: f + A # of Hits: Light 2 Comments: The second hit is an overhead attack, unless you cancel into it (in which case it becomes cancelable). Move Name: Low Kicks (I dunno what the real name is) Move Command: d + A / K # of Hits: Light 2 / Heavy 1 Comments: For some reason, the final version of Krizalid can do this move with down + A, for reasons unknown to me, since it functions just like the d + B version. This move only hits twice against certain characters (e.g. Chang). The (D) version can hit twice if it is blocked, otherwise, it knocks an opponent down. ------------------------- [ Special Moves ] -------------------------- Move Name: Tuhon Rage Move Command: qcf + P # of Hits: Light 3 / Heavy 3 Comments: The (B) version of this move has a longer range than the (D) version. Both can reflect fireballs of any kind! Move Name: Lethal Impact Move Command: qcf + K # of Hits: Light 1,1 / Heavy 1,1 (first hit does no damage) Comments: Either this move has really high priority, or the first hit goes through attacks...at least, CPU Krizalid always catches me with this attack, no matter what move I'm doing (even special moves). If this move is blocked, the falling leg part of the recovery animation can hit as an overhead attack. During Counter Mode, this move can be canceled into a DM on the first hit only. Move Name: Rising Darkmoon Move Command: f,d,df + P # of Hits: Light 3 / Heavy 3 Comments: During Counter Mode, this move can be canceled into a DM on the first hit only. Move Name: Desperate Moment Move Command: hcb + P # of Hits: Light 1 / Heavy 1 Comments: This move does no damage (unless blocked), and makes your opponent switch sides with you. Can follow with Moment Penetration. Move Name: Moment Penetration Move Command: b / f + P after Desperate Moment connects # of Hits: Light 1 / Heavy 1 Comments: This move requires a bit of timing, as it must be input as Krizalid switches places with your opponent. The easiest way to do it is just hold b or f while tapping P repeatedly. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Desperate Overdrive Move Command: qcf,hcb + P # of Hits: Light 21 / Heavy 21 (DM) Light 33 / Heavy 33 (SDM) Comments: Yamazaki, eat your heart out. ;) Move Name: End of Heaven Move Command: qcb,hcf + P # of Hits: Light 3,2 / Heavy 3,2 (DM) Comments: The pillar of fire hits three times, and the flaming "X" thrown afterwards hits twice for five hits total. Move Name: End of Eden Move Command: qcb,hcf + P # of Hits: Light 3,15 / Heavy 3,13 (SDM) Comments: The pillar of fire hits three times, but if you hit your opponent with it, the 13-hit rush will miss. Considering the mad damage that the rush does, I suggest doing the move from afar so that the rush hits them (from a full life bar, it leaves them pretty much dead). ------------------------- [ Striker Attack ] ------------------------- If you attempt to summon Krizalid, he may not appear, or else you can just see half of his body on the far end of the screen, but he can't be hit, won't do anything, and won't leave (even if you do another Striker summon). Also, if you notice, they spell Krizalid as "Krizarid" when he's your Striker. :) ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 - C S D 1 - C S D =e - C S D 1 - - - - 1 - - - - (B) 1 - C S D 1 - C S D =e - C S D 1 - - - - 1 - - - - (C) =e - C S D =e - C S D =e - C S D 2 - - - - 2 - - - - (D) =e - C S D =e - C S D 1 - C S D 1 - - - - 1 - - - - (CD) 1 - C S D GC - - - - 1 - C S D ------------------------------ [ Notes ] ----------------------------- Note that Krizalid's far standing D is _not_ an overhead or knockdown attack in his final form. Only the coat-wearing Krizalid has a standing D that when done from afar, acts as an overhead and knockdown attack. Also, he does a normal (non-cancelable) pose when you summon a Striker, unlike the coat-wearing version, which does a standing B kick. Krizalid cannot crouch (hence the low kick attacks). He still has all the other abilities of normal characters, though (taunting, calling a striker, sliding, using body blow attacks, using guard cancel moves, etc.) Since he has (S)DMs, he can also cancel special moves into DMs in Counter Mode, just like other characters. All the name spellings were taken from SNK of Japan's page. I think that 'Tuhon Rage' should be 'Typhoon Rage', but since the spellings are so different, I just stuck with the literal translation. On the other hand, 'Moment Penetration' was mispelled, but the error was simply two switched kana, so I feel confident that 'penetration' is the actual, correct translation. Oh yeah, and from Clarence comes another combo, and this time it's an infinite! Do the Desperate Moment, then hit your opponent with an attack (standing C and D work nicely), then do the Desperate Moment, and repeat ad infinitum. As it wasn't bad enough that Krizald has an infinite, doing this combo will earn you lots of Power Gauge energy, so you can finish it off with a DM, if you want. Note that even though the rush counter doesn't keep going up, it's still unescapable. ========================================================================= 3. IN-DEPTH INFORMATION ========================================================================= ------------------------------------------------------------------------ THE LIFE GAUGE AND POWER GAUGE ------------------------------------------------------------------------ The Life Gauge is located at the top of the screen. It lowers when you are damaged, and when it is empty, your character has been defeated and you must use a new one. If all three characters on your team are defeated, the game is over. For each round you survive, your Life Gauge fills up a little bit, depending on how well you fought. At the start of each new battle, or if you end up losing a round, your new character will start off with a full life gauge. When your Life Gauge has been nearly emptied, it will flash red; this means that you will now perform SDMs instead of DMs if you have any stocks and input a DM command (see below). The Power Gauge is now located below your Life Gauge. By making attacks and hitting your enemy, the Power Gauge slowly increases. Once the gauge is full, you gain one stock, and the gauge empties. You can hold three stocks total (1 - green, 2 - blue, 3 - red). Stocks can be used to perform DMs (Desperation Moves). There are also SDM attacks--these are performed just like DMs, but in addition, your Life Gauge must be extremely low (you can tell when it's low enough because it will flash red). When your Life Gauge is flashing, you cannot perform DMs, only SDMs. Just having a flashing gauge doesn't give you any special abilites, either--you must have at least one stock to make your flashing Life Gauge useful. Power Gauge energy and stocks are _not_ carried over from round to round or battle to battle: you begin each round of each battle with no stored power and no stored stocks. ------------------------------------------------------------------------ TYPES OF ATTACKS AND MOVES ------------------------------------------------------------------------ [ Basic Attacks ] ----------------------------------------------------- Everyone has these moves--they're done by simply pressing P or K. For most characters, pressing P or K while standing, crouching, or jumping will make the attack come out differently. Attacks also change if you're standing close to your enemy and attack, or if you attack from far away. Basic attacks don't do a lot of damage, but they have some special features. Some basic attacks can hit more than once, while others may knock an opponent down and leave them lying on the floor (this would be crouching D for most characters). Also, each character has a few basic attacks that can be canceled into command attacks or special moves. [ Command Attacks ] --------------------------------------------------- Every character has at least one command attack, except for Ralf (poor sucker). Command attacks are performed by pressing in one direction + a button (like b + A, or df + B), and they always look the same no matter where you are when you perform them. Also, they can only be done while standing (some characters can do their command attack from a crouch, if the move is done by inputting df + a button). Command attacks can be used on their own, but some can also be canceled into from a basic attack, and some can cancel themselves into a special move or a (S)DM. This in itself is a useful enough feature, but some command attacks also have special properties, namely the ability to act as a knockdown or overhead attack. However, there is a catch. Command attacks with special properties cannot cancel into special moves or (S)DMs...however, if you cancel into a command attack, they lose their special property and can be canceled normally. Let's look at this example with Takuma: - Takuma's Oni Guruma is an overhead attack. Even if he hits an opponent with it, he cannot cancel out of it. - If he does a standing C, then combos that into the Oni Guruma, it no longer acts as an overhead (i.e., if his opponent crouch blocked the standing C, the Oni Guruma would be blocked as well, instead of hitting). - However, since he canceled into the Oni Guruma, he can now cancel it into a special move or (S)DM. In our example, he could hit an opponent with a standing C, then do the Oni Guruma, and cancel that into, say, the Ko'ou Ken, or Ryuuko Ranbu. The same rule would apply to the rest of Takuma's moves, since they all have special abilities (his Kawara Wari is an overhead, his Higuruma Otoshi can destroy bullets, and his Keiba Uchi can hit an opponent on the ground). The general idea is that, if a command attack has a special feature (overheads or knockdowns), it must be comboed into if you want to cancel from it. Otherwise, you should be able to cancel it into a special move just fine (but like I said earlier, not all command attacks can be canceled from--see each character's move list below for more information). This holds true for most characters, but there are some exceptions (Maxima's Shisaku command attack has no special abilities, but it can't be canceled into a special move or (S)DM unless you cancel into it from a basic move). Also, keep in mind that not all command attacks can be canceled into or from, even those with or without special properties. For example, Benimaru's Jackknife Kick has no special properties and can be canceled into a special move or (S)DM. However, Clark's Stomping, which has no special properties, either, cannot cancel into anything else even though it was canceled into from a basic attack (say, his standing A or C). And Yuri's Tsubame Yoku, which is an overhead attack, can't be canceled into even if you canceled into it with a basic attack (and even though this no longer makes it an overhead)! [ Special Moves ] ----------------------------------------------------- Every character has their own set of special moves (some characters have similar specials, like Kyo and Iori's Oniyaki). Special moves can be canceled into from basic attacks or command attacks, and in some cases, they can be interrupted into DMs or SDMs. Usually this is only in Counter Mode, but, for example, Kim can cancel his Haki Kyaku into his Hou'ou Kyaku (S)DM normally. Special moves generally do more damage than basic or command attacks and have all sorts of special properties, such as being overheads, or knockdown attacks, or being unblockable, etc. [ Desperation Moves and Super Desperation Moves] ---------------------- Desperation Moves (DMs) are attacks that can only be used when you have a free stock to expend (or you're in Counter Mode). Super Desperation Moves (SDMs) can only be used when you have a flashing red Life Gauge and at least one unused stock to spend. DMs do a lot of damage and can have special properties (for example, Iori's Saku Tsumagushi is an overhead), while SDMs do the most damage of all and are generally superior to DMs. ------------------------------------------------------------------------ COMBOS AND CANCELING ------------------------------------------------------------------------ These two terms are quite different from each other. A combo means a string of attacks that, after the first hit, cannot be escaped from. As an example, Kasumi's standing D, Hiji Ate, (C) Tatsumaki Souda, (B) Hakusan Tou is a 9-hit combo. Once Kasumi connects with the standing D, her opponent is unable to avoid the rest of the hits. Obviously this isn't true if you're in Armor Mode, since you never go into hitstun, but you get the idea. Canceling is what happens in combos (and in other cases). It's when the animation of a certain move or attack is canceled and the animation of the next move takes place. An example would be when Yuri does the standing C attack into the Yuri Chou Upper--the "recovery" frames for her standing C are omitted and she goes directly into the Yuri Chou Upper. However, canceling isn't the same as comboing. For example, as you know from reading the command attack section, you have to cancel into a command attack in order to make it become cancelable itself, in most cases. While this could be done as a combo (recalling the Takuma example, standing C, Kawara Wari is a combo in which the standing C animation is canceled into the Kawara Wari), it could also be done as a cancel. Takuma can hit with his standing A, then input the Higuruma Otoshi, and the standing C's animation will be canceled. However, as you will notice, the two hits do not combo--the opponent can block or evade between the hits, and the rush combo meter (which shows up whenever you do a combo) will not appear. Yet because it's a cancel, Takuma can now interrupt the Higuruma Otoshi with a special move or (S)DM. ------------------------------------------------------------------------ COUNTER MODE AND ARMOR MODE ------------------------------------------------------------------------ The Advanced and Extra Modes of previous KoF games have been removed. Now everyone has the same basic set of moves--and they gain new abilities by using the new Counter Mode and Armor Mode, both of which are described in detail below. [ Counter Mode ] ------------------------------------------------------ Counter Mode is activated by pressing ABC. It costs 3 stocks to use, and when activated, your character will pose momentarily and flash red for a short period of time (indicated by the timer at the top of the screen). During this time you have no Power Gauge and cannot amass Power Gauge energy or stocks. Even though your Power Gauge disappears, you can use the Guard Cancel Attack or Guard Cancel Slide (in either direction) as many times as you want. While in Counter Mode, all your attacks inflict more damage. And even though you have no Power Gauge, you can perform DMs infinitely--no stocks are required. Since you can't collect stocks, you can't use SDMs, though. Furthermore, you can also cancel the Dodge Attack into command attacks, special moves, and DMs, just like a normal punch or kick. A unique feature of Counter Mode is that you can interrupt a special move with a DM, the same way you might cancel a normal attack into a special move. For example, you can do Joe's Tiger Knee into a Screw Upper. However, not all moves can cancel into DMs; for instance, Joe's C Hurricane Upper could be used instead, but not his A Hurricane Upper. The timing also tends to be very exact (You can only cancel from Kyo's Hikigane into either of his SDMs between the first and second hit). If a character has a mid-air special move and a mid-air DM, they can perform DM cancels in air, too (Choi can cancel his Hishou Kyaku into the Rinkaiten Toppa DM, for example). However, on the downside, doing normal combos is harder since there is a delay when you activate a DM. For example, Kasumi can normally combo her standing D kick into the A Chou Kasane Ate DM. However, during Counter Mode, the delay added to the DM's startup time is so great that it won't combo (although she could always do C Tatsumaki Souda into A Chou Kasane Ate instead). I personally think that SNK could have put a little more thought into this feature--you have characters like Athena, who has multiple mid-air moves that can be canceled into either of her DMs (since they can both be done in air), compared to the poor saps like Robert and Chang (who have only one special that can be canceled into a DM, and in Chang's case, it won't combo since his move, the Tekkyuu Funsai Geki, knocks the opponent away). It's not exactly balanced, here ;) Once this mode ends, your Power Gauge will not reappear for a few seconds, and you will still be unable to collect energy / stocks until it reappears. [ Armor Mode ] -------------------------------------------------------- Armor Mode is activated by pressing BCD. It costs 3 stocks to use, and when activated, your character will pose momentarily and flash yellow for a short period of time (indicated by the timer at the top of the screen). During this time you have no Power Gauge and cannot amass Power Gauge energy or stocks. Even though your Power Gauge disappears, you can use the Guard Cancel Attack or Guard Cancel Slide (in either direction) as many times as you want. While in Armor Mode, all your attacks inflict more damage (I think a little less than in Counter Mode, though). You also take less damage from attacks. Furthermore, the Dodge Attack will knock down an opponent, just like the Body Blow Attack (of course, you can't cancel it into another attack, though). Another feature of Armor Mode is that you take no damage from blocking special moves, DMs, or SDMs! Although you cannot use DMs or SDMs, you cannot be hit out of an attack--an opponent's attack can still push you back, but you will continue your attack instead of going into your 'hit' animation. This doesn't apply to attacks that knock you down to the ground or up into the air, though. The big downside to Armor Mode is that it lasts about 1/3rd as long as Counter Mode, and at the costs of all your stocks, that's not exactly a fair deal. In any case, once this mode ends, your Power Gauge will not reappear for a few seconds, and you will still be unable to collect energy / stocks until it reappears. ------------------------------------------------------------------------ THE STRIKER SYSTEM ------------------------------------------------------------------------ A new addition the KoF series is the 'Striker System'. When you pick the characters for your team, you get to pick four characters--three to fight with and one who becomes your striker. After selecting your characters, you get to choose the order they fight in; this is done by pressing the corresponding button for each character. The last character you pick becomes the striker. You can reassign who will be the striker for each new battle. For example: 1. I pick Shingo, Takuma, Iori, and Xiangfei. 2. I get to pick the order of fighting: A - Shingo If I press C,A,D,B at the order screen, then B - Takuma Iori goes first, then Shingo, then Takuma. C - Iori For the entire match, Xiangfei will be my D - Xiangfei striker. 3. If I win the battle (all 3 rounds), then I get to redo my order for the next battle--if I input B,D,A,C, then my order would be Takuma, Xiangfei, and Shingo. Iori would be my striker for the whole match. So how are Strikers used? You'll notice at the bottom of the screen, there is a picture of your striker and your Striker stocks--you start off with three. At anytime during the battle, you can press BC, and your character will pose, while your Striker leaps onscreen, performs an action, taunts, then leaps away. Each time you summon a striker, you lose one stock. Once you're out of stocks, pressing BC has no effect. Each time you lose a character, you gain an extra stock--this means that you can have 4 stocks total if your first character loses, and 5 stocks total when you're on your third character. Strikers all have various powers and effects. For example, when using Ralf as a striker, he'll dive down using his Kyuukouka Bakudan Punch, perform his Galactica Phantom, then leave. While the Galactica Phantom is unblockable (just like the DM), it of course doesn't do as much damage as the actual DM attack. In fact, all Striker attacks do a limited amount of damage. This is because you recover while your Striker is still attacking--for example, if you summon Robert to do his Ryuuren Moushuu, you'll recover fast enough to hit your opponent while Robert is socking them as well. So while the Striker damage is low, the potential for combos and heavy damage is still there. However, not all Strikers attack. Kensou will appear and eat a meat bun, giving you back a small amount of life. Other characters only attack under certain situations--Choi normally appears and taunts, draining his opponent's Power Gauge, but if his opponent is close enough, Choi will do a Tatsumaki Shippuu Zan instead. Furthermore, some Striker's attacks vary depending on the actions of your opponent. Case in point; if your enemy is in mid-air when you summon Jhun as a Striker, he'll do a Kuu Sajin. If they're on the ground, he'll do the Hiko Geki. Distance can also be a factor; in the above example with Kensou, you won't regain life unless you're standing close to him. And if you summon Mai as a striker, she won't attack unles her opponent is close by when she shows up; otherwise she'll just taunt (although that does lower your opponent's Power Gauge). Probably the most important thing when using a Striker is remembering distance and effect. Takuma's Striker Attack goes all the way across the screen, so you don't have to worry about how close your opponent is. However, Clark's doesn't, so you need to make sure your opponent is no further than half a screen away from you or Clark's Striker attack will miss entirely. For characters that must be close to attack, make sure that your opponent isn't able to hit them. If your opposition does hit a Striker character, they won't attack and will just leap off screen (and it still wastes a stock). The only exception is Kasumi, who taunts normally, but if hit, she will catch her opponent and injure them). All Striker attacks are explained in detail in the moveslist section. ------------------------------------------------------------------------ ROULETTE ------------------------------------------------------------------------ Just as in '98, you can randomly select your teammates using the large Roulette square in the middle of the player select screen. If you want all team members to be randomly chosen, just choose the roulette box, or you can pick 1 to 3 characters, then use the roulette to make the remaining characters random (since each team is composed of four members now - three playable fighters and one striker). Not only does the CPU pick a random character for you to use, but this changes after each battle. If I chose King, Chin, and used Roulette to get Maxima and Ralf, then in the next battle I would still have King and Chin but would have two different remaining characters. Keep in mind that Roulette only determines which characters you'll get, not the order that they fight in (that's still up to you). If Kyo and / or Iori have become playable, it's possible to get them through the Roulette as well. ------------------------------------------------------------------------ CONTINUE SERVICE ------------------------------------------------------------------------ If all three characters lose and you lose the battle, you always have the option of continuing. If you do so, the CPU will give you an advantage to better your odds the second time around (for one battle only, though). The options are as follows: Press A : All enemies only have 1/3rd of their Life Gauge Press B : You have unlimited Power Gauge stocks for the next battle. Press C : You have unlimited Striker stocks for the next battle. Press D : Nothing (play normally with no advantages). I don't believe there's any penalty for using the Continue Service, although it may lower your Battle Score. ========================================================================= 4. MISCELLANEOUS ========================================================================= ------------------------------------------------------------------------ SECRETS AND TRICKS ------------------------------------------------------------------------ [ Show Order Select ] ------------------------------------------------ For whatever reason, after you've selected your characters and are picking the order in which they fight and who will be the Striker, you can press and hold Start to show your selections to your opponent (instead of displaying a number, it'll show the character's face). Kinda pointless considering that the game automatically displays your fighting order and designated striker after the order select anyway, but hey, it's a trick, and it's in the game, so it gets a mention here. [ Enable Krizalid in Either Form ] ------------------------------------ As of yet, there is no real code to play as Krizalid that has been found. If you have the ROM set (don't ask me about it, please), then you can always use Lick Guy's trainer, which is found at . This cool program allows you to, among other things, play as either form of Krizalid. [ Enable Kyo / Iori ] ------------------------------------------------ This code is not needed for the Neo*Geo home cart, which will already have Kyo and Iori available. Anyway, to enable Kyo and / or Iori: - Start up a Team Battle game and let the Roulette pick all four characters for your team. - During the game, you need to fight a team with a combination of any of the following four members in it. To make this easier, you can have a human player join in on the 2P side and make a team composing of these members: For Kyo: Benimaru, K', Kyo-1, Kyo-2, Maxima, Shingo, or Whip. For Iori: Bao, Leona, Kasumi, Kim, Jhun, Kasumi, or Xiangfei. - Now beat the game. If you fulfilled Kyo's requirement, a mark appears on the title screen, and if you fulfilled Iori's requirement, an mark appears on the title screen. If you fulfilled them both, a mark appears on the title screen. - Once you have the appropriate mark, start up a new game in Team Battle, and move to the Roulette. Hold Start, then enter the following code: For Kyo: Press left, right, up, left, down, right. For Iori: Press right, left, up, right, down left. - The corresponding character will become playable. I haven't tested this trick myself, just yet (can't get the game to start under arcade mode, dang it)! So use at your own risk! [ Fight Kyo / Iori ] ------------------------------------------------- Your Battle Score determines who you can fight. If after beating Krizalid, it's at 200 or higher, you get to fight Iori (I haven't tried this myself). If it's at 280 or higher, you get to fight Kyo (this I've managed to do). The only problem with this code is that you have to have to use one of the 'original' teams (such as: Ryo, Robert, Yuri, Takuma, or Leona, Ralf, Clark, Whip). You can't make the team up of varying members (so there's no chance of fighting Kyo or Iori while using Kyo or Iori, in other words). ------------------------------------------------------------------------ GAME OPTIONS ------------------------------------------------------------------------ There are several modes of gameplay you can choose from. TEAM PLAY lets you make up a team and fight the CPU, while SINGLE PLAY does the same thing, but with just two characters. TEAM VS. and SINGLE VS. work in the same manner, but for two players to fight each other. Finally, SINGLE ALL lets you pick two characters and fight everybody else. As for the game's OPTIONS, they aren't too hard to figure out. The notable ones are FLASH, which when turned off, eliminates the white flashes you see during some moves and SDMs, not to mention the red and white flickering that occurs when you beat the last member of the team you're fighting, and DISP. CUT, which removes the Life Gauge, Power Gauge, and Timer from the screen (your names, portraits, and other messages will still appear). ------------------------------------------------------------------------ DIP SWITCH INFORMATION ------------------------------------------------------------------------ All the information in this section was written and contributed by IorI. At his request, I have rewritten some of it for clarity. Please don't ask me about the dip switches since I don't have a modified system myself and can't verify any of this information. Anyway, here's what IorI has to say: "These dip switches are only accessible on a modified Neo-Geo system (arcade or home). These systems have a special bios called debug bios, the same bios that SNK development teams use. To access the DIP Main Menu at any time, press 2P COIN (or SELECT) + 2P C Button at the same time. To move into the menu you'll have to use the directions to access (up) and exit (left) the options, and you'll have to use the buttons to move between selections (A, B,...). The interesting option is the "Dip debug switches". Dip debug switches are two consecutive bytes allocated in Neo-Geo RAM that cause special effects in game. Each bit is a flag that activates a different option. These are the options I have discovered: "Dip 1.1. : It puts a character sprite on the middle-low side of the screen, with a weird menu behind it. I'm unable to use the menu (on KoF '96, holding START while using the controls worked...) "Dip 1.2.: Sprite areas and hit areas appear into green and white squares. Very useful. "Dip 1.3.: This dip switch has several effects: 1. Since activated, until START is pressed, the last compilation date of the game will appear on the middle-low side of the screen. 2. Instead of pressing START, pressing button B will display a special, weird and interesting menu called "Throw offset edit". Using that menu you'll can watch all the characters and all of his movements, and, supposedly you can edit his/her throws (I wasn't able to get it to work). 3. Instead of point 2, pressing C or D will display a sound/music test menu. 4. On character select screen, If you hold your START button while selecting ALL 4 characters, the first character of your team will be Krizalid (first form). He will appear on order select screen like a weird K'. 5. If you hold your SELECT (or COIN) button while selecting ALL 4 characters, the first character of your team will be Krizalid (second form). He will appears on order select screen like a weird Maxima. "Dip 1.4.: A weird menu appears on the middle of the combat. I'm not sure how to use it or what it's for. "Dip 1.5.: Weird flag indicators (useless for people like us who aren't KoF '99 programmers). "Dip 1.6.: Infinite life bar, DMs turn into SDMs. "Dip 1.7.: No effect known, if any. "Dip 1.8.: It has several options. On How to Play screen: - Press START + B to display a menu on which you can change the text nationality (japanese text even in american/european versions!) and to see all game demo sequences: sequence before, between and after Krizalid, endings, intro and so on). To see the end that you want, you'll need to change the indicators: 1ST Char: 00 00 2ST Char: 00 00 3ST Char: 00 00 4ST Char: 00 00 These are the four characters you "have", the first pair of zeros are the number of your character, and the second pair of zeros are the colour of your character (00 or 01). To automatically select the predefined (and two more weird teams with no ending...) ending teams, press button D. After this, press button A to enter the sequence selection menu. When selecting "ending", you'll can choose which character will "beat" Krizalid. - Press START + C to access a totally weird menu called Motion Seq Edit. In this menu, you can choose a determinated character or object (you'll have to choose the palette index to display it correctly), load it one of the eight slots you'll have and edit a tricky predefined motion with it. Then you'll can see the motion you created....-_- (yeah, I know). But this menu has a programmer's joke. If, on the main menu, you press SELECT, Choi will appear bouncing around the screen, and if you press A button a 0 will begin to fall since the top of the screen, while Choi runs around desperately trying to catch it (and he gets angry if doesn't)! It's like a sophisticated screen saver. "Dip 2.1.: Game caracteristics edit menu. I'm not sure what it does. "Dip 2.2.: CPU gets rid of 1P control. "Dip 2.3.: CPU can't block. "Dip 2.4.: Display the Ability Points on real time. Very useful. "Dip 2.5.: More weird flags. "Dip 2.6.: A menu with two options: Play and code. Maybe it changes the music and sound effect while playing...? "Dip 2.7.: Second player plays instead CPU (yes, another system to play with Krizalid) "Dip 2.8.: No effect known, if any." ------------------------------------------------------------------------ LIST OF SPECIAL INTROS ------------------------------------------------------------------------ Below is a list of all known special intros, based on the list of special intros found in Gunsmith's neato KoF '99 FAQ (plus a few of my own additions and corrections). Hopefully I'll get around to describing these and putting in the quotes in another update. K' vs. KRIZALID (last boss form) - K' has his hand on his thigh, and he talks to Krizalid, who talks back. K' vs. KYO KUSANAGI - K' turns towards the screen and a flame appears in his hand, while Kyo turns away from the screen and a flame appears in his hand, too. ANDY BOGARD vs. MAI SHIRANUI - Mai holds up a baby that cries 'Papa!' while a horrified Andy looks on with disbelief. However, it turns out that the baby is actually just a puppet Mai was wielding, and a rather shaken Andy coughs nervously in response. ANDY BOGARD vs. TERRY BOGARD - Andy squeezes his wrist, then drops it and shakes it, while Terry leans forward with his hands on his knees and says, "Get ready!" ANDY BOGARD vs. JOE HIGASHI - Andy squeezes his wrist, then drops it and shakes it. Meanwhile, Joe is letting one arm hang down, and he lifts it up, touches it to his mouth, and then knocks his knuckles together. TERRY BOGARD vs. JOE HIGASHI - Terry leans forward with his hands on his knees and adjusts his cap while saying "Get ready!" Meanwhile, Joe is letting one arm hang down, and he lifts it up, touches it to his mouth, and then knocks his knuckles together. TERRY BOGARD vs. BLUE MARY - Terry steps back, takes off his cap, and gives a polite bow, while Mary shrugs, then shakes her finger in front of her face while saying "Let's fight, Terry!" RYO SAKAZAKI vs. KING - King begins the round turned away, wearing a bowler hat. She lifts up the brow, smiles, then turns and tosses it away while facing Ryo. RYO SAKAZAKI vs. ROBERT GARCIA - Ryo and Robert both do their old 'power charge' animations, then Ryo does a Zanretsu Ken while Robert does his Gen'ei Kyaku. They both taunt each other while pointing their knuckles at one another. RYO SAKAZAKI vs. YURI SAKAZAKI - Ryo holds his arms at his side, as does Yuri. RYO SAKAZAKI vs. TAKUMA SAKAZAKI - Ryo holds his arms at his side. Takuma nods appreciatively, then does the same. ROBERT GARCIA vs. YURI SAKAZAKI - Robert holds his arms at his side, while Yuri holds up a fist, then puts her hands on her hips. ROBERT GARCIA vs. TAKUMA SAKAZAKI - Robert holds his arms at his side. Takuma nods appreciatively, then does the same. YURI SAKAZAKI vs. TAKUMA SAKAZAKI - Yuri holds her arms at her side. Takuma nods appreciatively, then does the same. RALF JONES vs. CLARK STEEL - Ralf does a sumo stomp and hunkers down, while gesturing for Clark to come at him. Clark, meanwhile, has been holding his cap, and he flips it onto his head, pushes it into place, then gives Ralf a thumbs-up while saying, "Okay, Ralf!" RALF JONES vs. LEONA or WHIP - Ralf casually salutes either teammate. Against Leona, she'll salute him back. CLARK STEEL vs. LEONA or WHIP - Clark doffs his cap to either teammate. Against Leona, she'll salute him back. WHIP vs. LEONA - While Leona ties her shoelaces, Whip faces away and rocks back and forth on her heels. Leona then stands up and points at Whip. WHIP vs. KRIZALID (last boss form) - Whip takes out her gun, checks it, and points it at Krizalid, while he talks back to her. SIE KENSOU vs. ATHENA ASAMIYA - Athena bows towards the screen, then sticks an arm up in the air while acting very cheerful. In the meantime, Kensou has been striking a serious pose, but when Athena suddenly notices him and asks what's going on ("Nani?"), he slumps forward in regret. CHIN GENTSAI vs. ATHENA ASAMIYA, BAO, or SIE KENSOU - Chin nods knowingly. Bao will bow at Chin if he's Chin's opponent. SIE KENSOU vs. BAO - Bao holds his hands together in respect and bows, while Kensou is cracking his neck; however, he ends up hurting himself. BAO vs. ATHENA ASAMIYA - Bao holds his hands together in respect and bows, while Athena leans forward and winks at him. BAO vs. MAI, LEONA, KASUMI, WHIP or BLUE MARY - Bao scratches his head nervously. KASUMI TODO vs. SHINGO YABUKI - While Shingo looks through his notebook, Kasumi taunts him. KASUMI TODO vs. RYO, ROBERT, YURI, or TAKUMA - Kasumi bows to her opponent. LI XIANGFEI vs. SIE KENSOU - Xiangfei sees Kensou eating and starts drooling. Her stomach gurgles and she clutches it regretfully. LI XIANGFEI vs. TERRY, ANDY, JOE or MAI - Xiangfei waves one arm around and points at her opponent defiantly. KIM KAPHWAN vs. JHUN HOON - Kim is standing in a thoughtful pose while Jhun does a few kicks and points a foot at Kim. Kim's eyes gleam and he gets into his stance. CHANG KOEHAN vs. KIM KAPHWAN - Chang stand up to his full height, waves his iron ball around, and points at Kim. Kim, meanwhile, is standing there looking unimpressed. He shakes his head and gets into his stance. CHOI BOUNGE vs. JHUN HOON - Jhun gets into his leg-shaking stance, then Choi taunts him and does the ending pose to his Tatsumaki Shinkuu Zan DM. CHOI BOUNGE vs. CHANG KOEHAN - Choi and Chang look at each other in surprise, then hang their heads in sorrow and sigh. KYO KUSANAGI vs. IORI YAGAMI - Kyo stands back and holds up a hand, flame rising up from his palm. Iori has a hand in his pocket, but from his other hand a purple flame rises up as well. KYO KUSANAGI vs. SHINGO YABUKI - Shingo hides his face behind his hands and then shouts "Kyo Kusanagi-san!" while looking overjoyed. KYO KUSANAGI vs. BENIMARU NIKAIDO - Benimaru yanks his hand across himself horizontally, leaving a trace of electricity. ========================================================================= 5. AUTHOR'S NOTE ========================================================================= ------------------------------------------------------------------------ SPECIAL THANKS ------------------------------------------------------------------------ I couldn't have written this FAQ without help from the following people: IorI - For helping me with Krizalid's bio, and for some supercancel info., cancelable mid-air attack info, and lots of other stuff. Also wrote and contributed the entire section on the dip switches. Thanks! Mao (i.am/sheila) - For helping me out with this FAQ, and for some Yuri information taken from her great Yuri guide. Kasumi Himura, Ken Masters (and about a thousand other people) - For telling me how the FLASH option works. Cyril Caniot - For some Krizalid info. and corrections for the numbering sequences for Shingo, Kyo, and Iori. LickGuy (fly.to/exp) - He made the excellent KoF '99 trainer that I used to check all my Krizalid info., etc (it can be found at his page). Gunsmith (w3.to/wu-tech) - Some information was checked using his amazing KoF '99 FAQ, and the list of intro poses was taken initially from his FAQ. The method to fight Kyo and Iori, as well as enable them, also used info. from his FAQ as well. (v0.2) For the Heart Attack -> Earring Bakudan arc change info, Chang's sneeze counter info., and info. on Clark's cancelable CD attack. A lot of the new information in the v0.2 update was taken from the KoF '99 Gamest Mook scans he has up at his site, too. SNK of Japan (www.neogeo.co.jp) - All move commands and move names taken from their page. Ura no Ura (www2.airnet.ne.jp/~tac) - Various info on the strikers and striker attacks, not to mention some basic command information and cancelable DM information, was all taken from this great site. Charles Mac Donald (www.emucamp.com/cgfm2) - For letting me hog his computer while I worked on this FAQ. Clarence - For showing me the usual assortment of crazy combos (like the Jhun one mentioned above). (v0.2) For a bunch of corrections and additions, like Krizalid's infinite combo and info. on Ryo's Tenchi Haou Ken counterhit. Jared Low and ChaRleS - I looked at their bio translations in their respective FAQs when I was translating the bios at SNK's page. If you'd like to contribute something, or you just want to give some feedback (positive or negative, it's all good), then you can reach me at . Please don't ask me about where to get ROMs at, I don't know. As for playing with Krizalid, there's no bonafide code yet. Once a real code to use Krizalid pops up, I'll be sure to add it to the FAQ. Right now the only option (if you have the ROMs) is to use a trainer. The only one I know of is LickGuy's trainer, which you can find at his page, at . If you have a modified Neo Geo with the special BIOS or whatever, you can always check out the method to pick Krizalid using the dip switches (described in the method listed above). ------------------------------------------------------------------------ REVISION HISTORY ------------------------------------------------------------------------ Version 0.2 (November 25, 1999) - Added / corrected a lot of the Counter Mode cancels, and updated the list of cancelable attacks for characters (most this info pulled from the Gamest scans at Gunsmith's page and meticulously tested by yours truly). Some other additions and corrections have been made as well, as well as a reorganization of some of the FAQ sections for ease of use. I added a glitch for Jhun, too (which makes me happy, since I tend to never find weird stuff like that in fighting games). Version 0.1 (October 20, 1999) - First release, a lot more stuff to add, but this will have to do for now. I'm planning on adding in move descriptions in the future (although I'm sort of debating this since they'd make the FAQ a lot bigger...feedback, anyone)? That's all. Unpublished work Copyright 1999-2000 Kao Megura