Boosted Movement
Altered Walking and Drive Speeds-
So you want your mecha to be a running speed demon or your car drive
like the Mach5, or like a Golf Cart. *grin* Well here we are. The
skinny of it is just to apply the GES modifier to ether increase or
decrease modes of ground movement. I'll not go into what limit your
referee may place on such 'adjustments' since they will vary from game
to game. Using the GES in this fashion has a trade-off. It will not
provide hover ability, but on the other hand it requires no fuel.
Buy your mech and movement mode(s) as normal; such as legs, wheels
and tracks. When you get to the special systems section of your
design process, 'you' will determine what your speed will be, not a
weight table. You will still need the weight table to determine your
base speeds. From this number you will decide whether to subtract or
add MA to each system; legs, wheels or tracks. You may not reduce
this number below 1MA.
Take the difference of the rules base speed and your desired speed.
This is the level of GES you are ether buying or getting a discount
from.
If the MA difference makes the mech Slower then it's base, the cost of
the GES is actually both a CP and Space refund to the mech. The
spaces may be divided among the servos providing the movement and the
torso.
If The MA difference makes the mech Faster then it's base, the cost of
the GES is an additional cost and set of spaces that you need to pay
for. Again, these spaces need to either come from the mobile servos
or the torso.
Water vessels may do the same, but instead of GES, they use thruster
costs. Helicopter and Avian Movement can also use thruster costs to
modify their flight dynamics.