#1 - Law of Metaphysical Irregularity
The normal laws of physics do not apply.
#2 - Law of Differentiated Gravitation
Whenever someone or something jumps, is thrown, or otherwise is rendered
airborne, gravity is reduced by a factor of 4.
#3 - Law of Sonic Amplification, First Law of Anime Acoustics
In space, loud sounds, like explosions, are even louder because there is
no air to get in the way.
#4 - Law of Constant Thrust, First Law of Anime Motion
In space, constant thrust equals constant velocity.
#5 - Law of Mechanical Mobility, Second Law of Anime Motion
The larger a mechanical device is, the faster it moves. Armored Mecha are
the fastest objects known to human science.
#6 - Law of Temporal Variability
Time is not a constant. Time stops for the hero whenever he does something
'cool' or 'impressive'. Time slows down when friends and lovers are being killed
and speeds up whenever there is a fight.
#7 - First Law of Temporal Mortality
'Good Guys' and 'Bad Guys' both die in one of two ways. Either so quick they
don't even see it coming, OR it's a long drawn out affair where the character
gains much insight to the workings of society, human existence or why the toast
always lands butter side down.
#8 - Second Law of Temporal Mortality
It takes some time for bad guys to die... regardless of physical damage.
Even when the 'Bad Guys' are killed so quickly they didn't even see it coming,
it takes them a while to realize they are dead. This is attributed to the belief
that being evil damages the Reality Lobe of the brain.
#9 - Law of Dramatic Emphasis
Scenes involving extreme amounts of action are depicted with either still
frames or black screens with a slash of bright color (usually red or white).
#10 - Law of Dramatic Multiplicity
Scenes that only happen once, for instance, a 'Good Guy' kicks the 'Bad Guy'
in the face, are seen at least 3 times from 3 different angles.
#11 - Law of Inherent Combustibility
Everything explodes. Everything.
First Corollary -
Anything that explodes bulges first.
Second Corollary -
Large cities are the most explosive substances known to human science. Tokyo
in particular seems to be the most unstable of these cities, sometimes referred
to as "The Matchstick City".
#12 - Law of Phlogistatic Emission
Nearly all things emit light from fatal wounds.
#13 - Law of Energetic Emission
There is always an energy build up (commonly referred to as an energy 'bulge')
before Mecha or space craft weapons fire. Because of the explosive qualities
of weapons, it is believed that this is related to the Law of Inherent Combustibility.
#14 - Law of Inverse Lethal Magnitude
The destructive potential of any object/organism is inversely proportional
to its size.
First Corollary -
Small and cute will always overcome big and ugly. Also known as the A-Ko
phenomenon.
#15 - Law of Inexhaustibility
No one EVER runs out of ammunition. That is of course unless they are cornered,
out-numbered, out-classed, and unconscious.
#16 - Law of Inverse Accuracy
The accuracy of a 'Good Guy' when operating any form of fire-arm increases
as the difficulty of the shot increases. The accuracy of the 'Bad Guys' when
operating fire-arms decreases when the difficulty of the shot decreases. (Also
known as the Storm trooper Effect) Example: A 'Good Guy' in a drunken stupor
being held upside down from a moving vehicle will always hit, and several battalions
of 'Bad Guys' firing on a 'Good Guy' standing alone in the middle of an open
field will always miss.
First Corollary -
The more 'Bad Guys' there are, the less likely they will hit anyone or do
any real damage.
Second Corollary -
Whenever a 'Good Guy' is faced with insurmountable odds, the 'Bad Guys' line
up in neat rows, allowing the hero to take them all out with a single burst
of automatic fire and then escape.
Third Corollary -
Whenever a 'Good Guy' is actually hit by enemy fire, it is in a designated
'Good Guy Area', usually a flesh wound in the shoulder or arm, which restricts
the 'Good Guy' from doing anything more strenuous than driving, firing weaponry,
using melee weapons, operating heavy machinery, or doing complex martial arts
maneuvers.
#17 - Law of Transient Romantic Unreliability
#18 - Law of Hemoglobin Capacity
The human body contains over 12 gallons of blood, sometimes more, under high
pressure.
#19 - Law of Demonic Consistency
Demons and other supernatural creatures have at least three eyes, loads of
fangs, tend to be yellow-green or brown, but black is not unknown, and can only
be hurt by bladed weapons.
#20 - Law of Militaristic Unreliability
Huge galaxy-wide armadas, entire armies, and large war machines full of cruel,
heartless, bloodthirsty warriors can be stopped and defeated with a single insignificant
example of a caring/loving emotion or a song.
#21 - Law of Tactical Unreliability
Tactical geniuses aren't....
#22 - Law of Inconsequential Undetectability
People never notice the little things.... Like missing body parts, or wounds
the size of Seattle.
#23 - Law of Juvenile Intellectuality
Children are smarter than adults. And almost always twice as annoying.
#24 - Law of Antagonistic Americanthropomorphism
The really nasty 'Bad Guys' are always skinny Americans.
#25 - Law of Americanthropomorphistic Intellectual Inferiority
The stupid 'Good Guys' are always big Americans.
First Corollary -
The only people who are more stupid than the big dumb Americans are the American
translators.
(Sometimes referred to as the Green Line Effect)
Second Corollary -
The only people who are more stupid than the American translators are the
American editors and censors.
#26 - Law of Mandibular Proportionality
The size of a person's mouth is directly proportional to the volume at which
they are speaking.
#27 - Law of Feline Mutation
Any half-cat/half-human mutation will invariably:
1) be female
2) will possess ears and sometimes a tail as a genetic mutation
3) wear as little clothing as possible, if any
#28 - Law of Conservation of Firepower
Any powerful weapon capable of destroying/defeating an opponent in a single
shot will invariably be reserved and used only as a last resort.
#29 - Law of Technological User-Benevolence
The formal training required to operate a spaceship or mecha is inversely
proportional to its complexity.
#30 - Law of Melee Luminescence
Any being displaying extremely high levels of martial arts prowess and/or
violent emotions emits light in the form of a glowing aura. This aura is usually
blue for 'good guys' and red for 'bad guys'. This is attributed to Good being
higher in the electromagnetic spectrum than Evil.
#31 - Law of Non-anthropomorphic Antagonism
All ugly, non-humanoid alien races are hostile, and usually hell-bent on
destroying humanity for some obscure reason.
#32 - Law of Follicular Chroma Variability
Any color in the visible spectrum is considered a natural hair color. This
color can change without warning or explanation.
#33 - Law of Topological Aerodynamics, First Law of Anime Aero-Dynamics
ANY shape, no matter how convoluted or odd-looking, is automatically aerodynamic.
#34 - Law of Probable Attire
Clothing in anime follows certain predictable guidelines.
Female characters wear as little clothing as possible, regardless of whether
it is socially or meteorologically appropriate. Any female with an excessive
amount of clothing will invariably have her clothes ripped to shreds or torn
off somehow.
Whenever there is a headwind, a Male characters will invariably wear a long
cloak which doesn't hamper movement and billows out dramatically behind him.
First Corollary (Cryo-Adaptability) -
All anime characters are resistant to extremely cold temperatures, and do
not need to wear heavy or warm clothing in snow.
Second Corollary (Indecent Invulnerability) -
Bikinis render the wearer invulnerable to any form of damage
#35 - Law of Musical Omnipotence
Any character capable of musical talent (singing, playing an instrument,
etc.) is automatically capable of doing much more "simple" things, like piloting
mecha, fighting crime, stopping an intergalactic war, and so on...especially
if they have never attempted these things before.
#36 - Law of Quintupular Agglutination
Also called "The Five-man Rule", when "Good Guys" group together, it tends
to be in groups of five. There are five basic positions, which are:
1) The Hero/Leader
2) His Girlfriend
3) His Best Friend/Rival
4) A Hulking Brute
5) A Dwarf/Kid
Between these basic positions are distributed several attributes, which include:
1) Extreme Coolness
2) Amazing Intelligence
3) Incredible Irritation
#37 - Law of Extradimensional Capacitance
All anime females have an extradimensional storage space of variable volume
somewhere on their person from which they can instantly retrieve any object
at a moment's notice.
First Corollary (The Hammer Rule) -
The most common item stored is a heavy mallet, which can be used with unerring
accuracy on any male who deserves it. Other common items include costumes/uniforms,
power suits/armor, and large bazookas.
#38 - Law of Hydrostatic Emission
Eyes tend to be rather large in Anime. This is because they contain several
gallons of water, which may be instantaneously released at high pressure through
large tear ducts. The actual volume of water contained in the eyes is unknown,
as there is no evidence to suggest that these reservoirs are actually capable
of running out.
#39 - Law of Hentai-ism in men
When a male character has one or more of the following he has a greater chance
of being a pervert. The more of the instences higher the chance of this happening: