"Everybody is held within the walls of the rules, nobody defies them" -"Destiny"
The walls of the game, the boundries. They are the rules.
The Seduction add on rule
This is just something extra for those guys who have a lot of romanic involements in their lifepath. I think that for every two love affairs someone has in their lifepath they should get a +2 to Seduction because they are getting more experienced with love and so they should get some experience.
Shotgun Spread
Made by Adam Gaffney and Michael Shane(me)
The main book touches on the shotgun spread rules a bit but they just talk about if you miss. I was thinking that since the spread of a shotgun is big if it hits a certain body part it might hit other body parts, too. So, I thought that if it his the torso, the spread would probably hit the legs, arms, and head, too. Or, if the main hit went to the right arm, it might hit the torse,too. I think 1D6 points of damage should go to the extra body parts hit. The extra body parts hit would depend on the gauge of the shotgun. The body parts hit should be decided by the REF and the player.
Dual Roles
I think the main book has something on dual roles but I couldn't find it so I made up so of my own rules for that. I think the character should have to choose a main skill(example, Solo=Combat Sense, Fixer=streetdeal, etc....) and can choose to have a second Special Ability at three times skill points. Not more +3 can be put in the second Special Ability.
Age SP modifiers
The main book says you got 40 points for career skills. That means if you're 16 or 50, you get the same number of points. I've seen and heard other peoples stratedgies for making this more realalistic and I think that you should divide you're age by 3 nd you get that many extra points(rounded down) to put in career and pickup skills. Sometimes this comes out to a very little ammount but 40 skill points is plenty, this just makes it more realilistic.
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