K u s a n a g i K y o --|---|-- --|---|-- ----+---- +-----+ /-, +-+- +-----+ |-----| | |-|- | | +-----+ -|- |-|- +-----+ ----|---- / \ +-+- / J \ ----------------------------------------------- "Kusanagi Flames, Yagami Tears, Orochi Blood" Dragonball Z 3: Super Butoden (Legendary Battle) FAQ By Kyo Kusanagi ------------------------------------------------------------------------ Basic fighting Rules/Techniques ------------------------------------------------------------------------ Abbreviations: F-forward, Ba-back, U-up, D-down, DF-Down forward, DB-Down back, UB-Up back, UF-Up forward, L-Left (keypad), R-Right (keypad) Basic attacks: Y Button-Punch B Button-Kick A Button-Energy Bolt X Button-Transfer from Lower/Upper fighting levels F-Walk/Float forward B-Back up/Float back/Standing Block D-Duck DB-Lower block R Button-Dash Right L Button-Dash Left Y Button + B Button-Charge Power meter Throwing: Throwing is slightly different than in DBZ2; in order to throw your opponent, you must lean into them for about half a second before hitting Y to throw them. This makes it somewhat more difficult to throw; you must catch your opponent off-guard to do so. Nullifying/Reversing a throw: If you are thrown, you can land safely without damage or even counterattack with the R and L buttons. To land, you must hit the R or L button twice, depending on which direction you are being thrown. You must press the button corresponding to the direction you are being thrown. That is, if you are being thrown to the right, you would hit the R button twice, and vice versa if you were being thrown to the left. To counterattack when thrown, you also have to hit the R or L button twice, only you press the button opposite the direction in which you are being thrown. NOTE: Timing is critical when you want to stop a throw; you must key in the L or R buttons the moment you are grabbed. Grappling: One of the most major changes in the combat system between DBZ3 and the earlier DBZ games is the addition of a grappling mode. When both character dash at each other at the same time and meet while still dashing, they grab each others' hands in a grappling stance. If neither character does anything, the two characters will jump apart after a few seconds. However, if you execute your special grappling move while in this stance you will execute an attack. The grappling move is the same for every character: DF-UB + Y. If you are in the air when you execute your grappling moves it will merely be a throw. Energy attacks: All energy attacks are executed with the A button, (except the energy attacks used within the "Super Meteo Attacks") and all energy attacks require power. To charge your power meter, hold the Y and B buttons. Your character will flare with energy and your power meter will increase. Powercharging is MUCH faster than in Dragonball Z 2. Beware; you are vulnerable to enemy attacks while charging. If you use an energy attack that you do not have enough power to use, you will still throw it, but afterwards will be stunned for a short time until your power meter can charge to a non-negative level. While the standard energy bolt takes a practically unnoticable amount of power on your meter, if you try and throw it too many times in a row you will be stunned, regardless of how much power you have. Super-Blasts: Each character has two Super-blasts. When executed from a far distance from the other character, the split in the screen will disappear and the attacking character will fire a huge blast. The screen will then split to the target character, who then has four means of stopping the attack by keying in special movements. The time allotted to input the movement depends on the distance the attacker is away from the defender. You can guage the distance by looking at the thickness of the line that splits the screen. If it is a thin line, then you will perform the distant Superblast, if it is thick, then you will perform the close one. If the attack is thrown from a relatively close distance, it can be blocked like any other normal attack. Note in this game fireballs don't 'track' like in Dragonball Z 2. In addition, it doesn't freeze the game so you can be knocked out of it. The four methods of stopping a blast are: Guard: B + A button. The defender shields him/herself with their arms, reducing the damage done by the blast by 50%. Hajiku (repel): B, DB, D + A button The defender uses their arms to stop the blast and then deflect it away, reducing the damage done by the attack to 25% of the full damage of the blast. If you make a mistake while entering the move often your character will stop the blast but it will then blow up in your face, doing 100% of the damage of the blast. If you make such a mistake you can prevent it from exploding, however. Once you stop the attack, hit buttons as fast as you can and often the blast will be deflected anyway. Kakikesu (disperse): F, B, F + A button The defender emits an invisible ki-shield which totally disperses the attack. The defender takes no damage from the blast but his/her Power meter is reduced. Uchikaesu (Counterattack): D, DB, B, F + A button The defender fires a blast of his/her own, stopping the attacker's blast halfway. Then, they have what I call a "blast duel." Whoever's blast is stronger overpowers the other and continues towards his target. If you lose a "blast duel," you can use a Guard to reduce the damage but you cannot Hajiku or Kakikesu the blast. HOW TO WIN A "BLAST DUEL" The outcome of a "blast duel" is determined upon who can hit the A button the fastest. Whoever hits the A button 50 times first wins. If neither side hit the A button 50 times in an 8 second time period, whoever hit the button more times in 8 seconds wins. Super Meteo Attacks: These moves are special secret moves that do massive damage, yet take no energy on the Power meter to execute. For the most part, they look pretty impressive as well. Furthermore, they can only be executed on the lower level of the playing field. They are usually fairly difficult to execute, however, and require a little extra practice before you can perform them like any other special move. It is recommended to do the motions on the joypad slowly, but not TOO slow. Goku's Neo-Meteo Smash was the only Super Meteo move in DBZ1. In DBZ2, every character but Cell Junior had a Super Meteo Move. The Super Meteo Moves have changed somewhat between DBZ2 and DBZ3. First, there is no way to reduce the damage done by the attack. Secondly, there is no attack that involves the character on the receiving end getting knocked through rocks or smashed into a hole in the ground. The Meteo attacks in this game are pretty cool however, as unlike DBZ 2 which used simple punch-kick combinations to knock opponents through rocks etc. The attacks in this game make use of fireballs as well. IMHO Vegita's Galactic Gunfire meteo is the best. Kaioshin and #18 don't have a meteo as far as I know, if you find one, drop me a line :) The Battle Option Screen: To access the options screen, press Start, and then Select during a battle. You will then see a screen with five lines. Here is what each one does: Line one: Command There are three options for this; Normal, Auto, and S-Auto (Semi- Auto) If you set this to Auto then your character will fire the most powerful energy move that he/she can with the amount of power currently in the power meter. Semi-Auto is similar, except that if you deliberately make a move, you can override the automatic blast. Line two: Input direction This controls the way you input your special moves. Normally this is set to "Opponent Direction" but you can change it to "Facing Right" or "Facing Left." If you change the setting to Facing Right or Left, you will input your special moves as if you were always facing that direction. This option is put in for people who have trouble doing special moves from one side or the other. Line 3: Command Help If you ever forget your character's special moves, you can check using this function. Move down to this option, select the character you want by pressing right and left, and then press the A button. You will now see a list of your character's special attacks, barring his/her Super Combo Moves. Scroll down the list and you can see how to execute the moves. By the way, you might notice that the colors of the numbers differ. White numbers are physical attacks, blue numbers are Ki attacks, and Red numbers are Superblasts. Line 5: Sound Mode Use this option to toggle between Monaural and Stereo sound. Line 6: Radar Use this option to turn the Battle Radar on or off. ------------------------------------------------------------------------ The Characters and their Moves ------------------------------------------------------------------------ This is a list of each character and their moves with a short description, preceded by a translation of the description of each character given in the instruction manual. Future Trunks' description was taken from the DBZ2 manual. Any move with a * preceeding it is a Super Blast, any move with ** is the stronger Superblast. A move with a # preceeding it is their Super Meteo Attack. Son Goku --------- No matter how big a pinch he's in, this kind-hearted super fighter never gives up. Using his power with no known limits, he defeats evil. SlashDown Kick: In the middle of a jump, F-D + B button Goku will shoot diagonally downwards with his foot out for a fairly damaging attack. Jump Knee Lift: DB-UF + B button Goku will jump upwards, knee forward. If his knee connects he will follow up with a kick. Gekiretsurenkyaku: B-DB-D-DF-F + B button Goku will spin around kicking towards his opponent, for a maximum of six hits. Abisegeri (dash kick): F-B-F + B Button Goku will flip over and kick his opponent. If you are close to your opponent you can use this move to switch sides. Giant Swing (Grappling Maneuver): FD-UB + Y Button Goku will grab his opponent and swing him around for awhile before throwing him. Renzoku Energy Dan: D-DF-F + A Button Goku will fire three quick fireballs. Unlike DBZ 2, if the first one hits, the other 2 are almost guaranteed to hit due to the speed of the shots. *Kamehame Ha: B-DB-D-DF-F + A button Goku's trademark technique; after gathering energy in his hands he throws it in a huge blast! *Cho Kamehame Ha: D-DB-B-F + A button The same as the normal Kamehame Ha except Goku powers up a bit first. #Neo Meteo Smash: B-DB-D-DF-F-UF-U + B Button Goku beats up on his opponent for awhile before using a Shunkan- idou (teleport) to behind his victim, and firing a Kamehame Ha at him/her. Note that this is the same motion of the original Meteo Smash of DBZ1. Son Goten ---------- Goku's second son. Even though he is young he can transform into a Super Saiyajin. A small fighter with an unknown hidden potential. Spinning Cannon: DB-UF + B Button Goten will spin forward through the air to hinder jumping enemies, and can be used to switch sides. Spike Launcher: Hold B-F + Y button. Goten will shoot forward, traveling under some higher attacks and barrelling into his opponent. Transliner: F-B-F + B Goten will dash knee-forward at his opponent. If his knee connects he will follow up with a high kick. Rolling Bomber: B-DB-D-DF-F + Y button Goten will spin his arm around for awhile before dashing forward with an uppercut. Strike Elbow (Grappling Maneuver): DF-UB + Y button Goten will throw his opponent over his shoulder and follow up with an elbow dash. Renzoku Energy Dan: D-DF-F + A button The same as Goku's attack of the same name; three quick energy bolts in succession. *Energy Ha: D-DB-D-DF-F + A button Goten powers energy above his head before shooting a blast palm- forward. **Kamekame Ha: D-DB-B-F + A button Goten never could pronounce Kamehame Ha right. This is basically the same as Goku's Kamehame Ha. #Response Rush: B-DB-D-DF-F-UF-U + B Button Goten will hit his opponent a couple of times before kicking his opponent in the air and knocking him/her with a flying headbutt. Future Trunks -------------- Vegita's son, whose battle sense is excellent. Loathing Dr Gero's Artificial Humans, after undergoing severe training, his Super Saiyajin ability has finally awakened. Slash Down Kick: In the middle of a jump, F-D + B Button Trunks will shoot downwards foot-first for a surprising air attack. Lightning Dash: D-DF-F + Y button A series of two punches, a kick, and an uppercut, a good four-hit combo, good for dizzying as well. Bakukenha: Hold B-F + Y Button Trunks thrusts both palms forward, making himself invincible for a second and knocking his opponent back. Wave Blaster (Grappling Maneuver): DF-UB + Y Button Trunks knocks his opponent into the air then hits him with an energy bolt in midair. Kakusan Energy Dan: D-DF-F + A Button Trunks shoots three energy bolts at once, which cut through any other energy attacks, except megablasts, which cancel each other out. Energy Zan: B-DB-D + A Button Trunks shoots an energy bolt which runs along the ground or shoots to the lower level when shot from the upper level. *Burning Attack: B-DB-D-DF-F + A Button Trunks' trademark technique; after making quick hand motions, he fires a blast of energy at his opponent. **Finish Buster: D-DB-B-F + A Button Trunks gathers a huge energy ball behind his head, then throws it at his enemy. #Tornado Crusher: F-B-D-U + Y Button Trunks assaults his opponent with a lightning-fast, continuous barrage of energy bolts, and then following up with a Slash Down Kick. Chibi-Trunks ------------- Vegita's son. Trunks is both Goten's best friend and his rival. He has an excellent battle sense although it is not as good as his father's. Like Goten, he can also transform into a Super Saiyajin. Splash-sault: D-DF-F + B button Trunks will do a backflip, kicking his enemy and avoiding certain attacks. Grand Fall: DB-UF + B button Trunks will shoot upwards and do a high kick in the air. If it connects, he will follow up with a lower-down knee blow. Retreat Sobatto: F-B-F + B button Trunks will jump forwards and spin-kick in the air for a maximum of three hits. Don't ask me what "Sobatto" means, I think it's some kind of spin but I'm not sure. If you know contact me :) Sonic Knuckle: B-DB-D-DF-F + Y button Trunks dashes forwards and does six quick punches. You can only connect six times if your opponent is dizzy though. Body Kick (Grappling Maneuver): DF-BU + Y button Trunks will kick his opponent with several high kicks. Kakusan Energy Dan: D-DF-F + A button Trunks shoots three energy bolts that will cut through any other energy move except a megablast, which will cancel each other out. *Kikoha: B-DB-D-DF-F + A Button After gathering energy behind his back with both hands, Trunks brings them forward and emits a large blast. **Kiaiho: D-DB-B-F + A button A mini-version of Future Trunks' Finish Buster, Trunks gathers an energy ball behind his head and throws it. #Spirit Rush: F-B-DB-D-U + B Trunks flips over and kicks his opponent in the head several times before hitting them with a Kiaiho. Evil Vegita ------------- Goku's destined rival. Obsessed with surpassing Goku, this loner warrior trains over and over every day. In this game, Vegita has been possessed by Madoshi Babidi. Needle Block: DB-UF + B button Vegita shoots up into the air knee-first to block air attacks. Super Dash: F-B-F + Y button A punch, a knee blow, and two kicks make a good combo attack Driving Elbow: D-DF-F + Y button Vegita charges forward and elbows his opponent from the other side. A good move to confuse your enemy. Buster Launcher (Grappling Maneuver): DF-UB + Y button Not a particularly impressive grappling maneuver, but effective; Vegita throws his opponent down on the ground. Renzoku Energy Dan: D-DF-F + A Button While almost every Z Fighter can do this move, the undisputed master of the Renzoku Energy Dan is Vegita. The speed at which he throws the fireballs is unsurpassed even by Goku. One of his most prominent techniques in the game though toned-down. Vegita throws three energy bolts in quick succession. Bakuhatsu Ha (Explosion Wave): D-U + A Button Vegita causes a large explosion to emit from the ground, hitting his opponent out from under him. *Big Bang Attack: B-DB-D-DF-F + A Button Holding one arm forward, Vegita shoots a large ball of energy from his palm. **Final Flash: D-DB-B-F + A Button Powering-up with his arms outstretched at first, Vegita brings his hands together and fires a huge blast of energy at his enemy. With his new power gained from being possessed, the Final Flash is now stronger than Goku's Cho Kamehame Ha at it's maximum level. #Galactic Gunfire: F-DF-D-DB-B-F + Y Button Vegita knocks his opponent into the air, then keeps them airborne by pelting them with energy bolts, then follows up with an uppercut and a Big Bang Attack. Son Gohan ---------- Goku's oldest son. He both defeated Cell and saved the world. His hidden power surpasses even Goku's. Bakuretsu (Exploding) Punch: F-B-F + Y Button Gohan charges forward punching, for a maximum total of six hits. Jet Upper: D-DF-F + Y Button Gohan charges for a short period of time, and rises into the air with an uppercut to stop jumping enemies. Bukukyaku (Flying Kicks): In the middle of a jump, F-D + B Button Gohan shoots downward in midair to hit his opponent with a flurry of kicks. Grand Attack (Grappling Maneuver): DF-UB + Y Button Gohan knocks his enemy in the air, then knocks him back down on the ground with a spike-punch, and follows up with a low kick. Renzoku Energy Dan: D-DF-F + A Button Gohan shoots three quick Energy bolts in succession *Masen-ko: B-DB-D-DF-F + A Button Gohan's trademark technique; he holds his hands one palm behind the other above his head, then fires a large blast from them. **Kamehame Ha: D-DB-B-F + A button Identical to Goku's normal Kamehame Ha, but much stronger. #Gekiretsu Rush: F-DF-D-DB-B-F + B button Gohan kicks and then punches his opponent twice; another kick knocks them away, and Gohan finishes up with a Kamehame Ha. Kaioshin -------- The ultimate god of all of the Kaios, Kaioshin came to Earth to stop Babidi, who was planning to revive Majin-Buu. Shirenkyaku (Four Multiple Kicks): B-DB-D-DF-F + B Button Kaioshin will make four quick successive kicks while moving forward. Ugokifuji (Movement Stopper): Hold B-F + B Button Kaioshin shoots an invisible bolt of energt from his hands which stuns his opponent for a shirt time. Crazy Rush: Hold B-F + Y Button Kaioshin unleashes a fury of punches, drawing in any unwary opponent. Kienjin: F-B-F + Y button Kaioshin swings his arms around in a circle-punch, causing large amounts of damage to an enemy attacking from any direction. Sukashinage (Grappling Maneuver): FD-UB + Y Kaioshin grabs his opponent and throws them down to the ground. Wave Shock: B-DB-D + A Button Exactly the same as Future Trunks' Energy Zan, this energy attack runs along the ground or can be shot from above onto a lower level. *Energy Thrust: B-DB-D-DF-F + A Button Kaioshin powers up energy around his finger, then points and fires an energy blast at his opponent. **Gekiretsushinoho: D-DB-B-F + A Button After powering up a bit, Kaioshin releases a huge energy blast from his palms at his enemy. Kaioshin has no Super Combo Move that I know of. If you find one, please contact me! Majin-Buu --------- Revived by the evil Madoshi Babidi, the strongest (and most disastrous) Majin. With an infinite, overflowing power, he is a threat to every fighter. Power-sault: D-DF-F + Y Button Buu sweeps his arms upwards in the air, knocking jumping enemies out of the air. Planet Attack: Hold B-F + Y Buu pulls himself into a ball and does a quick headbutt-charge at his opponent. Big Crash: B-DB-D-DF-F + B After leaping into the air, Majin-Buu bounces up and down on the ground, crushing anyone beneath him. Heavy Press (Grappling Move): DB-UF + Y Button Buu jumps towards his enemy and slaps them with both hands several times. Kakusan Energy Dan: D-DF-F + A Button Buu shoots three bolts at his opponent, cutting through other energy attacks and canceling out close megablasts. Shogekiha: B-F + A Button Majin-Buu psychically shoots a fast, invisible bolt of energy towards his enemy which does a reasonable amount of damage. *Energy Bullet: B-DB-D-DF-F + A button After blowing off some steam, (Buu does this a lot) and with a cry of "Kirai da!" (I hate you!) Buu fires a bolt of energy at his enemy. **Mightiness Boomer: D-DB-B-F + A button Buu holds his hands forward, powering up a blast, yells "Kiechae!" (Literally "disappear" but more like "Go to hell" or "Get out of my face") and throws it. #Buu Buster: B-F-DF-D-U + Y Button Buu tosses his enemy around for a while above his head, then knocks him or her away and throws an Energy Bullet at them. Dabura ------- The very pround, strongest king of the Demon World. He works for Madoshi Babidi. Lift Upper: D-DF-F + Y Button Dabura charges forward a little before punching up in the air. Beat Fire (Grappling Maneuver): DF-UB + Y Button Dabura grabs his enemy with one hand and fires five fireballs right into their stomach with the other. Renzoku Energy Dan: D-DF-F + A Button Like all the other attacks of the same name, Dabura throws three energy bolts in quick succession. Saliva Shoot: B-F + A Button In the show or manga, this attack would turn his enemy to stone, but that would be cheesy in a game. Dabura's spit travels fast to stun his enemy for a short period of time. Sword Cannon: In the middle of a jump B-DB-D + A button In the air, Dabura uses his sword to shoot an energy bolt diagonally downwards at his enemy. Fire Wall: D-U + A Button Much like Vegita's Bakuhatsu Ha, this attack forms a blast out of the ground in front of Dabura hitting his enemy out from under. *Death Ball: B-DB-D-DF-F + A Button Dabura holds his hand behind him powering up for a bit, the throws a large energy ball from his palm at his opponent. **Shoot Flame: D-DB-B-F + A Button After powering up a bit, Dabura spits a long trail of flame at his enemy. #Rushing Sword: B-F-DF-D-U + Y Button Dabura holds his enemy over his head, slashes them for awhile there with his sword, before knocking them away and following up with a Shoot Flame. Artificial Human #18 -------------------- The Artificial Human who married Kulilin after the Cell Game. An unimaginable amout of speed and power lies within her. Palm Smash: F-B-F + Y Button If the first slap hits, #18 will continue to slap her opponent silly, then knock them away with a single swipe. Spike Liner: DB-UF + B button Charging energy into her leg, #18 shoots into the air with a high kick, knocking airborne enemies out of the air. Triangle Kick: F-B-F + B Button #18 dashes backwards a little bit, then jumps in the air and shoots downward with a double-footed kick. Hip Attack: D-DF-F + B Button #18 jumps in the air and attempts to knock her opponent over by sitting on them. Bloody Knee (Grappling Maneuver): DF-UP + Y Button #18 grabs her opponent and hits them with her knee several times. Kienzan: D-DF-F + A Button The closest thing to a tracking attack in the game, the Kienzan will follow its opponent, although it *can* miss in this game. *Energy Ball: B-DB-D-DF-F + A Button Powering up her hand by her shoulder, #18 throws a very large energy ball at her opponent. **Energy Wave: D-DB-B-F + A Button Powering-up both hands behind her head, #18 throws them both forward and unleashes a huge energy blast at her opponent. Like Kaioshin, I know of know Super Combo Move for #18. Again, if you find one, please let me know! ------------------------------------------------------------------------ Cheats, Secrets, Etc ------------------------------------------------------------------------ As with the past Dragonball Z games, this one also has a shitload of secret codes and cheats to go with it. ACCESSING FUTURE TRUNKS When you first turn on the game and see the faces of Vegita and Goku, enter on controller 1 the following sequence: U, X Button, D, B Button, L Button, Y Button, R Button, A Button, U, X Button, D, B Button, L Button, Y Button, R Button, A Button. You should hear a "thwish" sound to tell you that the code worked. After entering this code, Future Trunks will be an accessable character. SUPER SAYAJIN LEVEL 3? The rumors of being able to powerjump to a higher Sayajin level are sort-of true in this game. The only difference is that for Goku he doesn't grow long hair. These codes are done before the fight starts when the 2 fighters are talking to each other. The powerjump level codes are here in order from weakest to strongest. I think... Super Sayajin 1 U, L Button, D, R Button: Orange flame Super Sayajin 2 L, L Button, R Button, R: Blue flame Super Sayajin 3 D, X Button, U, R Button: Red flame Super Sayajin 1 MAX L Button, R Button, U, D, Y Button, X Button, L, R Super Sayajin 2 MAX U, L Button, U, R Button, U, Y Button, U, X Button Super Sayajin 3 MAX L, R Button, U, X Button, R, Y Button, D, L Button TURBO SPEED CODES There are two different turbo speeds you can play at. To access them, you must hold down the correct keys on Controller II when you start up. You can let go after Goku and Vegita stop talking. The globe holding the "3" on the title screen will change color if it worked: Blue for Turbo speed, and Orange for Super Turbo Speed. TURBO SPEED: Hold down the X button and the R Button. SUPER TURBO SPEED: Hold down the X button, the R Button, and the L Button. ------------------------------------------------------------------------ Translations ------------------------------------------------------------------------ Translations when you turn on the game. Vegita: "Shobu da, Kakarotto!" (It's a duel, Kakarotto!) Goku: "Koitsu, Vegita!" (Vegita, you bastard!) Pre-combat dialogues: As compared to DBZ2, the pre-combat dialogues between characters are somewhat lacking. In DBZ, there were two different dialogues for each combination, three different post-battle messages for each character, and god-knows-how-many messages after surrendering or trying to surrender after having already won. This is how the system in DBZ3 works: Each character has sets of speeches. Each set contains four phrases. 1) A phrase before the fight starts. 2) A phrase said after winning with a large amount of energy remaining. 3) A phrase said after winning with neither a large amount or a small amount of energy remaining. 4) A phrase said after winning with very little energy left. Each character also has three different sets of speeches. The first is a "standard" set of speeches, said when fighting most of the characters. Unfortunately, a lot of these are inappropriate, such as Kaioshin talking polite to Dabura and Future Trunks and Gohan being impolite to everyone. (Buu and Dabura I understand, Chibi Trunks and Goten probably, but Goku, Vegita, and Kaioshin? I doubt it!) The second is a special set, used when fighting against the character's rival from the series. The "rival matches" are: Goku vs. Vegita Goten vs. Trunks (Chibi) Gohan vs. Dabura Kaioshin vs. Majin-Buu Trunks (Future) vs. Artificial Human #18 There is a final third set of speeches, said when the character is fighting him or herself. Note: As anyone would have to when attempting to translating Japanese into English, I took some liberties in the translations. For the most part, I tried to keep it as close to the Japanese original as possible, but if a literal translation was too tough or sounded ridiculous in English, I fudged a little. The only way you'll be able to *fully* understand what everyone is saying is to learn Japanese. Sorry. :) Abbreviations: BF=Before fight. SW= Strong Win (lots of energy left.) MW=Medium Win (some energy left) WW=Weak Win (Little energy left.) GOKU'S TRANSLATIONS Set 1: Standard BF: OK, Come on! If it's you I'm fighting I'll do my best! SW: What, are you done already? I'm disappointed! MW: Heheh, I win! WW: You're good! That was too close! Set 2: Goku vs. Vegita BF: I'm gonna fight at full power, Vegita! SW: What's wrong, Vegita? Is that all you've got? MW: Looks like I'm better than you after all! WW: Phew! You're as good as I expected, Vegita! Set 3: Goku vs. Goku BF: Whoa! You really look just like me! SW: The only similarity between you and me is in appearance! MW: You really can't imitate me well! WW: Wow, you're a really dangerous imposter! GOTEN'S TRANSLATIONS Set 1: Standard BF: OK! I'm gonna do my best! SW: That's how strong I am! MW: All right! I win! WW: Yay! I won, I won! Set 2: Goten vs. Trunks (Chibi) BF: Trunks-kun! Today's the day I beat you! SW: No, no, Trunks-kun! You have to fight for real! MW: Looks like today I really DID beat you! WW: Huh? I won?.....All right! Set 3: Goten vs. Goten BF: Huh? You look just like me? SW: Hey!! Phony!! Phony!! MW: You look the same, but you're weaker than me! WW: I have to train with big brother more! TRUNKS' (FUTURE) TRANSLATIONS Set 1: Standard BF: I'll show you the future's Super-Saiyajin power! SW: Next, come on for real! MW: I win! WW: Ugh, I'm still too lax! Set 2: Trunks vs. Artifical Human #18 BF: I just CANNOT lose to you! SW: I've been preparing for this!! MW: I will protect the future! WW: I have to become stronger! Set 3: Trunks vs. Trunks BF: This is weird! I should be a child in this time period.... SW: You really are a fake, because I'm not nearly that weak! MW: Go home! I don't have time to bother with you! WW: Such strength...could this have actually been me? TRUNKS' (CHIBI) TRANSLATIONS Set 1: Standard BF: Me winning this one is as good as done! SW: What the-that was quick! Geez, you're not much to worry about! MW: OK!! I win! WW: Don't take me lightly just cause I'm a kid! Set 2: Trunks vs. Goten BF: Don't think I'm going to give you an advantage, Goten! SW: What, Goten, done already? I haven't eve started yet! MW: I fought for real! Sorry, Goten! (could be "You suck, Goten" too) WW: I didn't think you were this strong! Set 3: Trunks vs. Trunks BF: I'm cooler than you!! SW: Come on, do a better job impersonating me! MW: I got a little excited there, didn't I? WW: Damn! I didn't think you could make a fool of me like this!! VEGITA'S TRANSLATIONS Set 1: Standard BF: Do you think you can win against me? SW: You're not even worth talking to... MW: That's really all you've got.. WW: You asshole! I can't believe you could play with me like this! Set 2: Vegita vs. Goku BF: It's a duel, Kakarott! SW: I'm Saiyajin #1! MW: I win! Kakarott! WW: Uooh! I finally surpassed Kakarott!! Set 3: Vegita vs. Vegita BF: Hmph! So you wanna imitate me! SW: Ha ha ha! What a fitting end for a fake! MW: Hmph! Just be thankful you're still alive! WW: Damned fake...you imitate me even up to my strength? GOHAN'S TRANSLATIONS Set 1: Standard BF: I'll show you my Super Saiyajin-surpassed strength! SW: What do you think? I'm much stronger than you! MW: It looks like I am better than you are! WW: Phew! That was dangerous! I have to start training over again! Set 2: Gohan vs. Dabura BF: I'm the one who's going to defeat you! SW: What the...your "high and mighty" act is nothing but talk! MW: I don't stop at destroying evil! WW: Damn it! You were stronger than I thought? Set 3: Gohan vs. Gohan BF: Hey, you can't imitate people well! SW: If you're going to imitate me you should be able to hurt me! MW: Looks like you really can't imitate me, eh? WW: You're a much better fake than I thought! KAIOSHIN'S TRANSLATIONS Set 1: Standard BF: This should be a fun fight. SW: Your moves are still useless. MW: You're quite strong. WW: There really are people this strong in the lower world.... Set 2: Kaioshin vs. Majin-Buu BF: Ma, Majin-Buu... SW: Now there can be peace!! MW: I...I won? WW: Is...is this a dream!!? Set 3: Kaioshin vs. Kaioshin BF: .....Please don't get too mad at me! SW: Come on, get up!! MW: It looks like that's all you've got. WW: Phew, I didn't think you would do this well! BUU'S TRANSLATIONS Set 1: Standard BF: What should I turn this guy into to eat? SW: You're really bad! MW: You're already finished, bye bye! WW: That hurt a little! Set 2: Buu vs. Kaioshin BF: Kachin!! I hate you!! Go to hell!! SW: Ka ka ka ka (laughing) OK, OK! MW: You can't beat me. Whatever you do, it'll be the same thing. WW: I don't think you'll be very tasty...but what the hell!! Set 3: Buu vs. Buu BF: Ka ka ka ka, you look weird! SW: You say bad-talk for a weakling. MW: Ke ke ke ke...Go to hell!! WW: You may look weird, but I bet you're tasty!! DABURA'S TRANSLATIONS Set 1: Standard BF: What? You wanna fight Dabura-sama? SW: He he he...What trash! MW: Hmph! Foolish person!! WW: You made a fool of Dabura-sama like this!!? Set 2: Dabura vs. Gohan BF: (scoff) You don't know what you're up against! SW: Hey hey hey, aren't you going to defeat me? MW: There's no way you can stand up to me! WW: You did better than I thought! Set 3: Dabura vs. Dabura BF: There's only enough room for one Demon World King!! SW: Now you know the power of the true Demon World King!! MW: Is this how you were going to imitate me? WW: Looks like at the last moment the difference between the fake and the original showed itself!! ARTIFICIAL HUMAN #18'S TRANSLATIONS Set 1: Standard BF: I'm gonna take this victory! SW: Heheh, done already? You're not so tough!! MW: Looks like you've stopped your worthless effort!! WW: Don't you try to embarrass me!! Set 2: #18 vs. Future Trunks BF: You're an obstinate guy! SW: I'll play with you again anytime! MW: You still want to fight!!? WW: I can't stand your persistance!! Set 3: #18 vs. #18 BF: Mimicing me? What a joke! SW: To start with you should study your skills!! MW: Looks like your disguise has a major flaw. WW: Geez, this fake's skills aren't funny! ------------------------------------------------------------------------ Story Background for Dragon Ball Z 3 ------------------------------------------------------------------------ One of the main reasons I got this game was because I'm a big fan of the DB/DBZ anime and manga. Therefore, in case you have the game, and don't know any of the background of the story, this part of this guide is here to fill you in. To start from the beginning of the entire DB series would take forever, so I'm going to start from the Cell Game. Cell was an organic Artificial Human developed by the same creator of #18. Once he absorbed #18 and her twin brother #17 (Also both organic, at least for the most part) he reached his perfect form and held a "Cell Game" which was much like a Tenkaichi-Budokai except everyone participating fought against him, and if he won, he'd blow up the earth. To make a long story short, Gohan went Super Saiyajin-2 during the fights and killed Cell, although another man, Mr. Satan, took all the credit. In the process of the battle Cell puked up #18 and Goku, Gohan's father, was killed in an attempt to save the earth. The setting of this game takes place 7 years later, where Gohan is 16 years old and has a brother, who had not yet been born around the time of Cell. Another Tenkaichi-Budokai is being held, and Goku is granted one day to return to earth to compete. (Where's his halo in this game? Hmm...) Before the adult's Budokai a youth division tournament was held in which Trunks and Goten advanced to the final round, and which Trunks won. Before the adult's tournament, Kaioshin made his first appearance in the series, and was kind of a mystery character for a while. Anyhow, the adult's tournament was disrupted when Kaioshin used Gohan to track Madoshi Babidi, whom he had intended to kill. (Note: the little yellow guy who appears before Majin-Buu fights in the game is Babidi) Two skinheads controlled by Babidi were sent to the tournament to collect energy from people to use to revive Majin-Buu. During Gohan's match, Kaioshin stunned Gohan so that the skinheads could go take his energy. Since they then took off to give the energy to Babidi, Kaioshin pursued them, with the rest of the Z fighters. When the Z fighters reached Babidi's spaceship, Babidi took the energy and then killed the skinheads. However, the energy taken from Gohan was not enough to revive Majin-Buu. Then Babidi's #1 henchman Dabura, who is the king of the Demon World, came out of the ship, which surprised Kaioshin. Babidi can take control of the minds of evil people and power them up in doing so, and he had even taken over Dabura. In any case, Dabura knew the Z fighters were coming and ambushed them, spitting on Kulilin and Piccolo and turning them to stone. Then he retreated into Babidi's spaceship. Goku, Gohan, Vegita, and Kaioshin pursued. They had to fight through various levels of the ship, taking turns fighting the various enemies Babidi pitted against them. When it was Gohan's turn, he fought none other than Dabura himself. Gohan had not been training hard over the past seven years since he killed Cell so he had gotten weaker and was not killing Dabura quickly. This irritated Vegita who said "I'm sick of waiting! I'm going to finish this now so that I can fight with you!" to Goku. Noting Vegita's attitude, Dabura told Babidi that he had "found a good fighter," broke off combat with Gohan and left. Dabura told Babidi that since Vegita had an evil heart that he could be controlled. Babidi decided this was a good idea and tried to control Vegita. He succeeded in gaining control, but what he didn't know was that Vegita secretly allowed himself to be controlled for the power-up he would gain. Therefore he could fight Goku on more equal terms and *force* him to fight. (The M on Vegita's head is on the heads of all of those that Babidi is in control of.) Babidi then teleported the group back to the Tenkaichi-Budokai, which had just ended (#18 was in the last fight and agreed to throw the final match if Mr. Satan would pay her 2 billion Zeni. Needless to say he complied-like he had a choice!) Vegita then demanded to fight Goku. To piss him off, Vegita threw energy bolts into the spectators, killing hundreds of people. Goku agreed to fight Vegita. Kaioshin tried to prevent him, as the energy lost in their upcoming battle would be sent to Buu's egg to help him regenerate. Kaioshin did not succeed, and Goku and Vegita were teleported to a less populated area to fight. While Goku and Vegita were about to fight, Kaioshin and Gohan continued into the spaceship to try and kill Babidi before Buu awoke full-power. He might awake not fully powered, but then there would be a chance to beat him. Babidi ordered Vegita to kill Kaioshin but Vegita would not do it; his pride was too strong and he only wanted to fight with Goku. So Gohan and and Kaioshin continued. At the bottom level, both Dabura and Babidi greeted them, standing in front of Buu's egg. Gohan and Kaioshin were ready to fight, but they were too late. Both Goku and Vegita went Super Saiyajin-2 and the amount of damage taken in the fight was overwhelming, and Buu had reached full power. Smoke billowed out of the base of the egg that housed Buu. Gohan hit the egg with a blast and it opened, empty. However, the smoke released from the base formed into none other than Majin-Buu... My best guess is that it is at this point where the game takes place, since almost immediately after awaking, Buu cripples Gohan and Kaioshin into unconsciousness, and kills Dabura by turning him into a cookie and eating him. Soon afterwards Vegita kills himself in an attempt to kill Buu. Future Trunks is out of place in this game. His last appearance in the series was after the Cell Game. But just so I don't leave loose ends, here's his story. Trunks is from a future timeline, 11 years in the future from the time when this game takes place. In his timeline, Goku died of heart disease, and when Artificial Humans #17 and #18 showed themselves, they went on a rampage, killing half the population of the planet, including Kulilin, Piccolo, Vegita, Tenshinhan, Yamucha, and Chaozu. Trunks was brought up solely by Bulma and by his pseudo-older brother, Gohan, who is also somewhat of a father figure to him as well. Gohan trains Trunks to be a Super Saiyajin, but eventually is killed by the Artificial Humans as well. It's an understatement to say that Trunks hates Artificial Humans #17 and #18. In any case, Bulma develops a Time Machine so that Trunks can go back to the past and give medicine to Goku so he doesn't die, and to help the other Z fighters fight the Artificial Humans. In the process, this creates an alternate time-line which causes several other problems (Namely Cell.) In any case, Trunks' last appearance was after Cell's death, when he returned to the future, powered-up, and killed #17, #18, and Cell from the Future. I think the main reason Trunks was put into this game is because he's a really popular character (Future Trunks and Chibi Trunks may be the same person but their personalities are completely opposites!!) and because they just wanted to have a hidden character. His "mission" in this game seems to be to rid the world of #18. Because of the limited "conversational ability in this game" he (and Gohan too,) always talks in the casual language, although this is rare for his character. (Not Chibi Trunks though.) ------------------------------------------------------------------------ That's about it i guess, if you have any further information, email me at demonshinja@hotmail.com