Information Overload: Finnish edition

by CybLord

Contents

  1. Cyberware
  2. Weapons
  3. Vehicles
  4. Net stuff
  5. Equiptment
  6. Adventure ideas

Cyberware


Silver Tech. Holohand 950 eb
In the Holohand there are small holoprojectors in each finger. This creates an illusion of 3D-object floating in the air above the hand! Used for battlefield analysis, teaching, etc.. Uses five finger options. SC:N HC:1D6+2


FrizbLauncher 700eb
The FrizbLauncher fires about 5cm wide monofilament disks from the arm laucher witch can hold 10 disks. A hit causes 3D6+4AP. A hit also subtracts 2 points from any armor. In calm weather, disks may fly even to half a mile. The FrizbLauncher is used to quiet assasinations or delivering a microbug inside from the next rooftop. SC:M HC:2D6+4


Dynalar Cyberfingers

Chemscanner 100eb
Simple. Sitck your finger to suspicuos-lookin' stuff and it'll instantly tell if it's toxic! Needs TimesSquare for visual data. SC:N HC:1p

Blowtorch 280eb
This finger packs a minatyre blowtorch and a small fuel canister enough for 30 secs of burn. Damage is 2D6 for two rounds. WARNING: Black market ware in some states! SC:N HC:2p


Scissorhand 1400eb
This hand option replaces the hand from wrist with two blades. They give the user very little manipulation ability because the blades may damage objects(a - to REF GM decides). They inflict 3D6+2 damage at melee combat(punching with this impossible). Cruel and black-market stuff which is is heavy use among Blood Razors. SC:M HC:1D6



Weapons


Luger ThunderBird
P +1 L P 5D6+3 8 1 UR 80m 1000eb
Luger's heavy combat handgun. Uses 13mm cased ammo (25 eb per 50) and CANNOT be smartgunned because the enourmous barrel heat would melt the electrics!


Tsunami Arms Hellbolt HMG
HVY +1 N P 4D10+3 300 30 ST 700m 1450eb
Tsunami has made another success! The Hellbolt is a three-barreled weapon from hell! It uses the 7.6mm caseless and silencers in all three barrels. The gun is getting attention in booster gangs as "punishment" weapon


Sanchez Twilight
P +1 N R 8D6+7 5 1 UR 30.000-35.000eb
This exeptionally rare Mexican weapon uses 16mm ammo with propellant of hi-tec binary liquid which grant the lethality. There are approx. 150 Twilights existed in the USA. The price is anyway very high


Gonz-Taurus All-In-One Model1
RIF -1 N R 4D6 30 15 UR 400m 12000eb (rifle)
HVY +2 - - 2D10 4 1 UR 1200m (grenades)
MEL 0 - - 3D6 -- -- -- ----- (bayonet)
From Gonz-Taurus comes an ultimate Solo's weapon! It packs an assault rifle, grenade launcher and a bayonet in to one frame. The total weight is 18kg empty and 25kg loaded. The gun is very bulky and at intensive fire often overheats with "expanding" effect to granades (1-10 at D100 after 3 rounds of constant fire.


Arasaka Big Gat
HVY 0 N R 6D6 700 70 ST 500m 5450eb
Heavy gatling from Arasaka. Usually mounted is anti-infrantry tanks and aeroplanes. Few of these are mounted with rocket-launchers for special delivery to EBM. Needs a linear frame or ACPA for use from hands.


Weaponsmiths MiniAce
P -2 P C 2D6+3 3 1 ST 50m 350eb
Really small(16cm) but heavy (11mm) pistol. The ace that you need when your railgun fails. In common use with boosters as "last-chance" weapon.


Valmet RK-2020
RIF +1 N R 5D6+2 40 40 VR 400m 400eb
A quite rare assault rifle from Finland. In there it is in common use with the police. In USA a Solo called Arnold Sundquist uses this and it's gaining wider respect in America too because its quality and cheap price.


Militech All-Purpose Combat Gun
HVY 0 N P 7D6/turn 2 1 ST 1000m 11000eb (rocket-powered napalm grenade)
SHT -2 - - 4D6 8 2 UR 50m
RIF -1 - - 5D6 30 10 UR 400m
Militech's answer to Gonz-Taurus.
The APCG is not as heavy(10kg empty, 16kg loaded) and cheaper than its counterpart. The napalm granade launcher combined with shotgun and assault rifle grant usability in most combat situations. Common only with US Army and some Corps. If somebody can find this at street (without 30 Streetdeal) then it's a fucking miracle. As a final chance a smallhandgun(P*-1*P*P*2D6*3*1*VR*30m ) is hidden at the stock. The grenades cost 300eb each and their damage lasts 3 rounds.


Setsuko-Arasaka Ninja
P +2 J C 2D6+4(10.7x99mmAP) 15 3 VR 70m 1400eb
A sure Japanese quality product. The Ninja is at common use because its accuracy and big clip. The only bad side is the big pricetag and ammo cost (50eb per 50) from the unusual caliber. Made from aluminium with black finish. A weapon for a Solo with a sense of style.


Valmet Hakkapeliitta
SMG +2 P R 1D6+5(.22 custom) 15 15 VR 270eb
The smallest SMG ever made is now available outside Finland! The Hakkapeliitta uses a special .22 custom ammo which is quite rare but the gun can be modified to use normal .22 dropping the damage to 1D6.


Vehicles


Thasher
Wheeled version of the Punknaught! Usually a huge bulldozer with lots of weapons but tracked versions (rarely) exist. Booster gangs use these to cause mass destruction and also for driving thuru a bank wall. Building this is a complex process and requires 10-20 men and 15-40 weeks of constant work. If players build a Trasher remember: players shoudn't have any effect to weapons, armor, speed, etc. They are all up to the GM. Price varies.


Urban Automotives Roadhog
The Roadhog uses a "bigfoot" design allowing it to go where no car has gone before. Used by nomads and roadgangs because of its amazing off-road capability and durability. There are rumors of "modified" Roadhogs from Urban Automotives to black-market sales. They are not true, honestly.

Special equiptment: MapMaker (see Chrome1), Fire extinquisher


Boeing Hawke
The Hawke is an answer to a situation where you got to clear an area completely. A zeppelin bomber equipped with 10 remotes for A-A defense. The Hawke is totally military desing which is in use with some big Corps like Arasaka but there is one private Hawke in the "Hitler's Sons" Nazi gang.

Special equiptment: Military navigation system, Autopilot, 10 Militech RPV-400 remotes(Chrome 2, p31) 80 bombs(2D10+12) 6 Sidewinder missiles(Solo of Fortune)


Bensen CombatSidecar
Sidecar? ridiculous? No way! Using an old desing Bensen has created the new king of the road! The CombatSidecar is extremely versatile, so that you can turn the sidecar from mobile camera unit to weapons platform. The frame is very sturdy, so it can survive even a firefight with minimal damage.

Special equiptment: Civilian navsystem, Off-road capability


Rolls-Royce Sleekshadow
Rolls-Royce takes a step to 21. century with this luxury AV. It's fast, stylish, safe and durable. Perfect for executive with a real sense of style. Available in three colours: black, white and silver. If you want to go fast get a the Mach but if you want to go with style get the Sleekshadow. The cost is larger but quality is worth it's price.

Special equiptment: Cybernetic interface, Cell phone, Crash control system, Shocker security system, Ejection seats, Auto-pilot, Civilian nav system, Seat massagers, VR holosystem.


Militech "Big boy" light anti-tank vehicle
You can't get to the target zone because there are three T-100 tanks stopping the way? Never more! The Big boy is the solution. Carrying 16 anti-tank missiles it will stop almost any armored IFV. Available in any Militech dealer now!

Special equiptment: Crash control system, Auto-pilot
Weapons: Missiles: HVY +2 N R 6D10SDP 16 1 ST


Net stuff


Logic Bomb
Cost: 13500eb
Class: Controller
Strength: 8
MU: 6
Functions: Intrusion(15), Controller(15)
Options: Movement, Pseudo-INT, Recodnition, Fractal ICON
ICON: A man who carries a blowtorch and C-6 tied to his waist.

Description: The Logic Bomb usually breaks in to the CPU and Voila! chaos is ready! It starts controlling everything (wrong). Net controlled AVs drive in to a wall, printers bury people to paper, holoprojectors start presenting sex movies, doors just wont open and so on. And the netrunner doesn't have to do anything exept pre-program the destination.


Equipment


DeathTech Industries Jetpack 2500eb
The Jetpack is a rocket-powered backpack that can reach the speed of 88 mph! It also has micro-thursters for maneuvering. Its fuel tank has enough fuel for 1 hour of continuous use. The Jetpack is controlled with a switch panel and a joystick whitch are attatched to a contol rod in the right side. 500 bucks more for cybernetic control.


DeathTech CombatBoots 790eb
The CombatBoots are made of leather and interior of kevlar(SP=10). In the side there is a holster for a knife or a small handgun. At the bottom there are climbing spikes and a mini-radio for emerengy situations. Inside is a small pocket for spare ammo.


Swatch Surveil 200eb
Perfect for guys who want to know where their enemies are! From the outside the Surveil looks likeordinary watch with lots of options. With a flick of a switch the clock mechanics open revealing a set of tracers, trace monitor and a mini-radio . And the exterior will still look like a golden Rolex!


Swatch Streeter 300eb
This new awesome watch uses the same technique as the Surveil but this one packs a small buzzsaw which can cut handcuffs with ease (1D6+2) and a mini-mace. The exterior looks like a black sportwatch.


Adventure ideas

  1. A fixer hires the players to eliminate a sleaze called Chris Fisher but while the elimination a corrupt cop called Quinlan makes a nice video from the PC's "working" and starts blackmailing them to hunt the guy who killed his partner
  2. "Somebody" frames the PC's as terrorists and the cops start to hunt them. Time for quick thinking and detective work to find the real bad guys...
  3. Someone breaks in to the character's house but doesn't seem to steal anything. At the next morning the character hears about a large diamond robbery happened nearby. But suddently the cops, acting on an "anonymous" tip, come to seach the players home and surprise, surprise they find diamonds. The PC is arrested and he must escape and clear his name with cops on his tail.
  4. If somebody of the players has a criminal record and he is using a false name he is blackmailed to steal hi-tec cryptological device by a federal agent who does't give a shit about rules. When the item is delivered the agent frames the deliverers as murderers to keep them quiet. So, what to do to avoid 20 years in electric chair.
  5. The players are hired to smuggle a pickup truck with some cargo over the Mexican border. Before the crossing a group of boosterboys show their interest to the cargo. The reason is obvious: the cargo is desing drugs and biotoxins. Crossing the border with them is REALLY tough...
  6. For those GM's whose players can't stop killing here's a scenario for them: An ex-navy trainer hires the players to test a "training track". The part PC's don't know is that the track is a real death trap. Acid pits, mono tripwires, land mines, machine guns and whatever the GM decides. I prefer a T-72 tank above all others.
  7. The FBI is desperate hunting a group of drug smugglers so they decide to hire outside help. When the bad guys are behind bars, somebody decides that the PC's know too much...
  8. Raven Microcybernetics have found out that one of their employees is possessing a set of microfilms that could ruin the corporations reputation. The guy is hunt down, but he has hidden the films. The PC's are hired to get them but someone else likes to have the films too...
  9. The Columbian druglords are in very big trouble when the US Army is starting a full-scale attack to their operations. They would be grateful is somebody could "slow" the weapon convoys down, so that they could get their "items" away.

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