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Roleplaying is about getting into character and creating a virtual land with your imagination. It's not about shuffling points and number-crunching. The values on your character sheet are there to interface with the Fuzion system, not for you to fall back on instead of roleplayingl; you may have a high Strength, but that doesn't mean that the first person or thing that come out of nowhere you can beat the shit out of them. Stats and Skills measure your character's innate and learned capabilities, but should not pigeohole your roleplaying.

Remember Roleplaying only works well when everyone's into it. If the GameMaster is running a serious game but all of his players treat it like a joke, it's likely that anyone will enjoy the game. Tossing a joke into the mix once in a while is fine, but if you've got the giggles or can't seem to focus on the game at hand, take a break, and finish the game later.

Bubblegum Crisis (or BGC) was an 8-part video-only series produced by Artmic design studio and released in Japan from 1987 - 1990. Two spin-off series were made: the 3-part AD Police Files, and the 3-part Bubblegum Crash!.

If you want to know more about the Bubblegum series and it's spin-off series, the look up http://www.animeigo.com/
, which were the premiere import distributors of the anime series.

Playing the really cool Bubblegum Crisis game involves alot more than getting ahold of a bunch transforming motorcycles and killing some Boomers. While really cool mecha and boomer-busting are definitely part of the fun of BGC, roleplaying is the heart of the game.Roleplaying is a process in which the playersand the GameMaster (or GM) cooperate to create a good story and, more importantly, to have a good time. Theis cooperative aspect demands that GameMasters and players work together, to make sure you get the most fun possible from the game.

Bubblegum Crisis uses a unique new rule system called FUZION. To learn more about the FUZION system please go to my dedicated page on this site. The link is below.
FUZION PAGE!

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