____ __ _ _ _ _ ____ __ _ | __| / | \/ | || | _ \ / | | Version 1.05 |__ |/ | | || | _ < / | | |____/_/|_|_||_|____|_| \_/_/|_|_| ____ ____ _ ____ _ _____ ____ _ _ _ | __| _ \ | _ \ |_ _| __| | || || | FAQ by Vincent Diamante |__ | __/ | < | | | |__ | | || || | |____|_| |_|_|\_|_| |_| |____| |_||_||_| E-mail at diamante@zeus.gonzaga.pvt.k12.dc.us _ _ __ _ __ | \ | | / || |/ / Vincent Diamante Mini Bio | \| | / || < < Date of Birth: 11/19/81 |_| |_|/_/|_||_|\_\ Freshman at Gonzaga High School ____ __ ____ in Washington D.C. | ___|/ | | Likes SS, SS3, anime, Sailor | __|/ | | Moon |_| /_/|_|___\| Does Techno S3Ms and MODs \ Known as "Sklathill" of the demo goup Midnight Inc _ ___ ___ ____ ____ _ ____ _ _ _ ___ ____ | |/ / ___| _ \ __| | | \ | | / | | | | __| | / | __|| <__ | | | \| | | | | | | |__ | |_/ |____|_|\_|____|_|____|_| |_| |_|<> |___| |____| Yes, I know the ASCII art (this is art?) looks terrible but bear with me. Anybody want to put some pics of Nakoruru? Can somebody do a "Q"? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This FAQ can right now be seen at: http://198.76.12.51/class99/diamante/ss.htm http://styx.ios.com/~damone/ss3page.html By the way, my videogame FAQ site has 284 video game FAQs. Check it out: http://198.76.12.51/class99/diamante/faq.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Table of Contents Notes Update/ Revision History Credits SS ]I[ in a nutshell Introduction NAK Information about... Movelist Misc. Combos Strategies The Ending What I still need... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Notes: Samurai Shodown ]I[ is still pretty new. I didn't get to play it until my friend got it for Christmas. (Did you know that there is only one place in the D.C. area that has SS3?) If anybody has any suggestions, E-Mail them to me, diamante@zeus.gonzaga.pvt.k12.dc.us No one should get money for this. It is public domain. (Yeah right, like people are actually going to use this FAQ instead of Kenneth Hsu's or Joe Palanca's.) Anything with the "-=-=-=-=" border is completely mine, not taken from somewhere else. So are the descriptions for the special moves mine also. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Revision History: Version 0.7 Basically a move list with some info on the character. 1/06/96 Needs lots of work. Unreleased. Version 0.9 Added one infinite combo for Nak. Some strategies. 1/14/96 Added stuff from Tap Faq and Red Fox's move list First release to see what people think. Why 0.9? I was expecting to do another unreleased one before it, but decided not to. Version 1.0 Added endings (taken from TapFaq.) Added more combos. 2/2/96 Added the translations winning quotes (got hints from past SS FAQs). Thinking of splitting Nak and Rim (siblings are not to be split!) In process of putting into HTML. Version 1.05 Rimmy's gonna be in another FAQ made by me and my sis. 2/25/96 Just a minor update. Haven't played in a long time. I've mostly been doing coding for a 64k intro, if you want to know. If you don't like the story line I made, consider the fact I finished the whole thing in less than three hours... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Credits: My sister Catherine... ...for playing it hours at a time trying to confirm combos. Yes, she's more than a year younger than me (14 vs. 12) but she can beat the crap out of anybody with Nak or Rim...or Haohmaru...or Hisame...wait. Hey! She was pressing ABCD to do specials! That's cheating! Damone (damone@ios.com)... ...for putting this faq on his site w/o even telling me! =-)... c-holy@aol.com... ...for being the only one to beat my sister... Shawn Holmes (shawnh@csn.net)... ...for the great TAPFAQ and some info taken out out of it. (Hey! I always thought the #1 SAMURAI NUT [or "any game" nut, for that matter] is Galen...) Red Fox (redfox08@aol.com)... ...for the MASSIVE amounts of move info, and I mean MASSIVE. (Hey! Are you the one that gave the FAQ to Damone?)... and to SNK... ...for taking out Cham-Cham, making Nakoruru and Rimururu the cutest gals to grace the small screen... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Samurai Shodown ]I[ in a nutshell... The Dreaded "demon". His name, Zankuro Minazuki. The evil Zankuro, from time immemorial, has indiscriminately attacked villages, slaughtering all in his way. Falling under his mighty blade, victims screamed in terror of the dreaded demon before drowning in an endless sea of blood. All stood impotent to his evil deeds. But then...In a distant village, Zankuro failed to kill an infant. Some insist, perhaps the evil one could not kill him. The truth remains unknown. But from then on, Zankuro marked all swordsmen for slaughter. Years later...Twelve samurai and swordsmen begin their own quests. All seek one goal, the head of the dreaded Zankuro Minazuki. And the controls... A - Weak Slash B - Medium Slash C - Fierce Slash D - Kick AB (far) - Sidestep (avoids specials) -O + AB (close) - Behind step (move around opponent) A+B+C - Charge POW -O + BC - Hop Crush (must be high blocked) O- / | \ -O (with weapon) Block stuns opponent O O O (without weapon) Catches weapon and throw -O + C - Pulling Guard Crush O- + C - Pushing Guard Crush \ + D - Crouching sweep kick O -O + D - Standing Kick / + D - Light Kick O -O -O Forward Dash O- O- Backward Dash (while getting up) O- or -O - Roll away Here's some of the other new stuff... -> Character Modes All characters have a "BUST" and a "SLASH" mode. Moves and colors are different in each, and so, it effectively double the amount of characters in the game to twenty-four. ->Levels Players can choose one of three levels, kinda like MK3. Novice level has auto-blocking. Intermediate level is pretty standard. Advanced has the player always be fully POW'ed and there is no blocking. ->Pow charge POW is temporarily increased with holding ABC ->Manuevering before the fight Just what it says. Like X-Men: COTA ->Pseudo 3-D moving. Pressing AB from a distance will move the character to another plane of attack, dodging projectiles. Pressing AB close to the opponent will make your character move behind him/her. Almost like Fatal Fury, although in that game, you could just keep on attacking from each plane by pressing it for the whole match repeatedly and you could always go up to Billy Kane in FF2. ->Hop Crush Must be blocked high and very quick. ->Guard Crush Pulling or pushing the opponent off balance so as to follow up with another attack, usually a pseudo-combo of some sort or a special. ->Misc. Weapons don't break. Catching weapons and throwing can be done with fighter still armed. Items are still there but the runner is gone. (You mean to tell me with the incredible amount of money we're paying to get a system with EIGHT megabytes of RAM and some pretty expensive static RAM, they still need to take the runner out for the system to cope? Yes.) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Introduction: Right now, I'm trying to write a novel on Nak and Rim. The following is not part of that novel, but is just my own intro as to why they are fighting. Improved over ver 1.00 FAQ I kept on looking torward the sky, trying to make out the lines that formed my sister, but like her voice, they faded into the afterlife. I kept on staring to the blue sky, until I heard, "What are you looking at, Rimururu?" Without turning my head to see who addressed me, I said "Nothing." With that, the man started talking again, saying, "Just like her sister, a nut!" Laughing erupted behind me, and I started staring back at what my sister left me: her sword. So, I thought, this is what I must do. Disregarding the laughter that reverberated in my ear, I went into our house, took out a blue, embroidered cloth, and wrapped it around my forehead, securing it with a knot in the back. A cap of mourning. I left my house, and found a crowd, laughing for no reason, except to ridicule. At that point, I couldn't take it anymore; I burst into full wail. I ran into the forest, clutching my only keepsake of my sibling. I ran and ran until I reached a clear area which did nothing more than increase my sorrow. This was the spot where Nak and I would stay during warm nights. We would stare at the stars and talk about what we would do. And then there was one day when she wasn't there... I walked around the spot for a few moments, recollecting all the moments we had together, and all the moments where she would tell of her moments away from me. Her battles, her friends, her enemies. I shouted upwards, "You said you'd always by with me! Where are you?" Then, my eyes were attracted to something bright on the ground, directly in the middle of our circular space. I walked torward it, and examined it: a crystal large as my hand. I thought to myself, an interesting find. And only that, and interesting find. I looked back at the crystal, and I swear, I saw Nakoruru's face in one of the surface's of the crystal. It moved out of my hand and hovered in front of my face. Then a voice reverberated from the crystal... "I will be with you always, in every battle that you must fight," Puzzled at the strange statement, I asked, "Who must I fight?" "Seek out evil. There is evil power near. You must continue what I've started..." At that, the crystal stayed motionless in the air. I grabbed it and thought, where would this power stem from. Who has Nakoruru talked about? There was Gen-an, Earthquake, Amakusa... I shuddered as I thought of Amakusa. Nakoruru described him as the most evil man to embrace the earth. This must be where the trouble comes from... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "How long must I stay here?" "The rest of your being, of course." "But, my sister. She's still to young. I have to fight alongside..." "No! That will be enough from you!" "I must fight alongside her. I have vowed to protect nature, but instead I'm here..." "Which is where you belong." "Even the kamui (gods) would go to earth. Why not those whose rightful home is Ainumoshiri (litterally: abode of humans [ainu])?" "I tire of your debate. You may go. Find this evil that you feel. But if you die, not one more chance will you have. Join your sister in her quest. Remember, only one life to live (unless you have more quarters :-))" I felt myself going through the abyss which seperated the world of the dead from the living. And then nothing. I woke up, seeing my parents in front of me. They exclaimed great joy at my return, but I paid all attention to the sounds of battle and cries of pain coming from outside. I went out of the bed in which my parents found me and rushed outside. What I saw astounded me. There was Rimururu, doing as I asked. She was now a warrior. Her sword was my own blade, or was it? I looked down at the sheath hanging at my side. There was a duplicate of the sword which she had. I looked back at the battle and was amazed to see only one fighter standing. My little sister has become quite the warrior. She turned torward me, expecting to see only my parents. But at the sight of me, she opened her mouth and stayed in that position for seconds...until she fell down. My, have we a lot of catching up to do... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Look. I know what I told you," I said. "But I'm..." "You're back? And?" she asked apathetically. "All I'm asking you is to stop..." "Stop what? Stop trying to help..." "Don't you get it?" I shouted. "This is about you. You're...what..?" "Fourteen," came the stupidifying response. "Fourteen. You're just too young..." "Too young?" she towering her frame over my kneeling self. "Well, what about you? Seventeen? You left me for two years, and those two years, you survived... "Barely," I retalliated, standing just two inches taller than her. "And what about you telling me about protecting nature and..." "Well, I'm repealing that. It's my responsibility and I made a mistake thinking I could let you handle that..." "But I can! You saw how I handled the man who challenged me..." "Genjuro? He's nothing..." "I'm not afraid," she said unsheathing her blade. "Attack me." Nothing. "Attack me, damn it!" She lifted up her blade...and dropped it back into her sheath. "I can't..." "You have to. Only one person may face him, and you have to get through me to face him." "I'm good enough. Why can't we both..." "His rules..." "Rules! You gave me this responsibility. Now live with it!" "But you just don't have the strength..." "Oh yeah?" she shouted, as she started taking energy from the crystal that floated behind her...until I cut it off. She dropped down to her knees and started clutching her chest. Breathing heavily, she looked up at me... until I finally restored the flow of energy from me to the crystal. "What was that!?" she screamed at my face. "Tell me!" "You think that you are strong enough by yourself to face Zankuro? I had to give that to you because if you chose to fight..." "And I do!" she interrupted. Disregarding that, I continued, "I needed to give you the strength you need to fight him. I'm just asking you, do you really want to go through this?" Looking straight into my teary eyes, she uttered, "Yes. I feel I have to." "I know. I felt the same way before...where are you going?" From the door, she answered, "To find Zankuro..." "Not yet," I said, and she came back to me. "Before you can fight, you must prevail in fighting a few others..." "Like?" she asked restlessly. "Namely: Hanzo, Genjuro, Ukyo..." "Hey!" she interrupted. "Isn't he dead?" "No. He's very much alive. Ukyo, Kyoshiro, Galford, Amakusa, Shizumaru Hisame, Basara, and Haohmaru." A shudder went up her spine at that last name. "Are you ready to face them?" "Yes!" she said with enthusiasm as she stood up. "Then, that's enough." She sat down quickly. "Before you face Zankuro, you will first have to face yourself..." "No problem..." "And me." Shock went all through her face. Then disbelief. "Very funny joke. Ha, ha." I nodded my head in support of my statment. She looked at her unsheathed blade and I did so with mine, I imagining a vision of blood tainting the steel. Her blood. Still staring down upon it, I said, "It is my intention that the most fit fight Zankuro, as it is with the Kamui." She sat there, dumbfounded for only a moments silence, and finally spoke, "Then so be it." Standing up and turning, she asked with her back torward me, "So what is it then?" Turning again, she finished it with, "Enmity? Hostility? Animosity?" "None of the above, I hope." She walked through the door, the blue crystal glowing as it followed her through the door. Resentment caved in on me. Resentment of letting her go like that. I ran out the door again and shouted her name, "Rimururu!" No answer. "Rimururu!" I shouted again. No answer. I looked up upon the heavens and asked with quiet thought, does she have what it takes to survive? Then the lights of the starts ceased, giving way to the brightness of a new hue. Streams of yellow and white ran around in the air, flailing around like the light off of silk in the wind. Even with this "response", I ran off in serch of my only other reason for living... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I hope I set the scene well with my own personal intros. Samurai Shodown ]I[ -- Blades of Blood has come to the world as THE most awaited sequel since people first uttered the phrase "Samurai Shodown ][" and before that, "Street Fighter ][." This 282 meg giant is THE only game on the market truly worthy of the name "sequel." As a matter of opinion, it has so many new things going for it, it could be a whole different game. The one fault I find with the game is that it is buggy. Just so long as they don't go the MK3 route and bring out "better" versions. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Nakoruru -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Information: Looks like SNK listened to the cries of us poor Nakoruru players when Samurai Shodown ][ came out. The quick SS1 gal that we became so engrossed in turned into a slow fighter with more lag time than a tortoise. Luckily, SNK has put Nak players into fighting game heaven by restoring all her quick moves, eliminating most lag time, and offering an equally good Bust option of Nakoruru. In Samurai Shodown ][, it seemed as though Nak has been turned into a spiritual entity, that governs all of nature. When I first saw Holmes's TapFaq, I thought that the ending was some kind of joke. Then, when I actually saw the ending, I CRIED. No more Nakoruru I thought. I started dreaming myself in an arcade full of Haohmaru and Ukyo players, defeating me and my choice of fighter, Rimururu. I would scream in horror as I shouted obscenities at SNK for messing up my favorite fighter... But, Nak's back, and better than ever: -increased range for all slashes -less start lag and recovery time for all special moves -Annu Mutsube and Leyla Mutsube have NO (YESSS!) lag time -Not to mention she's got all the high-priority for her moves back -I can be like Charlotte and poke the *!#@ out of him/her, well...almost -good Bust animal, although I very much prefer Slash -background music SUCKS (oh so slightly better than SS2) -hey! Just go to the rest of the stuff... If I like Nak so much, why am I writing a FAQ for Rim too? I don't know why. Maybe it's because that they're similar when it comes to normal moves. Nah. I just love cute ecologists like them. (You know, maybe if the EPA would dress up like Ainu and carry swords all the time, people would recycle more...) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Information taken from Shawn Holmes's TapFaq... The faithful daughter of nature seeks to save Zankuro's soul... NAKORURU "Savour nature's fearful wrath!" NORTHERN COUNTRY SPRING -- CANYON: The fighting occurs in shallow water flowing through a canyon, with one of the rocky cliffs decorated with shrubs visible. For Slash Nakoruru, the plant life is brown as in fall whereas it is green as in spring for Bust Nakoruru. Small butterflies and dragonflies can also be seen. Also the occasional leaf falls down the stage. During the desperation, the cliffs vanish and are replaced by a bright red aura and leaves drop down in the foreground. CHARACTER POSES: SLASH- Character Select Screen: Slashes sword about for a moment then points towards her opponent. Before Round One: Calls out for Mamahaha, the bird flies in low and drops her sheath into her outreached hands. Then she attaches the sheath to her side. 1st Round Win: Stands upright and crosses her arms over her chest. Then, as the same sparkles that accompany so many of her moves rise out of the ground, she breaths in deeply and lets out a quick sigh. 2nd Round Win: Wraps her cape around behind her and then gives a long speech. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= She says: "Daishizen no shioki desu!" (Mother Nature's punishment.) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Note: She sometimes just stands there and then goes to winning pic. This is applicable to both Slash and Bust. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Loss To Time: She falls to her knees with her arms on the round as she lets out a cry of frustration. Stalemate: Bends forward with a look of disgust on her face. Dizzy: One arm hangs down limp and she clamps at it with her other one. BUST- Character Select Screen: Turns her back to the screen as she whips her cape out behind her, she then looks over her shoulder and says "Yoshi!" as her wolf howls. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Yoshi-besides being that lovable dinosaur, the Japanese word means "OK." -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Before Round One: She stands up and moves her arm from near her face ending in a pointing gesture towards her opponent. 1st Round Victory: Whips her hair for a moment and then points at her opponent, saying "Yoshi!" 2nd Round Victory: Turns her back to the screen as she whips her cape out behind her, she then looks over her shoulder and says something as her wolf howls. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= She says: "Shizen no ikari wo ukenasai!" (Receive Nature's Punishment) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Loss To Time: She falls to her knees with her arms on the round as she lets out a cry of frustration. Stalemate: Raises her hand to the side of her head and closes her eyes, letting out a brief yawn. Dizzy: One arm hangs down limp and she clamps at it with her other one. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I had to make some spelling corrections, please note. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Are the names of the special moves Japanese or Ainu? The only word I can discern is Kamui, meaning deity. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------- SLASH ------------------------------------------------------------------------- NOTE: NAKORURU's SLASH animal is MAMAHAHA ------------------------------------------------------------------------- Lera O Chikiri | Grabs opponent, and strikes, | hitting and kicking, for five (close) -O | \ + D | hits of damage. O O | ------------------------------------------------------------------------- Remember dashing in and throwing? Dash in and throw this sucker at the guy. A really great move for people who like to cheese. Kinda like the Galford/Hanzo SPD throw. Try Amube Yatoro B, then run-in and do this. It's also quite hard to avoid when opponent just blocked a B or C slash and you are really close to him/her. ------------------------------------------------------------------------- Leyla Mutsube | Rushes into air to strike for | magic damage. | \ -O + Slash | O O | ------------------------------------------------------------------------- Another essential move to do. C version does 5 hits. I think. Also a great way to dizzy with an easy combo: crouching C (both hits) into C Leyla Mutsube. I'm not sure if this can or can't be air-blocked. Sometimes, when I jump away from pretty close, my sis immediately does a C Leyla Mutsube to hit me. Works pretty well. (Haohmaru players: don't even think of using this as a substitute for Kogetsuzan.) ------------------------------------------------------------------------- Annu Mutsube | Slides along ground to hit for | magic damage. O- / | + Slash | O O | ------------------------------------------------------------------------- Better for combos 'cause Leyla Mutsube can miss. BUT (big but) ALL CHARACTERS CAN BLOCK AND RETALIATE WITH A OR B SLASHES! Use with the utmost of caution! ------------------------------------------------------------------------- Kamui Ryuse | Twirls with cape to strike and | reflect projectiles (A = 1 twirl O- | / + Slash | B = 2 twirls, C = 3 twirls). O O | ------------------------------------------------------------------------- A=2 hits. B=3 hits. C=5 hits. It seems like it doesn't always reflect projectiles, even if I swear it connects perfectly. It can do more hits than stated above on the big guys, such as Gaira. C Kamui Ryuse can redizzy Gaira in a corner. There is some vulnerability after blocked Kamui Ryuse, first twirl of B KR, and second twirl of C KR. Watch out for the Haoh freaks. They like to do a Kogetsuzan or that super Heaven Constraint Blast (well known in SS2 as the Tempa Fuuzin Zan). ------------------------------------------------------------------------- Mamahaha Flight | Leaps, and grabs onto bird | (control then moves to bird). | / O- + D | O O | ------------------------------------------------------------------------- The absolute best way for using this move is to waste time. If you're ahead on energy, jump on and stay there at the end of the match. Again, watch out for Haoh and his Kogetsuzan. The delay that's been in SS2 when you land has beent cut, also. ------------------------------------------------------------------------- Get off Bird | Leaps off of bird in direction | chosen. \ + D or | + D or / + D | O O O | ------------------------------------------------------------------------- Pretty much that. Get off bird. Need I say more? ------------------------------------------------------------------------- Mamahaha Attack | Strikes with sword while | clinging to bird for damage. Mamahaha Flight, then A, B, or C | ------------------------------------------------------------------------- At first, I thought it was useless. But with the Kamui Mutsube, I can do a C slash (with very little recovery time) and combo into the Kamui Mutsube for some good damage. If they block the slash, go into the KM immediately. ------------------------------------------------------------------------- Kamui Mutsube | Shoots down from bird in a blaze | to strike for magic damage. Mamahaha Flight, then | \ -O + C | O O | ------------------------------------------------------------------------- I don't like it as much as I did in SS2. She lost a lot of horizantal movement from the upgrade to SS3 and it's harder to "clip" the guy on the back of the head and move out of his strike range. But, it's great for the move mentioned above. ------------------------------------------------------------------------- Amube Yatoro A) Lelashe | A) Mamahaha sends out tornado, B) Shichikabu | B) Mamahaha dives to strike, Etu Brute | -O \ | / O- + ... C) Shichikabu | C) Mamahaha dives, lifts, and O O O Amyu | drops opponent. ------------------------------------------------------------------------- I use the A version to cancel out the slow projectiles. B version is a fair stunner. C version is the juggler. Look at the infinite combo in the combo section below for the "unethical" use of this move. Et tu, Brute? Where the heck do they get these names? ------------------------------------------------------------------------- POWER SPECIAL: | Strikes opponent with weapon, Elelyu Kamui Ryuse | twirls to hit with cape four | times, and finishes with -O \ | / O- -O \ | / O- + AB | Mamahaha diving to strike for O O O O O O | massive damage. ------------------------------------------------------------------------- Basically an altered version of SS2's "not-so-secret" secret move, known as Apefuchi Kamui Ryuse. The SS2 move did not have the beginning sword strike. It does pretty good damage. Galford/Hanzo can log trick out of it. Glitch: one time, the slash hit, but the rest of the move missed. I can also do the move immediately after getting hit. ========================================================================= BUST -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I'll tell you right now BUST is not my favorite way to play Nak. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BUST ========================================================================= NOTE: NAKORURU'S BUST animal is SILKOU ========================================================================= Lela O Chikiri | Grabs opponent, and attacks with | multiple hits and kicks to (close) -O | \ + D | strike five times for damage. O O | ========================================================================= Look at Slash... ========================================================================= Leyla Mutsube | Rises into the air, striking for | magic damage. | \ -O + Slash | O O | ========================================================================= Look at Slash... ========================================================================= Annu Mutsube | Slides along the ground to | strike for magic damage. O- / | + Slash | O O | ========================================================================= Look at Slash... ========================================================================= Kamui Ryuse | Twirls with cape to strike and | reflect projectiles (A = 1 twirl O- | / + Slash | B = 2 twirls, C = 3 twirls). O O | ========================================================================= Look at Slash... ========================================================================= Wolf Pounce | Leaps onto Silkou. | | / O- + D | O O | ========================================================================= Let me just say one thing: don't get on him when in the opponent's range. There's some lag. AND, you can't do anything on Silkou except BC hop crush. She can't even increase the POW. She can't be thrown by special move throws, i.e. Lela O Chikiri. Can't be air-thrown. Do infinite combo. Everything seems to have better speed and more range jumping. Recovery seems to be better as well ========================================================================= Get off Wolf | Leaps off of Silkou. | O + D or O + D or O + D | / | \ | ========================================================================= What do you want me to say? ========================================================================= Riding Wolf Attack | Strikes with weapon while riding | Silkou to hit for damage. Wolf Pounce + A, B, or C | ========================================================================= Not as useful for comboing as Mamahaha attack. BUT, C slash has high priority over opponent's attacks. ========================================================================= Myu Shikite | Rushes towards opponent (do | motion again to perform attack). Wolf Pounce + O- / | + C | O O | ========================================================================= Did you know that if you're real close when you do this, you can go through him? ========================================================================= Kanto Shikite | Leaps up towards opponent (do | motion again to perform attack). Wolf Pounce + | \ -O + C | O O | ========================================================================= Look at Myu Shikite. ========================================================================= Imel Shikite | Leaps, and rushes down to strike | opponent for magic damage. Wolf Pounce, (jump) -O | \ + C | O O | ========================================================================= I like this move and found an even better way to do this move. While standing, do: O -O | \ -O / and press C slightly slower than you would normally. O O ========================================================================= Epunkine Shikite | Sends Silkou out to smash into | opponent for damage. When knocked down, AC | ========================================================================= My sister says that if you're knocked down by an opponent's special, you CAN'T do this move. (Can somebody confirm this?) ========================================================================= POWER SPECIAL: | Catches opponent, and juggles Nubeki Kamui Shikite | opponent into air with multiple | sword strikes, smashing opponent O- / | \ -O | \ + BC | to the ground to finish. O O O O O | ========================================================================= I like this because it can be used quite effectively as an air counter, AND it can also be done on Silkou's back. ========================================================================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Had to make some spelling changes here too. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thanks to Red Fox ;-] Normal Moves Here are all the normal attacks for each character, presented here for you. Under a short description of what each move is, there will be two square brackets. Inside the brackets are three numbers/letters. They are as follows: 1st slot: How the move must be blocked... --> HL = can be blocked High OR Low --> H = must be blocked High --> L = must be blocked Low --> UB = cannot be blocked High OR Low 2nd slot: Can the move be air blocked (Y or N) 3rd slot: How many times does the single move hit for V. Jumping indicates a straight jump up H. Jumping indicates a forward or backwards jump If just jumping is listed, then the H. Jumping and V. Jumping are identical. Far Close Standing: A- leans into straight slash short sideways slash [HL,N,1] [HL,N,1] B- steps into downwards slash short sideways slash [HL,N,1] [HL,N,1] C- leans into downward slash slashes down then up [HL,N,1] [HL,N,2] Ducking: A- quick sideways slash [HL,?,1] B- quick sideways slash [HL,?,1] C- low thrust into rising slash [HL,N,2] Dashing: A- sliding version of her normal standing A slash [HL,N,1] B- sliding version of her normal standing C slash [HL,N,1] C- charges and then goes into her normal low C slash [UB,N,2] Jumping: A- slice at a downward angle [H,Y,1] B- slice straight in front of herself [H,Y,1] C- upwards slash from low to over her head [H,Y,1] Hopping Guard Crush: Armed- a quick hop with her air C slash [H,N,1] Unarmed- quick hop with an overhead kick [H,N,1] Punches (all punches are the same move at different speeds): Standing: a straight forward chop [HL,N,1] Ducking: a straight forward low chop [HL,N,1] Dashing: a sliding version of her normal standing punch [HL,N,1] Jumping: a downwards chop in front of herself [H,Y,1] Kicks: D- a turn around kick that hits low [L,N,1] Fwd+D- a flip kick that hits three times [HL,Y,3] Dwn+D- low leg extension [L,?,1] Dwn/Fwd+D- a low thrust kick with both legs [HL,N,1] Dashing+D- slide kick [L,?,1] Jumping+D- a downwards angled kick in front of herself [H,Y,1] Jmp,Dwn+D- a flip kick for automatic knockdown [H,Y,1] Hanging From Mamahaha: A- straight slash in front of herself [H,Y,1] B- straight slash in front of herself [H,Y,1] C- upwards slash in front of herself [H,Y,1] Punches- an open palmed slap at a downwards angle [H,Y,1] Riding Silkou: standing> A- sideways slash in front of herself [HL,N,1] B- sideways slash in front of herself [HL,N,1] C- an upwards slash in front of herself [HL,Y,2] crouching> A- sideways slash in front of herself [HL,N,1] B- sideways slash in front of herself [HL,N,1] C- an upwards slash in front of herself [HL,Y,2] jumping> A- sideways slash in front of herself [H,Y,1] B- sideways slash in front of herself [H,Y,1] C- an upwards slash in front of herself [H,Y,1] punching> standing- a sideways open palmed slap [HL,Y,1] crouching- a sideways open palmed slap [HL,N,1] jumping- a sideways open palmed slap [H,Y,1] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Trivial, yet interesting stuff. Nakoruru is in the background of Rimururu's stage. -she comes out of the house holding 2 rabbits -she drops them in horror when the fight starts -she is shaking her head for the whole period of the fight (her neck must hurt a lot...) -she drops to her knees when Rim loses -she smiles in relief when Rim wins Triangle jump. -like you didn't know. BUT... -if Nak already does an attack and is aginst the wall in midair, she can't triangle jump because she already made an attack (unlike SF2) The high scores -she always has a Slash expression, even w/ different Bust colors Rimururu -her headband is a symbol that the wearer is in mourning -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Combos I've tried to make this section so that it will be divided into three parts, incredibly easy combos, honorable combos, and cheap/ unethical combos. When I say "cheap" or "unethical", I mean the fight is practically over if a person does complete it. I know someone is going to E-Mail me and chew me out on a discussion on what is "cheap." Let me just say, "If you think that you can do a better FAQ, do so. Otherwise, this is my FAQ and I can state my opinions as I want to. So there. Nyah, Nyah." -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Easy Combos (done mostly by moi) Easy follow up moves (follow up with AM, LM, KR, or Slash Nak Super) -standing, crouching, and running (far and close) B slash -crouching C up/ first slash (my sis can also combo after second slash) -standing close C first slash (my sis can't combo after second slash) Air B, C, or D into standing close B and a LM, AM, or Slash Nak Super. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Honorable Combos (Slash) B Amube Yatoro into an Annu Mutsube (Slash) Leyla Mutsube falling opponent after an A or C Amube Yatoro (Bust) Wolf Pounce into C slash into Bust Nak Super (Bust) Wolf Pounce into air C slash into Imel Shikite (Slash) Mamahaha Flight into C slash into Kamui Mutsube (Slash) Air B, standing B, B Amube Yatoro, standing far B, C Annu Mutsube (Slash) Crouching C (deep into opponent's back), B Amube Yatoro, standing close B, C Annu Mutsube -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= can make the C slash on Silkou hit twice and still combo -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cheap/ Unethical Combos Infinite combo for Slash Nak Yes, this thing really is infinite. B Amube Yatoro, but immediately jump behind opponent or dodge around the opponent, do a standing close B slash, B Amube Yatoro, get behind... Won't work on Nakoruru, Rimururu, Basara, Ukyo, and Amakusa -has anyone tried it on the boss? Note: I found out that if a B hawk attack works, someone can just dash in on the opponent and get behind'em. Cheese, anyone? Infinite combo for Bust Nak (until a dizzy) Wolf Pounce, C slash into opponent's back, dash-in, stop, C slash... Note: I like to put in a special (usually a Super) before he gets dizzy. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= General Strategies (the I is my sister) -attacking behind the opponent works because of the opponent's recovery time (get behind or use pulling guard crush) -I used to also play Charlotte, so I like it that I can poke my opponent around using standing A (far) slashes -I usually use AB to dodge stuff rather than jump over projectiles -when the other guy loses the sword, I let him have it, then whack him with a special (I like to use supers) -mastering the air throw is essential!! -in SS2, I would always do an AB slash (now it's a C slash) when jumping. in SS3, the only safe time do a C slash is jumping back -unless you're sure that you can combo, use A Annu Mutsube -it's not really a combo, but it's pretty cool: Do a B Amube Yatoro and then do an A Annu Mutsube -the Amube Yatoro needs to be blocked high -the Annu Mutsube has to be blocked low -the Mutsube usually catches someone off guard -or maybe the guys at Landmark Mall just SUCK!! -NEVER, NEVER, NEVER jump on Silkou if you're in opponent's range. There is some lag when she gets on Silkou -I swear, on Silkou, she can't be thrown when she's on the left, BUT SHE CAN ON THE RIGHT!! (Note: One of the many bugs in the game) -you can't take of ANY damage if they block an Amube Yatoro (that sucks) -don't always trust Epunkine Shikite. Sometimes, it just doesn't work. -do lots of air throws against the computer -I've noticed that the computer seems to not air block. In other words, when computer jumps in, jump immediately to hit him out of the air -try jumping in with C using Bust Nak and then try infinite combo -use lots of different attacks, alternate high and low attacks, similar to what I said 8 lines up -doing good dash-ins are important. I like doing the Lela O Chikiri -just like Charlotte, tick the s@!$ out of'em (not quite as effective or long...) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Endings These endings start with a speech from Zankuro and then the character makes a speech. This is MY FAQ so let me say something: I kind of like the endings now. The music is quite good. BUT, I still think it should be more graphical. NAKORURU: "You childish fool, to see nature as yours! Open your heart! And look around you! Have you ever felt the bounty, the joy, of earth's many gifts? I return to nature's home, and do not forget. 'We come from all and nothing, and thus return.'" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The end of the NAK FAQ. Almost. Look for new versions.