------------------------------------------------------------------------- 1 M a k o P i t ------------------------------------------------------------------------- ITEMS IN THIS AREA: Limited Moon, Save Crystal, Guard Source x3, Mind Source x2, Magic Source x2, Elixir x2, Power Source x2, HP Absorb materia, Megalixir x4, Hero Drink x3, Mystile, Speed Source x2, Tetra Elemental, Almighty Medicine x2, Vaccine x2, Shield materia, Imperial Guard, W-Magic materia, Counter Attack materia, X Potion x2, Turbo Ether x2, Everything All materia, Luck Source You'll start off on the deck of the Highwind. If you'd rather explore the World Map instead, just go back to the cockpit, talk to the engineer next to Cid, and choose the top option. If you haven't noticed it yet, the Highwind is now rocket-powered. Before descending into the crater and exploring the Makou Pit, you may want to pick up Red 13's Ultimate Weapon. Return to Cosmo Canyon and climb up to the second floor of the observatory, making sure that Red 13 is in your group beforehand (you can switch characters at the Save Point near the Tiger Lily Arms Shop if you need to). Buugen Haagen is lying on his couch, and he is about to pass away. He chats with Red 13 for a while, then dies. Back at the bonfire, Red 13 rejoins his companions, and now has the Limited Moon in his inventory. Also, if you haven't gotten either of the 'optional' characters yet (Yuffie or Vincent), then now would be a good time to add them to your party. When you're ready to explore the Mako Pit, land the Highwind and go out to the deck. You can talk to the man out here to change party members (he'll automatically ask you every time you return to the Highwind). Climb down the rope ladder to reach a new area, then head southwest. In the next screen you'll be given an option: pick the bottom one to turn back or the top one to descend into the pit. After hopping down the steps, you'll see a cavern entrance. If you go inside it, it merely returns you to the last area, in which you can climb up the stone column and make your way back to the Highwind. Otherwise, simply follow the path as it winds it's way down into the ground. Don't worry should the ground crumble away since you can jump over the gaps. The first chest you find contains a Save Crystal. It can be used once while in the Mako Pit to create a Save Point. Considering that there are no Save Points at all in this level, the Save Crystal is a handy item to have. The next chest you find has a Guard Source in it. In the next area, you can climb the silver parts of the ledges by pressing O when you are standing near them (a message appears prompting you to do this). Go to the right and hop down the 'steps'. The first chest you find has a Guard Source inside of it. Be sure to make your way to the next chest and not explore the edge of the ledge below the chest you just opened or you'll jump down to the bottom and will have to climb all the way back up again (although you'll be doing that at some point anyway, so it's no big deal). In the second chest is a Mind Source. You can now either climb back up and get the rest of the chests, or continue searching the Makou Pit and get the chests when you are coming back out (assuming you want to make more than one journey into the Pit). To get the chests, climb up the ledge to your left (you're at the bottom of the screen, remember?) Go all the way to the left and climb up two ledges, then walk to the right to find another chest containing a Magic Source. Go left again, go up to the next ledge, then go to the right and climb up again. Walk all the way to the right, climb up the tall ledge, then head left to find a chest holding an Elixir. From there, walk up to the next ledge, go to the left, and climb up the silver part to arrive at a chest that has a Power Source in it. If you go to the right, you'll find an HP Absorb materia just past a large rock. Finally, jump back down, go to the right, and climb up the ledge to reach the top again (you can jump to the top ledge from here and exit the Pit by going back up the spiraling passage). If you head south from the bottom of the screen, you'll arrive at a large chamber pocked with holes. Walk to the right until you fall down a level, then go left to uncover a chest (inside is a Mind Source). Go to the edge of this ledge, turn around, and press O to juMP Plus to the upper ledge (just like in the last area, you'll be prompted to jump whenever you are near a ledge ending). Head left until you fall down, then go to the right and step into the hole by pressing up. Beyond the opening is a treasure chest containing a Megalixir. Go back out again and walk all the way to the left and you will fall down to a new level (since you can't see Cloud, move left or right until he falls). Run to the right in order to find a chest, which has an Hero Drink inside of it. Walk to the left and enter the hole. As you walk along the adjoining path, stop to open a treasure chest to your left which holds a Guard Source, and go through the hole that's a little farther up to reach a chest with a Power Source inside it. Go back out the hole and keep climbing to reach an opening that deposits you back at the top of the screen. To get back down to the bottom, run to the right until you drop down, press right again to fall a second time, and enter the hole. The passage beyond it leads to another hole; press left to fall down it (if you want to get back up, just climb the ledges to your left). Then walk to the left until you fall, and walk right to fall again. Here, climb down the two stalactites in order to reach the ground where your friends are waiting. Each one asks you which path they should take, the left one (top option), or the right one (bottom option). Furthermore, you may have certain characters join you, or you may be asked to make a new group (and you may not have many characters to pick from). Unfortunately, I really have no clue as to how this part of the game works even after playing through it numerous times. Take whatever path is available to you (you'll get a message if you can't go in that direction). Refer to the LEFT PATH or RIGHT PATH sections depending on which one is available to you. Note that once you reach the PLACE OF GATHERING, you can go back and explore all the areas freely (remember that because you may be approaching an area from a different location, you may have to do it in a different order. For instance, you can tackle the LEFT PATH: LOWER ROUTE area from either the top or bottom, so take note while playing (and no, I'm not going to write out the section backwards and forwards, just figure it out yourself depending on where you're going!) RIGHT PATH You'll find yourself on a column of stone. Follow the winding path that leads along the column. Eventually, you'll reach a gap in the path. Pick the top option to jump down to the area below, or the bottom option to turn back. When you land on the ground, look to your right for a chest containing a Mystile. To your left is a green Elixir. Take it and continue along the path until you reach a broad, gray area. Here, there is a treasure chest to the north containing a Speed Source. If you look to the south, wedged between several broken structures is another chest that has a Tetra Elemental inside it. Go back to the main path and head east, then north. Here, the path splits to the north or the west. Take the west branch and it'll lead to a dead-end where there is a chest. Inside it is a Megalixir. Retrace your steps and keep going north; just to your right will be a chest that also has a Megalixir inside of it. If you keep going north, you'll arrive at a bridge made of curving bones. Work your way down it and you'll arrive at the PLACE OF GATHERING (see below). LEFT PATH In this room, your teammates will each ask if you should take the upper (top option) or lower (bottom option) route. Pick accordingly, and refer to the UPPER ROUTE and LOWER ROUTE sub-sections depending on what you chose. You may be prompted to make a new party yet again after you have decided on the route you will take. LEFT PATH: UPPER ROUTE Hop down onto the branch-like structure, run to the right, and when you can't go any further, press Up to jump to another branch. From here, go right to reach a chest containing a Magic Source. Now, hop back to the first branch and go left, then north. When you reach the edge, Cloud will jump onto the nearby rocks. Walk north along the path and Cloud will dive in the water and jump out on the other side of the screen. If you walk to the left, then go north, you'll arrive at a chest which has an Remedy within it. Head right, but take the upper branch (go east, then north) in order to arrive at a new area. Here, head to the far right to find a chest which contains an Ei x no Kusuri. Then take the upper path and run all he way to the left. If you go a little ways to the north, you'll see a chest; it has a Vaccine in it. To the right of the chest is a large rock; walk in front of it and you'll see a path that leads up to the top of the rock, where a green materia is lying on the ground (Shield). Take it and walk to the left, then press Down to descend the rock face. Cloud will jump into the water and pop out again near a treasure chest (Imperial Guard). After opening the chest, keep pressing Down and Cloud will dive into the water again and end up on the other side of the screen. From here, run south and then east to reach yet another unexplored area. This area is full of green shrubbery and stone tiers. Walk to the left in order to work your way down the tiers, but then go to the center of the screen and walk north until you're right beneath the shrubbery. There is a small dot here; press O to examine it and you'll find that it's the W-Magic materia. From here, work your way down to the shining light (go south, then east). There is a patch of darkness in the light--examine it and you'll get the Counter Attack materia. Now, walk west and then north to find a cave entrance. It leads to the PLACE OF GATHERING (see below). LEFT PATH: LOWER ROUTE Hop down the stone columns and investigate the chest to your left to find an Remedy. Head to the right and hop up the stone columns to arrive at a chest that has an Elixir inside of it. Then go back to the first treasure chest and press against the bottom of the ledge. You'll hop down to a column where there is a chest containing an X Potion. Make your way to the southeast. In the next screen, hop down the stone columns and then go to the left to find a chest with an Turbo Ether in it. Then follow the path east and north. There's another chest here and a Vaccine is inside it. Walk to the west, then follow the path south and hop across the columns. When you reach the bottom of the screen, run to the south. In this area, go to the right and press down to hop down to a small ledge. Below is a larger ledge and a green chest (X Potion). Walk to the left across the thin stone bridge, drop down a level, then keep going right until you see some stone 'steps'. Go down them; to the left is a green chest containing a Turbo Ether. If you walk to the left, you'll jump down to a low ledge. Nearby, there is a ball floating in the air. Hold Up in order to jump from a small ledge to a larger ledge, and when you get near the ball, tap O repeatedly. If you timed it right, you'll be able to take the ball, which is actually the Mega All materia. If you missed it, just press left to jump back down to the lower ledge and then try again. You can only get the materia while jumping to the small ledge, not while jumping from the large western ledge. Once you've gotten the materia and are on the large ledge, walk to the other end of it. There's a chest here (Speed Plus Source). Now walk to the south and press against the edge to jump down to a lower area. Keep walking south and you'll reach the PLACE OF GATHERING. PLACE OF GATHERING On the right side of this chamber is a chest containing a Luck Source. Follow the path as it curves around until you reach a set of stone steps. Your friends will show up here. Depending on where you told them to go earlier, they may or may not have items to give you. Talk to each one of them to get an item (or not), then approach the stone steps. Pick the top option to go down them or the bottom option to stay where you are. Once you pick the top option, you can't go back, so feel free to choose the bottom option and then leave this area from the upper ledge (walk to the left) if you have more exploring to do. Once you've chosen the top option, assemble a new group. You'll leap down the steps and arrive at the lowest levels of the Makou Pit (home not only to Jenova and Sephiroth but also to massive slowdown). Simply jump from floating ledge to floating ledge, working your way towards the bottom of the screen. In the second screen, make your way to the central island of rock, where the final form of Jenova will appear and attack you. _________________________________________________________________________ BOSS TIPS: Jenova Synthesis (can't see her stats.) Jenova S. B LV: 61 HP: 10000 MP: 600 Jenova S. C LV: 61 HP: 8000 MP: 600 Start the round by using Haste and Barrier on yourselves, then use Enemy Skills and Summon Materia to dish out damage. The tentacle-like arms will droop and become useless after you've attacked them long enough, but they regenerate with some HP if you don't kill the boss quickly, so use high-level spells (Ultima or Inseki) to take them out and injure Jenova at the same time. When she is about to die, a message appears and starts counting down the rounds from 5; if you don't kill her by the time it reaches zero, Jenova Synthesis will cast Ultima. For the second- to-last boss, this is an easy battle. She has very weak physical attacks (500-800 damage), and not much else. If you want to conserve MP, you can take out the boss using physical attacks with little injury to yourself. If she does cast Ultima, the battle ends, but you get no EXP, GP, or AP, so try to kill her as quickly as possible. _________________________________________________________________________ After the death of Jenova Synthesis, the ground will break up and Cloud and his friends will awaken to find themselves floating in space. Sephiroth makes his final appearance here, floating next to the core of the Mako Pit. You'll get to make a new party*, then the battle with Sephiroth will commence. * Apparently, the number of teams you can make is determined randomly. The first time I played this game, I was able to make two parties, but since then I've been able to make just one party or three parties (the third had only two members, since you only have 8 characters). For a time, I thought this was based on the paths you took when you talked to your friends at various locations in the Mako Pit, but I guess it is simply a random occurrence after all. _________________________________________________________________________ BOSS TIPS: Reverse Sephiroth (can't see it's stats) Reverse Sephiroth B LV: 61 HP: 2000 MP: 400 Reverse Sephiroth C LV: 61 HP: 10000 MP: 400 Reverse Sephiroth D LV: 61 HP: 4000 MP: 400 Reverse Sephiroth E LV: 61 HP: 4000 MP: 400 Use Wall and Haste on yourselves (maybe even Regen), then use your best attacks against Sephiroth, like Coin Toss, Ultima, and summon spells. Every time you kill a few of of it's body parts, you'll be asked if you want to switch to another team (left option to switch, right option to keep using the current party). In this case (if you have more than one team), you'll find that only one team can damage the yellow orb (part C) of Sephiroth's body. Once part C is sufficiently damaged, you'll get a message stating that Cloud can now attack part C as well, so switch back to him and attack Sephiroth. Once part C is destroyed, kill off the rest of the body parts. If you only have one team, all you can do is attack. The number of teams you have will affect the strategy used against this boss, so keep that in mind when attacking*. I'm not exactly sure about this, but: Sephiroth will gain more HP and MP in proportion to Cloud's experience level, and using the Knights of Round materia will _usually_ kill Sephiroth. If you more than one team, keep in mind that the battle will end if even one team is killed. And interestingly enough, the number of times you've used a summon materia resets when you switch to a team and back. Sephiroth can heal himself using a technique called Reverse Energy, and he can use it to bring defeat body parts back to life. Among his attacks are Graviga, an explosion attack that causes 1500+ points of damage, a fire ray emitted from his chest that inflicts 1700+ damage, and a 'Fallen Angel'-type attack that reduces all party members' HP to one point. * I'm saying this because one time I was able to kill Reverse Sephiroth before receiving the message to attack part C. _________________________________________________________________________ Once Reverse Sephiroth has been defeated, Sephiroth shows up in a new form. You always fight him using the team that Cloud is a part of. _________________________________________________________________________ BOSS TIPS: Seraph Sephiroth (can't see his stats.) Looks like Square couldn't bother creating a new end boss, could they? Seraph Sephiroth can cast Slow, Flare, Break, Doom, and Dispel (Dispel will affect all members). Other attacks include Supernova (a 'summon' style spell that inflicts 1100-2200 damage to all allies; it causes confusion and silence), Pyro Holes (a laser attack causing 3700-3800 damage), and Dein (ring-shaped flares break apart the ground and cause 1200-1300 damage to all members. His sole physical attack is a wing slash that causes upwards of 5000 damage points. Sephiroth can fly around, too, preventing some characters from using certain skills or attacks against him. Use Wall on yourself, and then heal, revive, and fix status ailments with the Angel's Whisper Enemy Skill. Haste yourselves and use physical attacks, your best summon materia, and Ultima. You can even use Coin Toss or Throw if you want. Seraph Sephiroth isn't easy to kill, but he's certainly no challenge, even if you have low levels. There's only one thing to watch out for: if Cloud's level is at 98-99, then Sephiroth becomes monstrously powerful and much harder to kill. _________________________________________________________________________ After a brief automated sequence, Cloud fights Sephiroth one last time. I'll leave this up to you...I doubt you'll lose! My time was 6:20 the first time around, and 1:30 for the rewrite. ========================================================================= 6 . B O N U S A R E A S ========================================================================= You can only go to these areas in Disc 2 or 3. There's some information on these bonus areas in the 'Secrets and Strategies' section, too. ------------------------------------------------------------------------- 1 O l d F o r e s t ( C o s m o A r e a ) ------------------------------------------------------------------------- Location: On a cliff near Cosmo Canyon on the Western Continent. How to get there: Use a Green, Black, or Gold Chocobo. Or, climb past the crater that's left behind when you kill the Ultima Weapon in Disc 3--it destroys part of the cliff. Items to get: Supershot ST, Spring Gun Clip, Slice Everybody materia, Summon Typoon materia, Apocalypse sword, Elixir. You can grab items (frogs, big frogs, wasp nests, etc.) by pressing the O button. When you grab a frog for the first time, you get a message informing you that if you press the S button, the _entire_ area will reset, returning all the items to their proper place. However, it also returns you to the very start of the area, no matter how many screens you've worked your way through. If you mess up on an area (you run out of frogs to use for transportation), you can cheat by leaving the area and returning (if it's possible to leave given your current location). But if you're really stuck, you have no choice but to reset the whole level by pressing S. You will keep all items and materia orbs you've collected so far, though. Also, when you hear a frog croaking, look for a place where you can let go of a small frog you might be carrying as it'll be replaced with a big frog. In the first area, pick up three frogs and go beneath the earth bridge. Put them near the three bags hanging from the trees. Now, quickly take the frogs and press the O button to make them hop into the bags; repeat this until all three bags are full by standing on a bag and pressing O to put a frog into the next bag. When they're all full, hop to the other side of the gap. Once on the other side, go down the slope and _carefully_ inch towards the center of the large snapping plant. Press O to grab the bag (which contains the Supershot ST gun). If you get too close, the plant will close and you'll lose almost all your HP. You can make as many attempts as you want, but it's best to try and not touch the center of the plant in the first place. Continue to the right when you're finished here and Cloud will automatically use the pink vine to reach the other side. Go past the tree and nab the item bag on the hill (there's a Spring Gun Clip inside), and head right to reach the next part of the forest. In the second area, pick up one frog and approach the pink vine. Choose the top option to leap to the ledge. If you leave the frog on the ledge, it'll be switched with a big frog (or you can just use your small frog). From here, you can put the frog in the bag and leap across to the second (already-full) bag. You'll automatically use the pink vine to jump to the ground. Now, pick up a frog and climb on top of the green ledge to your right; let it go and it will leap into the left bag. If you wait long enough, you'll be sent flying to the ledge above when the frog escapes (you have to use a big one). Once on the ledge, take the wasp nest. Jump back down. Stand near the small snapping plant and press O to release the nest; if you're at the right distance, the nest will fly backward and land in the plant, which will snap it up. Take the yellow materia (Slice Everybody). Pick up the big frog again. Climb to the green ledge one more time and let the frog jump into the right bag. Jump atop it and wait until you are thrust onto the opposite side of the huge snapping plant. Run to the right to reach the next zone. In the third area, pick up two frogs, toss them into the bags, and leap across to the pink vine. You'll be lifted into the treetops. Go left, then down the trunk to reach the big bag you saw back in the second area. A Minerva Band is inside. If you go too far down the trunk, you'll jump down to the ground, so return to the treetops after grabbing the bag. If for some reason you can't, just hop back down repeat the last few steps to get across the plant, get into the next screen, and return to the treetops. Once you're back in the trees, climb to the upmost branch and head right, then make your way towards the broken branch; Cloud will vault across three of the pink vines and land on another branch. Go south to get yet another item bag holding a red materia (Summon Typoon). Now, go back across the vines, and take the lower branch that leads behind the leaves to the ground level (look for a path leading right). Once on the ground, grab a frog. There are two bags to your right; look for a high ledge beneath them, stand on it, and toss the frog into the bag. Then, hop onto it and make your way over to the second bag, then to the ledge with the wasp's nest. Take it and drop to the ground, then approach the snapping plant and press O to release the nest. If you are positioned correctly, you'll toss the nest into the plant, which will close up. Pick up a small frog and move past the plant. Stand on the left ledge, and let go of the frog; it will jump into the nearby bag. Hop across the bag and onto the ground. Run to the left and grab a frog. Put it in the hollow in the tree next to you and a big frog will jump out. Take it and go back the way you came (put the big frog in the bag, jump to the other side, and wait for it to land by your feet). Grab it again, go to the far right ledge, and release it into the bag. Now, stand on the bag and wait for the frog to escape. Doing this sends you flying across the gap to a cave entrance. In the cave, walk to the right to find a chest with the Apocalypse sword lying within. Head to the north, then go east to find another chest (there's an Elixir in it). Finally, exit through the opening to your left. You're back outside! Yup, there are no bosses to fight in this area (which is a good thing in case you had a hard time dealing with the snapping plants). ------------------------------------------------------------------------- 2 V i n c e n t ' s W a t e r f a l l ------------------------------------------------------------------------- Location: Waterfall in the center of the Western Continent. How to get there: Use a Green, Black, or Gold Chocobo to go to the west side of the waterfall by the lake. Dismount and touch the waterfall to enter it. Alternately, you can go there in submarine--you can dock on the dark-colored western side of the shore. Items to get: Death Penalty, Chaos Manual (in Disc 3, see below). Beyond the waterfall is a room made of white stone. If Vincent isn't in your party, then you'll get a message stating his name when you step past the threshold of the room. So, return with Vincent. This time, there's a woman there (Rukuressia), and you'll get to see a flashback of Vincent's past. While you don't get anything out of this if you visit during the third disc, you can get Vincent's best weapon and his Level 4 Limit Break Manual if you come here with him in your party during the second disc and then visit the waterfall again in the third disc. Refer to the 'Ultimate Weapons' section in part two of the FAQ for more information on this area. ------------------------------------------------------------------------- 3 B o n u s M a t e r i a L o c a t i o n s ------------------------------------------------------------------------- _________________________________________________________________________ WESTERNMOST CAVE (Wutai Area) Location: Cave lying to the east of a mountain in the bridge- covered region of the Westernmost Continent. How to get there: Use a Green, Black, or Gold Chocobo to climb over the mountain. Dismount and enter the cave. Items to get: Mime materia. There's nothing in here but a glowing yellow light. Try to touch it, and you'll get a yellow materia (Mime). Notice how there's still a glow after you've taken the Materia? :) _________________________________________________________________________ WESTERN CAVE (North Corel Area) Location: Cave next to a mountain lying on a square of brown land. There's a river running nearby. It's beyond the mountain footpath by the shallow part of the river near the Gold Saucer, on the Western Continent--there's another cave entrance by the river you need to cross. How to get there: Use a Blue, Black, or Gold Chocobo to cross the river to the patch of land where the cave is. Items to get: HP<->MP materia. Inside this icy blue cave is a twinkling purple materia (HP<->MP). _________________________________________________________________________ SOUTHERNMOST CAVE (Mideel Area) Location: Cave lying at the end of a penninsula on the north stretch of land on the Southernmost Continent. How to get there: If you have a Blue Chocobo, land the Highwind on the patch of grass on the thin island near Mideel. Then use the shallows connecting the peninsulas to reach the area where the cave is. If you have a Black or Gold Chocobo, simply land on the grassy area near the cave and keep walking down the cliff and out to where the cave entrance is. If you have the Gold Chocobo, you can just walk southeast from the Chocobo Farm across the water to the penninsula where the cave is. Items to get: Quadra Magic materia. This sandy cave is empty, save for a blue pyramid-shaped object. If you examine it, you'll get a blue materia (Quadra Magic). _________________________________________________________________________ NORTHWEST ISLAND (Round Island) Location: Oval-shaped island surrounded by mountains and trees that is in the northwestern part of the world. It is one of the Uncharted Isles (it doesn't show up on the map). How to get there: Use a Gold Chocobo to fly to the island and climb over the mountains. Dismount and enter the cave mouth that's at the edge of the forest. Items to get: Summon Knights of Round materia. This may be another empty area, but the red pyramid lying by the tree trunks is none other than the Knights of Round summon materia--the most damaging summon spell in the entire game. Simply examine it to pick it up. ------------------------------------------------------------------------- 4 Y u f f i e ' s S u b - Q u e s t ------------------------------------------------------------------------- Location: Town of Wutai. You can go here in Disc 1 after you get the Tiny Bronco, or you can do this in Disc 2, once you have the Highwind or a colored Chocobo. You CANNOT do this in Disc 3, however. How to get there: Go to the southern end of the Westernmost Continent using the Tiny Bronco, Highwind, a Chocobo, or a Chocobo + the Highwind. You MUST have gotten Yuffie (though she doesn't have to be in the current party) in order to perform this sub-quest. Items to get: Hairpin, Fuuma Shuriken, MP Absorb materia, Fast Lightning, Elixir x2, Peace Ring, HP Absorb materia, X Potion, Turbo Ether, Ice Ring, Universe Manual, 'Summon Leviathan' materia. After arriving at the southern tip of the Westernmost Continent, head north. There is a curving path that leads up to a high plateau. As you go along the curve (even if you are riding a Chocobo) you will be interrupted by Yuffie. The screen switches to that of a plain, and Yuffie runs up, steals your Materia*, and escapes, but not before leaving you with two Shinra guards to contend with! The guards are easily beaten, though. If Yuffie was in your party when she tricked you, you'll have to fight the guards only using two people (in which case Barret will join the party afterwards, and if he's already in your party, then whoever isn't being used will join. Keep in mind that you can rearrange the party in whatever way you'd like afterwards). * She can take 48-50 Materia (the number varies), and will steal them in this order of preference: Master Materia, Summon Materia, Independent Materia, Command Materia, Combination Materia and then Magic Materia. This means that it is possible to be left with a few materia after she has escaped. Note that if you're using the Materia Select Game Shark code and you have disabled Materia equipped/in your inventory, she'll steal them and you _won't_ get them back. At this point, your characters will refuse to board the vehicle you used to get here (Highwind, Tiny Bronco, or Chocobo), insisting that they find Yuffie instead. If you were on a Chocobo when Yuffie stole your Materia, then you'll still be on it when the sequence ends, but you won't be able to board the Highwind, and if you get off the Chocobo, you can't get back on. If you use the 'Start with Gold Chocobo' code, then you can leave the island, but I don't know what happens if you do this sub-quest while riding a real Gold Chocobo. In any case, you can use the Chocobo to cheat and simply ride all the way to Wutai, Yuffie's hometown. If you're not on a Chocobo, you'll have to walk. From the curving path, head north until you cross a bridge, then go west across a second bridge. Head southeast once you reach the other side; this leads to a north-bound path that runs under the bridge. Follow it and it will lead up to another bridge. Past the bridge, the land becomes flat and grassy. Keep heading north and you'll arrive at Wutai. When you enter the town, Yuffie will see you and run away. Head to the upper-left corner of town. There's a path here that leads to a large courtyard and a pagoda. Enter the building to your right and walk along the hall until you arrive at a room with a man sleeping inside. Enter it and talk to the man. He is Godoo, Yuffie's father. Keep talking to him until he stands up, at which point Yuffie will appear and then be chased away by her father. If you follow Yuffie, you'll find that she has disappeared. Before leaving this area, enter the room next to Godoo's and examine the right wall. There is a hidden panel here that will open, revealing a passage. At the end of the passage is a chest containing the Hairpin (a weapon for Red 13). On your way out, go into the room to the left of the entrance. You can come here and spend the night for free, but if you examine the scroll on the left wall, it will lift up, revealing another passage. The chest at the end of this passage has a Fuuma Shuriken (Wind Demon Throwing Star) inside it. Return to town and go into the eatery in the southwest corner of town. The Turks are her! Talk to them all (Elena, Rude, and Reno). When you are finished, go to the Item Shop. Normally, there is a woman standing in front of a treasure chest (preventing you from getting at it) but now she will have moved away. Open the chest and you'll get a MP Absorb materia, but Yuffie will drop down from the ceiling and swipe it from your hands! Leave the shop and go to the southeast edge of town. There's a building here near the entrace. Go inside and examine the folding panel to the left. Hiding behind it is Yuffie, who dashes away as soon as she is discovered. Chase her outside and go to the eatery. If you look at the jar standing outside the eatery, you'll see that it is moving. Approach it and press O to make your friends block all the exits. Then press O three times to make your main character hit the jar until Yuffie jumps out. Seeing that she can't escape, she'll lead your characters to her house. Meanwhile, two Shinra soldiers run into the eatery to meet with the Turks. After Elena leaves, you'll find your characters in Yuffie's house. When she goes downstairs, follow her. I was sure that I found an item in this room once, but I guess I was mistaken...anyway, don't miss the Kamedouraku Flyer that's on the far wall when you go downstairs. Talk to Yuffie. When you can move again, examine the levers in the back room; you can pull the right lever or the left one. It doesn't matter which one you choose, since either one will make a cage drop on top of your allies! Yes, Yuffie has tricked you again. Examine either lever a second time to free your friends, then leave the house. Return to the courtyard area where the pagoda is and you'll see that you can now enter the building to your left. Climb up the steps and examine the bell to ring it; this will reveal a hidden door. Beyond the door, you'll find Yuffie, who has been taken hostage by none other than Don Corneo, the mohawked pervert that tricked you back in the Wall Market. He has captured Elena as well. Before chasing after him, open the chest to your right to find a Swift Bolt, and open the chest to your left to get an Elixir. Go up the stairs and you'll find yourselves in the altar room back in Godoo's house. Three Shinra soldiers appear and attack you, allowing Corneo to escape. Kill the guards (they're the same as the ones that attacked you back on the curving path), then go outside. Here, you'll run into Rude and Reno. Talk to them, then return to town and head to the northeastern corner of Wutai. There's a path here that leads up into the mountains, where huge Dachao statues have been carved into the rock. Talk to the Turks again as you follow the path, and keep going along the path until it splits. Take the path that goes north. It leads past a huge head to a crossroads. Rude is standing here, blocking the entrace to a cave. If you talk to him, he'll enter the cave. Go inside and open the chest in here to get a weapon for Cid. You can't get across the fire-pits yet unless you've gotten the Suishin x no Uroko from the submarine docks (see section 4i for more information on the Suishin x no Uroko, and section 4j to find out what treasure you can get from the fire-pits). There's a chest here that has a weapon for Cid in it, but I got it back in Disc 1 so I forgot (I think it's the Grow Lance or the Mop). ^_^; Talk to Rude again and then exit the cave and head south to find Corneo, who's tied Elena and Yuffie to the face of a Dachao statue. When you confront him, he summons a boss to attack you. _________________________________________________________________________ BOSS TIPS: RAPUSU LV: 39 HP: 6000 MP: 300 This winged beast isn't that tough, but unless you were able to hold onto some Materia, all you can do is attack. Use Phoenix Downs and Hi-Potions or other restorative items to heal your party, and you may want to use 'attack' items like the Deadly Waste or Swift Bolt in order to inflict damage along with your normal attacks. Because of their high attack power, Red 13 and Vincent make the best allies to have in this fight. If you think you can make it without Vincent assisting you, then use his breaks to inflict lots of damage on the boss. You'll recieve a Peace Ring when the battle is finished. _________________________________________________________________________ After the battle, Don Corneo will ask you a question and you have three answers to choose from. Pick any one you like. Corneo threatens to kill Yuffie and Elena, but then Reno and Rude show up and send Corneo to his well-deserved demise. Back at her house, Yuffie will give all the materia she stole back to your characters (including the MP Absorb materia). You'll find yourself back in the World Map again, but I wouldn't leave just yet if I were you. Return to Wutai and enter the building near Yuffie's house. It's full of cats. Normally, there's nothing you can do here, but now you can climb up the steps in the back to find a secret passage. Walk north (towards the screen), to find a cat and a chest. Inside the chest is a HP Absorb materia. Take it and go back outside. Now, head back to the courtyard. Enter the pagoda and talk to the man there, Goorikii. He'll inform you that if she wishes, Yuffie can fight by herself against the five guardians of the Pagoda of Five Strong. Choose the top option to accept and the bottom option to decline. After each battle, go up the stairs and talk to the person there, picking the top option to fight them and the bottom option to not fight them. You don't have to kill all the guardians in one go, and if Yuffie is killed in battle, the game won't end, although she'll have zero HP and will need to be revived before she can fight again. Your enemies are: First Floor: Goorikii, a winged creature. _________________________________________________________________________ BOSS TIPS: GOORIKII LV: 30 HP: 3000 MP: 150 (weak vs. Wind) Use Haste on yourself, then use the Deathblow materia repeatedly in order to inflict lots of damage. Don't forget to heal yourself when your life gets low. The boss can use Barrier, but he's still easy to defeat. Yuffie gets an X Potion once she's won the battle. _________________________________________________________________________ Second Floor: Sheiku, a penguin-like monster. _________________________________________________________________________ BOSS TIPS: SHEIKU LV: 32 HP: 4000 MP: 180 Use the same strategy that you used against Goorikii. You might try the Barrier spell to reduce physical damage. His 'Furious Bomber' attack causes a lot of damage, but it will fill up your Limit Break bar very quickly. Yuffie will recieve an Turbo Ether when the fight ends. _________________________________________________________________________ Third Floor: Chehofu, a four-armed foe. _________________________________________________________________________ BOSS TIPS: CHEHOFU LV: 34 HP: 5000 MP: 210 Keep your HPs up in case you get paralyzed. Once again, using Haste, Barrier, and then attacking with the Deathblow materia should do the trick if your attack power is low. Yuffie's prize for winning this battle is an Ice Ring. _________________________________________________________________________ Fourth Floor: Sutanifu, a creature swinging and iron ball. _________________________________________________________________________ BOSS TIPS: SUTANIFU LV: 36 HP: 6000 MP: 240 Fight him the same way you fought Sheiku. Without a doubt, the easiest boss of the Pagoda of Five Strong. If you win, Yuffie will get an Elixir from him. _________________________________________________________________________ Fifth Floor: Godoo, a three-headed monster. Note that he will automatically attack you win you talk to him. _________________________________________________________________________ BOSS TIPS: GODOO LV: 41 HP: 10000 MP: 1000 Godoo's attack style changes depending on which head is facing you. He has many attacks, including the Tryne Enemy Skill and the ability to drain your HP. He will also use his supply of MP to heal himself for around 1200+ points per use. To beat him, deplete him MP supply by using the Ghost Hand item or Magic Hammer Enemy Skill (you can learn it from the Ashigirisous that live north of Wutai; they look like bunches of grass). The other way to beat him is simply Berserk yourself, assuming you have enough HP and your attacks do over 1200 points of damage. Your only other tactic is to stay alive until he runs out of HP and then attack him. You'll get Yuffie's Level 4 Limit Break Manual (Universe) once Godoo is defeated. _________________________________________________________________________ After Yuffie defeats Godoo, he'll give you the 'Summon Leviathan' materia. Back to previous page