Mortal Kombat 4 - Codes Submitted by Pat Jandro, PawnMan976@aol.com Here are all the codes I know to enter at the vs. screen: Kombat Kodes 001 001 - Unlimited Run 002 002 - Weapon Kombat 010 010 - Disables Maximim Damage 012 012 - Noob Saibot* 020 020 - Blood for Rain 050 050 - Explosive Kombat 060 060 - No Rain on Thunder Stage 100 100 - Throwing Disabled 111 111 - Free Weapon 123 123 - No Power 222 222 - Random Weapons 321 321 - Big Head Mode 333 333 - Randper Kombat 444 444 - Armed and Dangerous 555 555 - Many Weapons 666 666 - Silent Kombat * this code is only one part of the code to get Noob Saibot. The rest of the code will be given (see below). Stage Codes 011 011 - Goro's Lair 022 022 - Scorpian's Stage 033 033 - Blue Face Stage 044 044 - Tomb Stage 055 055 - Thunder Storm Stage 066 066 - Snake Stage 101 101 - Temple 202 202 - Living Forest 303 303 - Prison Stage 313 313 - Snow Stage The Whole Noob Saibot Code 1.) Beat the game with Reiko. 2.) Start a two player game. 3.) Do the Noob Code (012-012) at the Vs. screen. 4.) Exit the two player game. 5.) Now,select the "hidden" icon with the Block button on the player select screen. 6.) While holding Block,go up to Reiko and press the Run button. 7.) Keep holding Block and Run until the match starts. Congratulations!You are now Noob Saibot! Be Goro 1.) Beat the game with Shinnok. 2.) Then at the player select screen select the "hidden" icon with the Block button. 3.) While holding Block,move up to Shinnok and press and hold the Run button. 4.) Hold both Run and Block buttons until you start fighting and you will be Goro! View Each Character's Bios Go to the Kombat Theatre mode and press L1 on any of the character's ending cinemas. Goro's bio is in the exit sign and both opening cinemas for the game. Goro's Moves Weapon: ?????? Moves - Fireball: F-B-HP 2 Hand Backhand: F-F-HP Telaport Stomp: F-F-B-HK Ground Stomp: B-F-D-D-HK Big Kick: B-B-HK Strong Uppercut: D-D-HP Fatalaties: ??????? Prison Stage: ??????? Goro's Lair: ??????? Ending: ??????? Noob Saibot's Moves Weapon: Sickle F-F-HK Moves - Fireball: D-F-LP Air Fireball: D-F-LP (in air) Teleport: D-U Air Throw: Block (while both fighters are next to each other in the air) Fatalaties: ??????? Prison stage: D,B,B,HK Goro's Lair: F,D,F,HK Ending: ??????? Alternate Costumes To get alternate costumes go to any character and hold Start. While holding Start, hold Block until the icon spins around and the announcer says something. A yin-yang should be on the flip side of the icon when you flip it. Each character has more than one alternate costumes so you can flip it more than once. In most cases if you get an alternate costume, you get a different weapon. Take Johny Cage for instance. If you flip his icon 3 times you get Cage in a Tux with a Pistol! For Noob Saibot's alternate costume you must flip Reiko's icon before you go and do the code with the "hidden" icon and such. Goro has no alternate costumes.