Classic(tm) (Sixth Edition) ABDUCTION 2UU Enchant Creature When Abduction comes into play, untap enchanted creature. You control enchanted creature. When enchanted creature is put into a graveyard, return that creature to play under its owner's control. ABYSSAL HUNTER 3B Creature - Minion 1/1 B, T: Tap target creature. Abyssal Hunter deals damage equal to its power to that creature. ABYSSAL SPECTER 2BB Creature - Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand. ADARKAR WASTES Land T: Add one colorless mana to your mana pool. T: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. AETHER FLASH 2RR Enchantment Whenever a creature comes into play, AEther Flash deals 2 damage to it. AGONIZING MEMORIES 2BB Sorcery Look at target player's hand and choose two cards from it. Put those cards on top of that player's library in any order. AIR ELEMENTAL 3UU Creature - Elemental 4/4 Flying ALADDIN'S RING 8 Artifact 8, T: Aladdin's Ring deals 4 damage to target creature or player. AMBER PRISON 4 Artifact You may choose not to untap Amber Prison during your untap step. 4, T: Tap target artifact, creature, or land. As long as Amber Prison is tapped, that permanent doesn't untap during its controller's untap step. ANABA BODYGUARD 3R Creature - Minotaur 2/3 First strike ANABA SHAMAN 3R Creature - Minotaur 2/2 R, T: Anaba Shaman deals 1 damage to target creature or player. ANCESTRAL MEMORIES 2UUU Sorcery Look at the top seven cards of your library and put two of them into your hand. Put the rest into your graveyard. ANIMATE WALL W Enchant Creature Enchanted creature may attack as though it weren't a Wall. ANKH OF MISHRA 2 Artifact Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. ARCHANGEL 5WW Creature - Angel 5/5 Flying Attacking doesn't cause Archangel to tap. ARDENT MILITIA 4W Creature - Soldier 2/5 Attacking doesn't cause Ardent Militia to tap. ARMAGEDDON 3W Sorcery Destroy all lands. ARMORED PEGASUS 1W Creature - Pegasus 1/2 Flying ASHEN POWDER 2BB Sorcery Put target creature card from an opponent's graveyard into play under your control. ASHNOD'S ALTAR 3 Artifact Sacrifice a creature: Add two colorless mana to your mana pool. BALDUVIAN BARBARIANS 1RR Creature - Barbarian 3/2 BALDUVIAN HORDE 2RR Creature - Barbarian 5/5 When Balduvian Horde comes into play, sacrifice Balduvian Horde unless you discard a card at random from your hand. BIRDS OF PARADISE G Creature - Bird 0/1 Flying T: Add one mana of any color to your mana pool. BLAZE XR Sorcery Blaze deals X damage to target creature or player. BLIGHT BB Enchant Land When enchanted land becomes tapped, destroy it. BLIGHTED SHAMAN 1B Creature - Wizard 1/1 T, Sacrifice a swamp: Target creature gets +1/+1 until end of turn. T, Sacrifice a creature: Target creature gets +2/+2 until end of turn. BLOOD PET B Creature - Thrull 1/1 Sacrifice Blood Pet: Add B to your mana pool. BOG IMP 1B Creature - Imp 1/1 Flying BOG RATS B Creature - Rat 1/1 Bog Rats can't be blocked by Walls. BOG WRAITH 3B Creature - Wraith 3/3 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.) BOIL 3R Instant Destroy all islands. BOOMERANG UU Instant Return target permanent to its owner's hand. BOTTLE OF SULEIMAN 4 Artifact 1, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play. BROWSE 2UU Enchantment 2UU: Look at the top five cards of your library and put one of them into your hand. Remove the rest from the game. BRUSHLAND Land T: Add one colorless mana to your mana pool. T: Add G or W to your mana pool. Brushland deals 1 damage to you. BURROWING R Enchant Creature Enchanted creature has mountainwalk. #(It's unblockable as long as defending player controls a mountain.)# CALL OF THE WILD 2GG Enchantment 2GG: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. CASTLE 3W Enchantment Untapped creatures you control get +0/+2. CAT WARRIORS 1GG Creature - Cat Warrior 2/2 Forestwalk #(This creature is unblockable as long as defending player controls a forest.) CELESTIAL DAWN 1WW Enchantment Nonland cards you own that aren't in play are white. Nonland permanents you control are white. Lands you control are plains. Colored mana symbols in the costs on all those cards and permanents are oW. CHARCOAL DIAMOND 2 Artifact Charcoal Diamond comes into play tapped. T: Add B to your mana pool. CHILL 1U Enchantment Red spells cost 2 more to play. CIRCLE OF PROTECTION: BLACK 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: BLUE 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: GREEN 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: RED 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: WHITE 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. CITY OF BRASS Land Whenever City of Brass becomes tapped, it deals 1 damage to you. T: Add one mana of any color to your mana pool. COERCION 2B Sorcery Look at target opponent's hand and choose a card from it. That player discards that card. CONQUER 3RR Enchant Land You control enchanted land. COUNTERSPELL UU Instant Counter target spell. CREEPING MOLD 2GG Sorcery Destroy target artifact, land, or enchantment. CRIMSON HELLKITE 6RRR Creature - Dragon 6/6 Flying X, T: Crimson Hellkite deals X damage to target creature. Only red mana may be spent this way. CRUSADE WW Enchantment White creatures get +1/+1. CRYSTAL ROD 1 Artifact Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life. CRYSTAL VEIN Land T: Add one colorless mana to your mana pool. T, Sacrifice Crystal Vein: Add two colorless mana to your mana pool. CURSED TOTEM 2 Artifact Players can't play activated abilities of creatures. DANCING SCIMITAR 4 Artifact Creature 1/5 Flying DARAJA GRIFFIN 3W Creature - Griffin 2/2 Flying Sacrifice Daraja Griffin: Destroy target black creature. DARING APPRENTICE 1UU Creature - Wizard 1/1 T, Sacrifice Daring Apprentice: Counter target spell. D'AVENANT ARCHER 2W Creature - Soldier 1/2 T: D'Avenant Archer deals 1 damage to target attacking or blocking creature. DEFLECTION 3U Instant Target spell with a single target targets another target instead. DENSE FOLIAGE 2G Enchantment Creatures can't be the targets of spells. DERELOR 3B Creature - Thrull 4/4 Your black spells cost B more to play. DESERTION 3UU Instant Counter target spell. If it's an artifact or creature card, put it into play under your control instead of into its owner's graveyard. DIMINISHING RETURNS 2UU Sorcery Each player shuffles his or her hand and graveyard into his or her library. You remove the top ten cards of your library from the game. Then each player draws up to seven cards. DINGUS EGG 4 Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. DISENCHANT 1W Instant Destroy target artifact or enchantment. DISRUPTING SCEPTER 3 Artifact 3, T: Target player discards a card from his or her hand. Play this ability only during your turn. DIVINE TRANSFORMATION 2WW Enchant Creature Enchanted creature gets +3/+3. DOOMSDAY BBB Sorcery Search your library and graveyard for any five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. DRAGON ENGINE 3 Artifact Creature 1/3 2: Dragon Engine gets +1/+0 until end of turn. DRAGON MASK 3 Artifact 3, T: Target creature you control gets +2/+2 until end of turn. Return that creature to its owner's hand at end of turn. DREAD OF NIGHT B Enchantment White creatures get -1/-1. DREAM CACHE 2U Sorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. DRUDGE SKELETONS 1B Creature - Skeleton 1/1 B: Regenerate Drudge Skeletons. DRY SPELL 1B Sorcery Dry Spell deals 1 damage to each creature and each player. DWARVEN RUINS Land Dwarven Ruins comes into play tapped. T: Add R to your mana pool. T, Sacrifice Dwarven Ruins: Add RR to your mana pool. EARLY HARVEST 1GG Instant Target player untaps all basic lands he or she controls. EARTHQUAKE XR Sorcery Earthquake deals X damage to each creature without flying and each player. EBON STRONGHOLD Land Ebon Stronghold comes into play tapped. T: Add B to your mana pool. T, Sacrifice Ebon Stronghold: Add BB to your mana pool. EKUNDU GRIFFIN 3W Creature - Griffin 2/2 Flying, first strike ELDER DRUID 3G Creature - Cleric 2/2 3G, T: Tap or untap target artifact, creature, or land. ELVEN CACHE 2GG Sorcery Return target card from your graveyard to your hand. ELVEN RIDERS 3GG Creature - Elf 3/3 Elven Riders can't be blocked except by creatures with flying or Walls. ELVISH ARCHERS 1G Creature - Elf 2/1 First strike ENFEEBLEMENT BB Enchant Creature Enchanted creature gets -2/-2. ENLIGHTENED TUTOR W Instant Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. ETHEREAL CHAMPION 2WWW Creature - Avatar 3/4 Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. EVIL EYE OF ORMS-BY-GORE 4B Creature - Horror 3/6 Evil Eye of Orms-by-Gore can't be blocked except by Walls. Except for Evil Eye of Orms-by-Gore, creatures you control can't attack. EXILE 2W Instant Remove target nonwhite attacking creature from the game. You gain life equal to its toughness. FALLEN ANGEL 3BB Creature - Angel 3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. FALLOW EARTH 2G Sorcery Put target land on top of its owner's library. FAMILIAR GROUND 2G Enchantment Each creature you control can't be blocked by more than one creature. FATAL BLOW B Instant Destroy target creature that was dealt damage this turn. It can't be regenerated. FEAR BB Enchant Creature Enchanted creature can't be blocked except by artifact creatures and black creatures. FEAST OF THE UNICORN 3B Enchant Creature Enchanted creature gets +4/+0. FEMEREF ARCHERS 2G Creature - Soldier 2/2 T: Femeref Archers deals 4 damage to target attacking creature with flying. FERAL SHADOW 2B Creature - Night Stalker 2/1 Flying FERVOR 2R Enchantment Creatures you control have haste. #(They may attack and T the turn they come under your control.) FINAL FORTUNE RR Instant Take another turn after this one. At the end of that turn, you lose the game. FIRE DIAMOND 2 Artifact Fire Diamond comes into play tapped. T: Add R to your mana pool. FIRE ELEMENTAL 3RR Creature - Elemental 5/4 FIREBREATHING R Enchant Creature R: Enchanted creature gets +1/+0 until end of turn. FIT OF RAGE 1R Sorcery Target creature gets +3/+3 and gains first strike until end of turn. FLAME SPIRIT 4R Creature - Spirit 2/3 R: Flame Spirit gets +1/+0 until end of turn. FLASH 1U Instant Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it. FLASHFIRES 3R Sorcery Destroy all plains. FLIGHT U Enchant Creature Enchanted creature has flying. FLYING CARPET 4 Artifact 2, T: Target creature gains flying until end of turn. FOG G Instant Prevent all combat damage that would be dealt this turn. FOG ELEMENTAL 2U Creature - Elemental 4/4 Flying When Fog Elemental attacks or blocks, sacrifice it at end of combat. FORBIDDEN CRYPT 3BB Enchantment Whenever you would draw a card, return target card from your graveyard to your hand instead. If you can't, you lose the game. Whenever a card would be put into your graveyard, remove that card from the game instead. FORGET UU Sorcery Target player discards two cards from his or her hand, then draws as many cards as he or she discarded this way. FOUNTAIN OF YOUTH 0 Artifact 2, T: You gain 1 life. FYNDHORN BROWNIE 2G Creature - Brownie 1/1 2G, T: Untap target creature. FYNDHORN ELDER 2G Creature - Elf 1/1 T: Add GG to your mana pool. GASEOUS FORM 2U Enchant Creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. GIANT GROWTH G Instant Target creature gets +3/+3 until end of turn. GIANT SPIDER 3G Creature - Spider 2/4 Giant Spider blocks as though it had flying. GIANT STRENGTH RR Enchant Creature Enchanted creature gets +2/+2. GLACIAL WALL 2U Creature - Wall 0/7 #(Walls can't attack.) GLASSES OF URZA 1 Artifact T: Look at target player's hand. GOBLIN DIGGING TEAM R Creature - Goblin 1/1 T, Sacrifice Goblin Digging Team: Destroy target Wall. GOBLIN ELITE INFANTRY 1R Creature - Goblin 2/2 Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. GOBLIN HERO 2R Creature - Goblin 2/2 GOBLIN KING 1RR Creature - Lord 2/2 All Goblins get +1/+1 and have mountainwalk. #(They're unblockable as long as defending player controls a mountain.) GOBLIN RECRUITER 1R Creature - Goblin 1/1 When Goblin Recruiter comes into play, search your library for any number of Goblin cards. Reveal those cards, then shuffle your library and put them on top of it. GOBLIN WARRENS 2R Enchantment 2R, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play. GORILLA CHIEFTAIN 2GG Creature - Ape 3/3 1G: Regenerate Gorilla Chieftain. GRAVEBANE ZOMBIE 3B Creature - Zombie 3/2 When Gravebane Zombie would be put into a graveyard from play, put Gravebane Zombie on top of its owner's library instead. GRAVEDIGGER 3B Creature - Zombie 2/2 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. GREED 3B Enchantment B, Pay 2 life: Draw a card. GRINNING TOTEM 4 Artifact 2, T, Sacrifice Grinning Totem: Search target opponent's library for a card and remove that card from the game. That player then shuffles his or her library. You may play the card as though it were in your hand. At the beginning of your next upkeep, if you haven't played the card, put it into its owner's graveyard. GRIZZLY BEARS 1G Creature - Bear 2/2 HAMMER OF BOGARDAN 1RR Sorcery Hammer of Bogardan deals 3 damage to target creature or player. 2RRR: Return Hammer of Bogardan to your hand. Play this ability only during your upkeep and only if Hammer of Bogardan is in your graveyard. HARMATTAN EFREET 2UU Creature - Efreet 2/2 Flying 1UU: Target creature gains flying until end of turn. HAVENWOOD BATTLEGROUND Land Havenwood Battleground comes into play tapped. T: Add G to your mana pool. T, Sacrifice Havenwood Battleground: Add GG to your mana pool. HEALING SALVE W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. HEAVY BALLISTA 3W Creature - Soldier 2/3 T: Heavy Ballista deals 2 damage to target attacking or blocking creature. HECATOMB 1BB Enchantment When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped swamp you control: Hecatomb deals 1 damage to target creature or player. HERO'S RESOLVE 1W Enchant Creature Enchanted creature gets +1/+5. HIDDEN HORROR 1BB Creature - Horror 4/4 When Hidden Horror comes into play, sacrifice it unless you discard a creature card from your hand. HORNED TURTLE 2U Creature - Turtle 1/4 HOWL FROM BEYOND XB Instant Target creature gets +X/+0 until end of turn. HOWLING MINE 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. HULKING CYCLOPS 3RR Creature - Giant 5/5 Hulking Cyclops can't block. HURRICANE XG Sorcery Hurricane deals X damage to each creature with flying and each player . ICATIAN TOWN 5W Sorcery Put four 1/1 white Citizen creature tokens into play. ILLICIT AUCTION 3RR Sorcery Each player may bid life for control of target creature. You begin the bidding at 0. Proceeding in turn order, each player may top the high bid. The auction ends when the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. INFANTRY VETERAN W Creature - Soldier 1/1 T: Target attacking creature gets +1/+1 until end of turn. INFERNAL CONTRACT BBB Sorcery Draw four cards. You lose half your life, rounded up. INFERNO 5RR Instant Inferno deals 6 damage to each creature and each player. INSIGHT 2U Enchantment Whenever an opponent plays a green spell, you draw a card. INSPIRATION 3U Instant Target player draws two cards. IRON STAR 1 Artifact Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life. IVORY CUP 1 Artifact Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. JADE MONOLITH 4 Artifact 1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. JALUM TOME 3 Artifact 2, T: Draw a card, then discard a card from your hand. JAYEMDAE TOME 4 Artifact 4, T: Draw a card. JOKULHAUPS 4RR Sorcery Destroy all artifacts, creatures, and lands. They can't be regenerated. JUXTAPOSE 3U Sorcery You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. #(If two or more permanents a player controls are tied for highest cost, that player chooses one.)# KARPLUSAN FOREST Land T: Add one colorless mana to your mana pool. T: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you. KISMET 3W Enchantment Artifacts, creatures, and lands your opponents play come into play tapped. KJELDORAN DEAD B Creature - Skeleton 3/1 When Kjeldoran Dead comes into play, sacrifice a creature. B: Regenerate Kjeldoran Dead. KJELDORAN ROYAL GUARD 3ww Creature - Soldier 2/5 T: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. LEAD GOLEM 5 Artifact Creature - Golem 3/5 Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. LESHRAC'S RITE B Enchant Creature Enchanted creature has swampwalk. #(It's unblockable as long as defending player controls a swamp.) LIBRARY OF LAT-NAM 4U Sorcery An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, and then shuffle your library. LIGHT OF DAY 3W Enchantment Black creatures can't attack or block. LIGHTNING BLAST 3R Instant Lightning Blast deals 4 damage to target creature or player. LIVING LANDS 3G Enchantment All forests are 1/1 creatures that are still lands. LLANOWAR ELVES G Creature - Elf 1/1 T: Add G to your mana pool. LONGBOW ARCHER WW Creature - Soldier 2/2 First strike Longbow Archer blocks as though it had flying. LORD OF ATLANTIS UU Creature - Lord 2/2 All Merfolk get +1/+1 and have islandwalk. #(They're unblockable as long as defending player controls an island.) LOST SOUL 1BB Creature - Minion 2/1 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.) LURE 1GG Enchant Creature All creatures able to block enchanted creature do so. MANA PRISM 3 Artifact T: Add one colorless mana to your mana pool. 1, T: Add one mana of any color to your mana pool. MANA SHORT 2U Instant Tap all lands target player controls and empty his or her mana pool. MANABARBS 3R Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to him or her. MARBLE DIAMOND 2 Artifact Marble Diamond comes into play tapped. T: Add W to your mana pool. MARO 2GG Creature - Elemental */* Maro's power and toughness are each equal to the number of cards in your hand. MEEKSTONE 1 Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. MEMORY LAPSE 1U Instant Counter target spell. Put it on top of its owner's library instead of into that player's graveyard. MERFOLK OF THE PEARL TRIDENT U Creature - Merfolk 1/1 MESA FALCON 1W Creature - Bird 1/1 Flying 1W: Mesa Falcon gets +0/+1 until end of turn. MILLSTONE 2 Artifact 2, T: Put the top two cards of target player's library into his or her graveyard. MIND WARP X3B Sorcery Look at target player's hand and choose X cards from it. That player discards them. MISCHIEVOUS POLTERGEIST 2B Creature - Ghost 1/1 Flying Pay 1 life: Regenerate Mischievous Poltergeist. MOSS DIAMOND 2 Artifact Moss Diamond comes into play tapped. T: Add G to your mana pool. MOUNTAIN GOAT R Creature - Goat 1/1 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.) MYSTIC COMPASS 2 Artifact 1, T: Target land becomes a basic land type of your choice until end of turn. MYSTICAL TUTOR U Instant Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. NATURE'S RESURGENCE 2GG Sorcery Each player draws cards equal to the number of creature cards in his or her graveyard. NECROSAVANT 3BBB Creature - Necrosavant 5/5 3BB, Sacrifice a creature: Return Necrosavant from your graveyard to play. Play this ability only during your upkeep. NIGHTMARE 5B Creature - Nightmare */* Flying Nightmare's power and toughness are each equal to the number of swamps you control. OBSIANUS GOLEM 6 Artifact Creature - Golem 4/6 ORCISH ARTILLERY 1RR Creature - Orc 1/3 T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. ORCISH ORIFLAMME 3R Enchantment Attacking creatures you control get +1/+0. ORDER OF THE SACRED TORCH 1WW Creature - Paladin 2/2 T, Pay 1 life: Counter target black spell. ORNITHOPTER 0 Artifact Creature 0/2 Flying PACIFISM 1W Enchant Creature Enchanted creature can't attack or block. PAINFUL MEMORIES 1B Sorcery Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. PANTHER WARRIORS 4G Creature - Cat Warrior 6/3 PATAGIA GOLEM 4 Artifact Creature - Golem 2/3 3: Patagia Golem gains flying until end of turn. PEARL DRAGON 4WW Creature - Dragon 4/4 Flying 1W: Pearl Dragon gets +0/+1 until end of turn. PENTAGRAM OF THE AGES 4 Artifact 4, T: The next time a source of your choice would deal damage to you this turn, prevent that damage. PERISH 2B Sorcery Destroy all green creatures. They can't be regenerated. PESTILENCE 2BB Enchantment At end of turn, if there are no creatures in play, sacrifice Pestilence. B: Pestilence deals 1 damage to each creature and each player. PHANTASMAL TERRAIN UU Enchant Land Enchanted land is a basic land type of your choice. PHANTOM WARRIOR 1UU Creature - Illusion 2/2 Phantom Warrior is unblockable. PHYREXIAN VAULT 3 Artifact 2, T, Sacrifice a creature: Draw a card. PILLAGE 1RR Sorcery Destroy target artifact or land. It can't be regenerated. POLYMORPH 3U Sorcery Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until a creature card is revealed. The player puts that card into play and shuffles all other cards revealed this way into his or her library. POWER SINK XU Instant Counter target spell unless its owner pays X. If he or she doesn't, tap all lands that player controls and empty his or her mana pool. PRADESH GYPSIES 2G Creature - Gypsy 1/1 1G, T: Target creature gets -2/-0 until end of turn. PRIMAL CLAY 4 Artifact Creature */* Primal Clay comes into play as your choice of a 3/3 artifact creature; a 2/2 artifact creature with flying; or a 1/6 Wall artifact creature. #(Walls can't attack.)# PRODIGAL SORCERER 2U Creature - Wizard 1/1 T: Prodigal Sorcerer deals 1 damage to target creature or player. PROSPERITY XU Sorcery Each player draws X cards. PSYCHIC TRANSFER 4U Sorcery If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. PSYCHIC VENOM 1U Enchant Land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. PYROTECHNICS 4R Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. PYTHON 1BB Creature - Snake 3/2 RADJAN SPIRIT 3G Creature - Spirit 3/2 T: Target creature loses flying until end of turn. RAG MAN 2BB Creature - Rag Man 2/1 BBB, T: Look at target opponent's hand. That player discards a creature card at random from it. Play this ability only during your turn. RAGING GOBLIN R Creature - Goblin 1/1 Haste #(This creature may attack and T the turn it comes under your control.) RAISE DEAD B Sorcery Return target creature card from your graveyard to your hand. RAMPANT GROWTH 1G Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. RAZORTOOTH RATS 2B Creature - Rat 2/1 Razortooth Rats can't be blocked except by artifact creatures and black creatures. RECALL XXU Sorcery Discard X cards from your hand, then return that many cards from your graveyard to your hand. Remove Recall from the game. RECKLESS EMBERMAGE 3R Creature - Wizard 2/2 1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. REDWOOD TREEFOLK 4G Creature - Treefolk 3/6 REGAL UNICORN 2W Creature - Unicorn 2/3 REGENERATION 1G Enchant Creature G: Regenerate enchanted creature. RELEARN 1UU Sorcery Return target instant or sorcery card from your graveyard to your hand. RELENTLESS ASSAULT 2RR Sorcery Untap all creatures that attacked this turn. You get an additional combat phase followed by an additional main phase this turn. REMEDY 1W Instant Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. REMOVE SOUL 1U Instant Counter target creature spell. REPRISAL 1W Instant Destroy target creature with power 4 or greater. It can't be regenerated. RESISTANCE FIGHTER W Creature - Soldier 1/1 Sacrifice Resistance Fighter: Prevent all combat damage that would be dealt by target creature this turn. REVERSE DAMAGE 1WW Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. RIVER BOA 1G Creature - Snake 2/1 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# G: Regenerate River Boa. ROD OF RUIN 4 Artifact 3, T: Rod of Ruin deals 1 damage to target creature or player. ROWEN 2GG Enchantment Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. RUINS OF TROKAIR Land Ruins of Trokair comes into play tapped. T: Add W to your mana pool. T, Sacrifice Ruins of Trokair: Add WW to your mana pool. SABRETOOTH TIGER 2R Creature - Tiger 2/1 First strike SAGE OWL 1U Creature - Bird 1/1 Flying When Sage Owl comes into play, look at the top four cards of your library and put them back in any order. SAMITE HEALER 1W Creature - Cleric 1/1 T: Prevent the next 1 damage that would be dealt to target creature or player this turn. SCALED WURM 7G Creature - Wurm 7/6 SCATHE ZOMBIES 2B Creature - Zombie 2/2 SEA MONSTER 4 U U Creature - Serpent 6/6 Sea Monster can't attack unless defending player controls an island. SEGOVIAN LEVIATHAN 4U Creature - Serpent 3/3 Islandwalk #(This creature is unblockable as long as defending player controls an island.) SENGIR AUTOCRAT 3B Creature - Minion 2/2 When Sengir Autocrat comes into play, put three 0/1 Serf creature tokens into play. When Sengir Autocrat leaves play, remove all Serf tokens from play. SERENITY 1W Enchantment At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. SERRA'S BLESSING 1W Enchantment Attacking doesn't cause creatures you control to tap. SHANODIN DRYADS G Creature - Dryad 1/1 Forestwalk #(This creature is unblockable as long as defending player controls a forest.) SHATTER 1R Instant Destroy target artifact. SHATTERSTORM 2RR Sorcery Destroy all artifacts. They can't be regenerated. SHOCK R Instant Shock deals 2 damage to target creature or player. SIBILANT SPIRIT 5U Creature - Spirit 5/6 Flying Whenever Sibilant Spirit attacks, defending player may draw a card. SKULL CATAPULT 4 Artifact 1, T, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. SKY DIAMOND 2 Artifact Sky Diamond comes into play tapped. T: Add U to your mana pool. SNAKE BASKET 4 Artifact X, Sacrifice Snake Basket: Put X 1/1 green Cobra creature tokens into play. Play this ability only if you could play a sorcery. SOLDEVI SAGE 1U Creature - Wizard 1/1 T, Sacrifice two lands: Draw three cards, then discard one of them. SOUL NET 1 Artifact Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life. SPELL BLAST XU Instant Counter target spell with converted mana cost equal to X. SPIRIT LINK W Enchant Creature Whenever enchanted creature deals damage, you gain that much life. SPITTING DRAKE 3R Creature - Drake 2/2 Flying R: Spitting Drake gets +1/+0 until end of turn. No more than R may be spent this way each turn. SPITTING EARTH 1R Sorcery Spitting Earth deals to target creature damage equal to the number of mountains you control. STALKING TIGER 3G Creature - Tiger 3/3 Stalking Tiger can't be blocked by more than one creature. STANDING TROOPS 2W Creature - Soldier 1/4 Attacking doesn't cause Standing Troops to tap. STAUNCH DEFENDERS 3WW Creature - Soldier 3/4 When Staunch Defenders comes into play, you gain 4 life. STONE RAIN 2R Sorcery Destroy target land. STORM CAULDRON 5 Artifact Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand. STORM CROW 1U Creature - Bird 1/2 Flying STRANDS OF NIGHT 2BB Enchantment BB, Pay 2 life, Sacrifice a swamp: Return target creature card from your graveyard to play. STREAM OF LIFE XG Sorcery Target player gains X life. STROMGALD CABAL 1BB Creature - Knight 2/2 T, Pay 1 life: Counter target white spell. STUPOR 2B Sorcery Target opponent discards a card at random from his or her hand, then discards a card from his or her hand. SULFUROUS SPRINGS Land T: Add one colorless mana to your mana pool. T: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you. SUMMER BLOOM 1G Sorcery You may play up to three additional lands this turn. SUNWEB 3W Creature - Wall 5/6 #(Walls can't attack.)# Flying Sunweb can't block creatures with power 2 or less. SVYELUNITE TEMPLE Land Svyelunite Temple comes into play tapped. T: Add U to your mana pool. T, Sacrifice Svyelunite Temple: Add UU to your mana pool. SYPHON SOUL 2B Sorcery Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. TALRUUM MINOTAUR 2RR Creature - Minotaur 3/3 Haste #(This creature may attack and T the turn it comes under your control.) TARIFF 1W Sorcery Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. #(If two creatures are tied for highest cost, that player chooses one.)# TEFERI'S PUZZLE BOX 4 Artifact At the beginning of each player's draw step, that player puts his or her hand on the bottom of his or her library in any order, then draws that many cards. TERROR 1B Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. THE HIVE 5 Artifact 5, T: Put a 1/1 Wasp artifact creature token with flying into play. THICKET BASILISK 3GG Creature - Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. THRONE OF BONE 1 Artifact Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life. TIDAL SURGE 1U Sorcery Tap up to three target creatures without flying. TRAINED ARMODON 1GG Creature - Elephant 3/3 TRANQUIL GROVE 1G Enchantment 1GG: Destroy all other enchantments. TRANQUILITY 2G Sorcery Destroy all enchantments. TREMOR R Sorcery Tremor deals 1 damage to each creature without flying. TUNDRA WOLVES W Creature - Wolf 1/1 First strike UKTABI ORANGUTAN 2G Creature - Ape 2/2 When Uktabi Orangutan comes into play, destroy target artifact. UKTABI WILDCATS 4G Creature - Cat Warrior */* Uktabi Wildcats's power and toughness are each equal to the number of forests you control. G, Sacrifice a forest: Regenerate Uktabi Wildcats. UNDERGROUND RIVER Land T: Add one colorless mana to your mana pool. T: Add U or B to your mana pool. Underground River deals 1 damage to you. UNSEEN WALKER 1G Creature - Dryad 1/1 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# UNSUMMON U Instant Return target creature to its owner's hand. UNTAMED WILDS 2G Sorcery Search your library for a basic land card and put that card into play. Then shuffle your library. UNYARO GRIFFIN 3W Creature - Griffin 2/2 Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. VAMPIRIC TUTOR B Instant Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. VENERABLE MONK 2W Creature - Cleric 2/2 When Venerable Monk comes into play, you gain 2 life. VERDURAN ENCHANTRESS 1GG Creature - Wizard 0/2 Whenever you play an enchantment spell, you may draw a card. VERTIGO R Instant Vertigo deals 2 damage to target creature with flying. It loses flying until end of turn. VIASHINO WARRIOR 3R Creature - Viashino 4/2 VITALIZE G Instant Untap all creatures you control. VODALIAN SOLDIERS 1U Creature - Merfolk 1/2 VOLCANIC DRAGON 4RR Creature - Dragon 4/4 Flying; haste #(This creature may attack and T the turn it comes under your control.) VOLCANIC GEYSER XRR Instant Volcanic Geyser deals X damage to target creature or player. WAITING IN THE WEEDS 1GG Sorcery Each player puts a 1/1 green Cat creature token into play for each forest he or she controls. WALL OF AIR 1UU Creature - Wall 1/5 #(Walls can't attack.)# Flying WALL OF FIRE 1RR Creature - Wall 0/5 #(Walls can't attack.)# R: Wall of Fire gets +1/+0 until end of turn. WALL OF SWORDS 3W Creature - Wall 3/5 #(Walls can't attack.)# Flying WAND OF DENIAL 2 Artifact T: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. WARMTH 1W Enchantment Whenever an opponent plays a red spell, you gain 2 life. WARRIOR'S HONOR 2W Instant Creatures you control get +1/+1 until end of turn. WARTHOG 1GG Creature - Warthog 3/2 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.) WILD GROWTH G Enchant Land Whenever enchanted land is tapped for mana, it produces an additional G. WIND DRAKE 2U Creature - Drake 2/2 Flying WIND SPIRIT 4U Creature - Spirit 3/2 Flying Wind Spirit can't be blocked by only one creature. WOODEN SPHERE 1 Artifact Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life. WORLDLY TUTOR G Instant Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. WRATH OF GOD 2WW Sorcery Destroy all creatures. They can't be regenerated. WYLULI WOLF 1G Creature - Wolf 1/1 T: Target creature gets +1/+1 until end of turn. ZOMBIE MASTER 1BB Creature - Lord 2/3 All Zombies have "B: Regenerate this creature" and swampwalk. #(They're unblockable as long as defending player controls a swamp.) ZUR'S WEIRDING 3U Enchantment Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. If no one does, that player then draws the card. Classic (Sixth Edition) June 1, 1999 Urza's Legacy(tm) ABOUT FACE R Instant Switch target creature's power and toughness until end of turn. Effects that alter the creature's power alter its toughness instead, and vice versa, this turn. ANGELIC CURATOR 1W Creature - Spirit 1/1 Flying, protection from artifacts ANGEL'S TRUMPET 3 Artifact Attacking doesn't cause creatures to tap. At the end of each player's turn, tap all untapped creatures that player controls that attack this turn. Angel's Trumpet deals to the player damage equal to the number of creatures tapped this way. ANTHROPLASM 2UU Creature - Shapeshifter 0/0 Anthroplasm comes into play with two +1/+1 counters on it. X, T: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. ARCHIVIST 2UU Creature - Wizard 1/1 T: Draw a card. AURA FLUX 2U Enchantment All other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay 2." AVALANCHE RIDERS 3R Creature - Nomad 2/2 Haste #(This creature may attack and# T #the turn it comes under your control.)# Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Avalanche Riders comes into play, destroy target land. BEAST OF BURDEN 6 Artifact Creature */* Beast of Burden's power and toughness are each equal to the total number of creatures in play. BLESSED REVERSAL 1W Instant You gain 3 life for each creature attacking you. BLOATED TOAD 2G Creature - Toad 2/2 Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability as an instant.)# Protection from blue BONE SHREDDER 2B Creature - Minion 1/1 Flying; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Bone Shredder comes into play, destroy target nonartifact, nonblack creature. BOUNCING BEEBLES 2U Creature - Beeble 2/2 Bouncing Beebles is unblockable as long as defending player controls an artifact. BRINK OF MADNESS 2BB Enchantment At the beginning your upkeep, if you have no cards in hand, sacrifice Brink of Madness to have target opponent discard his or her hand. BURST OF ENERGY W Instant Untap target permanent. CESSATION 2W Enchant Creature Enchanted creature can't attack. When Cessation is put into a graveyard from play, return Cessation to its owner's hand. CLOUD OF FAERIES 1U Creature - Faerie 1/1 Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability as an instant.)# Flying When Cloud of Faeries comes into play, untap up to two lands. CRAWLSPACE 3 Artifact No more than two creatures may attack you each combat. CROP ROTATION G Instant As an additional cost to play Crop Rotation, sacrifice a land. Search your library for a land card and put that land into play. Then shuffle your library. DAMPING ENGINE 4 Artifact A player who controls more permanents than any other can't play lands or artifact, creature, or enchantment spells. That player may sacrifice a permanent to ignore this effect until end of turn. DARKWATCH ELVES 2G Creature - Elf 2/2 Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability as an instant.)# Protection from black DEFENDER OF CHAOS 2R Creature - Knight 2/1 You may play Defender of Chaos any time you could play an instant. Protection from white DEFENDER OF LAW 2W Creature - Knight 2/1 You may play Defender of Law any time you could play an instant. Protection from red DEFENSE GRID 2 Artifact During each player's turn, spells played by another player cost 3 more. DEFENSE OF THE HEART 3G Enchantment At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart to search your library for up to two creature cards and put those creatures into play. Then shuffle your library. DELUSIONS OF MEDIOCRITY 3U Enchantment When Delusions of Mediocrity comes into play, you gain 10 life. When Delusions of Mediocrity leaves play, you lose 10 life. DERANGED HERMIT 3GG Creature - Elf 1/1 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Deranged Hermit comes into play, put four 1/1 green Squirrel creature tokens into play. All Squirrels get +1/+1. DEVOUT HARPIST W Creature - Townsfolk 1/1 T: Destroy target enchant creature card. ENGINEERED PLAGUE 2B Enchantment As Engineered Plague comes into play, choose a creature type. All creatures of the chosen type get -1/-1. ERASE W Instant Remove target enchantment from the game. EVISCERATOR 3BB Creature - Horror 5/5 Protection from white When Eviscerator comes into play, you lose 5 life. EXPENDABLE TROOPS 1W Creature - Soldier 2/1 T, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. FAERIE CONCLAVE Land Faerie Conclave comes into play tapped. T: Add one blue mana to your mana pool. 1U: Faerie Conclave becomes a 2/1 blue creature with flying until end of turn. This creature still counts as a land. FLEETING IMAGE 2U Creature - Illusion 2/1 Flying 1U: Return Fleeting Image to its owner's hand. FOG OF GNATS BB Creature - Insect 1/1 Flying B: Regenerate Fog of Gnats. FORBIDDING WATCHTOWER Land Forbidding Watchtower comes into play tapped. T: Add one white mana to your mana pool. 1W: Forbidding Watchtower becomes a 1/5 white creature until end of turn. This creature still counts as a land. FRANTIC SEARCH 2U Instant Draw two cards, then discard two cards from your hand. Untap up to three lands. GANG OF ELK 5G Creature - Beast 5/4 Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. GHITU ENCAMPMENT Land Ghitu Encampment comes into play tapped. T: Add one red mana to your mana pool. 1R: Ghitu Encampment becomes a 2/1 red creature with first strike until end of turn. This creature still counts as a land. GHITU FIRE-EATER 2R Creature - Nomad 2/2 T, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. GHITU SLINGER 2R Creature - Nomad 2/2 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Ghitu Slinger comes into play, it deals 2 damage to target creature or player. GHITU WAR CRY 2R Enchantment R: Target creature gets +1/+0 until end of turn. GIANT COCKROACH 3B Creature - Insect 4/2 GOBLIN MEDICS 2R Creature - Goblin 1/1 Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player. GOBLIN WELDER R Creature - Goblin 1/1 T: Exchange target artifact a player controls for target artifact card in that player's graveyard. GRANITE GRIP 2R Enchant Creature Enchanted creature gets +1/+0 for each mountain you control. GRIM MONOLITH 2 Artifact Grim Monolith doesn't untap during your untap phase. T: Add three colorless mana to your mana pool. 4: Untap Grim Monolith. HARMONIC CONVERGENCE 2G Instant Return all enchantments to top of their owners' libraries. HIDDEN GIBBONS G Enchantment When an opponent plays an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature. HOPE AND GLORY 1W Instant Untap two target creatures. Each of them gets +1/+1 until end of turn. IMPENDING DISASTER 1R Enchantment At the beginning of your upkeep, if there are seven or more lands in play, sacrifice Impending Disaster to destroy all lands. INTERVENE U Instant Counter target spell that targets a creature. IRON MAIDEN 3 Artifact At the beginning of each of your opponents' upkeeps, Iron Maiden deals 1 damage to that player for each card more than four in his or her hand. IRON WILL W Instant Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability as an instant.)# Target creature gets +0/+4 until end of turn. JHOIRA'S TOOLBOX 2 Artifact Creature 1/1 2: Regenerate target artifact creature. KARMIC GUIDE 3WW Creature - Spirit 2/2 Flying, protection from black; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Karmic Guide comes into play, return target creature card from your graveyard to play. KING CRAB 4UU Creature - Crab 4/5 1U, T: Put target green creature on top of its owner's library. KNIGHTHOOD 2W Enchantment Creatures you control have first strike. LAST-DITCH EFFORT R Instant Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to target creature or player. LAVA AXE 4R Sorcery Lava Axe deals 5 damage to target player. LEVITATION 2UU Enchantment Creatures you control have flying. LONE WOLF 2G Creature - Wolf 2/2 Lone Wolf may deal its combat damage to defending player as though it weren't blocked. LURKING SKIRGE 1B Enchantment When a creature is put into an opponent's graveyard, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying. MARTYR'S CAUSE 2W Enchantment Sacrifice a creature: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. MEMORY JAR 5 Artifact T, Sacrifice Memory Jar: Each player removes his or her hand from the game, face down, and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way. MIGHT OF OAKS 3G Instant Target creature gets +7/+7 until end of turn. MISCALCULATION 1U Instant Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability as an instant.)# Counter target spell unless its controller pays 2. MOLTEN HYDRA 1R Creature - Hydra 1/1 1RR: Put a +1/+1 counter on Molten Hydra. T, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage to target creature or player, where X is the number of counters removed this way. MOTHER OF RUNES W Creature - Cleric 1/1 T: Target creature you control gains protection from the color of your choice until end of turn. MULTANI, MARO-SORCERER 4GG Creature - Legend */* Multani, Maro-Sorcerer can't be the target of spells or abilities. Multani's power and toughness are each equal to the total number of cards in all players' hands. MULTANI'S ACOLYTE GG Creature - Elf 2/1 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Multani's Acolyte comes into play, draw a card. MULTANI'S PRESENCE G Enchantment Whenever a spell you play is countered, draw a card. NO MERCY 2BB Enchantment Whenever a creature deals damage to you, destroy it. OPAL AVENGER 2W Enchantment When you have 10 life or less, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Guardian creature. OPAL CHAMPION 2W Enchantment When an opponent plays a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike. OPPORTUNITY 4UU Instant Target player draws four cards. OSTRACIZE B Sorcery Look at target opponent's hand and choose a creature card from it. That player discards that card. PALINCHRON 5UU Creature - Illusion 4/5 Flying When Palinchron comes into play, if you played it from your hand, untap up to seven lands. 2UU: Return Palinchron to its owner's hand. PARCH 1R Instant Choose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature. PEACE AND QUIET 1W Instant Destroy two target enchantments. PHYREXIAN BROODLINGS 1BB Creature - Minion 2/2 1, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. PHYREXIAN DEBASER 3B Creature - Carrier 2/2 Flying T, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. PHYREXIAN DEFILER 2BB Creature - Carrier 3/3 T, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn. PHYREXIAN DENOUNCER 1B Creature - Carrier 1/1 T, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn. PHYREXIAN PLAGUELORD 3BB Creature - Carrier 4/4 T, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn. PHYREXIAN RECLAMATION B Enchantment 1B, Pay 2 life: Return target creature card from your graveyard to your hand. PLAGUE BEETLE B Creature - Insect 1/1 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# PLANAR COLLAPSE 1W Enchantment At the beginning of your upkeep, if there are four or more creatures in play, sacrifice Planar Collapse to destroy all creatures. They can't be regenerated. PURIFY 3WW Sorcery Destroy all artifacts and enchantments. PYGMY PYROSAUR 1R Creature - Lizard 1/1 Pygmy Pyrosaur can't block. R: Pygmy Pyrosaur gets +1/+0 until end of turn. PYROMANCY 2RR Enchantment 3, Discard a card at random from your hand: Pyromancy deals to target creature or player damage equal to the converted mana cost of the discarded card. QUICKSILVER AMULET 4 Artifact 4, T: Put a creature card from your hand into play. RACK AND RUIN 2R Instant Destroy two target artifacts. RADIANT, ARCHANGEL 3WW Creature - Angel Legend 3/3 Flying Attacking doesn't cause Radiant, Archangel to tap. Radiant gets +1/+1 for each other creature with flying in play. RADIANT'S DRAGOONS 3W Creature - Soldier 2/5 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Radiant's Dragoons comes into play, you gain 5 life. RADIANT'S JUDGMENT 2W Instant Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability as an instant.)# Destroy target creature with power 4 or greater. RANCOR G Enchant Creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from play, return Rancor to its owner's hand. RANK AND FILE 2BB Creature - Zombie 3/3 When Rank and File comes into play, all green creatures get -1/-1 until end of turn. RAVEN FAMILIAR 2U Creature - Bird 1/2 Flying; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Raven Familiar comes into play, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. REBUILD 2U Instant Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability as an instant.)# Return all artifacts to their owners' hands. REPOPULATE 1G Instant Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability as an instant.)# Shuffle all creature cards from target player's graveyard into that player's library. RING OF GIX 3 Artifact Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# 1, T: Tap target artifact, creature, or land. RIVALRY 2R Enchantment At the beginning of each player's upkeep, if that player controls more lands than any other, Rivalry deals 2 damage to him or her. SCRAPHEAP 3 Artifact Whenever an artifact or enchantment is put into your graveyard from play, you gain 1 life. SECOND CHANCE 2U Enchantment At the beginning of your upkeep, if you have 5 life or less, sacrifice Second Chance to take another turn after this one. SHIVAN PHOENIX 4RR Creature - Phoenix 3/4 Flying When Shivan Phoenix is put into a graveyard from play, return Shivan Phoenix to its owner's hand. SICK AND TIRED 2B Instant Two target creatures each get -1/-1 until end of turn. SILK NET G Instant Target creature gets +1/+1 and blocks as though it had flying until end of turn. SIMIAN GRUNTS 2G Creature - Ape 3/4 You may play Simian Grunts any time you could play an instant. Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# SLEEPER'S GUILE 2B Enchant Creature Enchanted creature can't be blocked except by artifact creatures and black creatures. When Sleeper's Guile is put into a graveyard from play, return Sleeper's Guile to its owner's hand. SLOW MOTION 2U Enchant Creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays 2. When Slow Motion is put into a graveyard from play, return Slow Motion to its owner's hand. SLUGGISHNESS 1R Enchant Creature Enchanted creature can't block. When Sluggishness is put into a graveyard from play, return Sluggishness to its owner's hand. SNAP 1U Instant Return target creature to its owner's hand. Untap up to two lands. SPAWNING POOL Land Spawning Pool comes into play tapped. T: Add one black mana to your mana pool. 1B: Spawning Pool becomes a 1/1 black creature with "B: Regenerate this creature" until end of turn. This creature still counts as a land. land SUBVERSION 3BB Enchantment At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. SUSTAINER OF THE REALM 2WW Creature - Angel 2/3 Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. SWAT 1BB Instant Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability as an instant.)# Destroy target creature with power 2 or less. TETHERED SKIRGE 2B Creature - Imp 2/2 Flying Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life. THORNWIND FAERIES 1UU Creature - Faerie 1/1 Flying T: Thornwind Faeries deals 1 damage to target creature or player. THRAN LENS 2 Artifact All permanents are colorless. THRAN WAR MACHINE 4 Artifact Creature 4/5 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# Thran War Machine attacks each turn if able. THRAN WEAPONRY 4 Artifact Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# You may choose not to untap Thran Weaponry during your untap phase. 2, T: All creatures get +2/+2 as long as Thran Weaponry remains tapped. TICKING GNOMES 3 Artifact Creature 3/3 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player. TINKER 2U Sorcery As an additional cost to play Tinker, sacrifice an artifact. Search your library for an artifact card and put that card into play. Then shuffle your library. TRAGIC POET W Creature - Townsfolk 1/1 T, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. TREACHEROUS LINK 1B Enchant Creature All damage that would be dealt to enchanted creature is dealt to its controller instead. TREEFOLK MYSTIC 3G Creature - Treefolk 2/4 Whenever a creature blocks or is blocked by Treefolk Mystic, destroy all enchantments on that creature. TREETOP VILLAGE Land Treetop Village comes into play tapped. T: Add one green mana to your mana pool. 1G: Treetop Village becomes a 3/3 green creature with trample until end of turn. This creature still counts as a land. UNEARTH B Sorcery Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability as an instant.)# Return target creature card with converted mana cost 3 or less from your graveyard to play. URZA'S BLUEPRINTS 6 Artifact Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# T: Draw a card. VIASHINO BEY 2RR Creature - Viashino 4/3 If Viashino Bey attacks, all creatures you control attack if able. VIASHINO CUTTHROAT 2RR Creature - Viashino 5/3 Haste At end of turn, return Viashino Cutthroat to its owner's hand. VIASHINO HERETIC 2R Creature - Viashino 1/3 1R, T: Destroy target artifact. Viashino Heretic deals to that artifact's controller damage equal to the artifact's converted mana cost. VIASHINO SANDSCOUT 1R Creature - Viashino 2/1 Haste At end of turn, return Viashino Sandscout to its owner's hand. VIGILANT DRAKE 4U Creature - Drake 3/3 Flying 2U: Untap Vigilant Drake. WALKING SPONGE 1U Creature - Sponge 1/1 T: Target creature loses flying, first strike, or trample until end of turn. WEATHERSEED ELF G Creature - Elf 1/1 T: Target creature gains forestwalk until end of turn. #(It's unblockable as long as defending player controls a forest.)# WEATHERSEED FAERIES 2U Creature - Faerie 2/1 Flying, protection from red WEATHERSEED TREEFOLK 2GGG Creature - Treefolk 5/3 Trample When Weatherseed Treefolk is put into a graveyard from play, return Weatherseed Treefolk to its owner's hand. WHEEL OF TORTURE 3 Artifact At the beginning of each of your opponents' upkeeps, Wheel of Torture deals 1 damage to that player for each card fewer than three in his or her hand. WING SNARE 2G Sorcery Destroy target creature with flying. YAVIMAYA GRANGER 2G Creature - Elf 2/2 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Yavimaya Granger comes into play, you may search your library for a basic land card and put that land into play tapped. If you do, shuffle your library. YAVIMAYA SCION 4G Creature - Treefolk 4/4 Protection from artifacts YAVIMAYA WURM 4GG Creature - Wurm 6/4 Trample Urza's Legacy June 1, 1999 Urza's Saga(tm) ABSOLUTE GRACE 1W Enchantment All creatures have protection from black. ABSOLUTE LAW 1W Enchantment All creatures have protection from red. ABUNDANCE 2GG Enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. ABYSSAL HORROR 4BB Creature - Horror 2/2 Flying When Abyssal Horror comes into play, target player discards two cards from his or her hand. ACADEMY RESEARCHERS 1UU Creature - Wizard 2/2 When Academy Researchers comes into play, you may put an enchant creature card from your hand into play enchanting Academy Researchers. ACIDIC SOIL 2R Sorcery Acidic Soil deals to each player damage equal to the number of lands he or she controls. ACRIDIAN 1G Creature - Insect 2/4 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# ALBINO TROLL 1G Creature - Troll 3/3 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# 1G: Regenerate Albino Troll. ANACONDA 3G Creature - Snake 3/3 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# ANGELIC CHORUS 3WW Enchantment Whenever a creature comes into play under your control, you gain life equal to its toughness. ANGELIC PAGE 1W Creature - Spirit 1/1 Flying T: Target attacking or blocking creature gets +1/+1 until end of turn. ANNUL U Instant Counter target artifact or enchantment spell. ANTAGONISM 3R Enchantment At the beginning of each player's upkeep, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage that turn. ARC LIGHTNING 2R Sorcery Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players. ARCANE LABORATORY 2U Enchantment Each player can't play more than one spell each turn. ARGOTHIAN ELDER 3G Creature - Elf 2/2 T: Untap two target lands. ARGOTHIAN ENCHANTRESS 1G Creature - Enchantress 0/1 Argothian Enchantress can't be the target of spells or abilities. Whenever you play an enchantment spell, draw a card. ARGOTHIAN SWINE 3G Creature - Boar 3/3 Trample ARGOTHIAN WURM 3G Creature - Wurm 6/6 Trample When Argothian Wurm comes into play, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library. ATTUNEMENT 2U Enchantment Return Attunement to its owner's hand: Draw three cards, then discard four cards from your hand. BACK TO BASICS 2U Enchantment Nonbasic lands don't untap during their controllers' untap steps. BARRIN, MASTER WIZARD 1UU Creature - Wizard Legend 1/1 2, Sacrifice a permanent: Return target creature to its owner's hand. BARRIN'S CODEX 4 Artifact At the beginning of your upkeep, you may put a page counter on Barrin's Codex. 4, T, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. BEDLAM 2RR Enchantment Creatures can't block. BEFOUL 2BB Sorcery Destroy target land or nonblack creature. A creature destroyed this way can't be regenerated. BEREAVEMENT 1B Enchantment Whenever a green creature is put into a graveyard from play, its controller discards a card from his or her hand. BLANCHWOOD ARMOR 2G Enchant Creature Enchanted creature gets +X/+X, where X is the number of forests you control. BLANCHWOOD TREEFOLK 4G Creature - Treefolk 4/5 BLASTED LANDSCAPE Land Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# T: Add one colorless mana to your mana pool. BLOOD VASSAL 2B Creature - Thrull 2/2 Sacrifice Blood Vassal: Add BB to your mana pool. BOG RAIDERS 2B Creature - Zombie 2/2 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# BRAND R Instant Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Gain control of all permanents you own. BRAVADO 1R Enchant Creature Enchanted creature gets +1/+1 for each other creature you control. BREACH 2B Instant Target creature gets +2/+0 until end of turn. That creature can't be blocked this turn except by artifact creatures and black creatures. BRILLIANT HALO 1W Enchant Creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from play, return Brilliant Halo to its owner's hand. BULL HIPPO 3G Creature - Hippo 3/3 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# BULWARK 3RR Enchantment At the beginning of your upkeep, Bulwark deals to target opponent damage equal to the number of cards in your hand greater than the number of cards in his or her hand. CACKLING FIEND 2BB Creature - Zombie 2/1 When Cackling Fiend comes into play, each opponent discards a card from his or her hand. CARPET OF FLOWERS G Enchantment At the beginning of your precombat main phase, you may add up to X mana of any one color to your mana pool, where X is the number of islands target opponent controls. CARRION BEETLES B Creature - Insect 1/1 2B, T: Remove up to three target cards in a single graveyard from the game. CATALOG 2U Instant Draw two cards, then discard a card from your hand. CATASTROPHE 4WW Sorcery Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated. CATHODION 3 Artifact Creature 3/3 When Cathodion is put into a graveyard from play, add three colorless mana to your mana pool. CAVE TIGER 2G Creature - Cat 2/2 Whenever Cave Tiger becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. CHILD OF GAEA 3GGG Creature - Elemental 7/7 Trample At the beginning of your upkeep, sacrifice Child of Gaea unless you pay GG. 1G: Regenerate Child of Gaea. CHIMERIC STAFF 4 Artifact X: Chimeric Staff becomes an artifact creature with power and toughness each equal to X until end of turn. CITANUL CENTAURS 3G Creature - Centaur 6/3 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# Citanul Centaurs can't be the target of spells or abilities. CITANUL FLUTE 5 Artifact X, T: Search your library for a creature card with converted mana cost no greater than X. Reveal that card and put it into your hand. Then shuffle your library. CITANUL HIEROPHANTS 3G Creature - Druid 3/2 Creatures you control have "T: Add G to your mana pool." CLAWS OF GIX 0 Artifact 1, Sacrifice a permanent: You gain 1 life. CLEAR 1W Instant Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Destroy target enchantment. CLOAK OF MISTS 1U Enchant Creature Enchanted creature is unblockable. CONFISCATE 4UU Enchant Permanent You control enchanted permanent. CONGREGATE 3W Instant Target player gains 2 life for each creature in play. CONTAMINATION 2B Enchantment If a land is tapped for mana, it produces B instead of its normal type and amount. At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. COPPER GNOMES 2 Artifact Creature - Gnome 1/1 4, Sacrifice Copper Gnomes: Put an artifact card from your hand into play. CORAL MERFOLK 1U Creature - Merfolk 2/1 CORRUPT 5B Sorcery Corrupt deals to target creature or player damage equal to the number of swamps you control. You gain life equal to the damage dealt this way. CRADLE GUARD 1GG Creature - Treefolk 4/4 Trample; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# CRATER HELLION 4RR Creature - Beast 6/6 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Crater Hellion comes into play, it deals 4 damage to each other creature. CRAZED SKIRGE 3B Creature - Imp 2/2 Flying; haste #(This creature may attack and# T #the turn it comes under your control.)# CROSSWINDS 1G Enchantment Creatures with flying get -2/-0. CRYSTAL CHIMES 3 Artifact 3, T, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. CURFEW U Instant Each player returns a creature he or she controls to its owner's hand. DARK HATCHLING 4BB Creature - Horror 3/3 Flying When Dark Hatchling comes into play, destroy target nonblack creature. It can't be regenerated. DARK RITUAL B Instant Add BBB to your mana pool. DARKEST HOUR B Enchantment All creatures are black. DEFENSIVE FORMATION W Enchantment Instead of the attacking player, you choose how creatures attacking you deal combat damage. DESPONDENCY 1B Enchant Creature Enchanted creature gets -2/-0. When Despondency is put into a graveyard from play, return Despondency to its owner's hand. DESTRUCTIVE URGE 1RR Enchant Creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. DIABOLIC SERVITUDE 3B Enchantment When Diabolic Servitude comes into play, return target creature card from your graveyard to play. When the returned creature is put into a graveyard, remove that creature from the game and return Diabolic Servitude to its owner's hand. When Diabolic Servitude leaves play, remove the returned creature from the game. DISCIPLE OF GRACE 1W Creature - Cleric 1/2 Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Protection from black DISCIPLE OF LAW 1W Creature - Cleric 1/2 Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Protection from red DISCORDANT DIRGE 3BB Enchantment At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. B, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards. DISENCHANT 1W Instant Destroy target artifact or enchantment. DISORDER 1R Sorcery Disorder deals 2 damage to each white creature and each player who controls a white creature. DISRUPTIVE STUDENT 2U Creature - Wizard 1/1 T: Counter target spell unless its controller pays 1. DOUSE 2U Enchantment 1U: Counter target red spell. DRAGON BLOOD 3 Artifact 3, T: Put a +1/+1 counter on target creature. DRIFTING DJINN 4UU Creature - Djinn 5/5 Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay 1U. DRIFTING MEADOW Land Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Drifting Meadow comes into play tapped. T: Add W to your mana pool. DROMOSAUR 2R Creature - Lizard 2/3 Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. DURESS B Sorcery Look at target opponent's hand and choose a noncreature, nonland card from it. That player discards that card. EASTERN PALADIN 2BB Creature - Knight 3/3 BB, T: Destroy target green creature. ELECTRYTE 3RR Creature - Beast 3/3 Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. ELITE ARCHERS 5W Creature - Soldier 3/3 T: Elite Archers deals 3 damage to target attacking or blocking creature. ELVISH HERDER G Creature - Elf 1/1 G: Target creature gains trample until end of turn. ELVISH LYRIST G Creature - Elf 1/1 G, T, Sacrifice Elvish Lyrist: Destroy target enchantment. ENCHANTMENT ALTERATION U Instant Move target enchantment from one creature to another or from one land to another. #(The new target must be legal.)# ENDLESS WURM 3GG Creature - Wurm 9/9 Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. ENDOSKELETON 2 Artifact You may choose not to untap Endoskeleton during your untap step. 2, T: Target creature gets +0/+3 as long as Endoskeleton remains tapped. ENERGY FIELD 1U Enchantment Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard, sacrifice Energy Field. EXHAUSTION 2U Sorcery Creatures and lands target opponent controls don't untap during his or her next untap step. EXHUME 1B Sorcery Each player puts a creature card from his or her graveyard into play. EXPLORATION G Enchantment You may play an additional land each turn. EXPUNGE 2B Instant Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Destroy target nonartifact, nonblack creature. It can't be regenerated. FAITH HEALER 1W Creature - Cleric 1/1 Sacrifice an enchantment: You gain life equal to its converted mana cost. FALTER 1R Instant Creatures without flying can't block this turn. FAULT LINE XRR Instant Fault Line deals X damage to each creature without flying and each player. FECUNDITY 2G Enchantment Whenever a creature is put into a graveyard from play, that creature's controller may draw a card. FERTILE GROUND 1G Enchant Land Whenever enchanted land is tapped for mana, it produces an additional one mana of any color. FIERY MANTLE 1R Enchant Creature When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to its owner's hand. R: Enchanted creature gets +1/+0 until end of turn. FIRE ANTS 2R Creature - Insect 2/1 T: Fire Ants deals 1 damage to each other creature without flying. FLESH REAVER 1B Creature - Horror 4/4 Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. FLUCTUATOR 2 Artifact Cycling costs you up to 2 less to play. FOG BANK 1U Creature - Wall 0/2 #(Walls can't attack.)# Flying Prevent all combat damage that would be dealt to and dealt by Fog Bank. FORTITUDE 1G Enchant Creature When Fortitude is put into a graveyard from play, return Fortitude to its owner's hand. Sacrifice a forest: Regenerate enchanted creature. GAEA'S BOUNTY 2G Sorcery Search your library for up to two forest cards, reveal those cards, and put them into your hand. Then shuffle your library. GAEA'S CRADLE Legendary Land T: Add G to your mana pool for each creature you control. GAEA'S EMBRACE 2GG Enchant Creature Enchanted creature gets +3/+3 and has trample. G: Regenerate enchanted creature. GAMBLE R Sorcery Search your library for a card, put that card into your hand, then discard a card at random from your hand. Then shuffle your library. GILDED DRAKE 1U Creature - Drake 3/3 Flying When Gilded Drake comes into play, exchange control of Gilded Drake for target creature an opponent controls. If you can't, sacrifice Gilded Drake. GLORIOUS ANTHEM 1WW Enchantment Creatures you control get +1/+1. GOBLIN CADETS R Creature - Goblin 2/1 Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. #(This removes Goblin Cadets from combat.)# GOBLIN LACKEY R Creature - Goblin 1/1 Whenever Goblin Lackey deals damage to a player, you may put a Goblin card from your hand into play. GOBLIN MATRON 2R Creature - Goblin 1/1 When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card and put it into your hand. Then shuffle your library. GOBLIN OFFENSIVE X1RR Sorcery Put X 1/1 Goblin creature tokens into play. GOBLIN PATROL R Creature - Goblin 2/1 Haste #(This creature may attack and# T #the turn it comes under your control.)# Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# GOBLIN RAIDER 1R Creature - Goblin 2/2 Goblin Raider can't block. GOBLIN SPELUNKERS 2R Creature - Goblin 2/2 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# GOBLIN WAR BUGGY 1R Creature - Goblin 2/2 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# GORILLA WARRIOR 2G Creature - Ape 3/2 GRAFTED SKULLCAP 4 Artifact At the beginning of your draw step, draw an additional card. At end of turn, discard your hand. GREAT WHALE 5UU Creature - Whale 5/5 When Great Whale comes into play, if you played it from your hand, untap up to seven lands. GREATER GOOD 2GG Enchantment Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards from your hand. GREENER PASTURES 2G Enchantment At the beginning of each player's upkeep, if that player controls more lands than any other, the player puts a 1/1 green Saproling creature token into play. GUMA 2R Creature - Cat 2/2 Protection from blue HAWKEATER MOTH 3G Creature - Insect 1/2 Flying Hawkeater Moth can't be the target of spells or abilities. HEADLONG RUSH 1R Instant Attacking creatures gain first strike until end of turn. HEALING SALVE W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. HEAT RAY XR Instant Heat Ray deals X damage to target creature. HERALD OF SERRA 2WW Creature - Angel 3/4 Flying; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# Attacking doesn't cause Herald of Serra to tap. HERMETIC STUDY 1U Enchant Creature Enchanted creature has "T: This creature deals 1 damage to target creature or player." HIBERNATION 2U Instant Return all green permanents to their owners' hands. HIDDEN ANCIENTS 1G Enchantment When an opponent plays an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature. HIDDEN GUERRILLAS G Enchantment When an opponent plays an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample. HIDDEN HERD G Enchantment When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature. HIDDEN PREDATORS G Enchantment When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature. HIDDEN SPIDER G Enchantment When a creature with flying comes into play under an opponent's control, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature that blocks as though it had flying. HIDDEN STAG 1G Enchantment Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Beast creature. Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment. HOLLOW DOGS 4B Creature - Hound 3/3 Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. HOPPING AUTOMATON 3 Artifact Creature 2/2 0: Hopping Automaton gets -1/-1 and gains flying until end of turn. HORSESHOE CRAB 2U Creature - Crab 1/3 U: Untap Horseshoe Crab. HUMBLE 1W Instant Target creature loses all abilities and becomes 0/1 until end of turn. HUSH 3G Sorcery Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Destroy all enchantments. ILL-GOTTEN GAINS 2BB Sorcery Remove Ill-Gotten Gains from the game. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand. IMAGINARY PET 1U Creature - Illusion 4/4 At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. INTREPID HERO 2W Creature - Soldier 1/1 T: Destroy target creature with power 4 or greater. JAGGED LIGHTNING 3RR Sorcery Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature. KARN, SILVER GOLEM 5 Artifact Creature - Golem Legend 4/4 Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. 1: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. #(That artifact retains its abilities.)# LAUNCH 1U Enchant Creature Enchanted creature has flying. When Launch is put into a graveyard from play, return Launch to its owner's hand. LAY WASTE 3R Sorcery Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Destroy target land. LIFELINE 5 Artifact Whenever a creature is put into a graveyard and a creature is in play, return that creature from that graveyard to play under its owner's control at end of turn. LIGHTNING DRAGON 2RR Creature - Dragon 4/4 Flying; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# R: Lightning Dragon gets +1/+0 until end of turn. LILTING REFRAIN 1U Enchantment At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. Sacrifice Lilting Refrain: Counter target spell unless its controller pays X, where X is the number of verse counters on Lilting Refrain. LINGERING MIRAGE 1U Enchant Land Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Enchanted land is an island. LOOMING SHADE 2B Creature - Shade 1/1 B: Looming Shade gets +1/+1 until end of turn. LOTUS BLOSSOM 2 Artifact At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. T, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom. LULL 1G Instant Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Prevent all combat damage that would be dealt this turn. LURKING EVIL BBB Enchantment Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying. MANA LEECH 2B Creature - Worm 1/1 You may choose not to untap Mana Leech during your untap step. T: Tap target land. It doesn't untap during its controller's untap step as long as Mana Leech remains tapped. MELTDOWN XR Sorcery Destroy each artifact with converted mana cost X or less. METROGNOME 4 Artifact When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 Gnome artifact creature tokens into play. 4, T: Put a 1/1 Gnome artifact creature token into play. MIDSUMMER REVEL 3GG Enchantment At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. G, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens into play, where X is the number of verse counters on Midsummer Revel. MISHRA'S HELIX 5 Artifact X, T: Tap X lands. MOBILE FORT 4 Artifact Creature - Wall 0/6 #(Walls can't attack.)# 3: Mobile Fort gets +3/-1 until end of turn and may attack this turn as though it weren't a Wall. Play this ability only once each turn. MONK IDEALIST 2W Creature - Cleric 2/2 When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand. MONK REALIST 1W Creature - Cleric 1/1 When Monk Realist comes into play, destroy target enchantment. MORPHLING 3UU Creature - Shapeshifter 3/3 U: Untap Morphling. U: Morphling gains flying until end of turn. U: Morphling can't be the target of spells or abilities until end of turn. 1: Morphling gets +1/-1 until end of turn. 1: Morphling gets -1/+1 until end of turn. NO REST FOR THE WICKED 1B Enchantment Sacrifice No Rest for the Wicked: Return to your hand all creature cards put into your graveyard from play since the beginning of the turn. NOETIC SCALES 4 Artifact At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand. OKK 1R Creature - Goblin 4/4 Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks. OPAL ACROLITH 2W Enchantment Whenever an opponent plays a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Guardian creature. 0: Opal Acrolith becomes an enchantment. OPAL ARCHANGEL 4W Enchantment When an opponent plays a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying. Attacking doesn't cause it to tap. OPAL CARYATID W Enchantment When an opponent plays a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature. OPAL GARGOYLE 1W Enchantment When an opponent plays a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying. OPAL TITAN 2WW Enchantment When an opponent plays a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors. OPPRESSION 1BB Enchantment Whenever a player plays a spell, that player discards a card from his or her hand. ORDER OF YAWGMOTH 2BB Creature - Knight 2/2 Order of Yawgmoth can't be blocked except by artifact creatures and black creatures. Whenever Order of Yawgmoth deals damage to a player, that player discards a card from his or her hand. OUTMANEUVER XR Instant X target blocked creatures deal combat damage as though they weren't blocked. PACIFISM 1W Enchant Creature Enchanted creature can't attack or block. PARASITIC BOND 3B Enchant Creature At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player. PARIAH 2W Enchant Creature All damage that would be dealt to you is dealt to enchanted creature instead. PATH OF PEACE 3W Sorcery Destroy target creature. Its owner gains 4 life. PEGASUS CHARGER 2W Creature - Pegasus 2/1 Flying, first strike PENDRELL DRAKE 3U Creature - Drake 2/3 Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Flying PENDRELL FLUX 1U Enchant Creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost." PEREGRINE DRAKE 4U Creature - Drake 2/3 Flying When Peregrine Drake comes into play, if you played it from your hand, untap up to five lands. PERSECUTE 2BB Sorcery Choose a color, then look at target player's hand. That player discards all cards of the chosen color from his or her hand. PESTILENCE 2BB Enchantment At end of turn, if there are no creatures in play, sacrifice Pestilence. B: Pestilence deals 1 damage to each creature and each player. PHYREXIAN COLOSSUS 7 Artifact Creature 8/8 Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures. PHYREXIAN GHOUL 2B Creature - Zombie 2/2 Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. PHYREXIAN PROCESSOR 4 Artifact As Phyrexian Processor comes into play, pay any amount of life. 4, T: Put a black Minion creature token into play. Treat this token as a black creature with power and toughness each equal to the amount of life paid. PHYREXIAN TOWER Legendary Land T: Add one colorless mana to your mana pool. T, Sacrifice a creature: Add BB to your mana pool. PIT TRAP 2 Artifact 2, T, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. PLANAR BIRTH 1W Sorcery Return all basic land cards from all graveyards to play under their owners' control, tapped. PLANAR VOID B Enchantment Whenever a card is put into a graveyard, remove that card from the game. POLLUTED MIRE Land Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Polluted Mire comes into play tapped. T: Add B to your mana pool. POUNCING JAGUAR G Creature - Cat 2/2 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# POWER SINK XU Instant Counter target spell unless its controller pays X. If he or she doesn't, tap all lands that player controls and empty his or her mana pool. POWER TAINT 1U Enchant Enchantment Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# At the beginning of the upkeep of enchanted enchantment's controller, that player pays 2 or loses 2 life. PRESENCE OF THE MASTER 3W Enchantment Whenever a player plays an enchantment spell, counter it. PRIEST OF GIX 2B Creature - Minion 2/1 When Priest of Gix comes into play, if you played it from your hand, add BBB to your mana pool. PRIEST OF TITANIA 1G Creature - Elf 1/1 T: Add G to your mana pool for each Elf in play. PURGING SCYTHE 5 Artifact At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. #(If two or more creatures are tied for least toughness, you choose one.)# RAIN OF FILTH B Instant Until end of turn, lands you control gain "Sacrifice this land: Add B to your mana pool." RAIN OF SALT 4RR Sorcery Destroy two target lands. RAVENOUS SKIRGE 2B Creature - Imp 1/1 Flying Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn. RAZE R Sorcery As an additional cost to play Raze, sacrifice a land. Destroy target land. RECANTATION 3UU Enchantment At the beginning of your upkeep, you may put a verse counter on Recantation. U, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation. RECLUSIVE WIGHT 3B Creature - Minion 4/4 At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. REDEEM 1W Instant The next time damage would be dealt to one or two target creatures this turn, prevent that damage. REFLEXES R Enchant Creature Enchanted creature has first strike. REJUVENATE 3G Sorcery Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# You gain 6 life. REMEMBRANCE 3W Enchantment Whenever a nontoken creature you control is put into a graveyard from play, you may search your library for a copy of that creature card. If you do, reveal the card and put it into your hand. Then shuffle your library. REMOTE ISLE Land Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Remote Isle comes into play tapped. T: Add U to your mana pool. REPROCESS 2BB Sorcery Sacrifice any number of artifacts, creatures, and/or lands and draw a card for each permanent sacrificed this way. RESCIND 1UU Instant Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Return target permanent to its owner's hand. RETALIATION 2G Enchantment Creatures you control have "Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it." RETROMANCER 2RR Creature - Viashino 3/3 Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. REWIND 2UU Instant Counter target spell. Untap up to four lands. RUMBLING CRESCENDO 3RR Enchantment At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. R, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo. RUNE OF PROTECTION: ARTIFACTS 1W Enchantment Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: BLACK 1W Enchantment Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a black source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: BLUE 1W Enchantment Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: GREEN 1W Enchantment Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a green source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: LANDS 1W Enchantment Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a land source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: RED 1W Enchantment Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a red source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: WHITE 1W Enchantment Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a white source of your choice would deal damage to you this turn, prevent that damage. SANCTUM CUSTODIAN 2W Creature - Cleric 1/2 T: Prevent the next 2 damage that would be dealt to target creature or player this turn. SANCTUM GUARDIAN 1WW Creature - Soldier 1/4 Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. SANDBAR MERFOLK U Creature - Merfolk 1/1 Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# SANDBAR SERPENT 4U Creature - Serpent 3/4 Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# SANGUINE GUARD 1BB Creature - Knight 2/2 First strike 1B: Regenerate Sanguine Guard. SCALD 1R Enchantment Whenever a player taps an island for mana, Scald deals 1 damage to that player. SCORIA WURM 4R Creature - Wurm 7/7 At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. SCRAP 2R Instant Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Destroy target artifact. SEASONED MARSHAL 2WW Creature - Soldier 2/2 Whenever Seasoned Marshal attacks, you may tap target creature. SERRA AVATAR 4WWW Creature - Avatar */* Serra Avatar's power and toughness are each equal to your life total. If Serra Avatar would be put into a graveyard from anywhere, shuffle Serra Avatar into its owner's library instead. SERRA ZEALOT W Creature - Soldier 1/1 First strike SERRA'S EMBRACE 2WW Enchant Creature Enchanted creature gets +2/+2 and has flying. Attacking doesn't cause enchanted creature to tap. SERRA'S HYMN W Enchantment At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. Sacrifice Serra's Hymn: Prevent up to X damage total that would be dealt this turn to any number of target creatures and/or players, where X is the number of verse counters on Serra's Hymn. SERRA'S LITURGY 2WW Enchantment At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. W, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy. SERRA'S SANCTUM Legendary Land T: Add W to your mana pool for each enchantment you control. SHIMMERING BARRIER 1W Creature - Wall 1/3 Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.) (Walls can't attack.)# First strike SHIV'S EMBRACE 2RR Enchant Creature Enchanted creature gets +2/+2 and has flying. R: Enchanted creature gets +1/+0 until end of turn. SHIVAN GORGE Legendary Land T: Add one colorless mana to your mana pool. 2R, T: Shivan Gorge deals 1 damage to each opponent. SHIVAN HELLKITE 5RR Creature - Dragon 5/5 Flying 1R: Shivan Hellkite deals 1 damage to target creature or player. SHIVAN RAPTOR 2R Creature - Lizard 3/1 First strike; haste #(This creature may attack and# T #the turn it comes under your control.)# Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# SHOW AND TELL 2U Sorcery Each player may put an artifact, creature, enchantment, or land card from his or her hand into play. SHOWER OF SPARKS R Instant Shower of Sparks deals 1 damage to target creature and 1 damage to target player. SICKEN B Enchant Creature Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Enchanted creature gets -1/-1. SILENT ATTENDANT 2W Creature - Cleric 0/2 T: You gain 1 life. SKIRGE FAMILIAR 4B Creature - Imp 3/2 Flying Discard a card from your hand: Add B to your mana pool. SKITTERING SKIRGE BB Creature - Imp 3/2 Flying When you play a creature spell, sacrifice Skittering Skirge. SLEEPER AGENT B Creature - Minion 3/3 When Sleeper Agent comes into play, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. SLIPPERY KARST Land Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Slippery Karst comes into play tapped. T: Add G to your mana pool. SMOKESTACK 4 Artifact At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. SMOLDERING CRATER Land Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Smoldering Crater comes into play tapped. T: Add R to your mana pool. SNEAK ATTACK 3R Enchantment R: Put a creature card from your hand into play. That creature gains haste until end of turn. Sacrifice the creature at end of turn. #(The creature may attack and# T #the turn it comes under your control.)# SOMNOPHORE 2UU Creature - Illusion 2/2 Flying Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step as long as Somnophore remains in play. SONGSTITCHER W Creature - Cleric 1/1 1W: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. SOUL SCULPTOR 2W Creature - Townsfolk 1/1 1W, T: Target creature becomes an enchantment and loses all abilities untila player plays a creature spell. SPINED FLUKE 2B Creature - Horror 5/1 When Spined Fluke comes into play, sacrifice a creature. B: Regenerate Spined Fluke. SPIRE OWL 1U Creature - Bird 1/1 Flying When Spire Owl comes into play, look at the top four cards of your library, then put them back in any order. SPOROGENESIS 3G Enchantment At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. Whenever a creature is put into a graveyard, put a 1/1 green Saproling creature token into play for each fungus counter on that creature. When Sporogenesis leaves play, remove all fungus counters from all creatures. SPREADING ALGAE G Enchant Land Spreading Algae may enchant only a swamp. When enchanted land becomes tapped, destroy that land. When Spreading Algae is put into a graveyard from play, return Spreading Algae to its owner's hand. STEAM BLAST 2R Sorcery Steam Blast deals 2 damage to each creature and each player. STERN PROCTOR UU Creature - Wizard 1/2 When Stern PrTor comes into play, return target artifact or enchantment to its owner's hand. STROKE OF GENIUS X2U Instant Target player draws X cards. SULFURIC VAPORS 3R Enchantment If a red spell would deal damage, it deals that much damage plus 1 instead. SUNDER 3UU Instant Return all lands to their owners' hands. SYMBIOSIS 1G Instant Two target creatures each get +2/+2 until end of turn. TAINTED AETHER 2BB Enchantment Whenever a creature comes into play, its controller sacrifices a creature or land. TELEPATHY U Enchantment Your opponents play with their hands revealed. TEMPORAL APERTURE 2 Artifact 5, T: Shuffle your library and reveal the top card. Until end of turn, as long as that card remains on top of your library, you may play the card as though it were in your hand without paying its mana cost. #(If the spell has #X# in its casting cost, X is 0.)# THRAN QUARRY Land At end of turn, if you control no creatures, sacrifice Thran Quarry. T: Add one mana of any color to your mana pool. THRAN TURBINE 1 Artifact At the beginning of your upkeep, you may add up to two colorless mana to your mana pool. This mana can't be spent to play spells. THUNDERING GIANT 3RR Creature - Giant 4/3 Haste #(This creature may attack and# T #the turn it comes under your control.)# TIME SPIRAL 4UU Sorcery Remove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands. TITANIA'S BOON 3G Sorcery Put a +1/+1 counter on each creature you control. TITANIA'S CHOSEN 2G Creature - Elf 1/1 Whenever a player plays a green spell, put a +1/+1 counter on Titania's Chosen. TOLARIAN ACADEMY Legendary Land T: Add U to your mana pool for each artifact you control. TOLARIAN WINDS 1U Instant Discard your hand, then draw that many cards. TORCH SONG 2R Enchantment At the beginning of your upkeep, you may put a verse counter on Torch Song. 2R, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song. TREEFOLK SEEDLINGS 2G Creature - Treefolk 2/* Treefolk Seedlings's toughness is equal to the number of forests you control. TREETOP RANGERS 2G Creature - Elf 2/2 Treetop Rangers can't be blocked except by creatures with flying. TURNABOUT 2UU Instant Tap or untap all artifacts, creatures, or lands target player controls. UMBILICUS 4 Artifact At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. UNNERVE 3B Sorcery Each opponent discards two cards from his or her hand. UNWORTHY DEAD 1B Creature - Skeleton 1/1 B: Regenerate Unworthy Dead. URZA'S ARMOR 6 Artifact Each time a source would deal damage to you, it deals that much damage minus 1 instead. VAMPIRIC EMBRACE 2BB Enchant Creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on enchanted creature. VEBULID B Creature - Horror 0/0 Vebulid comes into play with a +1/+1 counter on it. At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. When Vebulid attacks or blocks, destroy it at end of combat. VEIL OF BIRDS U Enchantment When an opponent plays a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying. VEILED APPARITION 1U Enchantment When an opponent plays a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying. That creature has "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay 1U." VEILED CROCODILE 2U Enchantment When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. VEILED SENTRY U Enchantment When an opponent plays a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost. VEILED SERPENT 2U Enchantment Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# When an opponent plays a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature. It can't attack unless defending player controls an island. VENOMOUS FANGS 2G Enchant Creature Whenever enchanted creature deals damage to a creature, destroy that creature. VERNAL BLOOM 3G Enchantment Whenever a forest is tapped for mana, it produces an additional G. VIASHINO OUTRIDER 2R Creature - Viashino 4/3 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# VIASHINO RUNNER 3R Creature - Viashino 3/2 Viashino Runner can't be blocked except by two or more creatures. VIASHINO SANDSWIMMER 2RR Creature - Viashino 3/2 R: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer. VIASHINO WEAPONSMITH 3R Creature - Viashino 2/2 Whenever Viashino Weaponsmith becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. VICTIMIZE 2B Sorcery As an additional cost to play Victimize, sacrifice a creature. Put two target creature cards from your graveyard into play tapped. VILE REQUIEM 2BB Enchantment At the beginning of your upkeep, you may put a verse counter on Vile Requiem. 1B, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated. VOICE OF GRACE 3W Creature - Angel 2/2 Flying, protection from black VOICE OF LAW 3W Creature - Angel 2/2 Flying, protection from red VOLTAIC KEY 1 Artifact 1, T: Untap target artifact. VUG LIZARD 1RR Creature - Lizard 3/4 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# WALL OF JUNK 2 Artifact Creature - Wall 0/7 #(Walls can't attack.)# Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. WAR DANCE G Enchantment At the beginning of your upkeep, you may put a verse counter on War Dance. Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance. WAYLAY 2W Instant Put three 2/2 white Knight creature tokens into play. Remove them from the game at end of turn. WESTERN PALADIN 2BB Creature - Knight 3/3 BB, T: Destroy target white creature. WHETSTONE 3 Artifact 3: Each player puts the top two cards of his or her library into his or her graveyard. WHIRLWIND 2GG Sorcery Destroy all creatures with flying. WILD DOGS G Creature - Hound 2/1 Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# At the beginning of your upkeep, if a player has more life than any other, that player gains control of Wild Dogs. WILDFIRE 4RR Sorcery Each player sacrifices four lands. Wildfire deals 4 damage to each creature. WINDFALL 2U Sorcery Each player discards his or her hand, then draws cards equal to the greatest number a player discarded this way. WINDING WURM 4G Creature - Wurm 6/6 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# WIRECAT 4 Artifact Creature 4/3 Wirecat can't attack or block if an enchantment is in play. WITCH ENGINE 5B Creature - Horror 4/4 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine. WIZARD MENTOR 2U Creature - Wizard 2/2 T: Return Wizard Mentor and target creature you control to their owner's hand. WORN POWERSTONE 3 Artifact Worn Powerstone comes into play tapped. T: Add two colorless mana to your mana pool. WORSHIP 3W Enchantment Damage that would reduce your life total to less than 1 reduces it to 1 instead if you control a creature. YAWGMOTH'S EDICT 1B Enchantment Whenever an opponent plays a white spell, that player loses 1 life and you gain 1 life. YAWGMOTH'S WILL 2B Sorcery Until end of turn, you may play cards in your graveyard as though they were in your hand. Whenever a card is put into your graveyard this turn, remove that card from the game. ZEPHID 4UU Creature - Illusion 3/4 Flying Zephid can't be the target of spells or abilities. ZEPHID'S EMBRACE 2UU Enchant Creature Enchanted creature gets +2/+2 and has flying. It can't be the target of spells or abilities. Urza's Saga June 1, 1999 Exodus(tm) AETHER TIDE XU Sorcery As an additional cost to play AEther Tide, discard X creature cards from your hand. Return X target creatures to their owners' hands. ALLAY 1W Instant Buyback 3 #(If you pay an additional# 3 #as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Destroy target enchantment. ANARCHIST 4R Creature - Townsfolk 2/2 When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand. ANGELIC BLESSING 2W Sorcery Target creature gets +3/+3 and gains flying until end of turn. AVENGING DRUID 2G Creature - Druid 1/3 Whenever Avenging Druid deals damage to an opponent, you may reveal cards from your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard. BEQUEATHAL G Enchant Creature When enchanted creature is put into a graveyard, you draw two cards. CARNOPHAGE B Creature - Zombie 2/2 At the beginning of your upkeep, tap Carnophage unless you pay 1 life. CARTOGRAPHER 2G Creature - Townsfolk 2/2 When Cartographer comes into play, you may return target land card from your graveyard to your hand. CAT BURGLAR 3B Creature - Minion 2/2 2B, T: Target player discards a card from his or her hand. Play this ability only if you could play a sorcery. CATACLYSM 2WW Sorcery Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. CHARGING PALADIN 2W Creature - Knight 2/2 Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. CINDER CRAWLER 1R Creature - Salamander 1/2 R: Cinder Crawler gets +1/+0 until end of turn. Play this ability only if Cinder Crawler is blocked. CITY OF TRAITORS Land When you play a land, sacrifice City of Traitors. T: Add two colorless mana to your mana pool. COAT OF ARMS 5 Artifact Each creature gets +1/+1 for each other creature in play of the same creature type. #(For example, if there are three Goblins in play, each gets +2/+2.)# CONVALESCENCE 1W Enchantment At the beginning your upkeep, if you have 10 life or less, you gain 1 life. CRASHING BOARS 3GG Creature - Boar 4/4 Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. CULLING THE WEAK B Instant As an additional cost to play Culling the Weak, sacrifice a creature. Add BBBB to your mana pool. CUNNING 1U Enchant Creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at end of turn. CURIOSITY U Enchant Creature Whenever enchanted creature deals damage to an opponent, you may draw a card. CURSED FLESH B Enchant Creature Enchanted creature gets -1/-1 and can't be blocked except by artifact creatures and black creatures. DAUTHI CUTTHROAT 1B Creature - Minion 1/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# 1B, T: Destroy target creature with shadow. DAUTHI JACKAL 2B Creature - Hound 2/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# BB, Sacrifice Dauthi Jackal: Destroy target blocking creature. DAUTHI WARLORD 1B Creature - Soldier */1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# Dauthi Warlord's power is equal to the number of creatures with shadow in play. DEATH'S DUET 2B Sorcery Return two target creature cards from your graveyard to your hand. DIZZYING GAZE R Enchant Creature Dizzying Gaze may enchant only a creature you control. R: Enchanted creature deals 1 damage to target creature with flying. DOMINATING LICID 1UU Creature - Licid 1/1 1UU, T: Dominating Licid loses this ability and becomes an enchant creature that reads "You control enchanted creature." Enchant target creature with Dominating Licid. You may pay U to end this effect. ELVEN PALISADE G Enchantment Sacrifice a forest: Target attacking creature gets -3/-0 until end of turn. ELVISH BERSERKER G Creature - Elf 1/1 Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. ENTROPIC SPECTER 3BB Creature - Spirit */* Flying As Entropic Specter comes into play, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card from his or her hand. EPHEMERON 4UU Creature - Illusion 4/4 Flying Discard a card from your hand: Return Ephemeron to its owner's hand. EQUILIBRIUM 1UU Enchantment Whenever you play a creature spell, you may pay 1 to return target creature to its owner's hand. ERRATIC PORTAL 4 Artifact 1, T: Return target creature to its owner's hand unless its controller pays 1. ERTAI, WIZARD ADEPT 2U Creature - Wizard Legend 1/1 2UU, T: Counter target spell. EXALTED DRAGON 4WW Creature - Dragon 5/5 Flying Each turn, Exalted Dragon can't attack unless you sacrifice a land. FADE AWAY 2U Sorcery For each creature, that creature's controller pays 1 or sacrifices a permanent. FIGHTING CHANCE R Instant For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. FLOWSTONE FLOOD 3R Sorcery Buyback-Pay 3 life, Discard a card at random from your hand #(If you pay 3 life and discard a card at random in addition to any other costs as you play this spell, put Flowstone Flood into your hand instead of your graveyard as part of its resolution.)# Destroy target land. FORBID 1UU Instant Buyback-Discard two cards. #(If you discard two cards in addition to any other costs as you play this spell, put Forbid into your hand instead of your graveyard as part of its resolution.)# Counter target spell. FUGUE 3BB Sorcery Target player discards three cards from his or her hand. FURNACE BROOD 3R Creature - Elemental 3/3 R: Target creature can't be regenerated this turn. GROLLUB 2B Creature - Beast 3/3 Whenever Grollub is dealt damage, each opponent gains that much life. HATRED 3BB Instant As an additional cost to play Hatred, pay any amount of life. Target creature gets +X/+0 until end of turn, where X is the amount of life paid this way. HIGH GROUND W Enchantment Each creature you control may block one additional creature. #(All blocks must be legal.)# JACKALOPE HERD 3G Creature - Beast 4/5 When you play a spell, return Jackalope Herd to its owner's hand. KEEPER OF THE BEASTS GG Creature - Wizard 1/2 G, T: Put a 2/2 green Beast creature token into play. Play this ability only if an opponent controls more creatures than you. KEEPER OF THE DEAD BB Creature - Wizard 1/2 B, T: Destroy target nonblack creature. Play this ability only if that creature's controller has at least two fewer creature cards in his or her graveyard than you have in yours. KEEPER OF THE FLAME RR Creature - Wizard 1/2 R, T: Keeper of the Flame deals 2 damage to target opponent. Play this ability only if that player has more life than you. KEEPER OF THE LIGHT WW Creature - Wizard 1/2 W, T: You gain 3 life. Play this ability only if you have less life than an opponent. KEEPER OF THE MIND UU Creature - Wizard 1/2 U, T: Draw a card. Play this ability only if an opponent has at least two more cards in hand than you have in yours. KILLER WHALE 3UU Creature - Whale 3/5 U: Killer Whale gains flying until end of turn. KOR CHANT 2W Instant All damage that would be dealt to target creature this turn from a source of your choice is dealt to another target creature instead. LIMITED RESOURCES W Enchantment When Limited Resources comes into play, each player chooses five lands he or she controls and sacrifices the rest. Players can't play land cards if there are ten or more lands in play. MAGE #IL-#VEC 2R Creature - Wizard 2/2 T, Discard a card at random from your hand: Mage #il-#Vec deals 1 damage to target creature or player. MANA BREACH 2U Enchantment Whenever a player plays a spell, that player returns a land he or she controls to its owner's hand. MANABOND G Enchantment At the end of your turn, you may put all land cards from your hand into play. If you do, discard the rest of your hand. MANIACAL RAGE 1R Enchant Creature Enchanted creature gets +2/+2 and can't block. MEDICINE BAG 3 Artifact 1, T, Discard a card from your hand: Regenerate target creature. MEMORY CRYSTAL 3 Artifact Buyback costs are reduced by 2. MERFOLK LOOTER 1U Creature - Merfolk 1/1 T: Draw a card, then discard a card from your hand. MIND MAGGOTS 3B Creature - Insect 2/2 When Mind Maggots comes into play, discard any number of creature cards from your hand. For each card discarded this way, put two +1/+1 counters on Mind Maggots. MIND OVER MATTER 2UUUU Enchantment Discard a card from your hand: Tap or untap target artifact, creature, or land. MINDLESS AUTOMATON 4 Artifact Creature 0/0 Mindless Automaton comes into play with two +1/+1 counters on it. 1, Discard a card from your hand: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. MIROZEL 3U Creature - Illusion 2/3 Flying When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand. MIRRI, CAT WARRIOR 1GG Creature - Cat Warrior Legend 2/3 First strike; forestwalk #(This creature is unblockable as long as defending player controls a forest.)# Attacking doesn't cause Mirri, Cat Warrior to tap. MOGG ASSASSIN 2R Creature - Goblin 2/1 T: You and target opponent each choose a target creature the other controls. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. MONSTROUS HOUND 3R Creature - Hound 4/4 Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player. NAUSEA 1B Sorcery All creatures get -1/-1 until end of turn. NECROLOGIA 3BB Instant Play Necrologia only during your end of turn phase. As an additional cost to play Necrologia, pay any amount of life. Draw X cards, where is the amount of life paid this way. NULL BROOCH 4 Artifact 2, T, Discard your hand: Counter target noncreature spell. OATH OF DRUIDS 1G Enchantment At the beginning of each player's upkeep, if that player controls fewer creatures than an opponent, the player may reveal cards from his or her library until he or she reveals a creature card. The player puts that creature into play and all other cards revealed this way into his or her graveyard. OATH OF GHOULS 1B Enchantment At the beginning of each player's upkeep, if there are more creature cards in that player's graveyard than in an opponent's graveyard, the player may return target creature card from his or her graveyard to his or her hand. OATH OF LIEGES 1W Enchantment At the beginning of each player's upkeep, if that player controls fewer lands than an opponent, the player may search his or her library for a basic land card and put that card into play. The player then shuffles his or her library. OATH OF MAGES 1R Enchantment At the beginning of each player's upkeep, if that player has less life than target opponent, he or she may have Oath of Mages deal 1 damage to that opponent. OATH OF SCHOLARS 3U Enchantment At the beginning of each player's upkeep, if that player has fewer cards in hand than an opponent, the player may discard his or her hand and draw three cards. OGRE SHAMAN 3RR Creature - Ogre 3/3 2, Discard a card at random from your hand: Ogre Shaman deals 2 damage to target creature or player. ONSLAUGHT R Enchantment Whenever you play a creature spell, tap target creature. PALADIN #EN-#VEC 1WW Creature - Knight 2/2 First strike, protection from black, protection from red PANDEMONIUM 3R Enchantment Whenever a creature comes into play, that creature's controller may have it deal damage equal to its power to target creature or player. PAROXYSM 1R Enchant Creature At the beginning of the upkeep of enchanted creature's controller, reveal the top card of that player's library. If that card is a land card, destroy enchanted creature. Otherwise, enchanted creature gets +3/+3 until end of turn. #(Return the card to the top of the player's library, face down.)# PEACE OF MIND 1W Enchantment W, Discard a card from your hand: You gain 3 life. PEGASUS STAMPEDE 1W Sorcery Buyback-Sacrifice a land. #(If you sacrifice a land in addition to any other costs as you play this spell, put Pegasus Stampede into your hand instead of your graveyard as part of its resolution.)# Put a 1/1 white Pegasus creature token with flying into play PENANCE 2W Enchantment Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. PIT SPAWN 4BBB Creature - Beast 6/4 First strike At the beginning of your upkeep, sacrifice Pit Spawn unless you pay BB. Whenever Pit Spawn deals damage to a creature, remove that creature from the game. PLAGUEBEARER 1B Creature - Zombie 1/1 XXB: Destroy target nonblack creature with converted mana cost equal to X. PLATED ROOTWALLA 4G Creature - Lizard 3/3 2G: Plated Rootwalla gets +3/+3 until end of turn. Play this ability only once each turn. PREDATORY HUNGER G Enchant Creature Whenever an opponent plays a creature spell, put a +1/+1 counter on enchanted creature. PRICE OF PROGRESS 1R Instant Price of Progress deals 2 damage to each player for each nonbasic land he or she controls. PYGMY TROLL 1G Creature - Troll 1/1 Whenever Pygmy Troll becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. G: Regenerate Pygmy Troll. RABID WOLVERINES 3GG Creature - Wolverine 4/4 Whenever Rabid Wolverines becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. RAGING GOBLIN R Creature - Goblin 1/1 Haste #(This creature may attack and #T# the turn it comes under your control.)# RAVENOUS BABOONS 3R Creature - Ape 2/2 When Ravenous Baboons comes into play, destroy target nonbasic land. REAPING THE REWARDS W Instant Buyback-Sacrifice a land. #(If you sacrifice a land in addition to any other costs as you play this spell, put Reaping the Rewards into your hand instead of your graveyard as part of its resolution.)# You gain 2 life. RECKLESS OGRE 3R Creature - Ogre 3/2 Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. RECLAIM G Instant Put target card from your graveyard on top of your library. RECONNAISSANCE W Enchantment 0: Remove target attacking creature you control from combat and untap it. #(Prevent all combat damage that would be dealt to and dealt by the creature this turn.)# RECURRING NIGHTMARE 2B Enchantment Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to play. Play this ability only if you could play a sorcery. RESUSCITATE 1G Instant Under end of turn, creatures you control gain "1: Regenerate this creature". ROBE OF MIRRORS U Enchant Creature Enchanted creature can't be the target of spells or abilities. ROOTWATER ALLIGATOR 3G Creature -Alligator 3/2 Sacrifice a forest: Regenerate Rootwater Alligator. ROOTWATER MYSTIC U Creature - Merfolk 1/1 1U: Look at the top card of target player's library. SABERTOOTH WYVERN 4R Creature - Drake 3/2 Flying, first strike SCALDING SALAMANDER 2R Creature - Salamander 2/1 Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. SCARE TACTICS B Instant Creatures you control get +1/+0 until end of turn. SCHOOL OF PIRANHA 1U Creature - Fish 3/3 At the beginning of your upkeep, sacrifice School of Piranha unless you pay 1U. SCRIVENER 4U Creature - Townsfolk 2/2 When Scrivener comes into play, you may return target instant card from your graveyard to your hand. SEISMIC ASSAULT RRR Enchantment Discard a land card from your hand: Seismic Assault deals 2 damage to target creature or player. SHACKLES 2W Enchant Creature Enchanted creature doesn't untap during its controller's untap step. W: Return Shackles to its owner's hand. SHATTERING PULSE 1R Instant Buyback 3 #(If you pay an additional# 3 #as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Destroy target artifact. SHIELD MATE W Creature - Soldier 1/1 Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. SKYSHAPER 2 Artifact Sacrifice Skyshaper: Creatures you control gain flying until end of turn. SKYSHROUD ELITE G Creature - Elf 1/1 Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. SKYSHROUD WAR BEAST 1G Creature - Beast */* Trample As Skyshroud War Beast comes into play, choose an opponent. Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls. SLAUGHTER 2BB Instant Buyback-Pay 4 life. #(If you pay 4 life in addition to any other costs as you play this spell, put it into your hand instead of your graveyard as part of its resolution.)# Destroy target nonblack creature. It can't be regenerated. SOLTARI VISIONARY 1WW Creature - Cleric 2/2 Shadow #(This creature may block or be blocked by only creatures with shadow.)# Whenever Soltari Visionary deals damages to a player, destroy target enchantment that player controls. SONG OF SERENITY 1G Enchantment Enchanted creatures can't attack or block. SONIC BURST 1R Instant As an additional cost to play Sonic Burst, discard a card at random from your hand. Sonic Burst deals 4 damage to target creature or player. SOUL WARDEN W Creature - Cleric 1/1 Whenever another creature comes into play, you gain 1 life. SPELLBOOK 0 Artifact You have no maximum hand size limit. SPELLSHOCK 2R Enchantment Whenever a player plays a spell, Spellshock deals 2 damage to that player. SPHERE OF RESISTANCE 2 Artifact Spells cost 1 more to play. SPIKE CANNIBAL 1BB Creature - Spike 0/0 Spike Cannibal comes into play with one +1/+1 counter on it. When Spike Cannibal comes into play, move all +1/+1 counters from all creatures onto it. SPIKE HATCHER 6G Creature - Spike 0/0 Spike Hatcher comes into play with six +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. 1, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. SPIKE ROGUE 1GG Creature - Spike 0/0 Spike Rogue comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. SPIKE WEAVER 2GG Creature - Spike 0/0 Spike Weaver comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. 1, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt by creatures this turn. STANDING TROOPS 2W Creature - Soldier 1/4 Attacking doesn't cause Standing Troops to tap. SURVIVAL OF THE FITTEST 1G Enchantment G, Discard a creature card from your hand: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. THALAKOS DRIFTERS 2UU Creature - Townsfolk 3/3 Discard a card from your hand: Thalakos Drifters gains shadow until end of turn. #(This creature may block or be blocked by only creatures with shadow.)# THALAKOS SCOUT 2U Creature - Soldier 2/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# Discard a card from your hand: Return Thalakos Scout to its owner's hand. THEFT OF DREAMS 2U Sorcery For each tapped creature target opponent controls, draw a card. THOPTER SQUADRON 5 Artifact Creature 0/0 Flying Thopter Squadron comes into play with three +1/+1 counters on it. 1, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 artifact Thopter creature token with flying into play. Play this ability only if you could play a sorcery. 1, Sacrifice a Thopter: Put a +1/+1 counter on Thopter Squadron. Play this ability only if you could play a sorcery. THRULL SURGEON 1B Creature - Thrull 1/1 1B, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only if you could play a sorcery. TRANSMOGRIFYING LICID 3 Artifact Creature - Licid 2/2 1, T: Transmogrifying Licid loses this ability and becomes an enchant creature that reads "Enchanted creature gets +1/+1 and is an artifact creature." Enchant target creature with Transmogrifying Licid. You may pay 1 to end this effect. TREASURE HUNTER 2W Creature - Townsfolk 2/2 When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand. TREASURE TROVE 2UU Enchantment 2UU: Draw a card. VAMPIRE HOUNDS 2B Creature - Hound 2/2 Discard a creature card from your hand: Vampire Hounds gets +2/+2 until end of turn. VOLRATH'S DUNGEON 2BB Enchantment Pay 5 life: Destroy Volrath's Dungeon. Any player may play this ability but only during his or her turn. Discard a card from your hand: Target player puts a card from his or her hand on top of his or her library. Play this ability only if you could play a sorcery. WALL OF NETS 1WW Creature - Wall 0/7 #(Walls can't attack.)# At end of combat, remove from the game all creatures blocked by Wall of Nets. When Wall of Nets leaves play, return to play under their owners' control all creatures removed from the game with Wall of Nets. WAYWARD SOUL 2UU Creature - Spirit 3/2 Flying U: Put Wayward Soul on top of its owner's library. WELKIN HAWK 1W Creature - Bird 1/1 Flying When Welkin Hawk is put into a graveyard from play, you may search your library for a Welkin Hawk card, reveal that card, and put it into your hand. Then shuffle your library. WHIPTONGUE FROG 2U Creature - Frog 1/3 U: Whiptongue Frog gains flying until end of turn. WOOD ELVES 2G Summon Elf 1/1 When Wood Elves comes into play, search your library for a forest card and put that card into play. Then shuffle your library. WORKHORSE 6 Artifact Creature 0/0 Workhorse comes into play with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add one colorless mana to your mana pool. ZEALOTS #EN-#DAL 3W Creature - Soldier 2/4 At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. Exodus June 1, 1999 Stronghold(tm) ACIDIC SLIVER BR Creature - Sliver 2/2 All Slivers have "2, Sacrifice this creature: This creature deals 2 damage to target creature or player." AMOK 1R Enchantment 1, Discard a card at random from your hand: Put a +1/+1 counter on target creature. AWAKENING 2GG Enchantment At the beginning of each player's upkeep, all players untap all creatures and lands they control. BANDAGE W Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. BOTTOMLESS PIT 1BB Enchantment At the beginning of each player's upkeep, that player discards a card at random from his or her hand. BRUSH WITH DEATH 2B Sorcery Buyback 2BB #(If you pay an additional #2BB# as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Target opponent loses 2 life. You gain 2 life. BULLWHIP 4 Artifact 2, T: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. BURGEONING G Enchantment Whenever an opponent plays a land, you may put a land card from your hand into play. CALMING LICID 2W Creature - Licid 2/2 W, T: Calming Licid loses this ability and becomes an enchant creature that reads "Enchanted creature can't attack." Enchant target creature with Calming Licid. You may pay W to end this effect. CANNIBALIZE 1B Sorcery Choose two target creatures controlled by one player. You remove one of them from the game and put two +1/+1 counters on the other one. CARNASSID 4GG Creature - Beast 5/4 Trample 1G: Regenerate Carnassid. CHANGE OF HEART W Instant Buyback 3 #(If you pay an additional #3# as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Target creature can't attack this turn. CLOUD SPIRIT 2U Creature - Spirit 3/1 Flying Cloud Spirit may block only creatures with flying. CONSTANT MISTS 1G Instant Buyback-Sacrifice a land. #(If you sacrifice a land in addition to any other costs as you play this spell, put Constant Mists into your hand instead of your graveyard as part of the spell's resolution.)# Prevent all combat damage that would be dealt this turn. CONTEMPLATION 1WW Enchantment Whenever you play a spell, you gain 1 life. CONTEMPT 1 Enchant Creature Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. CONVICTION 1W Enchant Creature Enchanted creature gets +1/+3. W: Return Conviction to its owner's hand. CONVULSING LICID 2R Creature - Licid 2/2 R, T: Convulsing Licid loses this ability and becomes an enchant creature that reads "Enchanted creature can't block." Enchant target creature with Convulsing Licid. You may pay R to end this effect. CORRUPTING LICID 2B Creature - Licid 2/2 B, T: Corrupting Licid loses this ability and becomes an enchant creature that reads "Enchanted creature can't be blocked except by artifact creatures and black creatures." Enchant target creature with Corrupting Licid. You may pay B to end this effect. CRAVEN GIANT 2R Creature - Giant 4/1 Craven Giant can't block. CROSSBOW AMBUSH G Instant Creatures you control may block as though they had flying this turn. CROVAX THE CURSED 2BB Creature - Vampire Legend 0/0 Crovax the Cursed comes into play with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. B: Crovax gains flying until end of turn. CRYSTALLINE SLIVER WU Creature - Sliver 2/2 Slivers can't be the target of spells or abilities. DAUTHI TRAPPER 2B Creature - Minion 1/1 T: Target creature gains shadow until end of turn. #(This creature may block or be blocked by only creatures with shadow.)# DEATH STROKE BB Sorcery Destroy target tapped creature. DREAM HALLS 3UU Enchantment Instead of paying the mana cost for a nonartifact spell, its controller may discard a card that shares a color with that spell. #(If the spell has X in its mana cost, X is 0.)# DREAM PROWLER 2UU Creature - Illusion 1/5 Dream Prowler is unblockable as long as it's attacking alone. DUCT CRAWLER R Creature - Insect 1/1 1R: Target creature can't block Duct Crawler this turn. DUNGEON SHADE 3B Creature - Spirit 1/1 Flying B: Dungeon Shade gets +1/+1 until end of turn. ELVEN RITE 1G Sorcery Put two +1/+1 counters, distributed as you choose, on one or two target creatures. ENDANGERED ARMODON 2GG Creature - Elephant 4/5 When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. ENSNARING BRIDGE 3 Artifact Creatures with power greater than the number of cards in your hand can't attack. EVACUATION 3UU Instant Return all creatures to their owners' hands. FANNING THE FLAMES XRR Sorcery Buyback 3 #(If you pay an additional #3# as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Fanning the Flames deals X damage to target creature or player. FLAME WAVE 3RRRR Sorcery Flame Wave deals 4 damage to target player and each creature he or she controls. FLING 1R Instant As an additional cost to play Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to target creature or player. FLOWSTONE BLADE R Enchant Creature R: Enchanted creature gets +1/-1 until end of turn. FLOWSTONE HELLION 4R Creature - Beast 3/3 Haste #(This creature may attack and #T# the turn it comes under your control.)# 0: Flowstone Hellion gets +1/-1 until end of turn. FLOWSTONE MAULER 4RR Creature - Beast 4/5 Trample R: Flowstone Mauler gets +1/-1 until end of turn. FLOWSTONE SHAMBLER 2R Creature - Beast 2/2 R: Flowstone Shambler gets +1/-1 until end of turn. FOUL IMP BB Creature - Imp 2/2 Flying When Foul Imp comes into play, you lose 2 life. FURNACE SPIRIT 2R Creature - Spirit 1/1 Haste #(This creature may attack and #T# the turn it comes under your control.)# R: Furnace Spirit gets +1/+0 until end of turn. GLIDING LICID 2U Creature - Licid 2/2 U, T: Gliding Licid loses this ability and becomes an enchant creature that reads "Enchanted creature has flying." Enchant target creature with Gliding Licid. You may pay U to end this effect. GRAVE PACT 1BBB Enchantment Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature. HAMMERHEAD SHARK 1U Creature - Fish 2/3 Hammerhead Shark can't attack unless defending player controls an island. HEARTSTONE 3 Artifact Activation costs on creatures are reduced by 1. This doesn't reduce an ability's generic mana cost to less than 1. HEAT OF BATTLE 1R Enchantment Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. HERMIT DRUID 1G Creature - Druid 1/1 G, T: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. HESITATION 1U Enchantment When a spell is played, sacrifice Hesitation to counter that spell. HIBERNATION SLIVER UB Creature - Sliver 2/2 All Slivers have "Pay 2 life: Return this creature to its owner's hand." HIDDEN RETREAT 2W Enchantment Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery this turn. HONOR GUARD W Creature - Soldier 1/1 W: Honor Guard gets +0/+1 until end of turn. HORN OF GREED 3 Artifact Whenever a player plays a land, that player draws a card. HORNET CANNON 4 Artifact 3, T: Put a 1/1 artifact Hornet creature token with flying and haste into play. Destroy the creature at end of turn. INTRUDER ALARM 2U Enchantment Creatures don't untap during their controllers' untap steps. Whenever a creature comes into play, untap all creatures. INVASION PLANS 2R Enchantment All creatures block if able. The attacking player chooses how each creature blocks. #(All blocks must be legal.)# JINXED RING 2 Artifact Whenever a card is put into your graveyard from play, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. LAB RATS B Sorcery Buyback 4 #(If you pay an additional 4 as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Put a 1/1 black Rat creature token into play. LANCERS #EN-#KOR 3WW Creature - Soldier 3/3 Trample 0: The next 1 damage that would be dealt to Lancers #en-#Kor this turn is dealt to target creature you control instead. LEAP U Instant Target creature gains flying until end of turn. Draw a card. LOWLAND BASILISK 2G Creature - Basilisk 1/3 Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. MANA LEAK 1U Instant Counter target spell unless its controller pays 3. MASK OF THE MIMIC U Instant As an additional cost to play Mask of the Mimic, sacrifice a creature. Search your library for a copy of target creature card and put that card into play. Then shuffle your library. MEGRIM 2B Enchantment Whenever an opponent discards a card, Megrim deals 2 damage to him or her. MIND GAMES U Instant Buyback 2U #(If you pay an additional 2U as you play this spell, put it into your hand instead of your graveyard as part of the spell's effect.)# Tap target artifact, creature, or land. MIND PEEL B Sorcery Buyback 2BB #(If you pay an additional #2BB# as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Target player discards a card from his or her hand. MINDWARPER 2BB Creature - Spirit 0/0 Mindwarper comes into play with three +1/+1 counters on it. 2B, Remove a +1/+1 counter from Mindwarper: Target player discards a card from his or her hand. Play this ability only if you could play a sorcery. MOB JUSTICE 1R Sorcery Mob Justice deals to target player damage equal to the number of creatures you control. MOGG BOMBERS 3R Creature - Goblin 3/4 When another creature comes into play, sacrifice Mogg Bombers to have it deal 3 damage to target player. MOGG FLUNKIES 1R Creature - Goblin 3/3 Mogg Flunkies can't attack or block alone. MOGG INFESTATION 3RR Sorcery Destroy all creatures target player controls. For each creature put into a graveyard this way, put two 1/1 red Goblin creature tokens into play under that player's control. MOGG MANIAC 1R Creature - Goblin 1/1 Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent. MORGUE THRULL 2B Creature - Thrull 2/2 Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard. MORTUARY 3B Enchantment Whenever a creature is put into your graveyard from play, put that creature on top of your library. MOX DIAMOND 0 Artifact As an additional cost to play Mox Diamond discard a land card from your hand. T: Add one mana of any color to your mana pool. MULCH 1G Sorcery Reveal the top four cards of your library. Put all land cards revealed this way into your hand and all other cards revealed this way into your graveyard. NOMADS #EN-#KOR W Creature - Soldier 1/1 0: The next 1 damage that would be dealt to Nomads #en-#Kor this turn is dealt to target creature you control instead. OVERGROWTH 2G Enchant Land Whenever enchanted land is tapped for mana, it produces an additional GG. PORTCULLIS 4 Artifact Whenever a creature comes into play, if there are two or more other creatures in play, remove that creature from the game. When Portcullis leaves play, return to play under their owners' control all creatures removed from the game with Portcullis. PRIMAL RAGE 1G Enchantment Creatures you control have trample. PROVOKE 1G Instant Untap target creature you don't control. That creature blocks this turn if able. Draw a card. PURSUIT OF KNOWLEDGE 3 W Enchantment If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards. RABID RATS 1B Creature - Rat 1/1 T: Target blocking creature gets -1/-1 until end of turn. RANSACK 3U Sorcery Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. REBOUND 1U Instant Target spell that targets a single player targets target player instead. REINS OF POWER 2UU Instant Untap all creatures. You and target opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. #(They may attack and #T# this turn.)# REVENANT 4B Creature - Spirit */* Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. ROLLING STONES 1W Enchantment Walls may attack as though they weren't Walls. RUINATION 3R Sorcery Destroy all nonbasic lands. SACRED GROUND 1W Enchantment Whenever a spell or ability controlled by an opponent puts a land into your graveyard from play, return that land to play. SAMITE BLESSING W Enchant Creature Enchanted creature has "T: That next time a source of your choice would deal damage to target creature this turn, prevent that damage." SCAPEGOAT W Instant As an additional cost to play Scapegoat, sacrifice a creature. Return any number of target creatures you control to their owner's hand. SEETHING ANGER R Sorcery Buyback 3 #(If you pay an additional #3# as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Target creature gets +3/+0 until end of turn. SERPENT WARRIOR 2B Creature - Soldier 3/3 When Serpent Warrior comes into play, you lose 3 life. SHAMAN #EN-#KOR 1W Creature - Cleric 1/2 0: The next 1 damage that would be dealt to Shaman #en-#Kor this turn is dealt to target creature you control instead. 1W: All damage that would be dealt to target creature this turn from a source of your choice is dealt to Shaman #en-#Kor instead. SHARD PHOENIX 4R Creature - Phoenix 2/2 Flying RRR: Put Shard Phoenix into your hand. Play this ability only if Shard Phoenix is in your graveyard and only during your upkeep. Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. SHIFTING WALL X Artifact Creature - Wall 0/0 #(Walls can't attack.)# Shifting Wall comes into play with X +1/+1 counters on it. SHOCK R Instant Shock deals 2 damage to target creature or player. SIFT 3U Sorcery Draw three cards, then discard a card from your hand. SILVER WYVERN 3UU Creature - Drake 4/3 Flying U: Target spell or ability that targets only Silver Wyvern targets target creature instead. SKELETON SCAVENGERS 2B Creature - Skeleton 0/0 Skeleton Scavengers comes into play with one +1/+1 counter on it. Pay 1 for each +1/+1 counter on Skeleton Scavengers: The next time Skeleton Scavengers would be destroyed this turn, regenerate it and put a +1/+1 counter on it instead. SKYSHROUD ARCHER G Creature - Elf 1/1 T: Target creature with flying gets -1/-1 until end of turn. SKYSHROUD FALCON 1W Creature - Bird 1/1 Flying Attacking doesn't cause Skyshroud Falcon to tap. SKYSHROUD TROOPERS 3G Creature - Elf 3/3 T: Add G to your mana pool. SLIVER QUEEN WUBRG Creature - Sliver Legend 7/7 2: Put a 1/1 colorless Sliver creature token into play. SMITE W Instant Destroy target blocked creature. SOLTARI CHAMPION 2W Creature - Soldier 2/2 Shadow #(This creature may block or be blocked by only creatures with shadow.)# Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. SPIKE BREEDER 3G Creature - Spike 0/0 Spike Breeder comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token into play. SPIKE COLONY 4G Creature - Spike 0/0 Spike Colony comes into play with four +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature. SPIKE FEEDER 1GG Creature - Spike 0/0 Spike Feeder comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. SPIKE SOLDIER 2GG Creature - Spike 0/0 Spike Soldier comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. SPIKE WORKER 2G Creature - Spike 0/0 Spike Worker comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. SPINDRIFT DRAKE U Creature - Drake 2/1 Flying At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay U. SPINED SLIVER RG Creature - Sliver 2/2 Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. SPINED WURM 4G Creature - Wurm 5/4 SPIRIT #EN-#KOR 3W Creature - Spirit 2/2 Flying 0: The next 1 damage that would be dealt to Spirit #en-#Kor this turn is dealt to target creature you control instead. SPITTING HYDRA 3RR Creature - Hydra 0/0 Spitting Hydra comes into play with four +1/+1 counters on it. 1R, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature. STRONGHOLD ASSASSIN 1BB Creature - Assassin 2/1 T, Sacrifice a creature: Destroy target nonblack creature. STRONGHOLD TASKMASTER 2BB Creature - Minion 4/3 All other black creatures get -1/-1. SWORD OF THE CHOSEN 2 Legendary Artifact T: Target gets +2/+2 until end of turn. TEMPER X1W Instant Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. TEMPTING LICID 2G Creature - Licid 2/2 G, T: Tempting Licid loses ability and becomes an enchant creature that reads "All creatures able to block enchanted creature do so." Enchant target creature with Tempting Licid. You may pay G to end this effect. THALAKOS DECEIVER 3U Creature - Wizard 1/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# When Thalakos Deceiver attacks and is not blocked, you may sacrifice it. If you do, gain control of target creature. #(You retain control of that creature until it leaves play.)# TIDAL SURGE 1U Sorcery Tap up to three target creatures without flying. TIDAL WARRIOR U Creature - Merfolk 1/1 T: Target land becomes an island until end of turn. TORMENT 1B Enchant Creature Enchanted creature gets -3/-0. TORTURED EXISTENCE B Enchantment B, Discard a creature card from your hand: Return target creature card from your graveyard to your hand. VENERABLE MONK 2W Creature - Cleric 2/2 When Venerable Monk comes into play, you gain 2 life. VERDANT TOUCH 1G Sorcery Buyback 3 #(If you pay an additional #3# as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Target land becomes a 2/2 creature that still counts as a land. #(It remains a creature until it leaves play.)# VICTUAL SLIVER GW Creature - Sliver 2/2 All Slivers have "2, Sacrifice this creature: You gain 4 life." VOLRATH'S GARDENS 1G Enchantment 2, Tap an untapped creature you control: You gain 2 life. Play this ability only if you could play a sorcery. VOLRATH'S LABORATORY 5 Artifact As Volrath's Laboratory comes into play, choose a color and creature type. 5, T: Put into play a 2/2 creature token of the chosen color and type. VOLRATH'S SHAPESHIFTER 1UU Creature - Shapeshifter 0/1 As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter is a copy of that card, except Volrath's Shapeshifter retains its abilities. 2: Discard a card from your hand. VOLRATH'S STRONGHOLD Legendary Land T: Add one colorless mana to your mana pool. 1B, T: Put target creature card from your graveyard on top of your library. WALKING DREAM 3U Creature - Illusion 3/3 Walking Dream is unblockable. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. WALL OF BLOSSOMS 1G Creature - Wall 0/4 #(Walls can't attack.)# When Wall of Blossoms comes into play, draw a card. WALL OF ESSENCE 1W Creature - Wall 0/4 #(Walls can't attack.)# Whenever Wall of Essence is dealt combat damage, you gain that much life. WALL OF RAZORS 1R Creature - Wall 4/1 #(Walls can't attack.)# First strike WALL OF SOULS 1B Creature - Wall 0/4 #(Walls can't attack.)# Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent. WALL OF TEARS 1U Creature - Wall 0/4 #(Walls can't attack.)# Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. WARRIOR ANGEL 4WW Creature - Angel 3/4 Flying Whenever Warrior Angel deals damage, you gain that much life. WARRIOR #EN-#KOR WW Creature - Knight 2/2 0: The next 1 damage that would be dealt to Warrior #en-#Kor this turn is dealt to target creature you control instead. YOUTHFUL KNIGHT 1W Creature - Knight 2/1 First strike Stronghold June 1, 1999 Tempest(tm) ABANDON HOPE X1B Sorcery As an additional cost to play Abandon Hope, discard X cards from your hand. Look at target opponent's hand and choose X cards from it. That player discards those cards. ADVANCE SCOUT 1W Creature - Soldier 1/1 First strike W: Target creature gains first strike until end of turn. AFTERSHOCK 2RR Sorcery Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. ALTAR OF DEMENTIA 2 Artifact Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. ALUREN 2GG Enchantment Any player may play creature cards with converted mana cost 3 or less without paying their mana cost any time he or she could play an instant. ANCIENT RUNES 2R Enchantment At the beginning of each player's upkeep, Ancient Runes deals to that player damage equal to the number of artifacts he or she controls. ANCIENT TOMB Land T: Add two colorless mana to your mana pool. Ancient Tomb deals 2 damage to you. ANGELIC PROTECTOR 3W Creature - Angel 2/2 Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. ANOINT W Instant Buyback 3 #(If you pay an additional# 3 # as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Prevent the next 3 damage that would be dealt to target creature this turn. APES OF RATH 2GG Creature - Ape 5/4 Whenever Apes of Rath attacks, it doesn't untap during your next untap step. APOCALYPSE 2RRR Sorcery Remove all permanents from the game. You discard your hand. ARMOR SLIVER 2W Creature - Sliver 2/2 All Slivers have "2: This creature gets +0/+1 until end of turn." ARMORED PEGASUS 1W Creature - Pegasus 1/2 Flying AURATOG 1W Creature - Atog 1/2 Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. AVENGING ANGEL 3WW Creature - Angel 3/3 Flying If Avenging Angel would be put into a graveyard from play, you may put Avenging Angel on top of its owner's library instead. BARBED SLIVER 2R Creature - Sliver 2/2 All Slivers have "2: This creature gets +1/+0 until end of turn." BAYOU DRAGONFLY 1G Creature - Insect 1/1 Flying; swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# BELLOWING FIEND 4B Creature - Spirit 3/3 Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. BENTHIC BEHEMOTH 5UUU Creature - Serpent 7/6 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# BLOOD FRENZY 1R Instant Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at end of turn. BLOOD PET B Creature - Thrull 1/1 Sacrifice Blood Pet: Add B to your mana pool. BOIL 3R Instant Destroy all islands. BOOBY TRAP 6 Artifact As Booby Trap comes into play, name a card other than a basic land card and choose an opponent. Reveal all cards the chosen player draws as they're drawn. If a card drawn by the chosen player is the named card, sacrifice Booby Trap to have it deal 10 damage to that player. BOTTLE GNOMES 3 Artifact Creature - Gnome 1/3 Sacrifice Bottle Gnomes: You gain 3 life. BOUNTY HUNTER 2BB Creature - Minion 2/2 T: Put a bounty counter on target nonblack creature. T: Destroy target creature with a bounty counter on it. BROKEN FALL 2G Enchantment Return Broken Fall to its owner's hand: Regenerate target creature. CALDERA LAKE Land Caldera Lake comes into play tapped. T: Add one colorless mana to your mana pool. T: Add U or R to your mana pool. Caldera Lake deals 1 damage to you. CANOPY SPIDER 1G Creature - Spider 1/3 Canopy Spider blocks as though it had flying. CANYON DRAKE 2RR Creature - Drake 1/2 Flying 1, Discard a card at random from your hand: Canyon Drake gets +2/+0 until end of turn. CANYON WILDCAT 1R Creature - Cat 2/1 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# CAPSIZE 1UU Instant Buyback 3 #(If you pay an additional# 3 # as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Return target permanent to its owner's hand. CARRIONETTE 1B Creature - Skeleton 1/1 2BB: Remove Carrionette and target creature from the game unless that creature's controller pays 2. Play this ability only if Carrionette is in your graveyard. CHAOTIC GOO 2RR Creature - Ooze 0/0 Chaotic Goo comes into play with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. CHARGING RHINO 3GG Creature - Rhino 4/4 Charging Rhino can't be blocked by more than one creature. CHILL 1U Enchantment Red spells cost 2 more to play. CHOKE 2G Enchantment Islands don't untap during their controllers' untap steps. CINDER MARSH Land T: Add one colorless mana to your mana pool. T: Add B or R to your mana pool. Cinder Marsh doesn't untap during your next untap step. CIRCLE OF PROTECTION: BLACK 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: BLUE 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: GREEN 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: RED 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: SHADOW 1W Enchantment 1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: WHITE 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. CLERGY#EN-#VEC 1W Creature - Cleric 1/1 T: Prevent the next 1 damage that would be dealt to target creature or player this turn. CLOT SLIVER 1B Creature - Sliver 1/1 All Slivers have "2: Regenerate this creature." CLOUDCHASER EAGLE 3W Creature - Bird 2/2 Flying When Cloudchaser Eagle comes into play, destroy target enchantment. COERCION 2B Sorcery Look at target opponent's hand and choose a card from it. That player discards that card. COFFIN QUEEN 2B Creature - Wizard 1/1 You may choose not to untap Coffin Queen during your untap step. 2B, T: Put target creature card from a graveyard into play under your control. Remove that creature from the game when Coffin Queen becomes untapped or you don't control Coffin Queen. COILED TINVIPER 3 Artifact Creature 2/1 First strike COLD STORAGE 4 Artifact 3: Remove target creature you control from the game. Sacrifice Cold Storage: Return to play all creatures removed from the game with Cold Storage. COMMANDER GREVEN #IL-#VEC 3BBB Creature - Legend 7/5 When Commander Greven #il-#Vec comes into play, sacrifice a creature. Greven can't be blocked except by artifact creatures and black creatures. CORPSE DANCE 2B Instant Buyback 2 #(If you pay an additional# 2 # as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Put the top creature card from your graveyard into play. That creature gains haste. Remove the creature from the game at end of turn. #(The creature may attack and #T# the turn it comes under your control.)# COUNTERSPELL UU Instant Counter target spell. CRAZED ARMODON 2GG Creature - Elephant 3/3 G: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at end of turn. Play this ability only once each turn. CROWN OF FLAMES R Enchant Creature R: Enchanted creature gets +1/+0 until end of turn. R: Return Crown of Flames to its owner's hand. CURSED SCROLL 1 Artifact 3, T: Name a card. An opponent chooses a card at random from your hand. If he or she chooses the named card, Cursed Scroll deals 2 damage to target creature or player. DARK BANISHING 2B Instant Destroy target nonblack creature. It can't be regenerated. DARK RITUAL B Instant Add BBB to your mana pool. DARKLING STALKER 3B Creature - Shade 1/1 B: Regenerate Darkling Stalker. B: Darkling Stalker gets +1/+1 until end of turn. DAUTHI EMBRACE 2B Enchantment BB: Target creature gains shadow until end of turn. #(It may block or be blocked by only creatures with shadow.)# DAUTHI GHOUL 1B Creature - Zombie 1/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# Whenever a creature with shadow is put into a graveyard from play, put a +1/+1 counter on Dauthi Ghoul. DAUTHI HORROR 1B Creature - Beast 2/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# Dauthi Horror can't be blocked by white creatures. DAUTHI MARAUDER 2B Creature - Minion 3/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# DAUTHI MERCENARY 2B Creature - Knight 2/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# 1B: Dauthi Mercenary gets +1/+0 until end of turn. DAUTHI MINDRIPPER 3B Creature - Minion 2/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# When Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards from his or her hand. DAUTHI SLAYER BB Creature - Soldier 2/2 Shadow #(This creature may block or be blocked by only creatures with shadow.)# Dauthi Slayer attacks if able. DEADSHOT 3R Sorcery Tap target creature. That creature deals damage equal to its power to another target creature. DEATH PITS OF RATH 3BB Enchantment Whenever a creature is dealt damage, destroy it. It can't be regenerated. DIABOLIC EDICT 1B Instant Target player sacrifices a creature. DIRTCOWL WURM 4G Creature - Wurm 3/4 Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. DISENCHANT 1W Instant Destroy target artifact or enchantment. DISMISS 2UU Instant Counter target spell. Draw a card. DISTURBED BURIAL 1B Sorcery Buyback 3 #(If you pay an additional# 3 # as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Return target creature card from your graveyard to your hand. DRACOPLASM UR Creature - Shapeshifter */* Flying As Dracoplasm comes into play, sacrifice any number of creatures. Dracoplasm's power is equal to the total power of the sacrificed creatures and its toughness is equal to the total toughness of those creatures. R: Dracoplasm gets +1/+0 until end of turn. DREAD OF NIGHT B Enchantment White creatures get -1/-1. DREAM CACHE 2U Sorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. DREGS OF SORROW X4B Sorcery Destroy X target nonblack creatures. Draw X cards. DUPLICITY 3UU Enchantment When Duplicity comes into play, remove from the game the top five cards of your library. At the beginning of your upkeep, you may exchange all the cards in your hand for the cards removed from the game with Duplicity. At the end of your turn, discard a card from your hand. When you lose control of Duplicity, put all cards removed from the game with Duplicity into their owners' graveyards. EARTHCRAFT 1G Enchantment Green Tap an untapped creature you control: Untap target basic land. ECHO CHAMBER 4 Artifact 4, T: An opponent chooses target creature he or she controls. Put a token creature into play and treat it as a copy of that creature. The token creature has haste. Remove the token creature from the game at end of turn. Play this ability only if you could play a sorcery. #(The token creature may attack and #T# the turn it comes under your control.)# ELADAMRI, LORD OF LEAVES GG Creature - Legend 2/2 All Elves have forestwalk. #(They're unblockable as long as defending player controls a forest.)# Elves can't be the target of spells or abilities. ELADAMRI'S VINEYARD G Enchantment At the beginning of each player's precombat main phase, add GG to that player's mana pool. ELITE JAVELINEER 2W Creature - Soldier 2/2 Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. ELVEN WARHOUNDS 3G Creature - Hound 2/2 Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. ELVISH FURY G Instant Buyback 4 #(If you pay an additional# 4 # as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Target creature gets +2/+2 until end of turn. EMERALD MEDALLION 2 Artifact Green spells you play cost 1 less to play. EMMESSI TOME 4 Artifact 5, T: Draw two cards, then discard a card from your hand. ENDLESS SCREAM XB Enchant Creature Endless Scream comes into play with X scream counters on it. Enchanted creature gets +X/+0, where X is the number of scream counters on Endless Scream. ENERGIZER 4 Artifact Creature 2/2 2, T: Put a +1/+1 counter on Energizer. ENFEEBLEMENT BB Enchant Creature Enchanted creature gets -2/-2. ENRAGING LICID 1R Creature - Licid 1/1 R, T: Enraging Licid loses this ability and becomes an enchant creature that reads "Enchanted creature has haste." Enchant target creature with Enraging Licid. You may pay R to end this effect. ERTAI'S MEDDLING XU Instant X can't be 0. If target spell would resolve, put X delay counters on it and remove it from the game instead. At the beginning of the upkeep of the removed spell's controller, remove a delay counter from the spell. If the spell has no delay counters on it, it resolves. ESCAPED SHAPESHIFTER 3UU Creature - Shapeshifter 3/4 As long as an opponent controls a creature with flying, other than an Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. ESSENCE BOTTLE 2 Artifact 3, T: Put an elixir counter on Essence Bottle. T, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way. EVINCAR'S JUSTICE 2BB Sorcery Buyback 3 #(If you pay an additional# 3 # as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Evincar's Justice deals 2 damage to each creature and each player. EXCAVATOR 2 Artifact T, Sacrifice a basic land: Target creature gains landwalk in the type of land sacrificed this way until end of turn. #(This creature is unblockable as long as defending player controls a land of that type.)# EXTINCTION 4B Sorcery Destroy all creatures of the type of your choice. FEVERED CONVULSIONS BB Enchantment 2BB: Put a -1/-1 counter on target creature. FIELD OF SOULS 2WW Enchantment Whenever a nontoken creature is put into your graveyard from play, put a 1/1 white Essence creature token with flying into play. FIGHTING DRAKE 2UU Creature - Drake 2/4 Flying FIREFLY 3R Creature - Insect 1/1 Flying R: Firefly gets +1/+0 until end of turn. FIRESLINGER 1R Creature - Wizard 1/1 T: Fireslinger deals 1 damage to target creature or player and 1 damage to you. FLAILING DRAKE 3G Creature - Drake 2/3 When Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. FLICKERING WARD W Enchant Creature As Flickering Ward comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. W: Return Flickering Ward to its owner's hand. FLOWSTONE GIANT 2RR Creature - Giant 3/3 R: Flowstone Giant gets +2/-2 until end of turn. FLOWSTONE SALAMANDER 3RR Creature - Salamander 3/4 R: Flowstone Salamander deals 1 damage to target creature blocking it. FLOWSTONE SCULPTURE 6 Artifact Creature 4/4 2, Discard a card from your hand: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. #(Flowstone Sculpture retains this ability until it leaves play.)# FLOWSTONE WYVERN 3RR Creature - Drake 3/3 Flying R: Flowstone Wyvern gets +2/-2 until end of turn. FOOL'S TOME 4 Artifact 2, T: Draw a card. Play this ability only if you have no cards in hand. FROG TONGUE G Enchant Creature When Frog Tongue comes into play, draw a card. Enchanted creature blocks as though it had flying. FUGITIVE DRUID 3G Creature - Druid 3/2 Whenever Fugitive Druid becomes the target of an enchantment spell, you draw a card. FURNACE OF RATH 1RRR Enchantment If a source would deal damage, it deals double that damage instead. FYLAMARID 1UU Creature - Beast 1/3 Flying Fylamarid can't be blocked by blue creatures. U: Target creature becomes blue until end of turn. GALLANTRY 1W Instant Target blocking creature gets +4/+4 until end of turn. Draw a card. GASEOUS FORM 2U Enchant Creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. GERRARD'S BATTLE CRY W Enchantment 2W: Creatures you control get +1/+1 until end of turn. GHOST TOWN Land T: Add one colorless mana to your mana pool. 0: Return Ghost Town to its owner's hand. Play this ability only during another player's turn. GIANT CRAB 4U Creature - Crab 3/3 U: Giant Crab can't be the target of spells or abilities this turn. GIANT STRENGTH RR Enchant Creature Enchanted creature gets +2/+2. GOBLIN BOMBARDMENT 1R Enchantment Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. GRAVEDIGGER 3B Creature - Zombie 2/2 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. GRINDSTONE 1 Artifact 3, T: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process. HAND TO HAND 2R Enchantment Instants and activated abilities other than mana abilities can't be played during the combat phase. HANNA'S CUSTODY 2W Enchantment Artifacts can't be the target of spells or abilities. HARROW 2G Instant As an additional cost to play Harrow, sacrifice a land. Search your library for up to two basic land cards and put them into play. Then shuffle your library. HAVOC 1R Enchantment Whenever an opponents plays a white spell, he or she loses 2 life. HEART SLIVER 1R Creature - Sliver 1/1 All Slivers have haste. #(They may attack and #T# the turn they come under your control.)# HEARTWOOD DRYAD 1G Creature - Dryad 2/1 Heartwood Dryad blocks as though it had shadow. HEARTWOOD GIANT 3GG Creature - Giant 4/4 T, Sacrifice a forest: Heartwood Giant deals 2 damage to target player. HEARTWOOD TREEFOLK 2GG Creature - Treefolk 3/4 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# HELM OF POSSESSION 4 Artifact You may choose not to untap Helm of Possession during your untap step. 2, T, Sacrifice a creature: You control target creature as long as you control Helm of Possession and Helm of Possession remains tapped. HERO'S RESOLVE 1W Enchant Creature Enchanted creature gets +1/+5. HORNED SLIVER 2G Creature - Sliver 2/2 All Slivers have trample. HORNED TURTLE 2U Creature - Turtle 1/4 HUMILITY 2WW Enchantment All creatures lose all abilities and become 1/1. IMPS' TAUNT 1B Instant Buyback 3 #(If you pay an additional# 3 # as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Target creature attacks this turn if able. INSIGHT 2U Enchantment Whenever an opponent plays a green spell, you draw a card. INTERDICT 1U Instant Counter target activated ability of a permanent that's not a mana ability. Draw a card. INTUITION 2U Instant Search your library for any three cards and reveal them. An opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. INVULNERABILITY 1W Instant Buyback 3 #(If you pay an additional# 3 # as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# The next time a source of your choice would deal damage to you this turn, prevent that damage. JACKAL PUP R Creature - Hound 2/1 Whenever Jackal Pup is dealt damage, it deals that much damage to you. JET MEDALLION 2 Artifact Black spells you play cost 1 less to play. JINXED IDOL 2 Artifact At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol. KEZZERDRIX 2BB Creature - Beast 4/4 First strike At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you. KINDLE 1R Instant Kindle deals to target creature or player damage equal to the number of Kindle cards in all graveyards plus 2. KNIGHT OF DAWN 1WW Creature - Knight 2/2 First strike WW: Knight of Dawn gains protection from the color of your choice until end of turn. KNIGHT OF DUSK 1BB Creature - Knight 2/2 BB: Destroy target creature blocking Knight of Dusk. KRAKILIN XGG Creature - Beast 0/0 Krakilin comes into play with X +1/+1 counters on it. 1G: Regenerate Krakilin. LEECHING LICID 1B Creature - Licid 1/1 B, T: Leeching Licid loses this ability and becomes an enchant creature that reads "At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player." Enchant target creature with Leeching Licid. You may pay B to end this effect. LEGACY'S ALLURE UU Enchantment At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Gain control of target creature with power no greater than the number of treasure counters on Legacy's Allure. LEGERDEMAIN 2UU Sorcery Exchange control of target artifact or creature for control of another target permanent of the same type. LIGHT OF DAY 3W Enchantment Black creatures can't attack or block. LIGHTNING BLAST 3R Instant Lightning Blast deals 4 damage to target creature or player. LIGHTNING ELEMENTAL 2RR Creature - Elemental 4/1 Haste #(This creature may attack and #T# the turn it comes under your control.)# LIVING DEATH 3BB Sorcery Set aside all creature cards in all graveyards. Then put each creature that's in play into its owner's graveyard. Then put each creature card set aside this way into play under its owner's control. LOBOTOMY 2UB Sorcery Look at target player's hand and choose a card from it other than a basic land card. Search that player's graveyard, hand, and library for all copies of the chosen card and remove them from the game. That player then shuffles his or her library. LOTUS PETAL 0 Artifact T, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. LOWLAND GIANT 2RR Creature - Giant 4/3 MADDENING IMP 2B Creature - Imp 1/1 Flying T: Non-Wall creatures target opponent controls attack this turn if able. At end of turn, destroy each of those creatures that didn't attack. Play this ability only during an opponent's turn and only before combat. MAGMASAUR 3RR Creature - Elemental 0/0 Magmasaur comes into play with five +1/+1 counters on it. At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur to have it deal damage equal to the number of +1/+1 counters on it to each creature without flying and each player. MAGNETIC WEB 2 Artifact If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack this turn if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. 1, T: Put a magnet counter on target creature. MANA SEVERENCE 1U Sorcery Search your library for any number of land cards and remove them from the game. Then shuffle your library. MANAKIN 2 Artifact Creature 1/1 T: Add one colorless mana to your mana pool. MANTA RIDERS U Creature - Merfolk 1/1 U: Manta Riders gains flying until end of turn. MARBLE TITAN 3W Creature - Giant 3/3 Creatures with power 3 or greater don't untap during their controllers' untap steps. MARSH LURKER 3B Creatur