ALLIANCES(tm) AESTHIR GLIDER 3 Artifact Creature 2/1 Flying Aesthir Glider can't block. AGENT OF STROMGALD R Creature - Knight 1/1 R: Add B to your mana pool. ARCANE DENIAL 1U Instant Counter target spell. Its controller may draw one or two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. ASHNOD'S CYLIX 2 Artifact 3, T: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then removes the rest from the game. ASTROLABE 3 Artifact 1, T, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. AWESOME PRESENCE U Enchant Creature Enchanted creature can't be blocked unless defending player pays 3 for each creature that blocks enchanted creature. BALDUVIAN DEAD 3B Creature - Zombie 2/3 2R, Remove a creature card in your graveyard from the game: Put a 3/1 black and red Graveborn creature token with haste into play. Sacrifice it at end of turn. #(The creature may attack and# T #the turn it comes under your control.)# BALDUVIAN HORDE 2RR Creature - Barbarian 5/5 When Balduvian Horde comes into play, sacrifice it unless you discard a card at random from your hand. BALDUVIAN TRADING POST Land As an additional cost to play Balduvian Trading Post, sacrifice an untapped mountain. T: Add R and one colorless mana to your mana pool. 1, T: Balduvian Trading Post deals 1 damage to target attacking creature. BALDUVIAN WAR-MAKERS 4R Creature - Barbarian 3/3 Haste #(This creature may attack and #T# the turn it comes under your control.)# Whenever a creature blocks Balduvian War-Makers after the first one each turn, Balduvian War-Makers gets +1/+1 until end of turn. BENTHIC EXPLORERS 3U Creature - Merfolk 2/4 T: Untap target tapped land an opponent controls. If you do, add one mana of any type that land could produce to your mana pool. BESTIAL FURY 2R Enchant Creature Draw a card at the beginning of upkeep the turn after Bestial Fury comes into play. Whenever enchanted creature attacks and becomes blocked, it gets +4/+0 and gains trample until end of turn. BOUNTY OF THE HUNT 3GG Instant You may remove a green card in your hand from the game instead of paying Bounty of the Hunt's mana cost. Put three +1/+1 counters, distributed as you choose, on any number of target creatures. Remove these counters at end of turn. BROWSE 2UU Enchantment 2UU: Look at the top five cards of your library, put one of them into your hand, then remove the rest from the game. BURNOUT 1R Instant Counter target instant spell if it is blue. Draw a card at the beginning of the next turn's upkeep. CARRIER PIGEONS 3W Creature - Bird 1/1 Flying Draw a card at the beginning of upkeep the turn after Carrier Pigeons comes into play. CASTING OF BONES 2B Enchant Creature When enchanted creature is put into a graveyard, draw three cards, then discard one of them. CHAOS HARLEQUIN 2RR Creature - Harlequin 2/4 R: Remove the top card of your library from the game. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. CONTAGION 3BB Instant You may pay 1 life and remove a black card in your hand from the game instead of paying Contagion's mana cost. Put two -2/-1 counters, distributed as you choose, on one or two target creatures. #(If you choose two creatures, you must put a counter on each of them.)# DEADLY INSECT 4G Creature - Insect 6/1 Deadly Insect can't be the target of spells or abilities. DEATH SPARK R Instant Death Spark deals 1 damage to target creature or player. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay 1. If you do, return Death Spark to your hand. DIMINISHING RETURNS 2UU Sorcery Each player shuffles his or her hand and graveyard into his or her library. Remove the top ten cards of your library from the game. Each player then draws up to seven cards. DISEASED VERMIN 2B Creature - Rat 1/1 At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent it has previously damaged, where X is the number of infection counters on it. Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. DYSTOPIA 1BB Enchantment Cumulative upkeep-1 life At the beginning of each player's upkeep, if that player controls a white or green permanent, he or she sacrifices a white or green permanent. ELVISH BARD 3GG Creature - Elf 2/4 All creatures able to block Elvish Bard do so. ELVISH RANGER 2G Creature - Elf 4/1 ELVISH SPIRIT GUIDE 2G Creature - Spirit 2/2 Remove Elvish Spirit Guide from the game: Add G to your mana pool. Play this ability only if Elvish Spirit Guide is in your hand. ENERGY ARC WU Instant Untap any number of target creatures. Prevent all combat damage that would be dealt by and dealt to those creatures this turn. ENSLAVED SCOUT 2R Creature - Goblin 2/2 2: Enslaved Scout gains mountainwalk until end of turn. #(This creature is unblockable as long as defending player controls a mountain.)# ERRAND OF DUTY 1W Instant Put a 1/1 white Knight creature token with banding into play. EXILE 2W Instant Remove target nonwhite attacking creature from the game. You gain life equal to its toughness. FALSE DEMISE 2U Enchant Creature When enchanted creature is put into a graveyard, return that creature to play under your control. FATAL LORE 2BB Sorcery An opponent chooses one - You draw three cards; or you destroy one or two target creatures an opponent controls and that player draws up to three cards. FEAST OR FAMINE 3B Instant Choose one - Put a 2/2 black Zombie creature token into play; or destroy target nonblack, nonartifact creature. It can't be regenerated. FEVERED STRENGTH 2B Instant Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. FLOODWATER DAM 3 Artifact XX1, T: Tap X target lands. FORCE OF WILL 3UU Instant You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's mana cost. Counter target spell. FORESIGHT 1U Sorcery Search your library for three cards, remove them from the game, then shuffle your library. Draw a card at the beginning of the next turn's upkeep. FYNDHORN DRUID 2G Creature - Druid 2/2 When Fyndhorn Druid is put into a graveyard, if was blocked this turn, you gain 4 life. GARGANTUAN GORILLA 4GGG Creature - Ape 7/7 At the beginning of your upkeep, sacrifice Gargantuan Gorilla unless you sacrifice a forest. If you sacrifice Gargantuan Gorilla this way, it deals 7 damage to you. If you sacrifice a snow-covered forest this way, Gargantuan Gorilla gains trample until end of turn. T: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla. GIFT OF THE WOODS G Enchant Creature Whenever enchanted creature blocks or becomes blocked, enchanted creature gets +0/+3 until end of turn and you gain 1 life. GORILLA BERSERKERS 3GG Creature - Ape 2/3 Trample Gorilla Berserkers can't be blocked except by three or more creatures. Whenever a creature blocks it other than the first creature that blocks it each turn, Gorilla Berserkers gets +1/+1 until end of turn. GORILLA CHIEFTAIN 2GG Creature - Ape 3/3 1G: Regenerate Gorilla Chieftain. GORILLA SHAMAN R Creature - Gorilla 1/1 XX1: Destroy target noncreature artifact with converted mana cost X. GORILLA WAR CRY 1R Instant This turn, attacking creatures can't be blocked except by two or more creature. Play only during combat before defense is chosen. Draw a card at the beginning of the next turn's upkeep. GUERRILLA TACTICS 1R Instant Guerrilla Tactics deals 2 damage to target creature or player. If a spell or ability controlled by an opponent causes you to discard Guerrilla Tactics from your hand, Guerrilla Tactics deals 4 damage to target creature or player. GUSTHA'S SCEPTER 0 Artifact When Gustha's Scepter leaves play or you lose control of it, put all cards removed from the game with Gustha's Scepter into your graveyard. T: Remove a card in your hand from the game face down. You may look at it at any time. T: Return a card removed from the game with Gustha's Scepter to your hand. HAIL STORM 1GG Instant Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. HEART OF YAVIMAYA Land As an additional cost to play Heart of Yavimaya, sacrifice a forest. T: Add G to your mana pool. T: Target creature gets +1/+1 until end of turn. HELM OF OBEDIENCE 4 Artifact X, T: Put the top card of target opponent's library into his or her graveyard until you've put X cards or a creature card into that graveyard, whichever occurs first. If the last card put into the graveyard this way is a creature card, sacrifice Helm of Obedience to put that card into play under your control. X can't be 0. INHERITANCE W Enchantment Whenever a creature is put into a graveyard from play, you may pay 3. If you do, draw a card. INSIDIOUS BOOKWORMS B Creature - Worm 1/1 When Insidious Bookworms is put into a graveyard from play, you may pay 1B to have target player discard a card at random from his or her hand. IVORY GARGOYLE 4W Creature - Gargoyle 2/2 Flying When Ivory Gargoyle is put into a graveyard from play, return it to play under its owner's control at end of turn and skip your next draw step. 4W: Remove Ivory Gargoyle from the game. JUNIPER ORDER ADVOCATE 2W Creature - Knight 1/2 Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped. KAYSA 3GG Creature - Legend 2/3 Green creatures you control get +1/+1. KEEPER OF TRESSERHORN 5B Creature - Keeper 6/6 Whenever Keeper of Tresserhorn attacks and isn't blocked, it deals no combat damage this turn and defending player loses 2 life. KJELDORAN ESCORT 2WW Creature - Soldier 2/3 Banding KJELDORAN HOME GUARD 3W Creature - Soldier 1/6 At end of combat, if Kjeldoran Home Guard attacked or blocked, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token into play. KJELDORAN OUTPOST Land As an additional cost to play Kjeldoran Outpost, sacrifice a plains. T: Add W to your mana pool. 1W, T: Put a 1/1 white Soldier creature token into play. KJELDORAN PRIDE 1W Enchant Creature Enchanted creature gets +1/+2. 2U: Kjeldoran Pride enchants target creature. KROVIKAN HORROR 3B Creature - Horror 2/2 At end of turn, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. 1, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player. KROVIKAN PLAGUE 2B Enchant Creature Krovikan Plague can enchant only a non-Wall creature you control. Draw a card at the beginning of upkeep the turn after Krovikan Plague comes into play. Enchanted creature has "T: Put a -0/-1 counter on enchanted creature, and Krovikan Plague deals 1 damage to target creature or player." LAKE OF THE DEAD Land As an additional cost to play Lake of the Dead, sacrifice a swamp. T: Add B to your mana pool. T, Sacrifice a swamp: Add BBBB to your mana pool. LAT-NAM'S LEGACY 1U Instant As an additional cost to play Lat-Nam's Legacy, shuffle a card from your hand into your library. Draw two cards at the beginning of the next turn's upkeep. LIBRARY OF LAT-NAM 4U Sorcery An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. LIM-DóL'S HIGH GUARD 1BB Creature - Skeleton 2/1 First strike 1B: Regenerate Lim-Džl's High Guard. LIM-DóL'S PALADIN 2BR Creature - Knight 0/3 Trample At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card from your hand. If you sacrifice it, draw a card. Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. Whenever Lim-Dul's Paladin attacks and isn't blocked, it deals no combat damage this turn and defending player loses 4 life. LIM-DóL'S VAULT UB Instant Look at the top five cards of your library. As many times as you choose, you may pay 1 life to put those cards on the bottom of your library and look at the next five cards of your library. Then remove the top five cards from your library, shuffle it, and put those cards back in any order. LODESTONE BAUBLE 0 Artifact 1, T, Sacrifice Lodestone Bauble: Put up to four target basic lands from a player's graveyard on top of his or her library in any order. That player draws a card. LORD OF TRESSERHORN 1UBR Creature - Legend 10/4 When Lord of Tresserhorn comes into play, you lose 2 life and sacrifice two creatures, and an opponent draws two cards. B: Regenerate Lord of Tresserhorn. MARTYRDOM 1WW Instant Until end of turn, you may have any amount of damage that would be dealt to you dealt to target creature instead. MISFORTUNE 1BRG Sorcery An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her. MISHRA'S GROUNDBREAKER 4 Artifact T, Sacrifice Mishra's Groundbreaker: Target land is a 3/3 artifact creature that still counts as a land. #(The land retains this ability until it leaves play.)# MISINFORMATION B Instant Put up to three target cards from an opponent's graveyard on top of his or her library in any order. MYSTIC COMPASS 2 Artifact 1, T: Target mana-producing land becomes a basic land type of your choice until end of turn. NATURE'S BLESSING 2GW Enchantment GW, Discard a card from your hand: Target creature gets a +1/+1 counter or gains banding, first strike, or trample. #(The creature retains this ability as long as it remains in play.)# NATURE'S CHOSEN G Enchant Creature Nature's Chosen can enchant only a creature you control. 0: Untap enchanted creature. Use this ability only during your turn and only once each turn. If enchanted creature is white it has "T: Untap target artifact, creature, or land. Play this ability only once each turn." NATURE'S WRATH 4GG Enchantment At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay G. Whenever a player puts a swamp or black permanent into play, he or she sacrifices a swamp or black permanent. Whenever a player puts an island or blue permanent into play, he or she sacrifices an island or blue permanent. NOBLE STEEDS 2W Enchantment 1W: Target creature gains first strike until end of turn. OMEN OF FIRE 3RR Instant Return all islands to their owners' hands. Each player sacrifices a plains or a white permanent for each white permanent he or she controls. PHANTASMAL FIEND 3B Creature - Phantasm 1/5 B: Phantasmal Fiend gets +1/-1 until end of turn. 1U: Switch Phantasmal Fiend's power and toughness until end of turn. Effects that alter Phantasmal Fiend's power alter its toughness instead, and vice versa. PHANTASMAL SPHERE 1U Creature - Phantasm 0/1 Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay 1 for each +1/+1 counter on it. When Phantasmal Sphere leaves play, put a */* blue Orb creature token with flying into play under an opponent's control, where * is the number of +1/+1 counters on Phantasmal Sphere. PHELDDAGRIF 1GWU Creature - Legend 4/4 G: Phelddagrif gains trample until end of turn. Put a 1/1 green Hippo creature token into play under an opponent's control. W: Phelddagrif gains flying until end of turn and an opponent gains 2 life. U: Return Phelddagrif to its owner's hand and an opponent may draw a card. PHYREXIAN BOON 2B Enchant Creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. PHYREXIAN DEVOURER 6 Artifact Creature 1/1 When Phyrexian Devourer's power is 7 or greater, sacrifice it. Remove the top card of your library from the game: Put a +X/+X counter on Phyrexian Devourer, where X is the removed card's converted mana cost. PHYREXIAN PORTAL 3 Artifact 3: An opponent looks at the top ten cards of your library and separates them into two face-down piles, then you choose one of those piles and remove it from the game. Search the other pile, put a card from it into your hand, then shuffle the remaining cards into your library. You can't play this ability if you have fewer than ten cards in your library. PHYREXIAN WAR BEAST 3 Artifact Creature 3/4 When Phyrexian War Beast leaves play, sacrifice a land and Phyrexian War Beast deals 1 damage to you. PILLAGE 1RR Sorcery Destroy target artifact or land. It can't be regenerated. PRIMITIVE JUSTICE 1R Sorcery As an additional cost to play Primitive Justice, you may pay 1R and/or 1G as many times as you wish. Destroy target artifact. For each additional 1R you paid, destroy target artifact. For each additional 1G you paid, destroy target artifact, and you gain 1 life. PYROKINESIS 4RR Instant You may remove a red card in your hand from the game instead of paying Pyrokinesis's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. REINFORCEMENTS W Instant Put up to three target creature cards from your graveyard on top of your library in any order. REPRISAL 1W Instant Destroy target creature with power 4 or greater. It can't be regenerated. RITUAL OF THE MACHINE 2BB Sorcery As an additional cost to play Ritual of the Machine, sacrifice a creature. Gain control of target nonblack, nonartifact creature. ROGUE SKYCAPTAIN 2R Creature - Mercenary 3/4 Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain, then you may pay 2 for each wage counter on it. If you don't pay, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. ROYAL DECREE 2WW Enchantment Cumulative upkeep W Whenever a swamp, mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. ROYAL HERBALIST W Creature - Cleric 1/1 2, Remove the top card of your library from the game: You gain 1 life. SCARAB OF THE UNSEEN 2 Artifact T, Sacrifice Scarab of the Unseen: Return all enchantments on target permanent you own to their owners' hands. Draw a card. SCARS OF THE VETERAN 4W Instant You may remove a white card in your hand from the game instead of paying Scars of the Veteran's mana cost. Prevent the next 7 damage that would be dealt to target creature or player this turn. For each 1 damage to a creature prevented this way, put a +0/+1 counter on that creature. SCHOOL OF THE UNSEEN Land T: Add one colorless mana to your mana pool. 2, T: Add one mana of any color to your mana pool. SEASONED TACTICIAN 2W Creature - Tactician 1/3 3, Remove the top four cards of your library from the game: The next time a source of your choice would deal damage to you this turn, prevent that damage. SHELTERED VALLEY Land When Sheltered Valley comes into play, sacrifice each other Sheltered Valley you control. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. T: Add one colorless mana to your mana pool. SHIELD SPHERE 0 Artifact Creature - Wall 0/6 #(Walls can't attack.)# Whenever Shield Sphere blocks, put a -0/-1 counter on it. SOLDEVI ADNATE 1B Creature - Cleric 1/2 T, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool. SOLDEVI DIGGER 2 Artifact 2: Put the top card of your graveyard on the bottom of your library. SOLDEVI EXCAVATIONS Land As an additional cost to play Soldevi Excavations, sacrifice an untapped island. T: Add U and one colorless mana to your mana pool. 1, T: Look at the top card of your library. You may put that card on the bottom of your library. SOLDEVI HERETIC 2U Creature - Heretic 2/2 W, T: Prevent the next 2 damage that would be dealt to target creature this turn. An opponent of your choice may draw a card. SOLDEVI SAGE 1U Creature - Wizard 1/1 T, Sacrifice two lands: Draw three cards, then discard one of them. SOLDEVI SENTRY 1 Artifact Creature 1/1 1: Regenerate Soldevi Sentry. An opponent may draw a card. SOLDEVI STEAM BEAST 5 Artifact Creature 4/2 Whenever Soldevi Steam Beast becomes tapped, an opponent gains 2 life. 2: Regenerate Soldevi Steam Beast. SOLDIER OF FORTUNE R Creature - Mercenary 1/1 R, T: Target player shuffles his or her library. SOL GRAIL 3 Artifact As Sol Grail comes into play, choose a color. T: Add one mana of the chosen color to your mana pool. SPINY STARFISH 2U Creature - Starfish 0/1 U: The next time Spiny Starfish would be destroyed this turn, regenerate it, then put a 0/1 blue Starfish creature token into play at end of turn. SPLINTERING WIND 2GG Enchantment 2G: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token with flying into play. This creature has "Cumulative upkeep G." When the creature leaves play, it deals 1 damage to you and to each creature you control. STENCH OF DECAY 1BB Instant Nonartifact creatures get -1/-1 until end of turn. STORM CAULDRON 5 Artifact Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand. STORM CROW 1U Creature - Bird 1/2 Flying STORM ELEMENTAL 5U Creature - Elemental 3/4 Flying U, Remove the top card of your library from the game: Tap target creature with flying. U, Remove the top card of your library from the game: If the removed card is a snow-covered land, Storm Elemental gets +1/+1 until end of turn. STORM SHAMAN 2R Creature - Cleric 0/4 R: Storm Shaman gets +1/+0 until end of turn. STROMGALD SPY 3B Creature - Spy 2/4 Whenever Stromgald Spy attacks and isn't blocked, you may have it deal no combat damage this turn. If you do, defending player plays with his or her hand revealed as long as Stromgald Spy remains in play. SUFFOCATION 1U Instant Suffocation deals 4 damage to target player who played a red sorcery or instant that dealt damage to you this turn. Draw a card at the beginning of the next turn's upkeep. SURGE OF STRENGTH RG Instant As an additional cost to play Surge of Strength, discard a red or green card from your hand. Target creature gains trample and gets +X/+0 until end of turn, where X is its converted mana cost. SUSTAINING SPIRIT 1W Creature - Guardian 0/3 Cumulative upkeep 1W Damage that would reduce your life total to less than 1 reduces it to 1 instead. SWAMP MOSQUITO 1B Creature - Mosquito 0/1 Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. #(If a player has ten or more poison counters, he or she loses the game.)# SWORN DEFENDER 2WW Creature - Knight 1/3 1: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. TASTE OF PARADISE 3G Sorcery As an additional cost to play Taste of Paradise, you may pay 1G as many times as you wish. You gain 3 life plus an additional 3 life for each additional 1G you paid. THAWING GLACIERS Land Thawing Glaciers comes into play tapped. 1, T: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Return Thawing Glaciers to its owner's hand at end of turn. THOUGHT LASH 2UU Enchantment Cumulative upkeep-Remove the top card of your library from the game. If you don't pay the cumulative upkeep, remove your library from the game. Remove the top card of your library from the game: Prevent the next 1 damage that would be dealt to you this turn. TIDAL CONTROL 1UU Enchantment Cumulative upkeep 2 2: Counter target red or green spell. Any player may play this ability. Pay 2 life: Counter target red or green spell. Any player may play this ability. TORNADO 4G Enchantment Cumulative upkeep G 2G, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Play this ability only once each turn. UNDERGROWTH G Instant As an additional cost to play Undergrowth, you may pay 2R. Prevent all combat damage that would be dealt this turn. If you paid its additional cost, Undergrowth doesn't affect red creatures. UNLIKELY ALLIANCE 1W Enchantment 1W: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. URZA'S ENGINE 5 Artifact Creature 1/5 Trample 3: Urza's Engine gains banding until end of turn. 3: All creatures banded with Urza's Engine gain trample until end of turn. VARCHILD'S CRUSADER 3R Creature - Knight 3/2 0: Varchild's Crusader can't be blocked except by Walls this turn. Sacrifice Varchild's Crusader at end of turn. VARCHILD'S WAR-RIDERS 1R Creature - War-Rider 3/4 Trample Cumulative upkeep-Put a 1/1 red Survivor creature token into play under an opponent's control. Whenever a creature blocks it other than the first creature that blocks it each turn, Varchild's War-Riders gets +1/+1 until end of turn. VETERAN'S VOICE R Enchant Creature Veteran's Voice can enchant only a creature you control. Enchanted creature has "T: Target creature other than enchanted creature gets +2/+1 until end of turn." VISCERID ARMOR 1U Enchant Creature Enchanted creature gets +1/+1. 1U: Return Viscerid Armor to its owner's hand. VISCERID DRONE 1U Creature - Homarid 1/2 T, Sacrifice a creature and a swamp: Destroy target nonartifact creature. It can't be regenerated. T, Sacrifice a creature and a snow-covered swamp: Destroy target creature. It can't be regenerated. WANDERING MAGE WUB Creature - Cleric 0/3 W, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. U: Prevent the next 1 damage that would be dealt to target Cleric or Wizard this turn. B, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn. WHIRLING CATAPULT 4 Artifact 2, Remove the top two cards of your library from the game: Whirling Catapult deals 1 damage to each creature with flying and each player. WILD AESTHIR 2W Creature - Bird 1/1 Flying, first strike WW: Wild Aesthir gets +2/+0 until end of turn. Play this ability no more than once each turn. WHIP VINE 2G Creature - Wall 1/4 #(Walls can't attack.)# Whip Vine may block as though it had flying. You may choose not to untap Whip Vine during your untap phase. T: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step as long as Whip Vine remains tapped. WINTER'S NIGHT GWR Enchant World Whenever a snow-covered land is tapped for mana, it produces one additional mana of the same type and doesn't untap during its controller's next untap step. YAVIMAYA ANCIENTS 3GG Creature - Treefolk 2/7 G: Yavimaya Ancients gets +1/-2 until end of turn. YAVIMAYA ANTS 2GG Creature - Swarm 5/1 Trample; haste #(This creature may attack and# T #the turn it comes under your control.) Cumulative upkeep GG Alliances July 23, 1999