ABU JA'FAR W Creature - Leper 0/1 When ~ is put into any graveyard from play, destroy all creatures blocking or blocked by ~. They can't be regenerated. ALADDIN 2RR Creature - Aladdin 1/1 1RR,Tap: You control target artifact as long as ~ is in play. ALADDIN'S LAMP 10 Artifact X,Tap: The next time this turn you would draw a card, instead you draw X cards, choose one of them, shuffle the rest, and put the shuffled cards on the bottom of your library. X can't be 0. ALADDIN'S RING 8 Artifact 8,Tap: ~ deals 4 damage to target creature or player. ALI BABA R Creature - Ali 1/1 R: Tap target Wall. ALI FROM CAIRO 2RR Creature - Ali 0/1 Damage that would reduce your life total to less than 1 instead reduces it to 1. (This has no effect if your life total is already 1 or less.) ARMY OF ALLAH 1WW Instant Attacking creatures get +2/+0 until end of turn. BAZAAR OF BAGHDAD Land Tap: Draw two cards, then choose and discard three cards. BIRD MAIDEN 2R Creature - Bird Maiden 1/2 Flying BOTTLE OF SULEIMAN 4 Artifact 1,Sacrifice ~: Flip a coin. If you lose the flip, ~ deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play. BRASS MAN 1 Artifact Creature 1/3 ~ does not untap during your untap step. / 1: Untap ~. Play this ability only during your upkeep. CAMEL W Creature - Camel 0/1 Banding Damage dealt by Deserts to ~ or to any creature banded with ~ is prevented. CITY IN A BOTTLE 2 Artifact As long as ~ is untapped, players can't play cards from the Arabian Nights expansion. / Whenever a card from the Arabian Nights expansion other than ~ is in play, if ~ is untapped, destroy that card. CITY OF BRASS Land Whenever ~ becomes tapped, it deals 1 damage to you. / Tap: Add one mana of any color to your mana pool. CUOMBAJJ WITCHES BB Creature - Witch 1/3 Tap: Choose an opponent. ~ deals 1 damage to target creature or player of your choice and 1 damage to target creature or player of that opponent's choice. CYCLONE 2GG Enchantment At the beginning of your upkeep, put a wind counter on ~, then sacrifice ~ unless you pay G for each wind counter on ~. If you pay, ~ deals damage equal to the number of wind counters on it to each creature and player. DANCING SCIMITAR 4 Artifact Creature 1/5 Flying DANDAN UU Creature - Dandan 4/1 Islandhome (*) DESERT Land Tap: Add one colorless mana to your mana pool. / Tap: At end of combat, ~ deals 1 damage to target attacking creature. DESERT NOMADS 2R Creature - Nomad 2/2 Desertwalk (*) Damage dealt by Deserts to ~ is prevented. DESERT TWISTER 4GG Sorcery Destroy target permanent. DIAMOND VALLEY Land Tap,Sacrifice a creature: Gain life equal to that creature's toughness. DROP OF HONEY G Enchantment At the beginning of your upkeep, destroy target creature with the lowest power of all possible targets. It can't be regenerated. If two or more creatures are tied for the lowest power, you choose one of them. / When there are no creatures in play, sacrifice ~. EBONY HORSE 3 Artifact 2,Tap: Untap target attacking creature you control and remove it from combat. ELEPHANT GRAVEYARD Land Tap: Add one colorless mana to your mana pool. / Tap: Regenerate target Elephant or Mammoth. EL-HAJJAJ 1BB Creature - El-Hajjaj 1/1 Whenever ~ deals damage to a creature or player, you gain that much life. You can't gain more life than the toughness of the creature or the life total of the player ~ damages. ERG RAIDERS 1B Creature - Raider 2/3 At the end of your turn, if ~ did not attack this turn, ~ deals 2 damage to you. Ignore this effect if you have not controlled ~ continuously since the start of this turn. ERHNAM DJINN 3G Creature - Djinn 4/5 At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next turn. (*) EYE FOR AN EYE WW Instant The next time a source of your choice would deal damage to you this turn, it instead deals that damage and ~ deals an equal amount of damage to that source's controller. FISHLIVER OIL 1U Enchant Creature Enchanted creature has islandwalk. (*) FLYING CARPET 4 Artifact 2,Tap: Target creature gains flying until end of turn. FLYING MEN U Creature - Wizard 1/1 Flying GHAZBAN OGRE G Creature - Ogre 2/2 At the beginning of your upkeep, if a player has more life than any other, he or she gains control of ~. GIANT TORTOISE 1U Creature - Tortoise 1/1 As long as ~ is untapped, it gets +0/+3. GUARDIAN BEAST 3B Creature - Guardian 2/4 As long as ~ is untapped, no other player can gain control of your noncreature artifacts, those artifacts can't be destroyed or enchanted, and those artifacts can't be the target of enchantment spells or abilities of an enchantment. HASRAN OGRESS BB Creature - Ogre 3/2 When ~ is declared as an attacker, ~ deals 3 damage to you unless you pay 2. HURR JACKAL R Creature - Jackal 1/1 Tap: Target creature can't be regenerated this turn. IFH-BIFF EFREET 2GG Creature - Efreet 3/3 Flying G: ~ deals 1 damage to each creature with flying and each player. Any player may play this ability. ISLAND FISH JASCONIUS 4UUU Creature - Fish 6/8 Islandhome (*) ~ does not untap during your untap step. / UUU: Untap ~. Play this ability only during your upkeep. ISLAND OF WAK-WAK Land Tap: The power of target creature with flying becomes 0 until end of turn. JANDOR'S RING 6 Artifact If you would draw a card and ~ is untapped, look at the top card of your library instead. You may pay 2 and tap ~ to put the top card of your library into your graveyard. Then, draw a card. JANDOR'S SADDLEBAGS 2 Artifact 3,Tap: Untap target creature. JEWELED BIRD 1 Artifact Remove ~ from your deck before playing if not playing for ante. / Tap: Draw a card. Put all cards from your ante into your graveyard, then put ~ into your ante from anywhere. JIHAD WWW Enchantment As ~ comes into play, choose a color and an opponent. / When that player controls no cards in play of the chosen color, sacrifice ~. / White creatures get +2/+1. JUNUN EFREET 1BB Creature - Efreet 3/3 Flying At the beginning of your upkeep, sacrifice ~ unless you pay BB. JUZAM DJINN 2BB Creature - Djinn 5/5 At the beginning of your upkeep, ~ deals 1 damage to you. KHABAL GHOUL 2B Creature - Ghoul 1/1 At the end of any turn, put a +1/+1 counter on ~ for each creature put into a graveyard from play this turn. KING SULEIMAN 1W Creature - King 1/1 Tap: Destroy target Djinn or Efreet. KIRD APE R Creature - Ape 1/1 As long as you control any forests, ~ gets +1/+2. LIBRARY OF ALEXANDRIA Land Tap: Add one colorless mana to your mana pool. / Tap: Draw a card. Play this ability only if you have exactly seven cards in your hand. MAGNETIC MOUNTAIN 1RR Enchantment Blue creatures do not untap during their controllers' untap steps and have "4: Untap this creature. Play this ability only during your upkeep.". MERCHANT SHIP U Creature - Ship 0/2 Islandhome (*) When ~ attacks and is not blocked, gain 2 life. METAMORPHOSIS G Sorcery As an additional cost to play ~, sacrifice a creature. / Add X mana of any one color to your mana pool. X is equal to one plus the sacrificed creature's converted mana cost. Spend this mana only on playing summon spells. MIJAE DJINN RRR Creature - Djinn 6/3 When ~ is declared as an attacker, flip a coin. If you lose the flip, tap ~ and remove it from combat. MOORISH CAVALRY 2WW Creature - Cavalry 3/3 Trample NAFS ASP G Creature - Asp 1/1 Whenever ~ damages a player, it deals an additional 1 damage to that player at the beginning of his or her next draw step unless he or she pays 1 before that draw step. OASIS Land Tap: Prevent the next 1 damage that would be dealt this turn to target creature. OLD MAN OF THE SEA 1UU Creature - Marid 2/3 You may choose not to untap ~ during your untap step. / Tap: You control target creature as long as ~ remains tapped and that creature's power is less than ~'s power. OUBLIETTE 1BB Enchantment When ~ comes into play, target creature phases out. / That card can't phase in. / When ~ leaves play, that card phases in tapped. PIETY 2W Instant Blocking creatures get +0/+3 until end of turn. PYRAMIDS 6 Artifact 2: The next time this turn target land would be destroyed, prevent that destruction. / 2: Destroy target local enchantment enchanting a land. REPENTANT BLACKSMITH 1W Creature - Smith 1/2 Protection from red RING OF MA'RUF 5 Artifact 5,Tap,Remove ~ from the game: The next time this turn you would draw a card, instead put into your hand any other card that you own which is not in the game. RUKH EGG 3R Creature - Egg 0/3 When ~ is put into any graveyard from play, you put a 4/4 red Rukh creature token with flying into play at end of turn. SANDALS OF ABDALLAH 4 Artifact 2,Tap: Target creature gains islandwalk until end of turn. SANDSTORM G Instant ~ deals 1 damage to each attacking creature. SERENDIB DJINN 2UU Creature - Djinn 5/6 Flying At the beginning of your upkeep, sacrifice a land. If that land is an island, ~ deals 3 damage to you. / When you control no lands, sacrifice ~. SERENDIB EFREET 2U Creature - Efreet 3/4 Flying At the beginning of your upkeep, ~ deals 1 damage to you. SHAHRAZAD WW Sorcery All players begin a subgame of Magic using each player's library as his or her deck for that subgame. Each player who doesn't win the subgame loses half of his or her life, rounded up. Each player shuffles his or her cards from the subgame into his or her library afterwards. (Cards on the stack, in players' hands, in play, in graveyards, phased out, removed from the game, or in an ante in the parent game are not taken into the subgame and are where they were before when the subgame finishes.) SINDBAD 1U Creature - Sindbad 1/1 Tap: Draw a card and reveal it, then discard it if it is not a land card. SINGING TREE 3G Creature - Treefolk 0/3 Tap: Target attacking creature's power becomes 0 until end of turn. SORCERESS QUEEN 1BB Creature - Sorceress 1/1 Tap: Target creature other than ~ is 0/2 until end of turn. STONE-THROWING DEVILS B Creature - Devil 1/1 First strike UNSTABLE MUTATION U Enchant Creature Enchanted creature gets +3/+3. / At the beginning of enchanted creature's controller's upkeep, put a -1/-1 counter on that creature. WAR ELEPHANT 3W Creature - Elephant 2/2 Banding, trample WYLULI WOLF 1G Creature - Wolf 1/1 Tap: Target creature gets +1/+1 until end of turn. YDWEN EFREET RRR Creature - Efreet 3/6 When ~ blocks, flip a coin. If you lose the flip, tap ~ and remove it from combat. -------------------------------------------------------------------------------- (*) {Land}home text: (This creature can't attack unless defending player controls any {land}s. If you control no {land}s, sacrifice this creature.) (*) {Land}walk text: (If defending player controls any {land}s, this creature is unblockable.)