THE DARK(tm) AMNESIA 3UUU Sorcery Look at target player's hand. That player discards all nonland cards from it. ANGRY MOB 2WW Creature - Mob 2+*/2+* Trample During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of swamps all opponents control. Otherwise, Angry Mob's power and toughness are each 2. APPRENTICE WIZARD 1UU Creature - Wizard 0/1 U, T: Add three colorless mana to your mana pool. ASHES TO ASHES 1BB Sorcery Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you. BALL LIGHTNING RRR Creature - Ball Lightning 6/1 Trample; haste #(This creature may attack and# T #the turn it comes under your control.)# At end of turn, sacrifice Ball Lightning. BANSHEE 2BB Creature - Banshee 0/1 X, T: Banshee deals X damage divided evenly between you and target creature or player. Round your damage up and the target's damage down. BARL'S CAGE 4 Artifact 3: Target creature doesn't untap during its controller's next untap step. BLOOD MOON 2R Enchantment Nonbasic lands are mountains. BLOOD OF THE MARTYR WWW Instant Until end of turn, if damage would be dealt to a creature you control, you may have that damage dealt to you instead. BOG IMP 1B Creature - Imp 1/1 Flying BOG RATS B Creature - Rat 1/1 Bog Rats can't be blocked by Walls. BONE FLUTE 3 Artifact 2, T: All creatures get -1/-0 until end of turn. BOOK OF RASS 6 Artifact 2, Pay 2 life: Draw a card. BRAINWASH W Enchant Creature Enchanted creature can't attack unless its controller pays an additional 3. BROTHERS OF FIRE 1RR Creature - Brother 2/2 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. CARNIVOROUS PLANT 3G Creature - Wall 4/5 #(Walls can't attack.)# CAVE PEOPLE 1RR Creature - Cave People 1/4 Whenever Cave People attacks, it gets +1/-2 until end of turn. 1RR, T: Target creature gains mountainwalk until end of turn. #(It's unblockable as long as defending player controls a mountain.)# CITY OF SHADOWS Land T, Remove a creature you control from the game: Put a storage counter on City of Shadows. T: Add X colorless mana to your mana pool, where X is the number of storage counters on City of Shadows. CLEANSING WWW Sorcery For each land, destroy that land unless its controller pays 1 life. COAL GOLEM 5 Artifact Creature - Golem 3/3 3, Sacrifice Coal Golem: Add RRR to your mana pool. CURSE ARTIFACT 2BB Enchant Artifact At the beginning of the upkeep of enchanted artifact's controller, Cursed Artifact deals 2 damage to that player unless he or she sacrifices enchanted artifact. DANCE OF MANY UU Enchantment When Dance of Many comes into play, choose target creature card in play. Then put a token creature that is copy of that creature into play. When Dance of Many leaves play, remove the token creature from game. When the token creature leaves play, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay BB. DARK HEART OF THE WOOD BG Enchantment Sacrifice a forest: You gain 3 life. DARK SPHERE 0 Artifact T, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded down, instead. DEEP WATER UU Enchantment U: Until end of turn, if a land you control is tapped for mana, it produces U instead of its normal type and amount. DIABOLIC MACHINE 7 Artifact Creature 4/4 3: Regenerate Diabolic Machine. DROWNED 1U Creature - Zombie 1/1 B: Regenerate Drowned. DUST TO DUST 1WW Sorcery Remove two target artifacts from the game. EATER OF THE DEAD 4B Creature - Eater 3/4 0: Remove target creature card in a graveyard from the game. Untap Eater of the Dead. ELECTRIC EEL U Creature - Eel 1/1 When Electric Eel comes into play, it deals 1 damage to you. RR: Electric Eel gets +2/+0 until end of turn and it deals 1 damage to you. ELVES OF DEEP SHADOW G Creature - Elf 1/1 T: Add B to your mana pool. Elves of Deep Shadow deals 1 damage to you. EROSION UUU Enchant Land At the beginning of the upkeep of enchanted land's controller, destroy enchanted land unless that player pays 1 or 1 life. ETERNAL FLAME 2RR Sorcery Eternal Flame deals to target opponent damage equal to the number of mountains you control. It deals half that damage, rounded up, to you. EXORCIST WW Creature - Exorcist 1/1 1W, T: Destroy target black creature. THE FALLEN 1BBB Creature - Fallen 2/3 At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to. FASTING W Enchantment At the beginning of your upkeep, you may choose to skip your draw step this turn. If you do, you gain 2 life. At the beginning of your upkeep, put a hunger counter on Fasting. If Fasting has five hunger counters on it, sacrifice it. When you draw a card, sacrifice Fasting. FELLWAR STONE 2 Artifact T: Add to your mana pool one mana of any color that an opponent's land could produce. FESTIVAL W Instant Play only during an opponent's upkeep. That player skips his or her combat phase this turn. FIRE AND BRIMSTONE 3WW Instant Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you. FIRE DRAKE 1RR Creature - Drake 1/2 Flying R: Fire Drake gets +1/+0 until end of turn. Play this ability no more than once each turn. FISSURE 3RR Instant Destroy target creature or land. It can't be regenerated. FLOOD U Enchantment UU: Tap target creature without flying. FOUNTAIN OF YOUTH 0 Artifact 2, T: You gain 1 life. FRANKENSTEIN'S MONSTER XBB Creature - Monster 0/1 As an additional cost to play Frankenstein's Monster, remove X creature cards in your graveyard from the game. For each creature card removed this way, Frankenstein's Monster comes into play with a +2/+0, +1/+1, or +0/+2 counter. GAEA'S TOUCH GG Enchantment You may put an additional land into play during your turn if it's a forest. Sacrifice Gaea's Touch: Add GG to your mana pool. GHOST SHIP 2UU Creature - Ship 2/4 Flying UUU: Regenerate Ghost Ship. GIANT SHARK 5U Creature - Shark 4/4 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.)# Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. GOBLIN CAVES 1RR Enchant Land If enchanted land is a mountain, all Goblins get +0/+2. GOBLIN DIGGING TEAM R Creature - Goblin 1/1 T, Sacrifice Goblin Digging Team: Destroy target Wall. GOBLIN HERO 2R Creature - Goblin 2/2 GOBLIN ROCK SLED 1R Creature - Rock Sled 3/1 Trample Rock Sled doesn't untap during your untap step if it attacked during your last turn. Rock Sled can't attack unless defending player controls a mountain. GOBLIN SHRINE 1RR Enchant Land If enchanted land is a mountain, all Goblins get +1/+0. When Goblin Shrine leaves play, it deals 1 damage to each Goblin. GOBLINS OF THE FLARG R Creature - Goblin 1/1 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# When you controls a Dwarf, sacrifice Goblins of the Flarg. GOBLIN WIZARD 2RR Creature - Goblin Red T: Put a Goblin card from your hand into play. R: Target Goblin gains protection from white until end of turn. GRAVE ROBBERS 1BB Creature - Robber 1/1 B, T: Remove target artifact card in a graveyard from the game. You gain 2 life. HIDDEN PATH 2GGGG Enchantment Green creatures have forestwalk. #(They're unblockable as long as defending player controls a forest.)# HOLY LIGHT 2W Instant Nonwhite creatures get -1/-1 until end of turn. INFERNO 5RR Instant Inferno deals 6 damage to each creature and each player. INQUISITION 2B Sorcery Look at target player's hand. Inquisition deals X damage to that player, where X is the number of white cards in his or her hand. KNIGHTS OF THORN 3W Creature - Knight 2/2 Protection from red, banding LAND LEECHES 1GG Creature - Leeches 2/2 First strike LEVIATHAN 5UUUU Creature - Leviathan 10/10 Trample Leviathan comes into play tapped and it doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two islands. If you do, untap Leviathan. Each turn, Leviathan can't attack unless you sacrifice two islands. LIVING ARMOR 4 Artifact T, Sacrifice Living Armor: Put a +0/+X counter on target creature, where X is that creature's converted mana cost. LURKER 2G Creature - Lurker 2/3 Lurker can't be the target of a spell unless it was declared as an attacker or blocker this turn. MANA CLASH R Sorcery You and target player each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. MANA VORTEX 1UU Enchantment As an additional cost to play Mana Vortex, sacrifice a land. At the beginning of each player's upkeep, that player sacrifice a land. When there are no lands in play, sacrifice Mana Vortex. MARSH GAS B Instant All creatures get -2/-0 until end of turn. MARSH GOBLINS BR Creature - Goblin 1/1 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# MARSH VIPER 3G Creature - Viper 1/2 Whenever Marsh Viper deals damages to an opponent, that player gets two poison counters. #(If a player has ten or more poison counters, he or she loses the game.)# MARTYR'S CRY WW Sorcery Remove all white creatures from the game. For each white creature removed this way, its controller draws a card. MAZE OF ITH Land T: Tap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. MERFOLK ASSASSIN UU Creature - Merfolk 1/2 T: Destroy target creature with islandwalk. MIND BOMB U Sorcery Each player may discard up to three cards. For each card less than three a player discards this way, Mind Bomb deals 3 damage to that player. MIRACLE WORKER W Creature - Miracle Worker 1/1 T: Destroy target enchant creature enchanting a creature you control. MORALE 1WW Instant Attacking creatures get +1/+1 until end of turn. MURK DWELLERS 3B Creature - Murk Dwellers 2/2 Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. NAMELESS RACE 3B Creature - Nameless Race */* Trample As an additional cost to play Nameless Race, pay any amount of life. You can't pay more life than the total number of white cards all opponents control and white cards in their graveyards. Nameless Races' power and toughness are each equal to the life paid as it was played. NECROPOLIS 5 Artifact Creature - Wall 0/1 #(Walls can't attack.)# Remove a creature card in your graveyard from the game: Put X +0/+1 counters on Necropolis, where X is the removed creature's converted mana cost. NIALL SILVAIN GGG Creature - Niall Silvan 2/2 GGGG, T: Regenerated target creature. ORC GENERAL 2R Creature - General 2/2 T, Sacrifice an Orc or a Goblin: All Orcs get +1/+1 until end of turn. PEOPLE OF THE WOODS GG Creature - People of the Woods 1/* People of the Woods's toughness is equal to the number of forests you control. PIKEMEN 1W Creature - Pikemen 1/1 Banding, first strike PREACHER 1WW Creature - Preacher 1/1 T: Gain control of target creature of an opponent's choice that he or she controls. When Preacher becomes untapped or leaves play, you lose control of that creature. You may choose not to untap Preacher during your untap step. PSYCHIC ALLERGY 3UU Enchantment As Psychic Allergy comes into play, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of cards he or she controls of the chosen color. At the beginning of your upkeep, sacrifice Psychic Allergy unless you sacrifice two islands. RAG MAN 2BB Creature - Rag Man 2/1 BBB, T: Look target opponent's hand. That player discard a creature card at random from his or her hand. Play this ability only during your turn. REFLECTING MIRROR 4 Artifact X, T: Target spell that targets you targets target player instead. X is twice the converted mana cost of that spell. RIPTIDE U Instant Tap all blue creatures. RUNESWORD 6 Artifact 3, T: Target attacking creature gets +2/+0 until end of turn. If it deals damage to a creature, the damaged creature can't be regenerated this turn. If a creature would be put into a graveyard this turn, remove that creature from the game instead. When the targeted creature leaves play this turn, sacrifice Runesword. SAFE HAVEN Land 2, T: Remove a creature you control from game. Sacrifice Safe Haven: Return to play under their owner's control all creatures removed from the game with Safe Haven. SAVAEN ELVES G Creature - Elf 1/1 GG, T: Destroy target enchant land. SCARECROW 5 Artifact Creature 2/2 6, T: Prevent all damage that would be dealt to you this turn by creatures with flying. SCARWOOD BANDITS 2GG Creature - Bandit 2/2 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# 2G, T: Gain control of target artifact unless its controller pays 2. When Scarwood Bandits leaves play, you lose control of the artifact. SCARWOOD GOBLINS GR Creature - Goblin 2/2 SCARWOOD HAG 1G Creature - Hag 1/1 GGGG, T: Target creature gains forestwalk until end of turn. #(It's unblockable as long as defending player controls a forest.)# T: Target creature loses forestwalk until end of turn. SCAVENGER FOLK G Creature - Scavenger Folk 1/1 G, T, Sacrifice Scavenger Folk: Destroy target artifact. SEASON OF THE WITCH BBB Enchantment At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At the end of each player's turn, destroy all untapped creatures that player controls that didn't attack this turn, except for creature that couldn't attack. SISTERS OF THE FLAME 1RR Creature - Sister 2/2 T: Add R to your mana pool. SKULL OF ORM 3 Artifact 5, T: Return target enchantment card from your graveyard to your hand. SORROW'S PATH Land T: Exchange the blocking assignments of two blocking creatures an opponent controls. Sorrow's Path deals 2 damage to you and 2 damage to each creature you control. #(All blocks must still be legal.)# SPITTING SLUG 1GG Creature - Slug 2/4 1G: Spitting Slug gains first strike until end of turn. Whenever Spitting Slug blocks or becomes blocked by a creature, if Spitting Slug doesn't have first strike, that creature gains first strike until end of turn. SQUIRE 1W Creature - Squire 1/2 STANDING STONES 3 Artifact 1, T, Pay 1 life: Add one mana of any color to your mana pool. STONE CALENDAR 5 Artifact Spells you play cost up to 1 less to play SUNKEN CITY UU Enchantment Blue creatures get +1/+1. At the beginning of your upkeep, destroy Sunken City unless you pay UU. TANGLE KELP U Enchant Creature When Tangle Kelp comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap phase if it attacked during its controller's last turn. TIVADAR'S CRUSADE 1WW Sorcery Destroy all Goblins. TORMOD'S CRYPT 0 Artifact T, Sacrifice Tormod's Crypt: Remove all cards in target player's graveyard from the game. TOWER OF COIREALL 2 Artifact T: Target creature can't be blocked by Walls this turn. TRACKER 2G Creature - Tracker 2/2 GG, T: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. UNCLE ISTVAN 1BBB Creature - Uncle Istvan 1/3 Prevent all damage that would be dealt to Uncle Istvan by creatures. VENOM 1GG Enchant Creature When enchanted creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. WAND OF ITH 4 Artifact 3, T: Look at a card from target player's hand at random. If that card is a land card, that player discards it or pays 1 life. If it isn't a land card, the player discards it or pays life equal to its converted mana cost. Play this ability only during your turn. WAR BARGE 4 Artifact 3: Target creature gains islandwalk until end of turn. When War Barge leaves play this turn, destroy that creature. It can't be regenerated. #(The creature is unblockable as long as defending player controls an island.)# WATER WURM U Creature - Wurm 1/1 Water Wurm gets +0/+1 as long as an opponent controls an island. WHIPPOORWILL G Creature - Whipporwill 1/1 GG, T: Target creature can't be regenerated this turn. Effects that would prevent damage from being dealt to that creature are ignored. When the creature is put into a graveyard, remove the creature from game. WITCH HUNTER 2WW Creature - Hunter 1/1 T: Witch Hunter deals 1 damage to target player. 1WW, T: Return target creature an opponent controls to its owner's hand. WORD OF BINDING XBB Sorcery Tap X target creatures. WORMS OF THE EARTH 2BBB Enchantment Players can't play lands. Lands can't come into play. At the beginning of each player's upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, sacrifice Worms of the Earth. WORMWOOD TREEFOLK 3GG Creature - Treefolk Green GG: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. #(It's unblockable as long as defending player controls a forest.)# BB: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. #(It's unblockable as long as defending player controls a swamp.)# The Dark July 23, 1999