MILITARY FORCES

 

STANDING ARMIES:

COUNTRY NAME INFANTRY (x15,000) CAVALRY (X15,000) #OF ARTILLERY / TYPE (X500) # OF AIRCRAFT / TYPE (X10) MILITARY TECH LEVEL (aprox.)
ALBANIA 1 none     v.poor
AFGHANISTAN 1 1     v.poor
AUSTRALIA 2 1 1 LT.ART   average
AUSTRIA - HUNGARY 45 3 2 HVY.ART

8 LT.ART

2 OBS poor
ARGENTINA 9 3 1 LT.ART   poor
BELGIUM 11 1 2 LT.ART   average
Belgian Congo 1 none      
BOLIVIA 1 1     v.poor
BRAZIL 11 2 1 LT.ART   poor
BULGARIA 24 1 1 LT.ART   poor
CANADA 2 1 1 LT.ART   average
CENTRAL AMERICAS 1 1     v.poor
CHILE 15 1 1 LT.ART   poor
CHINA, Republic of (1) 15 3 1 LT.ART   poor
CHINA, KMT Party (1) 9 3 1 LT.ART . poor
COLUMBIA 3 1     v.poor
CUBA 1 0     v.poor
DENMARK 1 none     poor
ECUADOR 2 none     v.poor
ETHIOPIA 2 1     v.poor
FRANCE 50 4 3 HVY.ART

5 LT.ART

2 OBS

1 Zepplins

good
Algeria 2 none      
Kwang Chow 1 none      
French Indochina 2 none      
French West Africa 1 none      
GERMANY 70 6 8 HVY.ART

15 LT.ART

3 OBS

2 Zeppelins

excellent
South West Afrika 1 none      
German East Afrika 1 none      
Shantung 1 none      
GREECE 9 none     poor
ITALY 31 2 2 HVY.ART

5 LT.ART

4 OBS average
Libya 1 none      
Italian East Africa 1 none      
JAPAN 20 none 1 HVY.ART

1 LT.ART

1 OBS average
Korea 6 1 3 LT.ART    
LIBERIA 1 none poor
LUXEMBURG 0.5 0.5 0 . average
MEXICO - HUERTA GOVERNMENT 4 1 1 LT.ART   v.poor
MEXICO - CARRANZA GOVERNMENT 3 2 1 LT.ART   v.poor
MONGOLIA 0 1     v.poor
MONTENEGRO 2 0     poor
NETHERLANDS 13 0 2 LT.ART   average
Netherlands East Indies 1 0      
NEPAL 1 none     v.poor
NEW ZEALAND 1 0 . . .
NORWAY 2 0     average
OTTOMAN EMPIRE 28 5 1 HVY.ART

3 LT. ART

1 OBS poor
Panama 2 none v. poor
PARAGUAY 1 none     v.poor
PERSIA 4 1     poor
PERU 7 1     v.poor
PORTUGAL 5 1     v.poor
RUMANIA 22 1 1 LT.ART   poor
RUSSIA 114 10 3 HVY.ART

6 LT.ART

2 OBS v.poor
SERBIA 26 1  1 LT.ART   good
SIAM 8 1     poor
SOUTH AFRICA 2 1 1 LT.ART   average
SPAIN 15 1 1 LT.ART 1 Observer poor
SWEDEN 20 none 3 LT.ART   average
SWITZERLAND 15 0 2 LT.ART . Good
TIBET 2 none     v.poor
UNITED KINGDOM 8 1 1 HVY.ART

3 LT.ART

1 OBS

1 Zepplins

good
India 8 3      
British East Africa 1 none      
Egypt 1 none 1 LT.ART    
Singapore 1 none 1 LT ART    
Hong Kong 1 none      
UNITED STATES 5

1 marines

1 1 LT.ART   poor
Phillipines none 1      
URUGUAY 1 none     v.poor
VENEZUELA 5 none     v.poor
WARLORD OF HEILUNGKIANG (Manchuria) 5 3     v.poor
WARLORD OF KANSU 4 1     v.poor
WARLORD OF SINKIANG 4 none     v.poor
WARLORD OF TSINGHAI (Langchow) 5 1     v.poor
WARLORD OF KANGSU (Shanghai) 6 1     v.poor

Notes:

This is your fieldable army at game start. At game start every country has half of the infantry and cavalry units (rounded up) in reserve. You do not pay maintence on units in reserve. Units in reserve take 1 full month (one full turn) to be mobilized. Active units may be placed in reserve at any time.

One Artillery Division equals 500 artillery pieces

One Infantry or Cavalry Division equals 15,000 men

(1) China is in a civil war. These are the loyal, trained Government and Government supporting forces
(2) Mexico is in a civil war. These are the Huerta Government forces.
(3) These are the Carranza Government forces.

Britain, USA, Japan, Italy, China, Germany, France, Austria and Russia all have large standing armies and can be increased significantly reflected in their large draft pools.

DRAFT: Any nation at war may start a draft. Doing so will reduce the cost of building infantry, but they will be at two tech levels lower than normally produced Infantry (minimum, level zero). This will allow a nation to build 'militia infantry '. Every time a militia unit is produced, it subtracts men from your draft pool. Each nation has a different number of men in its draft pool based on that nation's population. Once the amount of men is exhausted, no more units may be produced. Other ways to increase manpower are by taking over a territory. If you get a new protectorate you can recruit 10% of draftable men, Colony 5% and occupied 1%. Also foreign volunteers might join your cause.

If you build over your original amount of military units you get billed a one time extra maintenance fee. (See FEE List)

 


NAVAL FORCES

BB

Dreadnaught

B

Pre-Dreadnaught/Old Battleship

CA

Cruiser

DD

Destroyer

SS

Submarine

ML

Minelayer/sweeper

UB

U-boat

MR

Merchant Fleet

 

 

ARGENTINA

Location:

BB

B

CA

DD

SS

ML

MR

 

2

 

6

20

   

7

AUSTRALIA

Location:

BB

B

CA

DD

SS

ML

MR

Sydney

1

 

4

3

1

 

6

AUSTRIA-HUNGARY

Location:

BB

B

CA

DD

SS

ML

MR

Adriatic Fleet

3

9

10

26

4

1

2

Danube

     

3

     

BELGIUM

Location:

BB

B

CR

DD

SS

ML

MR

. . .

.

.

.

.

7

BRAZIL

Location:

BB

B

CA

DD

SS

ML

MR

   

2

4

25

   

8

BULGARIA

Location:

BB

B

CA

DD

SS

ML

MR

       

4

 

1

1

CANADA

Location:

BB

B

CA

DD

SS

ML

MR

East Coast    

2

10

3

 

6

West Coast      

2

     

CHINA-ROC

Location:

BB

B

CA

DD

SS

ML

MR

     

1

8

   

2

CHILE

Location:

BB

B

CA

DD

SS

ML

MR

 

1

 

3

8

   

5

DENMARK

Location:

BB

B

CR

DD

SS

ML

MR

     

2

9

   

5

FRANCE

Location:

BB

B

CR

DD

SS

ML

MR

Mediterranean (Toulon)

1

11

11

16

8

   

Atlantic (Toulouse)

8

20

20

     

25

English Channel

   

7

33

4

4

 

Indochina

   

1

1

     

W Africa

   

1

1

     

Tahiti

     

1

     

W Indies

   

1

       

GERMANY

Location:

BB

B

CR

DD

SS

UB

ML

MR

Pacific Fleet (Tiensin)

   

5

4

       

East Indies

   

2

         

East Africa

   

1

         

West Africa

     

1

       

Mediterranean

1

 

1

         

Baltic

   

7

5

5

     

High Seas Fleet - Wilhelmshaven

18

28

24

162

133

10

5

32

GREECE

Location:

BB

B

CR

DD

SS

ML

MR

   

1

3

8

   

4

ITALY

Location:

BB

B

CR

DD

SS

ML

MR

Taranto

4

3

5

4

   

11

Brindisi

 

2

9

10

8

   

Venice

 

3

3

11

12

   

JAPAN

Location:

BB

B

CR

DD

SS

ML

MR

Home

2

13

17

52

13

3

10

Formosa

   

4

11

     

MEXICO (2)

Location:

BB

B

CR

DD

SS

ML

MR

     

1

2

   

1

MONTENEGRO

Location:

BB

B

CR

DD

SS

ML

MR

       

1

   

0

NETHERLANDS

Location:

BB

B

CR

DD

SS

ML

MR

home

   

5

9

   

25

Nei

   

2

4

     

NEW ZEALAND

Location:

BB

B

CR

DD

SS

ML

MR

     

2

3

   

3

NORWAY

Location:

BB

B

CR

DD

SS

ML

MR

     

4

7

   

15

OTTOMAN EMPIRE

Location:

BB

B

CR

DD

SS

ML

MR

   

3

5

8

 

4

5

PERU

Location:

BB

B

CR

DD

SS

ML

MR

     

1

5

   

2

PORTUGAL

Location:

BB

B

CR

DD

SS

ML

MR

     

1

4

   

9

RUMANIA

Location:

BB

B

CR

DD

SS

ML

MR

     

1

7

 

1

2

RUSSIA

Location:

BB

B

CR

DD

SS

ML

MR

Baltic

3

6

4

30

18

 

7

Black Sea

 

4

6

18

     

Arctic

   

2

11

     

Pacific

             

SIAM

Location:

BB

B

CR

DD

SS

ML

MR

     

1

1

   

1

SOUTH AFRICA

Location:

BB

B

CR

DD

SS

ML

MR

     

3

     

2

SPAIN

Location:

BB

B

CR

DD

SS

ML

MR

   

5

4

11

 

4

3

SWEDEN

Location:

BB

B

CR

DD

SS

ML

MR

   

4

10

15

   

5

UNITED KINGDOM

Location:

BB

B

CR

DD

SS

ML

MR

Mediterranean (Malta)

3

 

8

16

5

1 ML

40

Grand Fleet (home fleet)-Scapa Flow

33

15

5

106

     

Irish Sea

       

56

   

Channel

 

1

9

8

     

Pacific-Hong Kong

1

 

4

9

2

   

India-Ceylon

 

1

1

1

     

West Indies

   

5

       

Falklands

   

1

       

UNITED STATES

Location:

BB

B

CR

DD

SS

ML

MR

Atlantic - Norfolk

6

2

27

47

27

4

30

Pacific-San Diego

2

3

21

35

25

2

 

Philippines - Manilla

   

4

10

     

MERCHANT FLEETS CAN DOUBLE AS TROOP TRANSPORTS. EACH CAN CARRY 2 DIVISION OF INFANTRY/CAVALRY, OR 1 OF ANYTHING ELSE.


FORTRESSES:

The great fortresses of Europe proved to still be of some use in 1914, slowing down enemy troop movements. Fortresses in this game provide some defensive modifiers in combat. The following is the list of nations with fortresses and where they are located.

Liege, Belgium (BE12) (Large)
Antwerp, Belgium (BE1) (Medium)
Namur, Belgium (BE10) (Medium)
Verdun, France (FR7) (Medium)
Nice, France (FR76) (Medium)
Metz, Germany (GE19) (Medium)
Konigsburg, Germany (GE120) (Small)
Breslau, Germany (GE92) (Small)
Trieste, Austria (AU20) (Small)
Krakow, Austria (AU60) (Medium)
Gibraltar, UK (GB1) (Large)
Malta, UK (GB2) (Large)
Delhi, India (BR10) (Medium)
Belgrade, Serbia (SE1) (Large)
Sevestopol, Russia (RU107) (Medium)
Warsaw, Russia (RU65) (Medium)
St. Petersburg, Russia (RU48) (Large)
Kiev, Russia (RU92) (Small)
Moscow, Russia (RU139) (Large)
Erzurum, Ottoman Empire (OE39) (Small)
Aquaba, Ottoman Empire (OE37) (Small)
Edirne (Adrianople), Ottoman Empire (Small) (OE1)
Peking, China (CH43) (Large)
Port Arthur, Japanese East Manchuria (JP13) (Small)
 

UNIT DESCIPTIONS:

GROUND UNITS:

- Light Infantry: Your general all purpose infantry unit. Can Entrench.

- Heavy Infantry: Similar to Light Infantry, but better at assaults and attacks. Can Entrench.

- Militia: Armed peasants and civilians. Not very good in combat. Can Entrench.

- Cavalry: Good in open terrain against a non-entrenched opposing force.
Very bad against entrenched forces. Very mobile.

- Marines: Same as Heavy Infantry, but can assault enemy areas from ships.

- Storm Troopers: Infiltration troops. Effective against an entrenched force.
High casualty rate in attacks. When defending, act as Heavy Infantry.

- Heavy.Artillery. Big mobile guns, but slow moving. Can't go into Mountains or Swamps.
Can't move in Rain or Severe Winter. Good bombardment.

- Light. Artillery. Less effective bombardment than Heavy. Artillery, but more mobile. Can go into Mountains,
but not Swamps. Can be used as Anti-Aircraft guns with low effectiveness

- Tanks: Large Armored vehicles. Slow moving. Good against Entrenched troops.
Can only be used in Clear Weather. Can not be used in Swamp or Mountains.

- Poison Gas: Lethal gas agents. Doesn't discriminate against friend or foe.
Can not be used in Rain or Severe Winter.

- Seige Guns: Huge guns carried on rail cars with a range of some 30-40 miles. Can be used to attack factories using the bombardment table but not very effective. Excellent in combat against fortresses.

AIRPLANES:

Fighters: are used for Air to Air Combat.

Bombers: The bomber can only be used for ground support and cannot be used to bomb other things.

Zeppelins: As above plus can be used on Strategic sites.(IP/MP/OP/SP/Supply sites)
Not extremely effective though. Every time a Zeppelin is used there is a 1% chance
that something bad happens to it (explodes, caught in rough winds, etc) and is destroyed.

Advanced Fighters: mostly metal mono-winged planes. Better in combat, higher ceiling.

When doing strategic bombing with Zeppelins you need to tell me what area you are targeting (from list of economic zones) and how many planes you are sending in.

When doing air to ground attacks on forces you need to tell the GM in your orders whether or not they are to be used on tanks, artillery or infantry.


NAVAL UNITS:

Destroyers: Can sink subs. Moderate against other ships and Aircraft. very poor bombardment.

Cruisers: Good Sea-Sea/Can sink subs. poor bombardment,

Dreadnaughts: The ultimate warship. excellent sea to sea combat, excellent bombardment, can't sink subs.

Old Battleships: slightly less guns and armour of a dreadnaught, still more powerful than a cruiser. pretty much the same as above but slower with half the range, excellent bombardment, can't sink subs. .

Carriers: Moderate sea-sea, carries 2 observers. Can't sink subs.

Subs: Poor sea-sea. Stealth. Can't sink other subs. Very Slow and poor range. Poor friend or foe recognition. Useful only against merchant fleet.

U-boats: Stealth. Can't sink other subs. Very Slow and poor range, but better than subs. Poor friend or foe recognition. Useful only against merchant fleets U-boats are more effective..

Bombardment is using your ship's guns against a land unit. It helps in battles. Same for Artillery.

 



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