ACTION | MORALE MODIFIER |
Random Events | Varies |
Build Factory | +3 |
Build Dreadnaught | +1 |
Build Mechant Fleet | +1 |
Build Zeppelin (per 20) | +1 |
Declare war on Minor Power | -5 |
Declare war on Major Power | -10 |
Surrender | -25 each nation, max: -75 |
Armistace | -15 |
Civil War Breaks Out | morale cut in half |
Win Civil War | +10 |
War declared on you | +5 |
Win naval Battle | +2 |
Lose Naval Battle | -2 |
Win Land Battle | +2 |
Lose Land Battle | -2 |
Province Rebels/Peasant Revolt, etc. | -10 |
Depression | -15 initial, -1 each month afterwards |
Sign Alliance | +3 |
Sign Non Aggression Pact | +1 |
Sign Trade Treaty | Varies on amount and length. Min: +1 |
Gain Colony | +1 |
Lose Colony | -2 |
Violate Terms of Treaty (2) | -5 plus lose addional morale based on inverse of what was gained from signing it |
Caught Spying, Sabotage, etc | -2 |
Aid Minor | +2 to nation providing aid |
Aid provided to Minor | +3 to minor |
Enemy Civilians Bombed | target nation losses 1D6 morale. min. -1 |
Poison Gas effects your troops | -1 per unit involved |
You Suffer greater than 3:1 losses in combat | -2 |
Inflict greater than 3:1 losses in combat | +1 |
Anything that is really groovy not listed | + varies |
Anything not groovy not listed | - varies |
You Annex Territory | +2 per province |
Home Nation City Captured | -2 |
Your Capital Captured | -10 |
Your Factory Captured/Destoryed | -8 |
Your Resource Captured/Damaged | -3 |
Your Factory Damaged | -3 |
Your Factory/Resource Reparied | +2 |
You Declare War on Neutral (1) | -3 |
You Capture Enemy Capital | +3 |
You Capture Enemy City | +1 |
Mechant Fleet Sunk | -3 |
Merchant Fleet Damaged | -2 |
Dreadnaught Sunk | -2 |
Dreadnaught Damaged | -1 |
Successful Spy Attempt | +1 |
Nation in Debt | Varies |
(1) A Neutral being defined as a nation that has no Military or Defensive treaties wth any other nations and has declared its neutrality in a conflict.
(2) Includes International Law.
OTHER MODIFIERS
CASUS BELLI: Certain random events or in-game actions may cause one or more nations to have 'Casus Belli' against another nation. If you have Casus Belli against another nation and you declare war on it, you only lose half\par the normal morale for declaring war.
examples: Anyone invades Belgium, UK has Casus Belli. Archduke Franz Ferdinand Assassinated: Austria has Casus Belli against Serbia. France and Germany have Mutual Casus Belli and so on...
TREATY WITH THE DEVIL: Some nations have 'natural' enemies. If you form a treaty with him you gain half the normal morale points but if you break it later on, you only lose 50% of the normal morale loss. This can be cumulative with 'Casus Belli'
example: Germany and France form a non-aggression pact. each gain 1.5 morale instead of 3. Later on France declares war on Germany. France only looses 7.5 morale instead of 15.
NON-AGRESSION PACTS: You can not sign a non-aggression pact with a nation that it is impossible for you to attack.
example: Serbia can not form a non-aggression pact with Afghanistan.