Shaun Watson reviews�

Power Stone




Sega Dreamcast Entertainment System video game review
Power Stone
(Action, 1-2 Players)
 


CAPCOM's melee fighter game Power Stone, I can safely say, has taken advantage of one of my favorite time periods in world history: the years spanning from the late 19th century to the years prior to World War II. This time period had great discoveries in science and archaeology abound, with the invention of the Atom Bomb just ahead of us and the Haymarket Riots behind us and the Bolshevik revolt somewhere inbetween. Electricity, the invention of the automobile, manned flight, the excavation of the Pharaoh's Tombs, the initial concept of the computer and the atom, ideas on human evolution; all were found and reported on in this short period of time.

Other things came from these years, namely the stories, books and legends of the early 20th Century. The Red Baron, the mystics of the British Raj, the curses of Pharaohs and many more legends were competing with the more contemporary writers of the times like H.G. Wells, Jules Verne, Mary Shelley, Sir Arthur Conan Doyle, Robert E. Howard, Edgar Rice Burrows, Mark Twain, H.P. Lovecraft and several other authors who made strides to preserve their past--and visions of the future--in writing.

Most of these stories involved scientific marvels that had a basis in reality, and only had to be invented; thus the stories were called "science fiction."

(sci�ence fic�tion. n. fiction dealing principally with the impact of actual or imagined science on society or individuals or having a scientific factor as an essential orienting component[date:1851])
Motorized tanks, submarines, spaceflight, robotics, time travel, television, first contact with extraterrestrials, computers and the visit to another heavenly body(namely the Moon) all fall into the wishful writings of science fiction.The adventures completed during these science fiction novels in exotic locales served up exotic peoples-- mostly beautiful women, great treasures to be found, cunning foes and dangerous beasts(some of conventional design and others of radical or impossible biologies). These novels served to pump the blood and excite the imagination, awakening the heroic(by European standards), adventurous being in all males. The same things can be achieved my almost any video game, rendering most books obsolete and almost all gamers somewhat illiterate. If you took the time to read the works of the aforementioned authors, you'll see the great influence that written science fiction had on the creative staff of Power Stone.

Power Stone is set in the late 19th Century amidst the search for the legendary titular item. Said item has the power to make one wish--any wish--come true. Those that search for it will resort to fighting each other tooth and nail to get it. Luckily, there are MANY weapons lying around to hely the combatants fight each other for the best 2 out of 3 rounds for a win. The contenders for the Power Stone come from all over the globe, bearing with them great will and skill, multiplied several times over when in contact with pieces of the Power Stone. Let's take a look at our candidates:

FALCON

Falcon is the son of Pride, a legendary aviator and treasure hunter. He could be the best bet for winning the Power Stone. When in contact with the Power Stone, he transforms into a red metallic, flying superhero that looks like "The Rocketeer".
The German flying ace Red Baron was the inspiration for Falcon.

ROUGE

Although "1001 Arabian Nights" was written well before the age of science fiction, it was re-explored by the people of the 19th Century. Rouge brings it back as a mystical, exotic woman. Touching the Power Stone turns her into a type of genie/djinni called an Efreet. All fire and brimstone, she's a dangerous character to play against. In a nod to the myths about the area encompassed by the British Raj, Rouge enters on a flying carpet.

WANGTANG

Yet another sendup of the Son Gokuu the Monkey King, this Asian boy bears the swirling crown symbol of Son Gokuu proudly as his belt. When he touches the Power Stone, he's more of a reference to Akira Toriyama's Dragon Ball Z Super-Saiyans than anything else. Another nod to the Monkey King comes in the form of an extending weapon found in the game called the nyoi-bo, more commonly known as the Power Pole.

GALUDA

A representative of the Native Americans, Galuda is frickin' huge. He is a note to the slowly disappearing Old West. Touching the Power Stone allows him to turn into a totem statue of great power. I refer to him in this form as the "wooden Optimus Prime." Twisting stereotypical ideas about native American weapons, Galuda can fire giant shining arrows at his opponent.

RYOMA

Fufilling the necessary convention of having two representatives from Japan in a fighting game, enter our ronin samurai hero Ryoma. You'll see he's the most efficient fighter in the game because he brings his own weapon to the fight. The Power Stone transforms him into a super samurai in silver beetle armor, a character I sometimes call "Mushido" but am apt to mark as the X-Men villain Silver Samurai. One of his moves allows him to make several slashes in the air that home in on its target.

JACK

Jack was based on the mutilating murderer Jack the Ripper. The basis is changed some to reflect Japanese influence: Jack behaves like a ninja, yet his image incorporates ideas of the Pharaoh's mummies. Nonetheless, when he has the Power Stone, Jack turns into Robo-Jack, capable of rending the flesh from his opponent's bone in the span of a match.

AYAME

One would think that she's a geisha in training, but her behavior is anything but geisha-like! Ayame is a fun little girl who can do just as well as the boys can. Contact with the Power Stone transforms her into a ninja dressed in pink�with the largest shuriken ever on her back. Her specialty is throwing the large shuriken about, hoping it hits. It will indeed hit, and for 9 hits at that. Looking at her makes me think of the Pink Ranger from Power Rangers.

GUNROCK

I'm not sure whether this guy is supposed to be a nod to Pancho Villa, but he's a big ol' Mexican dude who will hurt you if he gets you in a corner. In Power Stone mode, he turns into an earthen golem creature that bears a strange resemblace to the Fantastic Four superhero, the Thing. There's a lot of industrialization in Gunrock's stage; I wonder if it has anything to do with the industrialization of Mexico as seen by the eyes of Mexican artist Diego Parra.

Above: Wangtang as Monkey, his Power Stone form.
These 8 heroes are all vying for the Power Stone, but undesireable forces would have them first. Such villains have set up shop in the lost city of what looks like Atlantis. Needless to say, the battle is on against the villains in all hope to save the world. Such grand goals from people across the world appeals to me at the basest of levels.

The control for this game is a bit hectic and rushed. It takes a while to get used to the craziness that is Power Stone. The transformations are cool, their supers are cooler and the whole vision is absolutely wonderful. With all these benefits, could there be a problem? Not at all. Enough mini-games to keep you happy and extras to make you want more, Power Stone gets a rating of 9.

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