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Yoritomo Shitamori's METH
By Mike Underwood
Stronghold: Kyuden Yoritomo
Personalities
Bayushi Aramasu x3
Kitsune Diro x3
Toritaka Genzo
Yoritomo (Experienced)
Yoritomo Denkyu x3
Yoritomo Masasue x3
Yoritomo Masasue (Experienced)
Yoritomo Yukue x3
Holdings
Akodo's "Leadership"
Large Farm x3
Merchant Caravan x3
Silk Works x3
Small Farm x3
Regions
Farmlands x2
Golden Sun Plain
Events
Corruption of the Harmonies
Inheritance
Imperial Gift
March of the Alliance
Slaughter of the Imperial Court
The Enemy of My Enemy
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Dynasty Total: 40
Sensei
Kaede Sensei
Followers
Ashigaru x3
Berserkers x3
Items
Gohei's Daisho
The Jade Throne
Actions
Another Time x2
Counterattack x3
Deadly Ground x3
Deeds, Not Words x2
Loss of Face x2
One Koku x3
Rallying Cry x3
Ring of the Void
Sneak Attack x3
Storms of War x3
Superior Tactics x3
Take the Initiative x3
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Fate Total: 40
Well, every good Yoritomo's Alliance site needs a METH. (Mantis Empty the Hand, as coined by Yoritomo fRed) This is what I used at GenCon and around that time.
The idea for the deck is to play Masasue (maybe overelay to exp) or Aramasu early, then follow up with grabbing the Ring of the Void, and dumping your hand every turn for force. One Koku can also allow you to play Yoritomo Denkyu or Yukue first turn. Denkyu allows almost all your people to come speeding out like, er..bugs! dump your hand to Aramasu/Masasue exp during Action Phase, then attack and end the battle ASAP. As you can see, there are no in-batle force boosters. So you want the battle action phase to be short and brutal. If you meet a dueling deck, use Another Time or refuse and Seppuku to prevent your honor loss and deny them the honor gain. Diro should be a Samurai, so that every single person in the deck is Samurai, and protected by the Enemy of My Enemy. The deck can have late game power, but it'd rather the game be over sooner so you have more time to yell your battlecry:
YORITOMO!!!!!!!