Laws of Japanese Animation Version 5.0 Compiled and edited by Ryan Shellito [ rshellit@oboe.aix.calpoly.edu ] Darrin Bright [ dbright@oboe.aix.calpoly.edu ]
The Law of Pyrotechnic ResitanceNo matter how hot an explosion is or how big a fire is, no 'Good Guy' or 'Bad Guy' will ever burst into flames. They will just have a few small burn marks.
From: Evilpii@juno.com
Law of EnergyThe amount of energy that a character can accumulate and release in battle is directly proportional to the character's grandeur and the absolute value of its goodness (i.e. D and Count Magus Lee{Vampire Hunter D}, Achika and Kain {Tenchi Muyo in Love}, Tetsuo {AKIRA}).
Law of Power
The rate at which energy is released and accumulated is directly proportional to the character's age or experience (i.e. D and Count Magus Lee, Kain and Emperor Jurai, Akira).
From: Ben Housley at: bhousley@soonernet.comThe Law of Constant Physical Endurance
No Matter how big a weapon or item is, and no matter how long a battle lasts, niether the "Good guy" or the "Bad guy" will ever tire out from holding a massive weapon and fighting at the same time.
First Corrallary- anyone has the strength to lift heavy weapons and still run perfectly balenced.
The Law of Nonexistant ineritia
Firearms have no kickback whatsoever, no matter how big or small
First Corrallary- Moving objects, such as cars, do not force passengers forward after they have stopped.
#1 - Law of Metaphysical IrregularityThe normal laws of physics do not apply.
#2 - Law of Differentiated GravitationWhenever someone or something jumps, is thrown, or otherwise is rendered airborn, gravity is reduced by a factor of 4.
#3 - Law of Sonic Amplification, First Law of Anime AccousticsIn space, loud sounds, like explosions, are even louder because there is no air to get in the way.
#4 - Law of Constant Thrust, First Law of Anime MotionIn space, constant thrust equals constant velocity.
#5 - Law of Mechanical Mobility, Second Law of Anime MotionThe larger a mechanical device is, the faster it moves. Armored Mecha are the fastest objects known to human science.
#6 - Law of Temporal VariabilityTime is not a constant. Time stops for the hero whenever he does something 'cool' or 'impressive'. Time slows down when friends and lovers are being killed and speeds up whenever there is a fight.
#7 - First Law of Temporal Mortality'Good Guys' and 'Bad Guys' both die in one of two ways. Either so quick they don't even see it coming, OR it's a long drawn out affair where the character gains much insight to the workings of society, human existence or why the toast always lands butter side down.
#8 - Second Law of Temporal MortalityIt takes some time for bad guys to die... regardless of physical damage. Even when the 'Bad Guys' are killed so quickly they didn't even see it coming, it takes them a while to realize they are dead. This is attributed to the belief that being evil damages the Reality Lobe of the brain.
#9 - Law of Dramatic EmphasisScenes involving extreme amounts of action are depicted with either still-frames or black screens with a slash of bright color (usually red or white).
#10 - Law of Dramatic MultiplicityScenes that only happen once, for instance, a 'Good Guy' kicks the 'Bad Guy' in the face, are seen at least 3 times from 3 different angles.
#11 - Law of Inherent CombustabilityEverything explodes. Everything.
#12 - Law of Phlogistatic Emission
First Corrallary -Anything that explodes bulges first.
Second Corrallary -Large cities are the most explosive substances known to human science. Tokyo in particular seems to be the most unstable of these cities, sometimes referred to as "The Matchstick City".
Nearly all things emit light from fatal wounds.
#13 - Law of Energetic EmissionThere is alway an energy build up (commonly referred to as an energy 'bulge') before Mecha or space craft weapons fire. Because of the explosive qualities of weapons, it is believed that this is related to the Law of Inherent Combustability.
#14 - Law of Inverse Lethal MagnitudeThe destructive potential of a weapon is inversly porportional to its size.
#15 - Law of InexhaustabilityNo one *EVER* runs out of ammunition. That is of course unless they are cornered, out-numbered, out-classed, and unconscious.
#16 - Law of Inverse AccuracyThe accuracy of a 'Good Guy' when operating any form of fire-arm increases as the difficulty of the shot increases. The accuracy of the 'Bad Guys' when operating fire-arms decreases when the difficulty of the shot decreases. (Also known as the Stormtrooper Effect) Example: A 'Good Guy' in a drunken stupor being held upside down from a moving vehicle will always hit, and several battalions of 'Bad Guys' firing on a 'Good Guy' standing alone in the middle of an open field will always miss.
#17 - Law of Transient Romantic UnreliabilityFirst Corrallary -
The more 'Bad Guys' there are, the less likely they will hit anyone or do any real damage.
Second Corrallary -Whenever a 'Good Guy' is faced with insurmountable odds, the 'Bad Guys' line up in neat rows, allowing the hero to take them all out with a single burst of automatic fire and then escape.
Third Corrallary -Whenever a 'Good Guy' is actually hit by enemy fire, it is in a designated 'Good Guy Area', usually a flesh wound in the shoulder or arm, which restricts the 'Good Guy' from doing anything more strenuous than driving, firing weaponry, using melee weapons, operating heavy machinery, or doing complex martial arts maneuvres.
Minmei is a bimbo. (* Note: The Minority Opposition in Ohio disagrees and thinks all men who like this stuff need to get out more. *)
#18 - Law of Hemoglobin CapacityThe human body contains over 12 galons of blood, sometimes more, under high pressure.
First Corrallary - When a warrior is hit by a blow that would shatter a building, blooding is reduced to small paralled scratches even when wear little or no armour.
Second Corrallary - The human hand can hold infinite amounts of blood from a wound the size of bowling ball until revealled, in which case the wound immediately begins to explode into a fountain of blood.
#19 - Law of Demonic ConsistencyDemons and other supernatural creatures have at least three eyes, loads of fangs, tend to be yellow-green or brown, but black is not unknown, and can only be hurt bladed weapons.
#20 - Law of Militaristic UnreliabilityHuge galaxy-wide armadas, entire armies, and large war-machines full of cruel, heartless, bloodthirsty warriors can be stopped and defeated with a single insignifigant example of a caring/loving emotion or a song.
#21 - Law of Tactical UnreliabilityFirst Corrallary - Tactical geniuses are the ones who always the most useless in a fight.
Second Corrallary - Tactical geniuses are always the first ones to get 'WHACKED'
#22 - Law of Inconsequential UndetectabilityPeople never notice the little things.... Like missing body parts, or wounds the size of Seattle.
#23 - Law of Juvenile IntellectualityChildren are smarter than adults. And almost always twice as annoying.
#24 - Law of Antagonistic AmericanthropomorphismThe really nasty 'Bad Guys' are always skinny Americans.
#25 - Law of Americanthropomorphistic Intellectual InferiorityThe stupid 'Good Guys' are always big Americans.
#26 - Law of Mandibular ProportionalityFirst Corrallary -
The only people who are more stupid than the big dumb Americans are the American translators. (Sometimes referred to as the Green Line Effect)
Second Corrallary -The only people who are more stupid than the American translators are the American editors and censors.
(from a_hicks@lvc.edu and utmwilliams@msuvx1.memphis.edu)The size of a person's mouth is directly proportional to the volume at which they are speaking.
#27 - Law of Feline Mutation
(from a_hicks@lvc.edu)Any half-cat/half-human mutation will invariably:
#28 - Law of Conservation of Firepower
1) be female
2) will possess ears and sometimes a tail as a genetic mutation
3) wear as little clothing as possible, if any
(from utmwilliams@msuvx1.memphis.edu)Any powerful weapon capable of destroying/defeating an opponent in a single shot will invariably be reserved and used only as a last resort.
#29 - Law of Technological User-Benevolence
(from utmwilliams@msuvx1.memphis.edu)The formal training required to operate a spaceship or mecha is inversely proportional to its complexity.
#30 - Law of Melee Luminescence
(from utmwilliams@msuvx1.memphis.edu)Any being displaying extremely high levels of martial arts prowess and/or violent emotions emits light in the form of a glowing aura. This aura is usually blue for 'good guys' and red for 'bad guys'. This is attributed to Good being higher in the electromagnetic spectrum than Evil.
#31 - Law of Non-anthropomorphic Antagonism
(from utmwilliams@msuvx1.memphis.edu)All ugly, non-humanoid alien races are hostile, and usually hell-bent on destroying humanity for some obscure reason.
#32 - Law of Follicular Chroma Variability
(from spellweaver@mail.utexas.edu)Any color in the visible spectrum is considered a natural hair color. This color can change without warning or explanation.
#33 - Law of Topological Aerodynamics, First Law of Anime Aero-Dynamics*ANY* shape, no matter how convoluted or odd-looking, is automatically aerodynamic.
#34 - Law of Probable Attire
(from ???)Clothing in anime follows certain predictable guidelines.
#35 - Law of Musical OmnipotenceFemale characters wear as little clothing as possible, regardless of whether it is socially or meteorologically appropriate. Any female with an excessive amount of clothing will invariably have her clothes ripped to shreds or torn off somehow.
Whenever there is a headwind, a Male characters will invariably wear a long cloak which doesn't hamper movement and billows out dramatically behind him.
First Corrallary (Cryo-Adaptability) -
All anime characters are resistant to extremely cold temperatures, and do not need to wear heavy or warm clothing in snow.
Second Corrallary (Indecent Invulnerability) -
(from Nyctomania@aol.com)
Bikinis render the wearer invulnerable to any form of damage.
Any character capable of musical talent (singing, playing an instrument, etc.) is automatically capable of doing much more "simple" things, like piloting mecha, fighting crime, stopping an intergalactic war, and so on...especially if they have never attempted these things before.
You guessed it. This stuff isn't my work either. I grabbed them from another page. I can't link to it, due to the Geocities Rules and Regulations. But to the creators, thanks, anyway. Send your C&C to the guys who made this list. Their e-mails are on the top of the page. Thanks again.