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The Powerhaus Big book of stuff!!!!!!!
guilds and other beginner and non-beginner need to knows
POWERHAUS "Ghost-Man" STONEKEEPERS
author of: "I got killed by another Invasin archer"
and various auctions such as the...
"If a Halfling and a Human had kids, would they be Quaterlings or Half-Halflings?"
and
the "I Couldn't get a better deal off a drunken indian sale"
This guide is not a stand alone version this should be read with other guides and with the beginners guide given by Simu itself....
read the whole thing before making any descisions and for better understanding
now we begin are journey into DR....and we off(picture this as a ride like the one at Disney that tours all the other ride with some mild excitment added in)
*Cha-Chunk*
to start off you in a thing called the CM..this CAN be one of most important discissions in your life...
Human...normal
Elf...quick
Halfling...short midget boys, can go through small doors without kneeling first, and when they blow lines after smoking they make shapes and sort...hafling scum.kidding
Elothean...smart people
S'kra...nice they can hiss which means they can speak from shadows without giving their name, and they got tails which stuff can be worn one,sheaths, and a few others...don't thhink tails can bleed yet
the TOGS...the brutes big strong and UGLY(kidding again) these are your common barbarians...the occasional mage, but if you want to be a barbarian this bad boy is for you
if you retouch the figure your stats change...try to get all stuff around 10...when I rerolled I didn't do this and me character is a little better than me no trained mess around character
next is appearance...hair eyes skin...basic stuff...you can get dyed later on in life if you no like...s'kras have scales and no hair...togs can have greens skin I think
now you off in life...might be a good Idea to know what guild you going to be in...
here's the run down...on your left we got your common everday...
Paladins-noble,heros of the day, can get some great spells later on in life, they use the Heavy ha-ha your puny tank can't hurt me armor mainly, hard to start off because you need to learn magic and they have no beginer spells...and like I said if you do something wrong...i.e. hide in battle(that was me) you get in trouble with Beren(think he died and someone else took over guild though) and can't circle or use LEAD which enpowers all in your group, they also use soul stones which tells them how much they worth spiritually, use holy magic
Barbarians-they use a lot of weapons normally, this is where the ROAR command comes in handy, scares familiars away(war mags and barbs don't like each other much) what this does is this...it scares stuff causing stuns, and makes familiars go away(DO NOT use in town, a foaming mad barb can really scare the villagers, am not kidding on this one) they also Berserk...this makes em super strong but drains fatigue faster, and they don't like magic even though berserk is inner magic in a sense...having magic on them makes them no allowed to use berserk and they are natural dodgers of targetted magic because of this. use Inner magic
Traders-if you want to BIG bucks this is for you, what they do is this....they are given a contact and pay fees to rent a mule(upgrade to caravans) and they put supplies on this to take to other towns...well this means you have to know where some stuff is though, and you get in trouble if you don't complete a contract which sucks in crashes cause you lose stuff....and your animals can die if not fed, caravans can go auto to most towns and villages though...they used to make about a gold per trade and when you start off you can only do 21 trades(took me an hour :o) ) now they make a lot less but still it money...they have to hide on barges on ferry though because they always being robbed these are some of richest in land...pretty fun if you have the time
Empaths-this is THE funnest guild in me experience...you can't attack ANYTHING though or you lose your power, what they do is TOUCH people then TAKE thier wounds, such as scars(you can't heal these scars at first) I recommend External Healing Spell as your first spell...they pretty much sit in guild and heal those that walk in, some go out to gain evasion or heal in battle field(you usually get tipped in battle field) most Crossing scum doesn't know enough to tip these guys, NEVER ask to be paid, next thing you know the whole guild won't save you when you got that very bad internal bleeder and is on death's door, since they get 1 silver + or a gweth ,rune,gem for 1 healing they CAN make a lot of money and most are poor...Note: apparently Empaths make good wives.
Use Life Magic
Thieves-yes the dreaded thieves, believe it or not these aren't the biggest thieves in the land(it actually rangers and a tie with thieves and war mages) you can't steal at first, but the guild is hidden and not that hard to find, I think you have to know a password or you get beat up and tossed out(happened to me once) they are good at climbing, lockpick,bdisarming, and stealing, you might want to come to these guys if you ever need survival skills teaching(just like the rangers) people say they hate thieves but they really don't that much, you find most in Crossing and the main amount of them now is Newbies(I tell you what that is later) because we used to make jokes about guild be closed for lack of intrest (then AOL got unlimited hours) if you have your profession shown, there is a great trick with this...people become paranoind(specially if you wave or smile at them or something like that) and they get all nervous and check their money ever other second, come to these boys if you ever need to disarm a tough box(i.e. arbie-hate those suckers one spit acid on me 5 times and a few others as well before we popped it). They no no use magic and get bonuses longer they in city(hidden unseen boost in skills)
Rangers-ahhh...nature boys the tree huggers,etc...these are like thieves cept, they can learn sphere of protection and compost(not sure on this one fairly new as of the writing) and they get companions later on(at swim race we made jokes about you know it the Rangers who are still in there just to get the swim experience,we all came out at -40 or so fatigue, and evasion exp by playing with da crocs in thier)...past circle 10 thse are racoons(baby, adolescent, old and senile) they are cute critters that HAVE to be fed and they jump up in your arm...they apparently lose these guys in lags because they miss thier buds...Rangers can also TRACK....they look at you and can an hour later follow you around or so (course and hour later it would take forever to find unless target was stationary the whole time) these guys also need HIGH survival skills and are some of the biggest ranged weapon users( longbow, short bow, composite bow, Light crossbow, and heavy crossbow) rangers also wear a LOT of leather so they can hide, move, dodge faster, they also get bonuses cept out in the open forrests and stuff...they use Life Magic
Moon mage- yet another hidden guild, they can Predict the future(not sure how) and get flashes NOTE: if you ever here an insane(most are) yelling about them seeing a Demon chomping and their heads....be on constant guard for sounds that everyone in town hears...this usually means an invasion. they also can buy bones for 5 Gold that predict the future(have to find this place...not so hard) of whoever's feet they land at...not that great...good spells though, Moonblade which is like an ultra hard sword(closet thing we got to a laser in the realms) made of moonlight, refraction shield or the invincible spell(hides you completly can't even found when searched for), a spell that picks stuff up and throws it at target (pouches , skins, coins,etc... great combo while invisible on tough stuff), they have giant telescopes(HEY that means they have to be high up hint hint) use Moon or Lunar Magic
Cleric-"I should've been a cleric" so guy, ahhh...they apparently have to pray and perform rituals and such(never heard of any that ever had to)...why with all these restriction why should I be one you say? ahh...they can use resurrect and rejuve spells(what these you say) when you die and you WILL trust me 'specially in invasion the rejuve makes it so you don't lose any or keep it down to a minimum of experience loss, and as far as I know at least 10 people can rez(bring you back from dead) only higher uppers can use this and some actually charge to do this, this can sometimes cost you a favor, and if this happens and you have no favors you lose 25% experiece(a lot for those of us high up) you SHOULD tip those that do this(need am empath for this or you might wake up with a 90 or so RT and just bleed to death all over again) have been rezzed twice...they can also bless stuff...allowing you to hit WAY better and harm undead things(spirites, souls, fiends, etc...) your weapon will glow a final time then you know blessing is gone...they also go on special quests and can make a blessing that lasts forever...Clerics use Holy Magic
Bards-they use Music stuff(duh!) vocal, wind, string, and precussion instruments, meaning they need to learn music lore as well as the afore mentioned skills, they are the only ones that I know of who can fix your instrument(great for any guild to gain those overall lore skills) a beginer should get a Tin Whistle or Flute (I got the whistle and use a Lute) some instruments such as the Lute require another thing such as pick to be held or word...they can learn music spells whick when played or sung give bonuses to them and others, you can buy scrolls that can do this I think not to sure, instruments can get expensive(a lute cost about 350 kronars and IRONWOOD one costs about a plat) you have to constantly clean or tune your instrument and DON'T play in rain or snow it just common sense cause it damages instrument...they use Music which is kinda of a Magic spell ::shrugs::
now we take a sharp turn so begin to screammmmm
and last but not least...(this will be the BIGGEST entry because I'm one now)
the War Mages-they use many spells and have familiars which can tell others when you die, PERFORM, find others, spy on other rooms and get things (barbs hate these critters) they don't need to be fed but can be force fed, and they will run when endangered...you can get a Large talisman which give even better stuff (longer range and don't run as much) cept the bats and crows can't go inside building and you don't know how many people I've shot at for advancig me rat( you can summon these at circle 10 and mech lore of 25 is recommended and you need 1 or more belraid potions to make it harden) they cost a plat in haven, and then the nice Dark talismans(probally not supposed to talk about these but I will considering it not much of a secret anymore and I won't give out much hints about then) dogs, cats, falcons they can actually DRAG dead bodies and they don't run in battle have super high range but you need to be double that of the large talisman to get (do the math yourself on the earlier #'s) ask a fellow war mage without the word Novice in his name and he could tell you how and where to get them most likely('speacially outside the Crossing) they are a tad bit expensive and hints are Hidden across the lands and how to get them...now onto the magic...this hurts need 20 overall magic per circle(which means you spend a lot of time in guild being taught targetted while focusing rune or cast E shiled constantly) lower level guys can do a thing called power-walking where they perceive then focus a rune then go to next room(got me lacking 30 or so in both skills cranked to 50 in 3 days am stilling lacking in these 2 though) you have to keep all you magic skills even or your higher up ones will be hard to get to next because of walls...you get spells from(these spells in order of HOW you can earn them not in the order you WILL learn them) fire book: fire shard, fireball(can burn those at melee and blow stuff of feet) and, Dragon's breath(need naphatha to cast, sets stuff on fire and burns til they die or roll around and put it out; Water:frostbite(freezes everything in room,can kill familiars and illegal to use inside town gates), ice patch(YES! one of our best spells, cause ice to form under feet throwing them off balance and causing them to possibly slip and fall, you get sickening snaps of necks and legs from this one, not just great spell, but also great fun! and rising mists(standalone spell helps you hide better like shadows and makes combat really hard to hit);Earth-Tremor(earth-quake, makes everyone go fall down, rockies used to have this and made combat really hard), and sure-footing(makes you well balance, and hard to knock over but easy to stand up, good for heavy boys like me); Air-Zephyr(increases fatigue faster in area, spells stays until it runs out even when you leave), and Tailwind??( good for archers and thrown users...make your shot stuff hit target harder and faster..think about it a hurricane can shove a paper straw through a tree...still wonder if me arrow could go through those damn swampies with this thing), might be a few others; Ether-ethier shield(gives some protection from attacks and keeps you safe or safer from magic, deletes static discharge spell, frostbite, and burn damage from bolt and fireball, you NEED to have for Static discharge spell, must recast for each discharge, multi E shiled( same as before cept when cast all in group get a shield,don't use if any barbs in your group), and spirit cloak(stand-alone, allows you to be harder to target and I think you can see people using the refraction field spell); Electricity-Arc light(throws target off -balance), Static Discharge(stuns those at melee and sometime pole range, don't always work, can kill if thing is in bad enought shape, took me 10 minutes of using this spell to give a goblin such bad twitching that it died, great set-up spell for a killing blow because of stun,don't get until higher up because of casting cost),and lightning bolt(need lotta mana to cast, usually hits those at melee with target,when hits it stuns, knocks over, and usually gives both internal and external bleeders, sometimes misses will stun to,this has been tweaked to almost never hit in PvP's another of the best spells),and tingele(stand-alone, give both you and target a RT, higher ups can put enough mana in it to knock stuff out of hands,which means you have about a 60 RT if you target when they got only 3,says it great on thieves, don't get until you higher up), like I said they use spells, it is recommended to get a ranged weapon in case you harness drops to the point where you can't use spells...use Elemental magic.
shoo...that some of the biggest run on sentences I ever seen,::finishes screaming::
now that you should've joined a guild it time to get well-equiped...oh yeah this came to late but use DIR to find stuff in town...also download a map(syvanus's or Zepaths of the Crossing was me first and one of me only)memorize the town...I can fly through most cities and lands because it in me head, if you want to Use a Light edge(LE) or Medium edge(ME) you can run out west gate to goblins and pick some off the ground because you don't need to best weapons when you start off you should also pick up some armor and pouches here...ask first before taking, and don't let anything advance...move quick or retreat quick, you can get a shield, weapon, cloak(protection), another sack if you don't have one, and a hip pouch, maybe even some gloves. now once you've done this find the Weapon shop....trick to ordering stuff...read catalog, read(r) page, then ask (owner) about item then, Order it, and bid# (trick: if something costs 100 you first bid should be as low as you can go, most likely 60 in this case depending on charisma, and then work your way up in segements,2's 5's 10's etc...and when you think you still low bid that same price again....really cheap stuff that 100 kronars thing just cost you 65 or so...) you can always refuse...and always have the money in currency needed, because they will kick you out and raise price for you, LE weapons are good for thrust,jab, lunge, and don't do much damage but don't really drop fatigue or balance, same with ME but some have good slice, then you got your Heavy Edge(HE...see the patern?) they guys got good slice and chop damage compared to the rest ( a good beginner HE is the broadsword even though it cost 500 I got one because I lost me horseman's pick) ,2HE or THE(two-handed) can't use shield when attacking and huge RT(20 on a lot of them) even though they do the best damage so don't miss...the Blunts are just like the Edged weapons cept you are more likely to chop(bash or smash) with them; slings and sling-staffs(anyone use these) you LOAD with rocks(large or small...does it matter how big the pebbles are?) and then AIM with it...followed by FIRE or SHOOT, you don't have to aim but it helps...short bows have some of the best aim but do literally no damage(can upgrade to Nisha and leather wrapped which all app the same but give better crits), and the longbow is a moderate weapon with Great aim(I use this) and the most room for expansion(longbow or common longbow, Ash,the leather which is like the common one but will sometimes give you better crits, hand-made ones which depends on skill of user(some app like the ash ones if good enough) and Elothean longbow, and if you have one of these I'm killing you and taking it from you), for those 2 you can later carve your own arrows and bows(longbow is harder to make so you have to be higher to carve bow), and the Composite bow which has great strength but can't aim well(doesn't matter if it slow then you can kill it off quick) can only carve arrows for these though, Light crossbow(i recommend this of the 2 x-bows) 10 RT and can do good damage, then the Heavy Crossbow 20 RT or some insane # but awesome damage; then you got the Pike(pike is only Pike weapon) which is powerful but huge RT;1/4 staff, weak the staffs and canes carved are these and so are pike staves(only 1/4 staff with slice and puncture); Halberd(like pike cept harder to find); heavy thrown spear (no you can't jab with this or stuff) and the light throw darts,knives,and rare bolas and daggers(have to go to Haven to find since daggers no longer available in Arthe Dale); course you still have to get more stuff so don't get the most expensive stuff at moment...
next is armor shop which is right next door....
leather is good to start off with because it easy to find(outside NE gate from trolls) or if you want can ask someone to take you and give you rockie coat(one of the best outside faire or merchant armor), the other armors are kinda expensive for begginers so you might want to get later( most people say get leather or Heavy Plate ,because the stuff inbetween, Light chain, heavy chain, and light plate, suck...I use Light chain because it doesn't give the massive hinderance like Heavy plate(but awesome protection) and still give good protection....you should later upgrade to mail gloves but for now get some leather ones if you don't already have some...also get a helm (visored is best here...at Stone Clan dwarven great is best BUYABLE helm for 2.5-3 gold) try and get something that covers eyes...then get a shield(you SHOULD have one ::raises his hand in anger::), and some greaves,aventail(if you don't have a helmet that protects the neck like the barrel and dwarven one does),vambraces, and tasset, get these even
if you have a full body armor on...next trip is the...
General store.....buy a backpack...and a sheath for your ME weapons(don't get a dagger really) DON'T get the purse you CAN'T put money in it(only the NEW as of writing Money-belt can hold money and that is about 20 plats)
now that you have the goods...you can save up your hard earned money to get stuff later or waste it on fluff(FLUFF FLUFF FLUFF) such as at gem shop, haberdashery(fancy clothes shop), tailor (some more clothes not as fancy), cobbler(boots), and some not so useless stuff at the artificer and alchemist shop(mortar and pestle for those herbs and mech lore). since you a Novice you can't be robbed or rob so don't worry about losing that money to thieves(can only lose it to death now) and all that money and guild fees went toward your debt...so you'll have to pay that off someday or slowly work your way to a lower debt until you can begin to give others money and such...
you should also TRAIN use DIR to find places to train...and think reasonablly...barbs are going to need stamina and strength but don't train in that alone....Empaths collapse from fatigue a lot so they should train in stamina...and not really strength unless they going to be carrying vaults full of stuff...oh yeah...you won't need a vault til later these cost 5 gold Kronars and you can store stuff in them(50-60 items I believe now) for up til 30 days...and well the directions are on the sign in the Carousel Square
now that we have all that non-sense over...BATTLE!!
go to the ship yard...and find a rat(not someone else's mind you whick is a common Newbie mistake). then Advane(EN) it and depending on weapon : att(slice or kill), chop,sweep(good on 4 legged things) jab,thrust,etc...now you be fighting these things for awhile...at beggingin there is a office you can go through there to another yard, and then from there you can find more hunting grounds and on the 2nd slipway there is a ladder to climb for great begginer climbing experience....
once you eventually Kill a rat(don't take more than one on at a time) you need to skin it...oops this is why you read through before doing anything....you need a edged weapon to SKIN it...you won't be able to skin at first though and you only get 8-16 per pelt from these....once you gain a level or 2 from here...addventure to the west gate and take on hogs(last time I went every room was crowded) don't take on the goblins yet(things with shields are hard to hit) just take a hog and be careful...once you decide to say I'm not listening to this Pyscho Powerhaus then you decided and get lucky and kill your first gob(or maybe you did another good thing and found a hunting group to join...another read-through thing) well you can skin this boy...and even SEARCH him...yup he leaves coins, boxes(trunk,coffer,chest,etc...) and even runes and Gweth's(put this on your head and don't clutter the gweth with mindless babble please...this is what causes most lag in Crossing area) they also pawn for about 200-250 each...then you on your own...
ETIQUETTE:THE most important part of this babble....when hunting...
never advance on someone else's kill unless you ask "help?" first, and don't hunt in a room if someone else is already there(I'll shoot you for that one, cause you can use magic on novices but not weapons), never take anything from a room if someone is already there without asking, especially coins and skins. you even get these messages as you start off it shows up on the screen whether you like it or not....ask or YELL for helm if you need well...a fine cuban? no, basically help....don't drag someone out of an area if they look like they need help or are stunned unless you are asked to do so...
ALWAYS tip the empaths...this is there only way to make money unless they do a trade route...it is understandable that you not making enough to tip, so give them a skin, gem, gweth, teach them if you can, or listen to them(they need the EXP), I like to pay me 'paths well...'specially since I in Haven NOTE:paths tipped better there because less Newbie scum that don't care about empaths(some even try to ROB them ::sigh::) and always pay if you get your eyes healed in Haven because the hospital there doesn't heal eyes...if you dying run to the Hospital, sure it will cost a lot but it better than dying...and Empaths can't always get you because they can't see(in crossing there a Ton of empaths and TOO much going on to notice, and it me experience that empaths there mainly help friends only not really those in worse shape), don't yell at the paths...don't agitate them...love them, hug them, thank them, also Empaths can't get to you if they still have a fresh link with another healer(can't have more than 2 that I know of)
don't use CAPS when talking....don't lie,cheat,steal(well maybe this..but try to do it on NPC like the veteran or the minstrel), and worst of all grave-rob(taking what is not yours for yourself off a dead body or where a dead body departed) I have had 2 attempts on me gauntlets and got it back when one logged(they appear where they taken from or left when holder leaves) and the other we beat the scum up pretty badly (YOU KNOW WHO YOU ARE so don't lie)....this will get you disliked by others and even killed by total strangers...
I'll probally update this or add extensions to this in later versions or documents...so until then...HAPPY HUNTING, TRAILS, DYING, STEALING(frowns upon this one) and whatever makes you happy
*
******POWERHAUS*******
"Defender of the Realms"
I I
I I
\ /
V
thought I was done didn't you?
*Twang*
*don't have a name like cougkiller or anything like that...I aim Coug or aim Cou...(you name Couper...well that too late by the time the arrow stuck in your backside) 'specially during invasions
*a few others....
*oh yeah and before I forget...find yourself a woman, a dame, or whatever, man, guy, etc...and don't accept gifts from others of the opposite sex if they around, sometimes friendly smooches can get you in trouble to...it common sense people
*and choose a good title for yourself once you reach high enough...had a list of them but lost it...you get more titles as you go along...type TITLES to learn more about this