Introduction

Flee is one of the first Half-Life mission packs to utilize the new Spirit of Half-Life technology. I decided to make the pack because I hadn't played a fun Half-Life episode in a long time--I know some of you are yearning for at least one more Half-Life experience to tie you over until Half-Life2 is released.

Remember when Half-Life was first released (5 years ago!) and maps first started being made? If you were around then you'll remember that those maps focused on one thing. Having a good time. You didn't care about all the holes the plots had, you were just playing to have fun. You wanted intense battles, attractive levels and a good scare now and then. I hope I can bring this back before Half-Life is a thing of the past.

I truely hope you have as much fun playing Flee as I have had developing it! With that said, let's move on to the Flee storyline.

Story

Because the story will unfold through sequences and such, there's really not much I can put here. I will tell you what I can about it. When the game opens you find yourself in a sewer system. You soon learn that you are in a large lab/military complex and that you have actually escaped custody. Why you are there, where you are, and what you must do to survive will come. All you know is that you must escape the facility. You must flee.

Features

As of 7/7/03:
  • 10+ Maps (I plan at least ten maps.)
  • High definition content (HL HI-Definition pack.)
  • Intensive gameplay.
  • Skill Levels (Items placed differently in different levels of difficulty.)
  • Fight alongside and against military and 'failed experiments'
  • Attractive Maps
  • Secret Areas
Screens


Please NOTE: Levels subject to change. These shots were taken from the first four maps.

Please check back with me shortly to see progress. I will have the pack out in a month or two (hopefully). If you feel that you can contribute in any way and want to, contact me at netwalker_11@yahoo.com

Thank you for your support and God bless. Half-Life forever.
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