MACROSS MECHA DESIGNS
FAST PACK BOOSTER UNITS RPG STATS
(Version 0.8
- Last modified: 07/25/98 19:39)
Fuel And Sensor Tactical (FAST) Packs are
external fuel, weapons, and sensor modules designed to increase the performance
capabilities of variable fighters in missions with unusal requirements.
The first FAST packs were developed in 2009 by the UN Spacy to increase
the performance of the original VF-1 Valkyrie in space. Additional customized
packs were later manufactured for recon and training missions as the designers
realized the flexibility that FAST packs provided variable fighters. Today
many different types of FAST packs are manufactured for UN Spacy fighters,
and many of these packs are interchangable between different VF designs.
FAST packs are primarily used only in space, or
in space-to-surface assaults. In an atmosphere the FAST packs generate
extra drag on the fighter, resulting in decreased maneuverability. Because
most FAST packs are explosive (due to the rocket fuel they contain), all
packs are designed with blow-away capability, allowing them to be ejected
from the variable fighter within a second (1 melee action). In addition,
the VF's onboard computer will automatically eject the FAST pack if it
is damaged and in danger of exploding.
All FAST Packs provide the following bonuses and
penalties when equipped unless otherwise noted in their individual descriptions:
Bonuses
-
+1 bonus to dodge in all modes while in space
(outside of a planetary atmosphere).
-
+20% to maximum speed
when flying in a straight line.
-
Transatmospheric capabilities; VFs are able
to achieve orbit over an earth-like planet under their own power.
-
Extra protection; whenever the fighter takes
damage roll 1D6. On a result of 1-4 the FAST packs take damage before the
VF's main body does. Alternatively, if the pilot makes a successful parry
roll the FAST additions automatically take damage first.
Penalties
-
-1 penalty to dodge
while flying in a planetary atmosphere.
-
Explosive; unless otherwise
noted, a FAST pack will explode violently when its MDC reaches 0. If the
computer is functioning it will automatically eject the damaged part. If
it is not, the pilot has one melee action to eject the FAST module before
it explodes. Modules that explode do 1D6x100 MD. Deduct damage first from
the part covered by the FAST pack, and then any remaining damage from the
main body of the VF.
CONTENTS
DORSAL-MOUNTED FAST BOOSTER UNITS
NP-BP-01 FAST Packs
These are the original booster packs developed for the VF-1 Valkyrie in
2009. In addition to the large rocket booster and six vernier engines,
the booster contains four HMMP-02 micro-missile launchers (2 on each side)
that hold up to 20 missiles total. The Valkyrie could carry two of these
packs on its back, or could replace one or both packs with NP-BP-02 beam
cannon FAST packs.
-
FIRST PRODUCED: 2009
-
COMPATIBLE WITH: VF-1
(and variants), VF-1X-Plus, VF-4,
VF-11, VF-14,
VF-19, VF-22
-
MDC VALUE: 200
-
WEAPONRY:
-
HMMP-02 MICRO-MISSILE LAUNCHER POD
-
PRIMARY PURPOSE: Assault/Defense
-
MISSILE TYPES: Any type of Medium
Range Missile can be used.
-
RANGE: Varies with missile type, typically
60 miles (80.4 km).
-
DAMAGE: Varies with missile type, typically
2D4x10 M.D.
-
RATE OF FIRE: Volleys of 2 or 4 missiles.
One volley constitutes one melee attack, regardless of the number of missiles
fired.
-
PAYLOAD: 20 missiles.
NP-BP-02 Beam Cannon FAST
Packs
The NP-BP-02 FAST pack is an alternate weapon configuration of the NP-BP-01
developed in late 2009 for use by the VF-1S
Strike Valkyrie. The unit replaces the HMMP-02 micro-missile launchers
with a Mauler RO-X2A high-powered double-action beam cannon, but otherwise
the stats are identical to the NP-BP-01. The recommended weapons configuration
for the Strike Valkyrie was one beam cannon FAST pack and one missile FAST
pack, but dual beam cannons can be used if desired.
-
FIRST PRODUCED: 2009
-
COMPATIBLE WITH: VF-1
(and variants), VF-1X-Plus, VF-4,
VF-11, VF-14,
VF-19, VF-22
-
MDC VALUE: 200
-
WEAPONRY:
-
MAULER RO-X2A BEAM CANNON
-
PRIMARY PURPOSE: Assault/Anti-Mecha
-
RANGE: 4000 ft (1200 m)
-
DAMAGE: 4D10 M.D. per dual blast.
-
RATE OF FIRE: Equal to the pilot's combined
number of attacks.
-
PAYLOAD: Effectively Unlimited.
NR-BP-T1 FAST "Trainer" Packs
The NR-BP-T1 FAST packs were originally developed as disposable booster
rockets for VF-1 Valkyries and other combat/support aircraft. The boosters
carry a full supply of rocket fuel inside of them as opposed to in separate
leg units like the NP-BP-01 and 02 units. This allows fighters equipped
with these FAST packs to carry weapon or sensor systems on their legs,
or to combine the fuel in the legs with the fuel in the dorsal packs to
greatly increase the VF's range (also useful for extended combat training
that consumes lots of fuel). NR-BP-T1 packs carry no armament.
NR-BP-E2 FAST "Recon" Packs
The NR-BP-E2 FAST recon packs are virtually identical to the NR-BP-T1 trainer
packs. The critical difference is that sandwiched between the two engines
and extra fuel tanks are a number of advanced sensor systems, including
a large sensor radome mounted above the FAST units. The sensor FAST packs
were designed specifically for the VE-1 Elintseeker Recon Valkyrie; although
the NR-BP-E2 can be used with some other VF designs, no fighter other than
the Elintseeker can transform while the recon FAST packs are mounted. The
NR-BP-E2 packs carry no armament.
-
FIRST PRODUCED: 2009
-
COMPATIBLE WITH: VE-1 Elintseeker, VF-4,
VF-11, VF-14
-
MDC VALUE:
Engine Pods (2): 150 each
Sensor Radome: 25
-
WEAPONRY: None.
-
SPECIAL:
-
EXTERNAL SENSOR RADOME:
-
PRIMARY PURPOSE: Enhanced Reconnaissance
-
RANGE: 250 miles (400 km)
-
DETECTION CAPABILITIES: The radar of the radome
can detect and track up to 500 targets simultaneously and can record position,
speed, and direction of motion for all targets tracked. The VF's onboard
computer can only track 150 of these contacts simultaneously, but the telemetry
from the radome can be transmitted via laser communications to a command
ship for further analysis. The radome also contains electromagnetic and
visual spectrum sensors for detecting spatial disturbances in the immediate
area, such as incoming or outgoing folds or cloaked ships (40% chance of
detecting a ship protected by passive stealth, 10% chance with active stealth).
NP-BP-10 FAST Packs
In 2025 the UN Spacy approved a program to update the original VF-1 Valkyrie
(still in use on frontier worlds, militias, and reserve units) with modern
VF technology. The NP-BP-10 FAST packs are part of the upgrade program.
Designed specifically for the VF-1X-Plus
Valkyrie but compatible with many other VF designs, the new fast packs
are armed with redesigned launchers and are more durable and reliable than
earlier versions.
-
FIRST PRODUCED: 2025
-
COMPATIBLE WITH: VF-1
(and variants), VF-1X-Plus, VF-4,
VF-11, VF-14,
VF-19, VF-22
-
MDC VALUE: 250
-
WEAPONRY:
-
HMMP-04 MICRO-MISSILE LAUNCHER POD
-
PRIMARY PURPOSE: Assault/Defense
-
MISSILE TYPES: Any type of Short
Range Missile can be used.
-
RANGE: Varies with missile type, typically
5 miles (8 km).
-
DAMAGE: Varies with missile type, typically
2D6x10 M.D.
-
RATE OF FIRE: Volleys of 1 to 9 missiles.
-
PAYLOAD: 27 missiles.
NP-BP-11 FAST Packs
During the design of the VF-11 Thunderbolt
a new FAST pack was developed from the ground up for the variable fighter.
This booster pack was smaller than its predecessors but thanks to improvements
in engine efficiency had more range and fuel capacity than earlier thrusters
units. In addition the FAST packs were armed with new SRM launchers that
provided a faster rate of fire than previous designs.
-
FIRST PRODUCED: 2030
-
COMPATIBLE WITH: VF-11,
VF-19, VF-22
-
MDC VALUE: 120
-
WEAPONRY:
-
HMMM-Mk 6 MICRO-MISSILE LAUNCHERS
-
PRIMARY PURPOSE: Assault/Defense
-
MISSILE TYPES: Any type of Short
Range Missile can be used.
-
RANGE: Varies with missile type, typically
2.5 miles (4 km).
-
DAMAGE: Varies with missile type, typically
2D6x10 M.D.
-
RATE OF FIRE: Volleys of 1 to 4 missiles.
-
PAYLOAD: 16 missiles.
NP-BP-12 FAST Packs
In 2040 the NP-BP-11 FAST packs were upgraded along with the introduction
of the new VF-11C Thunderbolt variant. The
engines were refitted with a more rectangular exit port as opposed to the
funnel-shaped nozzle of the NP-BP-11, and the missile launchers were replaced
with a design that had a lower rate of fire but held a greater number of
missiles.
-
FIRST PRODUCED: 2040
-
COMPATIBLE WITH: VF-11,
VF-19, VF-22
-
MDC VALUE: 120
-
WEAPONRY:
-
HMMM-Mk 6B MICRO-MISSILE LAUNCHERS
-
PRIMARY PURPOSE: Assault/Defense
-
MISSILE TYPES: Any type of Short
Range Missile can be used.
-
RANGE: Varies with missile type, typically
2.5 miles (4 km).
-
DAMAGE: Varies with missile type, typically
2D6x10 M.D.
-
RATE OF FIRE: Volleys of 1 or 2 missiles.
-
PAYLOAD: 24 missiles.
NR-BP-E7 FAST "Recon" Packs
By 2038 it was clear that a new recon FAST pack design was necessary. UN
Spacy forces had been without a dedicated recon platform since the VE-1
Elintseeker was retired from service almost 20 years earlier. Although
the NR-BP-E2 FAST packs could be used on more modern VF designs, the technology
was outdated by modern standards. The new NR-BP-E7 design was based on
the NP-BP-12 FAST packs for the VF-11. In addition to the advanced sensors
the E7s kept their missile launchers (although with reduced payload), providing
defensive capabilities that the VE-1 sorely lacked.
-
FIRST PRODUCED: 2038
-
COMPATIBLE WITH: VF-11,
VF-19, VF-22
-
MDC VALUE:
Engine Pods (2): 120 each
Sensor Radome: 80
-
WEAPONRY/SPECIAL:
-
HMMM-Mk 6B MICRO-MISSILE LAUNCHERS
-
PRIMARY PURPOSE: Assault/Defense
-
MISSILE TYPES: Any type of Short
Range Missile can be used.
-
RANGE: Varies with missile type, typically
2.5 miles (4 km).
-
DAMAGE: Varies with missile type, typically
2D6x10 M.D.
-
RATE OF FIRE: Volleys of 1 or 2 missiles.
-
PAYLOAD: 12 missiles.
-
EXTERNAL SENSOR RADOME:
-
PRIMARY PURPOSE: Enhanced Reconnaissance
-
RANGE: 600 miles (960 km)
-
DETECTION CAPABILITIES: The radar of the radome
can detect and track up to 800 targets simultaneously and can record position,
speed, and direction of motion for all targets tracked. The VF's onboard
computer can only track 250 of these contacts simultaneously, but the telemetry
from the radome can be transmitted via laser communications to a command
ship for further analysis. The radome also contains electromagnetic and
visual spectrum sensors for detecting spatial disturbances in the immediate
area, such as incoming or outgoing folds or cloaked ships (80% chance of
detecting a ship protected by passive stealth, 50% chance with active stealth).
NP-BP-17 FAST Packs
The VF-17 Nightmare is an extremely unique
variable fighter due to its passive stealth construction, but because of
this it is incompatible with almost all FAST pack designs available to
other fighters. However, like other VFs the Nightmare occasionally requires
extra thrust and firepower for heavy assault missions, so a new FAST pack
was designed specifically for the VF-17. The NP-BP-17 was built to complement
the passive stealth design of the Nightmare, thus preserving the fighter's
stealthy nature. The dorsal units are armed with beam cannons (not missiles),
also making them different from typical FAST pack designs. The NP-BP-17
FAST packs are usable by the VF-17 Nightmare ONLY!
-
FIRST PRODUCED: 2040
-
COMPATIBLE WITH: VF-17
only!
-
MDC VALUE: 170
-
WEAPONRY:
-
PARTICLE BEAM CANNONS
-
PRIMARY PURPOSE: Anti-mecha
-
RANGE: 1 mile (1.6 km).
-
DAMAGE: 2D6x10 M.D. per blast.
-
RATE OF FIRE: The beam cannons can be fired
twice per melee round.
-
PAYLOAD: Effectively Unlimited.
NP-BP-19 FAST Packs
The NP-BP-19 FAST packs are the newest booster designs to be developed
by the UN Spacy and will probably shortly become the standard FAST pack
design for all VF-11, VF-19 and VF-22 variable fighters. The NP-BP-19s
are significantly larger than the previous NP-BP-12 packs but provide much
greater thrust, more vernier engines, and larger missile payloads than
their predecessors.
-
FIRST PRODUCED: 2045
-
COMPATIBLE WITH: VF-11,
VF-19, VF-22
-
MDC VALUE: 220
-
WEAPONRY:
-
HMMM-Mk 7 MICRO-MISSILE LAUNCHERS
-
PRIMARY PURPOSE: Assault/Defense
-
MISSILE TYPES: Any type of Short
Range Missile can be used.
-
RANGE: Varies with missile type, typically
2.5 miles (4 km).
-
DAMAGE: Varies with missile type, typically
2D6x10 M.D.
-
RATE OF FIRE: Volleys of 1 to 3 missiles.
-
PAYLOAD: 30 missiles.
NP-BP-19-SES FAST Packs
The NP-BP-19-SES FAST packs are a variant of the standard NP-BP-19s produced
by the Macross 7 colony mission in order to combat protodeviln. The new
FAST packs contain Dr. Chiba's revolutionary Sound Energy System that amplifies
and projects spiritia energy, allowing the pilot to use his spiritia powers
in combat. The packs were designed specifically for Colonel Burton's Jamming
Birds custom VF-11 variants, but can also be used by more modern fighters
such as the VF-19 and VF-22 with some modifications.
-
FIRST PRODUCED: 2046
-
COMPATIBLE WITH: VF-11
(and variants), VF-19,
VF-22
-
MDC VALUE: 200
-
WEAPONRY:
-
HMMM-Mk 7a MICRO-MISSILE LAUNCHERS
-
PRIMARY PURPOSE: Assault/Defense
-
MISSILE TYPES: Any type of Short
Range Missile can be used.
-
RANGE: Varies with missile type, typically
2.5 miles (4 km).
-
DAMAGE: Varies with missile type, typically
2D6x10 M.D.
-
RATE OF FIRE: Volleys of 1 to 4 missiles.
-
PAYLOAD: 20 missiles.
-
SPECIAL:
-
SOUND ENERGY SYSTEM: see Spiritia RPG rules
(coming soon) for bonuses and effects.
-
STEREO LOUDSPEAKERS: can amplify the pilot's
voice up to 300 decibels. The loudspeakers are normally used to project
music during combat.
-
HOLOGRAPHIC PROJECTORS: primarily designed
for impressive stage pyrotechnics. Can be used to "dazzle" an enemy pilot
temporarily. When used, any enemies looking directly at the VF suffer a
-3 to initiative and to hit rolls for one round; after that, they will
accustom themselves to the display and no longer be affected.
ARM-MOUNTED FAST BOOSTER UNITS
NP-AR-01 FAST Missile Launcher
Pods
These are the original arm missile pods designed
for the VF-1 Valkyrie in 2009. Originally designed to provide extra protection
for the arms against possible missile strikes, the missiles were added
as an afterthought to give the VF-1 extra punch. Each launcher carried
3 medium-range missiles.
-
FIRST PRODUCED: 2009
-
COMPATIBLE WITH: VF-1
(and variants), VF-1X-Plus, VF-11
-
MDC VALUE: 25
-
WEAPONRY:
-
MEDIUM-RANGE MISSILES
-
PRIMARY PURPOSE: Assault/Defense
-
MISSILE TYPES: Any type of Medium
Range Missile can be used.
-
RANGE: Varies with missile type, typically
60 miles (80.4 km).
-
DAMAGE: Varies with missile type, typically
2D4x10 M.D.
-
RATE OF FIRE: Individual fire only.
-
PAYLOAD: 3 missiles.
NP-AU-T1 FAST Arm Units
These trainer arm pods were developed for use with
the VT-1 Valkyrie Trainer in introducing trainees to combat. They do not
contain missiles like the NP-AR-01 units, but instead have targeting sensors
for use in mock combats and training exercises.
-
FIRST PRODUCED: 2009
-
COMPATIBLE WITH: VF-1
(and variants), VF-1X-Plus, VF-11
-
MDC VALUE: 25
-
WEAPONRY: None.
-
SPECIAL: Will not explode
if module reaches 0 MDC.
NR-SR-E3/NR-SL-E3 FAST Arm
Sensor Units
The NR-SR-E3 and NR-SL-E3 are additional sensor units designed specifically
for the VE-1 Elintseeker to augment its recon and electronic warfare capabilities.
Although there are two separate sensor pack designs, the units are designed
to be used together (the NR-SR-E3 goes on the right arm of the Valkyrie,
and the NR-SL-E3 goes on the left arm). The sensor packs contain HF, VHF,
and VLF antennae in addition to other electromagnetic sensors, allowing
the Elintseeker to monitor radio traffic, detect strong electrical/magnetic
fields, and even jam communications if necessary.
-
FIRST PRODUCED: 2009
-
COMPATIBLE WITH: VE-1 Elintseeker only!
-
MDC VALUE: 20 each
-
SPECIAL:
-
ELECTROMAGNETIC SENSORS (left arm):
-
PRIMARY PURPOSE: Enhanced Reconnaissance
-
RANGE:
Active: 120 miles (192 km)
Passive: 40 miles (64 km)
-
DETECTION CAPABILITIES: The sensor array can
take detailed structural readings of an object and detect power sources,
weapon ports, transmitters, and other valuable statistical data. These
sensors give the pilot and anyone else receiving the information a +20%
to Intelligence and Detect Ambush/Concealment rolls, provided
they make a successful Read Sensory Instruments roll (otherwise
they misread/misinterpret the sensor readings). When used in active scanning
mode the sensors have 200% greater range, but the VE-1 will stand out like
a sore thumb on enemy targeting sensors (+1 to hit for anyone attacking
the Elintseeker).
-
COMMUNICATIONS ARRAY (right arm):
-
PRIMARY PURPOSE: Transmission interception
-
SECONDARY PURPOSE: Electronic Warfare
-
RANGE:
Receive: 250 miles (400 km) Transmit: 750 miles
(1200 km)
-
DETECTION CAPABILITIES: The communications
array can intercept intercept any radio signals or other electromagnetic
transmissions (but not laser communications) and retransmit them to a command
center for analysis. Note that this does not necessarily mean that the
receiver will be able to understand the communication (coded transmissions
will still be received in code). Alternatively, the transmitter can generate
a blanket "white noise" across the radio spectrum, disrupting ALL radio
transmissions. Again, laser communications will be unaffected by this jamming.
-
Will not explode
if module reaches 0 MDC.
LEG-MOUNTED FAST BOOSTER UNITS
NP-FB-01 FAST Conformal Propellant
Tanks
The NP-FB-01s are the original conformal propellant
tanks developed for the VF-1 Valkyrie in 2009. They were designed to provide
the extra fuel needed by the NP-BP-01 FAST pack boosters to operate for
extended periods of time, and also included additional vernier jets for
better maneuverability in space. The original propellant tanks did not
include chaff/flare dispensers; these were not added to propellant tank
designs until much later. The Valkyrie's computer system will automatically
eject the propellant tanks if they are breached and/or in danger of exploding.
-
FIRST PRODUCED: 2009
-
COMPATIBLE WITH: VF-1
(and variants), VF-1X-Plus
-
MDC VALUE: 50
-
WEAPONRY: None
NR-FB-T1 FAST Conformal Propellant
Tanks
The NP-FB-T1s were designed for the VT-1 Traniner variant of the original
Valkyrie fighter. The propellant tanks contained more fuel than the NP-FB-01s
at the price of some armor and had a slightly different vernier configuration,
but were otherwise functionally identical to the regular FAST tanks.
-
FIRST PRODUCED: 2009
-
COMPATIBLE WITH: VF-1
(and variants), VF-1X-Plus
-
MDC VALUE: 35
-
WEAPONRY: None
NR-FS-E3 FAST Leg Sensor Units
A special set of propellant tanks were designed for
use with the VE-1 Elintseeker which contained side-scan radar units in
addition to vernier jets and fuel tanks. In combination with the NR-BP-E2's
radome these radar units gave the VE-1 greater range and detection capabilities.
-
FIRST PRODUCED: 2009
-
COMPATIBLE WITH: VE-1 Elintseeker only!
-
MDC VALUE: 40
-
WEAPONRY: None.
-
SPECIAL:
-
RADAR ARRAYS:
-
PRIMARY PURPOSE: Enhanced Reconnaissance
-
RANGE: +100 miles (160 km)
-
DETECTION CAPABILITIES: The sensor units in
the NR-FS-E3s boost the active radar capabilites of the NR-BP-E2
FAST pack, increasing radar range to 350 miles (560 km) total and increasing
the chance of detecting passive cloaked ships to 60% (active stealth increased
to 25%). These bonuses are only effective when used in conjunction with
the radome of the NR-BP-E2 FAST pack.
NP-FB-10 FAST Weapon Modules
When the VF-1X-Plus
upgrade program was implemented in 2025 the need for the original NP-FB-01
propellant tanks decreased due to advances in propulsion technology and
fuel efficiency. But instead of eliminating the leg FAST packs they were
redesigned to include missiles instead of fuel. The new NP-FB-10 FAST packs
contain 20 missiles that are concealed by armor plates that flip up prior
to launch similar to missile launcher designs in newer VFs such as the
VF-19 Excalibur. The NP-FB-10 modules do
contain fuel, but it is used for the vernier jets only and not by the NP-BP-10
Backpack units.
-
FIRST PRODUCED: 2025
-
COMPATIBLE WITH: VF-1
(and variants), VF-1X-Plus
-
MDC VALUE: 65
-
WEAPONRY:
-
HMMM-Mk 4 MICRO-MISSILE LAUNCHERS
-
PRIMARY PURPOSE: Assault/Defense
-
MISSILE TYPES: Any type of Short
Range Missile can be used.
-
RANGE: Varies with missile type, typically
2.5 miles (4 km).
-
DAMAGE: Varies with missile type, typically
2D6x10 M.D.
-
RATE OF FIRE: Volleys of 1 to 20 (all) missiles.
-
PAYLOAD: 20 missiles.
NP-FB-11 FAST Conformal Propellant
Tanks
The NP-FB-11s were the first conformal propellant tanks produced for VFs
other than the original VF-1 Valkyrie in over 20 years. Like older designs,
the NP-FB-11 provides additional fuel for the rocket thrusters in the NP-BP-11
boosters. However, the new tanks were also the first FAST modules to contain
chaff and flare dispensers, which dramatically increased the protective
capabilities offered by the extra additions. the NP-FB-11s do not contain
missiles or other armaments.
-
FIRST PRODUCED: 2030
-
COMPATIBLE WITH: VF-11
only
-
MDC VALUE: 75
-
WEAPONRY: None
-
SPECIAL:
-
CHAFF/FLARE DISPENSERS:
-
PRIMARY PURPOSE: Defense
-
RATE OF FIRE: Equal to pilot's combined number
of attacks.
-
PAYLOAD: 20 chaff decoys and 20 flare decoys
(40 total).
-
GAME EFFECTS: Chaff decoys confuse radar images
to divert radar-guided missiles, while flare decoys provide a brilliant
infrared images to try and draw heat seeking missiles away from the VF-11.
Each chaff or flare fired provides a bonus of +2 to dodge the particular
type of missile it is designed to counter, and the bonuses are cumulative
with multiple decoys. (2 decoys = +4 to dodge, 3 decoys = +6, etc.) The
bonuses are not cross-cumulative, though; you cannot confuse a heat-seeking
missile with a chaff decoy.
NP-FB-17 FAST Conformal Propellant
Tanks
Like the NP-BP-17s, the NP-FB-17s are unique propellant
tank designs for the equally-unique VF-17 Nightmare
fighter. The NP-FB-17s are designed with the same passive stealth construction
techniques as the VF-17 itself and do interfere with the Nightmare's stealth
bonuses when worn. The large FAST modules also include missile launchers
to further augment the VF-17's weapon capacity during assault. The only
disadvantage to the unusual propellant tank design is that it must be ejected
prior to the VF-17 converting the gerwalk or soldier modes. Because of
the design of the Nightmare it is impossible to transform while the tanks
are attached.
-
FIRST PRODUCED: 2040
-
COMPATIBLE WITH: VF-17
only!
-
MDC VALUE: 125
-
WEAPONRY:
-
HMMM-Mk 7 MICRO-MISSILE LAUNCHERS
-
PRIMARY PURPOSE: Assault/Defense
-
MISSILE TYPES: Any type of Short
Range Missile can be used.
-
RANGE: Varies with missile type, typically
2.5 miles (4 km).
-
DAMAGE: Varies with missile type, typically
2D6x10 M.D.
-
RATE OF FIRE: Volleys of 1 to 4 missiles.
-
PAYLOAD: 16 missiles.
NP-FB-19 FAST Conformal Propellant
Tanks
The NP-FB-19 FAST packs are the newest propellant
tanks designed to complement the new NP-BP-19 booster units. They are compatible
with VF-11 and VF-19 variable fighters but NOT VF-22 stealth fighters (which
should use the NP-ARFB-Y2 FAST propellant modules). The NP-FB-19s are not
armed but retain the chaff/flare launchers of the older NP-FB-11 units.
-
FIRST PRODUCED: 2045
-
COMPATIBLE WITH: VF-11
and VF-19 only
-
MDC VALUE: 85
-
WEAPONRY: None
-
SPECIAL:
-
CHAFF/FLARE DISPENSERS:
-
PRIMARY PURPOSE: Defense
-
RATE OF FIRE: Equal to pilot's combined number
of attacks.
-
PAYLOAD: 20 chaff decoys and 20 flare decoys
(40 total).
-
GAME EFFECTS: Chaff decoys confuse radar images
to divert radar-guided missiles, while flare decoys provide a brilliant
infrared images to try and draw heat seeking missiles away from the fighter.
Each chaff or flare fired provides a bonus of +2 to dodge the particular
type of missile it is designed to counter, and the bonuses are cumulative
with multiple decoys. (2 decoys = +4 to dodge, 3 decoys = +6, etc.) The
bonuses are not cross-cumulative, though; you cannot confuse a heat-seeking
missile with a chaff decoy.
SPECIAL FAST BOOSTER UNITS
NP-ARFB-Y1 FAST Augmentation Modules
In 2040 during the Project Super Nova design contests both Shinsei
Industries and General Galaxy experimented with new concepts in FAST pack
designs for the YF-19 and YF-21.
For Shinsei Industries, the radical new engines of the YF-19 produced so
much thrust that extra rocket boosters were unnecessary, so no dorsal backpack
thrusters were designed. Instead, modules that included missile launchers
and more vernier thrusters were mounted on the legs, and extra armor was
mounted on the arm shield and shoulder blades to help against missiles
and cannon fire. The NP-ARFB is designed to not generate additional drag
for the fighter, so there is no dodge penalty in an atmosphere. However,
the YF-19 does not gain any speed bonus from the FAST packs since there
are no booster rockets.
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FIRST PRODUCED: 2040
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COMPATIBLE WITH: YF-19/VF-19
only
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MDC VALUE:
Shoulder Packs (2): 50 each
Leg Modules (2): 100 each
Anti-Projectile Shield (1, replaces standard
shield): 225
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SPECIAL:
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WEAPONRY:
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MICRO-MISSILE LAUNCHERS
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PRIMARY PURPOSE: Assault/Defense
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MISSILE TYPES: Any type of Short
Range Missile can be used.
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RANGE: Varies with missile type, typically
2.5 miles (4 km).
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DAMAGE: Varies with missile type, typically
2D6x10 M.D.
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RATE OF FIRE: Volleys of 1 to 4 missiles.
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PAYLOAD: 12 missiles per launcher/24 total
NP-ARFB-Y2 FAST Augmentation Modules
General Galaxy also experimented with new FAST pack designs during the
Project Super Nova contest of 2040. For the YF-21
the problem of FAST modules was slightly more difficult due to the fact
that the arms and legs of the mecha are located inside the fuselage and
under the main engines when the AVF is in fighter mode. In the end, General
Galaxy designers came up with a FAST augmentation pack that was mounted
on the underside of the fighter along the wings and then connected to the
folded wing modules in back of the VF in battloid mode. In addition, extra
armor was added to the arms of the YF-21 to assist in parrying incoming
weapons fire. Like the NP-ARFB-Y1, the Y2 addes weapons, armor, and vernier
jets to the YF-21 but no rocket thrusters, so there is no speed bonus from
the FAST packs.
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FIRST PRODUCED: 2040
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COMPATIBLE WITH: YF-21/VF-22
only
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MDC VALUE:
Leg Modules (2): 100 each
Arm Modules (2): 60 each
-
SPECIAL:
-
WEAPONRY:
-
MICRO-MISSILE LAUNCHERS
-
PRIMARY PURPOSE: Assault/Defense
-
MISSILE TYPES: Any type of Short
Range Missile can be used.
-
RANGE: Varies with missile type, typically
2.5 miles (4 km).
-
DAMAGE: Varies with missile type, typically
2D6x10 M.D.
-
RATE OF FIRE: Volleys of 1 to 6 missiles.
-
PAYLOAD: 12 missiles per launcher/24 total
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