REF TOKUGAWA-CLASS CRUISER

  
 
 

RPG STATS

Government: Tactical Armored Space Corps (Southern Cross), Robotech Expeditionary Force, later
Sentinels Alliance
Ship Type: Super Dimensional (Space Fold) Cruiser
Class: Tokugawa SFC-5000
Manufacturer: Earth (RDF Factory Satellite), Tirol (Fantoma Orbiting Shipyard, REF Factory
Satellite), Karbarra (Karbarran Space Works).

Crew: 2,155 total
     Officers: 85
     Main Crew: 840
     Flight Crew: 500
     Mecha Pilots: 380
     Troops: 350

Notable Ships of Class:
      SFC-5012 Tokugawa
                          launched 2015, assigned to REF Pioneer Mission in 2022, severly
                          damaged in 1st Battle for Tirol same year, refit 2023, participated in
                          final assault on Optera in 2032, destroyed in collision with cruiser
                          Saratoga during T.R. Edwards' coup attempt same year
      SFC-5015 Hannibal
                          launched 2016, assigned to REF Pioneer Mission in 2022, severly
                          damaged in 1st Battle for Tirol same year, refit 2023, dispatched to
                          Earth with warning about Robotech Masters in 2032, destroyed
                          shortly after arrival by collision with Robtech Masters mothership
      SFC-5024 Jutland
                          launched 2024, participated in final assault on Optera in 2032,
                          assigned to REF Icarus Recon Mission in 2043, destroyed above
                          Earth by Invid Space Hives in 2044
      SFC-5025 Rutland
                          launched 2024, participated in final assault on Optera in 2032,
                          assigned to REF Prometheus Attack Group in 2045, assigned to
                          Robotech Guardian Forces in 2048, retired from service in 2055,
                          moored at RGF Naval Museum orbiting Tirol in 2060
      SFC-5028 Saratoga
                          launched 2025, captured by forces loyal to T.R. Edwards in 2032,
                          destroyed in collision with Tokugawa above Optera same year
      SFC-5030 Ticonderoga
                          launched 2025, captured by forces loyal to T.R. Edwards in 2032,
                          recaptured by REF forces same year, assigned to REF Icarus Recon
                          Mission in 2043, destroyed above Earth by Invid Space Hives in
                          2044
      SFC-5034 Farragut
                          launched 2027, assigned to REF Venus Attack Group in 2033,
                          failed to materialize from hyperspace following fold to Sol system
                          same year, listed as missing 2034
      SFC-5037 Challenger
                          launched 2028, assigned to REF Venus Attack Group in 2033,
                          failed to materialize from hyperspace following fold to Sol system
                          same year, listed as missing 2034
      SFC-5048 Griffon
                          launched 2032, assigned to REF Prometheus Attack Group in 2045,
                          assigned to Robotech Guardian Forces in 2048, assigned special
                          service to Robotech Guardian Forces Intelligence in 2070, still in
                          service circa 2080
 


MDC BY LOCATION:

(1) Main Body                                  15,000
(2) Command Tower                               2,000
    Bow (forward 1/4 of ship)                  10,000
(3) Engineering (rear 1/4 of ship)              8,000
(4) Flight Deck (bottom)                        5,000
(5) Main Engines (8)                            1,000 each
(5) Auxiliary Engines (4)                         750 each
    Guidance Thrusters (50)                       200 each
 
    Laser Turrets (6)                             150 each
    Forward Laser Cannons (16)                    100 each
    Heavy Missile Launcher Tubes (8)              150 each
    Retractable Laser Turrets (30)                100 each
    Retractable Missile Launchers (6)             100 each
(6) Pin Point Barriers (4)                      5,000 each

    Small Airlocks/Access Hatches (40)            250 each
    Main Airlocks (8)                             500 each
    Outer Hull (per 40ft area)                    200
    Interior walls (per 20ft area)                 20
    Main Hangar Door (1)                          800
    Secondary Hangar Doors (4)                    500 each

NOTES:

   1.Depleting the MDC of the main body will eliminate the cruiser. All internal systems will shut
     down, including life support and internal gravity. In addition, there is a 30% chance that the power
     systems will overload and the destroyer will explode, doing 4D6x1,000 M.D. to everything in a
     5,000 ft (1,525 m) radius. Regardless of whether it explodes or not, the ship itself will be an
     unsalvageable floating wreck.
   2.Destroying the command tower will instantly kill anyone on the bridge, as well as knock out radar
     and primary communications. There are two auxiliary bridges in the main body of the ship that the
     surviving crew can take command from. However if the command tower is lost then the ship will
     be at -5 initiative and -3 to dodge due to loss of sensors.
   3.Depleting the MDC of the engineering section will essentially destroy the cruiser. All power
     systems, the main engines and the auxiliary engines will be eliminated (see below). In addition, all
     internal systems will shut down due to lack of power, including life support and internal gravity.
     Finally, there is a 50% chance that the reflex furnace will overload and explode, doing
     4D6x1,000 M.D. to everything in a 5,000 ft (1,525 m) radius.
   4.Destroying the flight decks will greatly impair the cruiser's ability to deploy and recover mecha.
     Under normal circumstances the destroyer can launch or recover 10 mecha per turn. For every
     500 points of damage the flight deck takes reduce this number by 1. If the flight deck reaches 0
     MDC then it is destroyed; no mecha can be launched or recovered, 40+(1D6x10)% of the flight
     crew will be killed, and any mecha that have already been launched will need to find another
     place to land.
   5.Depleting the MDC of the main engines will force the ship to rely on its auxiliary engines.
     Depleting the MDC of the main engines AND auxiliary engines will leave the ship adrift in space.
     If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity
     system useless due to loss of power).
   6.The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee
     round). If destroyed, a barrier will completely regenerate within four seconds (2 melee rounds).
     See the Pinpoint Barrier System entry for details.

SPEEDS:

Speed (sublight): 0.16 speed of light (25,600 miles/41,200 km per second)
Speed (Auxiliary Drives): Mach 10
Space Fold: Not equipped with space fold drives prior to 2023. After 2023 range unlimited (1 light
year every 6 minutes).
Planet bound:
     Has vertical take off and landing (VTOL) capability. Can reach speeds of up to Mach 6 in an
     upper planetary atmosphere, but not designed for extended flight or maneuvering. Cannot travel
     underwater (but will float on an ocean surface).
Maximum Range: Unlimited (powered by a protoculture reactor with an estimated life span of 30
years)

STATISTICAL DATA:

Length: 2475 ft (754 m)
Width: 950 ft (290 m)
Height: 790 ft (241 m)
Weight: 16,000,000 tons (standard)

Fold System:
     Initially none
     After 2023 equipped with Robotech Research Group (RRG) Mk. 2R fold system cluster
Sublight Drive:
     Initially Workl-Quatafilla macro nozzle cluster (RRG-modified)
     After 2023 equipped with REF Naval Engineering Class XI macro nozzle cluster
Gravity Control System:
     Geteulmaqulla-Zollia internal gravity control system (RRG-modified)
Auxiliary Engine:
     Initially Macross Engineering Mk. 48 nuclear thrust system
     After 2023 equipped with REF Naval Engineering Class XV mass-conservation thrust system
Radar System:
     Initially RRG Type VI Standard Sensor Cluster
     After 2023 equipped with RRG Type XIV Hyperspace Sensor Cluster


WEAPON SYSTEMS:

   1.DUAL-BARREL HEAVY LASER TURRETS (4
     initially, 6 after 2023): The main weapons of the
     Tokugawa cruisers are zentraedi-style turreted heavy laser
     cannons. Originally the cruisers mounted four turrets (two
     near the center above the main body, two on the rear
     engineering section) but following the 2023 refit two
     additional turrets were added (one on either side of the
     command tower). Each turret can rotate 360 degrees and
     has a 180 degree arc of fire.

          PRIMARY PURPOSE: Anti-Warship
          SECONDARY PURPOSE: Heavy Assault
          RANGE: 100,000 miles (160,000 km) in an atmosphere, 200,000 miles (320,000 km) in
          space
          DAMAGE: 1D6x100 M.D. per shot, 2D6x100 M.D. per dual blast
          RATE OF FIRE: Each laser can fire twice per melee round
          PAYLOAD: Unlimited

   2.CONCEALED ZENTRAEDI-STYLE LASER CANNONS (12 initially, 16 after 2023):
     As a backup to the main laser cannons and useful for heavy assaults, the Tokugawa cruisers are
     equipped with concealed lasers on the bow of the ship, similar to those used on Zentraedi
     cruisers. These lasers have a limited range of motion; they can be adjusted 30 degrees to the left,
     right, above or below the centerline of the ship. Initially 12 lasers were mounted on the bow of the
     Tokugawa, but after the 2023 refit this number was raised to 16.

          PRIMARY PURPOSE: Anti-Warship
          SECONDARY PURPOSE: Heavy Assault
          RANGE: 300 miles (483 km) in an atmosphere, 600 miles (966 km) in space
          DAMAGE: 2D6x20 M.D. per blast
          RATE OF FIRE: Each laser can fire once per round, and can be combined with other
          lasers to form a single volley (counts as one attack).
          PAYLOAD: Unlimited

   3.HEAVY MISSILE LAUNCHERS (4 initially, 8 after 2023): To further augment their
     anti-warship firepower, the Tokugawa cruisers are equipped with torpedo-like missile tubes.
     Initially the cruisers had two tubes pointing forward and two pointing rearward, but after the 2023
     refit an additional 4 forward-pointing tubes were added. The launchers contain long-range nuclear
     missiles and are intended for use in heavy combat only.

          PRIMARY PURPOSE: Heavy Assault
          SECONDARY PURPOSE: Anti-Warship
          RANGE: 2,000 miles (3,216 km)
          SPEED: Mach 2+ (1,340 mph/2,140 kmph) in an atmosphere.
          DAMAGE: 6D6x100 M.D.
          BLAST RADIUS: 2,000 feet (610 m)
 
RATE OF FIRE: Each launcher tube holds one missile and must be reloaded after firing.
 
 Reloading a launcher tube takes 30 seconds (2 melee rounds). If loaded, all 8 tubes can
          fire at once for a volley of 6 nuclear missiles (!).
 


PAYLOAD: A typical cruiser carries 48 missiles in storage that can be readied for firing in
          about 30 minutes. Additional missiles can be carried if deemed necessary, however.
          NOTE: These missiles CANNOT be used by variable fighters. Each missile is
          approximately 12 ft (3.6 m) long, about twice the size of a VR-152 Battler II cyclone.

 
4.RETRACTABLE LASER TURRETS (30, not added until after 2023): During the 2023
 
refit retractable laser turrets were added to the Tokugawa cruisers to provide better protection
 
from Invid mecha attacks. These lasers were placed at strategic positions along the hull and were
 
primarily intended for anti-mecha defense, but can do moderate damage against enemy spacecraft.that get too close. When not in use gun turrets are concealed within the hull underneath a sliding hatch. At most 15 lasers can be brought to bear on a single target.

          PRIMARY PURPOSE: Defense
          SECONDARY PURPOSE: Anti-Mecha
          RANGE: 30 miles (48.3 km) in an atmosphere, 60 miles (96.6 km) in space
          DAMAGE: 1D6x20 M.D. each. Several lasers can be directed to fire in volleys of 3 or
          more. A volley of 3 beams does 3D6x20 M.D., a volley of 6 beams does 6D6x20 M.D.,
          and so on. A full volley of 10 beams aimed at a single target does 1D6x200 M.D. (!) if it
          hits.
 
RATE OF FIRE: Each laser can fire once per melee, and can be combined in any volley
 
combination of 3 or more lasers, up to 10 lasers. Volleys can be directed at different
          targets.
          PAYLOAD: Unlimited.
          NOTE: The lasers can be set on automatic during combat, during which time they have a
          +2 to strike due to their advanced tracking systems. The lasers tracking systems will target
          incoming missiles first and attacking mecha/aircraft second.

   5.RETRACTABLE MEDIUM MISSILE LAUNCHERS (6, not added until after 2023):
     Along with the retractable laser turrets medium-range missile turrets were added to the Tokugawa
     cruisers in 2023 to further augment their anti-mecha defenses. Each launcher contains 8 missile
     tubes allowing volleys of up to 8 missiles to be fired at a single target per launcher. Once
     depleted, the missile launchers are reloaded by an automated loading system that takes 15
     seconds (one melee round) to reload all 8 missiles. Armor-piercing smart missiles are usually used
     to avoid chances of friendly fighters being shot down by the missiles.

          PRIMARY PURPOSE: Anti-Aircraft
          SECONDARY PURPOSE: Anti-Warship
          MISSILE TYPES: Any type of REF Medium Range Missile can be used. Smart missiles
          are commonly used to avoid hitting friendly aircraft.
          RANGE: Varies, typically 60 miles (80.4 km).
          SPEED: Varies, typically 1600mph (2571kmph) in an atmosphere.
          DAMAGE: Varies, typically 2D4x10 M.D.
          BLAST RADIUS: Varies, typically 15 feet.
          RATE OF FIRE: Volleys of 2, 4, 6, or 8 missiles per launcher.
          PAYLOAD: Each launcher holds 8 missiles. Once the missiles are expended the launcher
          is reloaded within 1 round via an automated system. The reload system holds 48 missiles
          per launcher.

   6.DS-1 PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by Dr. Emil Lang
     onboard the SDF-1 during the First Robotech War, the Pinpoint Barrier System is a standard
     defense system on board most REF starships, including the Tokugawa cruisers. The system
     generates four small disc-shaped force fields that can be positioned anywhere along the ship to
     deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length
     and can absorb up to 5,000 MD in damage, which then regenerates within five seconds (3 melee
     attacks). The barriers can also be layered on top of each other to generate a field which provides
     20,000 MDC and can even deflect heavy particle beams (usually).

     The four barriers are controlled by operators in the command tower of the carrier. These
     operators are instructed to defend (1) the command tower, (2) main engines, (3) flight deck, and
     (4) weapons systems in that order. The operators primarily concentrate on defending the ship
     against larger spacecraft and leave defense against mecha attacking the destroyer to the Veritechs
     and retractible weapon systems.

          PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be used as a
          weapon)
          RANGE: Up to 100 feet (30.5 m) from the surface of the vessel.
          DAMAGE CAPACITY: Can sustain up to 5,000 MD per round. Regenerates at a rate
          of 2,500 MD per melee round.
          RADIUS: 200 ft (61 m)
          DEFENSIVE MOVEMENT: Can move from one end of the destroyer to the other in
          less than a single round. Trained operators can attempt to block attacks up to 8 times per
          melee (counts as a parry) and are at +7 to block. Untrained characters can parry up to
          their number of hand-to-hand attacks with their normal parry bonuses only.
          PAYLOAD: Nearly inexhaustible. Will work as long as system is functional (see below)
          and engines are intact. If main engines are destroyed, the barrier will loose power and not
          function.
          NOTE: If all four barriers are grouped in a single spot they can deflect a heavy particle
          beam attack, such as the one generated by Zentraedi or Robotech Master warships.
          However, the beam will completely destroy all four barriers and put incredible strain on the
          pinpoint barrier system to the point where it may short out. After deflecting an energy
          beam, roll percentile dice on the table below to determine additional effects/damage.
               01-15: Lucked out, system will be operational in 1D6 hours.
               16-30: Minor damage, system will require 4D6 hours to repair.
               31-45: Major damage, system will require 2D6x10 hours to repair (yes, DAYS of
               work).
               46-60: Completely destroyed! System can be rebuilt, but will require new parts and
               2D6 DAYS of work to replace.
               61-75: Major damage, system will require 2D6x10 hours to repair.
               76-90: Minor damage, system will require 4D6 hours to repair.
               91-95: Lucked out, system will be operational in 1D6 hours.
               96-00: It's a miracle! Trivial damage only, system will be operational again in only
               4D6 melee rounds!

 

SYSTEMS OF NOTE:

     ANTIGRAVITY PROPULSION SYSTEM: The Tokugawa cruisers are equipped with an
     anti-gravity propulsion system used for planetary landings and liftoffs. The system is good for
     vertical ascent/descent only and can lift the ship at speeds of up to 1,320 feet (400 m) per minute.
     The system will function so long as the main engines can supply energy to it.
     HYPERSPACE COMMUNICATIONS: The cruiser is equipped with a hyperspace
     communications relay which allows faster-than-light communication between the ships and other
     vessels or planetary bases. Hyperspace communications are still not instantaneous, however.
     Audio/video communication travels through hyperspace at a rate of about 5 seconds per light
     year, so messages communicated over vast distances can still take days, weeks, or months to
     arrive.
     LIFE SUPPORT SYSTEMS: The Tokugawa cruisers have sufficient life support to provide
     breathable air and comfortable temperatures for 2,500 people for up to 15 years (air is recycled).
     In an emergency the life support system can support up to 5,000 people at one time, though living
     conditions onboard will get extremely cramped at that point. The cruiser also holds sufficient food
     and water to support 2,500 people for up to 6 months.
     LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive
     communications array of the cruiser can communicate with up to 500 craft simultaneously at
     ranges of up to 900 miles (1,440 km). This range can be boosted indefinitely by using satellites or
     other spacecraft to relay communications.
     LONG-RANGE RADAR: The radar array of the Tokugawa cruisers can track and identify up
     to 500 craft simultaneously. The radar system has a 2,000 mile/3,200 km range.
     SPACE FOLD SYSTEM: Following 2023 the Tokugawa cruiser was equipped with a
     Robotech Research Group fold drive, capable of propelling the ship through hyperspace at
     speeds up to 3.28x10^10 mps (5.25x10^10 kmps), or 1 light year per 6 minutes. When
     executing a space fold the cruiser will transport any ships within a 2 mile (3.2 km) radius with it,
     allowing it to transport up to about 100 smaller ships with it, if necessary. The range of the fold
     drive is theoretically unlimited except by the life expectancy of the spacecraft.
     SUBLIGHT ENGINES: As a backup to the Fold System, the cruiser is equipped with sublight
     engines that can propel the ship at speeds up to 0.16 speed of light (25,600 miles/41,200 km per
     second) in space. Note that these engines are mainly intended for rapid movement inside a
     planetary system and are not suited for long voyages between star systems. In a planetary
     atmosphere the carrier is limited to speeds of Mach 6 at low altitudes or Mach 10 at high altitudes
     due to hull stress.
     SUBSPACE MASS SENSORS: The Tokugawa cruisers are equipped with subspace sensors
     which are based on the same principles as the hyperspace communications array. These sensors
     can essentially instantly detect mass readings and movement of objects up to 1 AU (93 million
     miles) distant from the carrier, and the readings are used both for early warning and for navigation
     when travelling at sublight speeds. Readings taken with the subspace sensors are not very detailed
     (-25% penalty when trying to identify a detected object) and cannot detect objects of less than
     60,000 kg (this includes most variable fighters).


MECHA COMPLEMENT:: Depends on mission.

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