RPG STATS
Government: Tactical Armored Space Corps (Southern
Cross), Robotech Expeditionary Force, later
Sentinels Alliance
Ship Type: Super Dimensional (Space Fold) Cruiser
Class: Tokugawa SFC-5000
Manufacturer: Earth (RDF Factory Satellite),
Tirol (Fantoma Orbiting Shipyard, REF Factory
Satellite), Karbarra (Karbarran Space Works).
Crew: 2,155 total
Officers: 85
Main Crew: 840
Flight Crew: 500
Mecha Pilots: 380
Troops: 350
Notable Ships of Class:
SFC-5012 Tokugawa
launched 2015, assigned to REF Pioneer Mission in 2022, severly
damaged in 1st Battle for Tirol same year, refit 2023, participated in
final assault on Optera in 2032, destroyed in collision with cruiser
Saratoga during T.R. Edwards' coup attempt same year
SFC-5015 Hannibal
launched 2016, assigned to REF Pioneer Mission in 2022, severly
damaged in 1st Battle for Tirol same year, refit 2023, dispatched to
Earth with warning about Robotech Masters in 2032, destroyed
shortly after arrival by collision with Robtech Masters mothership
SFC-5024 Jutland
launched 2024, participated in final assault on Optera in 2032,
assigned to REF Icarus Recon Mission in 2043, destroyed above
Earth by Invid Space Hives in 2044
SFC-5025 Rutland
launched 2024, participated in final assault on Optera in 2032,
assigned to REF Prometheus Attack Group in 2045, assigned to
Robotech Guardian Forces in 2048, retired from service in 2055,
moored at RGF Naval Museum orbiting Tirol in 2060
SFC-5028 Saratoga
launched 2025, captured by forces loyal to T.R. Edwards in 2032,
destroyed in collision with Tokugawa above Optera same year
SFC-5030 Ticonderoga
launched 2025, captured by forces loyal to T.R. Edwards in 2032,
recaptured by REF forces same year, assigned to REF Icarus Recon
Mission in 2043, destroyed above Earth by Invid Space Hives in
2044
SFC-5034 Farragut
launched 2027, assigned to REF Venus Attack Group in 2033,
failed to materialize from hyperspace following fold to Sol system
same year, listed as missing 2034
SFC-5037 Challenger
launched 2028, assigned to REF Venus Attack Group in 2033,
failed to materialize from hyperspace following fold to Sol system
same year, listed as missing 2034
SFC-5048 Griffon
launched 2032, assigned to REF Prometheus Attack Group in 2045,
assigned to Robotech Guardian Forces in 2048, assigned special
service to Robotech Guardian Forces Intelligence in 2070, still in
service circa 2080
MDC BY LOCATION:
(1) Main Body
15,000
(2) Command Tower
2,000
Bow (forward 1/4 of ship)
10,000
(3) Engineering (rear 1/4 of ship)
8,000
(4) Flight Deck (bottom)
5,000
(5) Main Engines (8)
1,000 each
(5) Auxiliary Engines (4)
750 each
Guidance Thrusters (50)
200 each
Laser Turrets (6)
150 each
Forward Laser Cannons (16)
100 each
Heavy Missile Launcher Tubes
(8)
150 each
Retractable Laser Turrets
(30)
100 each
Retractable Missile Launchers
(6)
100 each
(6) Pin Point Barriers (4)
5,000 each
Small Airlocks/Access Hatches
(40)
250 each
Main Airlocks (8)
500 each
Outer Hull (per 40ft area)
200
Interior walls (per 20ft area)
20
Main Hangar Door (1)
800
Secondary Hangar Doors (4)
500 each
NOTES:
1.Depleting the MDC of the main body
will eliminate the cruiser. All internal systems will shut
down, including life
support and internal gravity. In addition, there is a 30% chance that the
power
systems will overload
and the destroyer will explode, doing 4D6x1,000 M.D. to everything in a
5,000 ft (1,525 m) radius.
Regardless of whether it explodes or not, the ship itself will be an
unsalvageable floating
wreck.
2.Destroying the command tower will
instantly kill anyone on the bridge, as well as knock out radar
and primary communications.
There are two auxiliary bridges in the main body of the ship that the
surviving crew can take
command from. However if the command tower is lost then the ship will
be at -5 initiative
and -3 to dodge due to loss of sensors.
3.Depleting the MDC of the engineering
section will essentially destroy the cruiser. All power
systems, the main engines
and the auxiliary engines will be eliminated (see below). In addition,
all
internal systems will
shut down due to lack of power, including life support and internal gravity.
Finally, there is a
50% chance that the reflex furnace will overload and explode, doing
4D6x1,000 M.D. to everything
in a 5,000 ft (1,525 m) radius.
4.Destroying the flight decks will
greatly impair the cruiser's ability to deploy and recover mecha.
Under normal circumstances
the destroyer can launch or recover 10 mecha per turn. For every
500 points of damage
the flight deck takes reduce this number by 1. If the flight deck reaches
0
MDC then it is destroyed;
no mecha can be launched or recovered, 40+(1D6x10)% of the flight
crew will be killed,
and any mecha that have already been launched will need to find another
place to land.
5.Depleting the MDC of the main
engines will force the ship to rely on its auxiliary engines.
Depleting the MDC of
the main engines AND auxiliary engines will leave the ship adrift in space.
If in an atmosphere,
the ship will crash (destruction of the main engines will render the antigravity
system useless due to
loss of power).
6.The Pinpoint Barriers regenerate
at a rate of 1,250 MD per second (2,500 MD per melee
round). If destroyed,
a barrier will completely regenerate within four seconds (2 melee rounds).
See the Pinpoint Barrier
System entry for details.
SPEEDS:
Speed (sublight): 0.16 speed of light (25,600
miles/41,200 km per second)
Speed (Auxiliary Drives): Mach 10
Space Fold: Not equipped with space fold drives
prior to 2023. After 2023 range unlimited (1 light
year every 6 minutes).
Planet bound:
Has vertical take off
and landing (VTOL) capability. Can reach speeds of up to Mach 6 in an
upper planetary atmosphere,
but not designed for extended flight or maneuvering. Cannot travel
underwater (but will
float on an ocean surface).
Maximum Range: Unlimited (powered by a protoculture
reactor with an estimated life span of 30
years)
STATISTICAL DATA:
Length: 2475 ft (754 m)
Width: 950 ft (290 m)
Height: 790 ft (241 m)
Weight: 16,000,000 tons (standard)
Fold System:
Initially none
After 2023 equipped
with Robotech Research Group (RRG) Mk. 2R fold system cluster
Sublight Drive:
Initially Workl-Quatafilla
macro nozzle cluster (RRG-modified)
After 2023 equipped
with REF Naval Engineering Class XI macro nozzle cluster
Gravity Control System:
Geteulmaqulla-Zollia
internal gravity control system (RRG-modified)
Auxiliary Engine:
Initially Macross Engineering
Mk. 48 nuclear thrust system
After 2023 equipped
with REF Naval Engineering Class XV mass-conservation thrust system
Radar System:
Initially RRG Type VI
Standard Sensor Cluster
After 2023 equipped
with RRG Type XIV Hyperspace Sensor Cluster
WEAPON SYSTEMS:
1.DUAL-BARREL HEAVY LASER TURRETS
(4
initially, 6 after 2023):
The main weapons of the
Tokugawa cruisers are
zentraedi-style turreted heavy laser
cannons. Originally
the cruisers mounted four turrets (two
near the center above
the main body, two on the rear
engineering section)
but following the 2023 refit two
additional turrets were
added (one on either side of the
command tower). Each
turret can rotate 360 degrees and
has a 180 degree arc
of fire.
PRIMARY PURPOSE: Anti-Warship
SECONDARY PURPOSE: Heavy Assault
RANGE: 100,000 miles (160,000 km) in an atmosphere, 200,000 miles (320,000
km) in
space
DAMAGE: 1D6x100 M.D. per shot, 2D6x100 M.D. per dual blast
RATE OF FIRE: Each laser can fire twice per melee round
PAYLOAD: Unlimited
2.CONCEALED ZENTRAEDI-STYLE LASER
CANNONS (12 initially, 16 after 2023):
As a backup to the main
laser cannons and useful for heavy assaults, the Tokugawa cruisers are
equipped with concealed
lasers on the bow of the ship, similar to those used on Zentraedi
cruisers. These lasers
have a limited range of motion; they can be adjusted 30 degrees to the
left,
right, above or below
the centerline of the ship. Initially 12 lasers were mounted on the bow
of the
Tokugawa, but after
the 2023 refit this number was raised to 16.
PRIMARY PURPOSE: Anti-Warship
SECONDARY PURPOSE: Heavy Assault
RANGE: 300 miles (483 km) in an atmosphere, 600 miles (966 km) in space
DAMAGE: 2D6x20 M.D. per blast
RATE OF FIRE: Each laser can fire once per round, and can be combined with
other
lasers to form a single volley (counts as one attack).
PAYLOAD: Unlimited
3.HEAVY MISSILE LAUNCHERS (4 initially,
8 after 2023): To further augment their
anti-warship firepower,
the Tokugawa cruisers are equipped with torpedo-like missile tubes.
Initially the cruisers
had two tubes pointing forward and two pointing rearward, but after the
2023
refit an additional
4 forward-pointing tubes were added. The launchers contain long-range nuclear
missiles and are intended
for use in heavy combat only.
PRIMARY PURPOSE: Heavy Assault
SECONDARY PURPOSE: Anti-Warship
RANGE: 2,000 miles (3,216 km)
SPEED: Mach 2+ (1,340 mph/2,140 kmph) in an atmosphere.
DAMAGE: 6D6x100 M.D.
BLAST RADIUS: 2,000 feet (610 m)
RATE OF FIRE: Each launcher tube holds one missile
and must be reloaded after firing.
Reloading a launcher tube takes 30 seconds
(2 melee rounds). If loaded, all 8 tubes can
fire at once for a volley of 6 nuclear missiles (!).
PAYLOAD: A typical cruiser carries 48 missiles
in storage that can be readied for firing in
about 30 minutes. Additional missiles can be carried if deemed necessary,
however.
NOTE: These missiles CANNOT be used by variable fighters. Each missile
is
approximately 12 ft (3.6 m) long, about twice the size of a VR-152 Battler
II cyclone.
4.RETRACTABLE LASER TURRETS (30, not added until
after 2023): During the 2023
refit retractable laser turrets were added to
the Tokugawa cruisers to provide better protection
from Invid mecha attacks. These lasers were placed
at strategic positions along the hull and were
primarily intended for anti-mecha defense, but
can do moderate damage against enemy spacecraft.that get too close. When
not in use gun turrets are concealed within the hull underneath a sliding
hatch. At most 15 lasers can be brought to bear on a single target.
PRIMARY PURPOSE: Defense
SECONDARY PURPOSE: Anti-Mecha
RANGE: 30 miles (48.3 km) in an atmosphere, 60 miles (96.6 km) in space
DAMAGE: 1D6x20 M.D. each. Several lasers can be directed to fire in volleys
of 3 or
more. A volley of 3 beams does 3D6x20 M.D., a volley of 6 beams does 6D6x20
M.D.,
and so on. A full volley of 10 beams aimed at a single target does 1D6x200
M.D. (!) if it
hits.
RATE OF FIRE: Each laser can fire once per melee,
and can be combined in any volley
combination of 3 or more lasers, up to 10 lasers.
Volleys can be directed at different
targets.
PAYLOAD: Unlimited.
NOTE: The lasers can be set on automatic during combat, during which time
they have a
+2 to strike due to their advanced tracking systems. The lasers tracking
systems will target
incoming missiles first and attacking mecha/aircraft second.
5.RETRACTABLE MEDIUM MISSILE LAUNCHERS
(6, not added until after 2023):
Along with the retractable
laser turrets medium-range missile turrets were added to the Tokugawa
cruisers in 2023 to
further augment their anti-mecha defenses. Each launcher contains 8 missile
tubes allowing volleys
of up to 8 missiles to be fired at a single target per launcher. Once
depleted, the missile
launchers are reloaded by an automated loading system that takes 15
seconds (one melee round)
to reload all 8 missiles. Armor-piercing smart missiles are usually used
to avoid chances of
friendly fighters being shot down by the missiles.
PRIMARY PURPOSE: Anti-Aircraft
SECONDARY PURPOSE: Anti-Warship
MISSILE TYPES: Any type of REF Medium Range Missile can be used. Smart
missiles
are commonly used to avoid hitting friendly aircraft.
RANGE: Varies, typically 60 miles (80.4 km).
SPEED: Varies, typically 1600mph (2571kmph) in an atmosphere.
DAMAGE: Varies, typically 2D4x10 M.D.
BLAST RADIUS: Varies, typically 15 feet.
RATE OF FIRE: Volleys of 2, 4, 6, or 8 missiles per launcher.
PAYLOAD: Each launcher holds 8 missiles. Once the missiles are expended
the launcher
is reloaded within 1 round via an automated system. The reload system holds
48 missiles
per launcher.
6.DS-1 PINPOINT BARRIER DEFENSE SYSTEM:
Originally developed by Dr. Emil Lang
onboard the SDF-1 during
the First Robotech War, the Pinpoint Barrier System is a standard
defense system on board
most REF starships, including the Tokugawa cruisers. The system
generates four small
disc-shaped force fields that can be positioned anywhere along the ship
to
deflect missiles, energy
beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length
and can absorb up to
5,000 MD in damage, which then regenerates within five seconds (3 melee
attacks). The barriers
can also be layered on top of each other to generate a field which provides
20,000 MDC and can even
deflect heavy particle beams (usually).
The four barriers are
controlled by operators in the command tower of the carrier. These
operators are instructed
to defend (1) the command tower, (2) main engines, (3) flight deck, and
(4) weapons systems
in that order. The operators primarily concentrate on defending the ship
against larger spacecraft
and leave defense against mecha attacking the destroyer to the Veritechs
and retractible weapon
systems.
PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be used as
a
weapon)
RANGE: Up to 100 feet (30.5 m) from the surface of the vessel.
DAMAGE CAPACITY: Can sustain up to 5,000 MD per round. Regenerates at a
rate
of 2,500 MD per melee round.
RADIUS: 200 ft (61 m)
DEFENSIVE MOVEMENT: Can move from one end of the destroyer to the other
in
less than a single round. Trained operators can attempt to block attacks
up to 8 times per
melee (counts as a parry) and are at +7 to block. Untrained characters
can parry up to
their number of hand-to-hand attacks with their normal parry bonuses only.
PAYLOAD: Nearly inexhaustible. Will work as long as system is functional
(see below)
and engines are intact. If main engines are destroyed, the barrier will
loose power and not
function.
NOTE: If all four barriers are grouped in a single spot they can deflect
a heavy particle
beam attack, such as the one generated by Zentraedi or Robotech Master
warships.
However, the beam will completely destroy all four barriers and put incredible
strain on the
pinpoint barrier system to the point where it may short out. After deflecting
an energy
beam, roll percentile dice on the table below to determine additional effects/damage.
01-15: Lucked out, system will be operational in 1D6 hours.
16-30: Minor damage, system will require 4D6 hours to repair.
31-45: Major damage, system will require 2D6x10 hours to repair (yes, DAYS
of
work).
46-60: Completely destroyed! System can be rebuilt, but will require new
parts and
2D6 DAYS of work to replace.
61-75: Major damage, system will require 2D6x10 hours to repair.
76-90: Minor damage, system will require 4D6 hours to repair.
91-95: Lucked out, system will be operational in 1D6 hours.
96-00: It's a miracle! Trivial damage only, system will be operational
again in only
4D6 melee rounds!
SYSTEMS OF NOTE:
ANTIGRAVITY PROPULSION
SYSTEM: The Tokugawa cruisers are equipped with an
anti-gravity propulsion
system used for planetary landings and liftoffs. The system is good for
vertical ascent/descent
only and can lift the ship at speeds of up to 1,320 feet (400 m) per minute.
The system will function
so long as the main engines can supply energy to it.
HYPERSPACE COMMUNICATIONS:
The cruiser is equipped with a hyperspace
communications relay
which allows faster-than-light communication between the ships and other
vessels or planetary
bases. Hyperspace communications are still not instantaneous, however.
Audio/video communication
travels through hyperspace at a rate of about 5 seconds per light
year, so messages communicated
over vast distances can still take days, weeks, or months to
arrive.
LIFE SUPPORT SYSTEMS:
The Tokugawa cruisers have sufficient life support to provide
breathable air and comfortable
temperatures for 2,500 people for up to 15 years (air is recycled).
In an emergency the
life support system can support up to 5,000 people at one time, though
living
conditions onboard will
get extremely cramped at that point. The cruiser also holds sufficient
food
and water to support
2,500 people for up to 6 months.
LONG-RANGE LASER/SATELLITE
RELAY COMMUNICATIONS: The impressive
communications array
of the cruiser can communicate with up to 500 craft simultaneously at
ranges of up to 900
miles (1,440 km). This range can be boosted indefinitely by using satellites
or
other spacecraft to
relay communications.
LONG-RANGE RADAR: The
radar array of the Tokugawa cruisers can track and identify up
to 500 craft simultaneously.
The radar system has a 2,000 mile/3,200 km range.
SPACE FOLD SYSTEM: Following
2023 the Tokugawa cruiser was equipped with a
Robotech Research Group
fold drive, capable of propelling the ship through hyperspace at
speeds up to 3.28x10^10
mps (5.25x10^10 kmps), or 1 light year per 6 minutes. When
executing a space fold
the cruiser will transport any ships within a 2 mile (3.2 km) radius with
it,
allowing it to transport
up to about 100 smaller ships with it, if necessary. The range of the fold
drive is theoretically
unlimited except by the life expectancy of the spacecraft.
SUBLIGHT ENGINES: As
a backup to the Fold System, the cruiser is equipped with sublight
engines that can propel
the ship at speeds up to 0.16 speed of light (25,600 miles/41,200 km per
second) in space. Note
that these engines are mainly intended for rapid movement inside a
planetary system and
are not suited for long voyages between star systems. In a planetary
atmosphere the carrier
is limited to speeds of Mach 6 at low altitudes or Mach 10 at high altitudes
due to hull stress.
SUBSPACE MASS SENSORS:
The Tokugawa cruisers are equipped with subspace sensors
which are based on the
same principles as the hyperspace communications array. These sensors
can essentially instantly
detect mass readings and movement of objects up to 1 AU (93 million
miles) distant from
the carrier, and the readings are used both for early warning and for navigation
when travelling at sublight
speeds. Readings taken with the subspace sensors are not very detailed
(-25% penalty when trying
to identify a detected object) and cannot detect objects of less than
60,000 kg (this includes
most variable fighters).
MECHA COMPLEMENT:: Depends on mission.